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What is your preferred drawing software?

Vote! (50,819 votes) 3,474 comments
45,531 Deviants Online

The Make Ugly Contest

Mon May 13, 2013, 12:57 PM
+1

Make Ugly. Get recognition.

What's the ugliest truth about Big Tobacco? truth® wants to find out and you can help. DeviantART is calling for submissions of your ugliest monster, giant, mutant or undead art. Download the facts for inspiration and get in on the ugly action. Winners get cash prizes and will be included as a part of the truth® Artist Collective.

The Facts

Monster

To draw public attention from the dangers of secondhand smoke in 1987, Big Tobacco thought they might try to "create a bigger monster (AIDs)."

Undead

1 in 3 teens who begin smoking eventually die from tobacco-related disease. Not undead. Dead dead.

Giant

A Big Tobacco document shows they worried that publishing that radioactive Polonium-210 is in cigarette smoke would be like "waking a sleeping giant."

Mutant

One tobacco company biologically engineered tobacco plants to have twice the normal level of nicotine. Talk about a mutation.

Step 1

Download the fact pack to get inspired by some ugly truths.

Download the Fact Pack

Step 2

Create your darkest, weirdest, ugliest monster, giant, mutant or undead. No need to include the actual fact, just let it inspire your art.

Step 3

Submit entry as JPG or PNG at least 2,000 pixels in shortest length.

Submit Entry

Be sure to read the Official Rules.

1st Place

  • $4,000 USD
  • Apple iPad Mini (16GB WiFi)
  • 8,000 deviantART Points
  • 1-Year Premium Membership

2nd Place

  • $2,000 USD
  • Apple iPad Mini (16GB WiFi)
  • 4,000 deviantART Points
  • 6-Month Premium Membership

3rd Place

  • $2,000 USD
  • Apple iPad Mini (16GB WiFi)
  • 3,000 deviantART Points
  • 6-Month Premium Membership

4th Place

  • $2,000 USD
  • Apple iPad Mini (16GB WiFi)
  • 1,000 deviantART Points
  • 6-Month Premium Membership

36 Semi-Finalists

3-Month Premium Membership & 1,000 deviantART Points

Rules

Entry must be received by 11:59:59 PM (PT - Los Angeles CA, USA) on June 23, 2013 and must be submitted to the Contest gallery.

The completed entry ("Work") may originate in any visual medium but must be submitted at the Contest Site as a single JPG or PNG file, at least 2,000 pixels in the shortest length.

The Work must be completely original, but may be based on any of the entrant's prior work. No stock.

Entries may be used by truth® in connection with anti-tobacco education.

Membership to www.deviantart.com (the "Contest Site") is required to enter the contest. Membership to www.deviantart.com is free.

Entrant must be at least 13 years old as of May 13, 2013 to be eligible to enter the Contest and must be a resident of the United States.

Additional terms and conditions apply. Read the official rules.

Read Official Rules carefully.

Judging

40 Semi-Finalists will be selected by full-time deviantART Staff. From the Semi-Finalists, the final four Winners will be selected by Vitaly Alexius.

All entries will be judged on the following criteria:

  • the fearsome ugliness of the monster, giant, mutant, or undead depicted in the Work
  • overall impact of the Work in communicating an aspect of the Fact Pack
  • technical and artistic skill
Submit EntryView Entries

Limited Edition truth® Artist Collective Deviant Badge

Join the truth® Artist Collective, a group of artists bringing the ugly truth about the tobacco industry to life. Click below and your avatar will appear to show everyone you’re part of the truth® Artist Collective. As a thank you, a limited edition badge will appear on your profile.

There are currently no guestbook entries.


Multi-Submit and Scheduled Submit

Tue May 14, 2013, 3:13 PM
Two heavily requested tools to make submitting art to deviantART even easier than before have just been launched to Beta Testers!

Multi-Submit


Screen Shot 2013-05-14 at 11.07.21 AM by $danlev

Multi-submit is a tabbed interface built into the Submit page which allows you to upload and submit multiple deviations at once.

There are several ways to upload multiple files:
  • Drag and drop several files onto the Submit page at once. 
  • Select several files from your Sta.sh by opening the "Select file from Sta.sh" modal and dragging to select, or by using control+click (command+click, for Mac users) to highlight several files at once.
  • Submit an entire stack from your Sta.sh by hovering over a stack and clicking Submit!
You can then change settings for each one, and then save them for later or submit them to your gallery. In addition, the Submit page will retain the order and settings of any files uploaded, even if you navigate away from the page itself, which means that you can complete the submission process at your convenience, from anywhere you go, without having to keep track of what you were planning to submit or when.

Scheduled Submit


Screen Shot 2013-05-14 at 11.38.10 AM by $danlev

Scheduled Submit lets you upload and prepare submissions, then set a time and date for them to be publicly posted to deviantART. For deviants with a busy schedule, or for those who are likely to upload and submit multiple deviations at once, this gives them the opportunity to prepare and present their work to their watchers without having to worry about flooding Message Centers or risking works going unnoticed.

Once you select and confirm your date and time, that file's tab will turn orange and will remain on the Submit page each time you come back to it.

Screen Shot 2013-05-14 at 12.31.51 PM by $danlev

Try it out!


Go to the Submit page and give these new features a try!

As of now, there are no limits to the amount of submissions that are queued up. We are working on finalizing the specifics for these limits, so we'd love to hear your feedback.

We appreciate any and all feedback you have, and if you run into anything that works differently than you'd expect it to, please let us know in the comments on this article. If you encounter any bugs or other issues, please file them in the #devBUG Issue Tracker, under the Multi-Submit project.



Monster High Create-A-Monster Contest

Mon May 13, 2013, 7:23 PM

Join the ghoulish gang of Monster High™ by creating a new monster for the class of 2013! To celebrate the new Create-A-Monster™ product line, we want you to use your spooky skills and creepy creativity to unleash your own fang-tastic monster and win some incredible prizes!

There are tonnes of gore-geous options for creating your own monster, and you're only limited by your imagination! Get involved and start thinking about who and what your monster will be. You can get inspired by checking out the Create-A-Monster™ start up packs and add ons!

Don't forget to name your creation. If you get stuck for names, try naming your creation after famous monsters like the rest of the Monster High™ ghouls are, like Draculaura™ and Frankie Stein™

Be yourself. Be unique. Be a MONSTER!™

Want to know all about the haunting happenings at Monster High™? Go to MonsterHigh.com

  • $3,000.00 AUD
  • Monster High™ Create-A-Monster Starter Pack
  • dA PRO Digital Artist Backpack
  • One-Year Premium Membership

Bring Your Monster Life

Join the ghoulish gang of Monster High™ by creating a new monster for the class of 2013! To celebrate the new Create-A-Monster™ product line, we want you to use your spooky skills and creepy creativity to unleash your own fang-tastic monster and win some incredible prizes!

There are tones of gore-geous options for creating your own monster, and you're only limited by your imagination! Get involved and start thinking about who and what your monster will be. You can get inspired by checking out the Create-A-Monster™ start up packs and add ons!

Don't forget to name your creation. If you get stuck for names, try naming your creation after famous monsters like the rest of the Monster High™ ghouls are, like Draculaura™ and Frankie Stein™

Be yourself. Be unique. Be a MONSTER!™ Want to know all about the haunting happenings at Monster High™? Go to MonsterHigh.com

Check out the Monster High™ Create-A-Monster Design Lab above for inspiration and ideas.

Read the Official Rules.

Once you're ready to start creating, click the "Create-A-Monster" button on the right and use dA muro!

When you've perfected your monster, click the green "done" button in the upper right corner to submit your entry.

  1. Step 1

    Check out the Monster High™ Create-A-Monster Design Lab above for inspiration and ideas.

  2. Step 2

    Read the Official Rules.

  3. Step 3

    Once you're ready to start creating, click the "Create-A-Monster" button on the right and use dA muro!

    Your entry could be featured on MonsterHigh.com as Ghoul of The Week!

  4. Step 4

    When you've perfected your monster, click the green "done" button in the upper right corner to submit your entry.

*This is not a requirement to be eligible for entry
  • $2,000.00 AUD
  • Monster High™ Create-A-Monster Starter Pack
  • dA PRO Digital Artist Backpack
  • Six-Month Premium Membership
  • $1,000.00 AUD
  • Monster High™ Create-A-Monster Starter Pack
  • dA PRO Digital Artist Backpack
  • Six-Month Premium Membership
  • Monster High™ Create-A-Monster Starter Pack
  • One-Month Premium Membership
    • First Place

    • $2,000.00 AUD
    • Monster High™ Create-A-Monster Starter Pack
    • dA PRO Digital Artist Backpack
    • Six-Month Premium Membership
    • Second Place

    • $1,000.00 AUD
    • Monster High™ Create-A-Monster Starter Pack
    • dA PRO Digital Artist Backpack
    • Six-Month Premium Membership

    Twenty-Two Semi-Finalists

  • Monster High™ Create-A-Monster Starter Pack
  • One-Month Premium Membership

Entries must be received within the Promotion Period and no later than 11:59:59 PM (AEST) on 18 June 2013 and must be submitted to contest gallery through dA muro tool using the preloaded Monster High™ template.

To enter the Contest:

Entrant must follow the instructions on the Contest Site and submit a completed entry of an artwork depicting an original version of a Monster High™ character (the "Work") using the deviantART muro drawing tool and the provided template at the Contest Site. The completed Work must be submitted to the Contest Gallery using the deviantART muro tool available from the Contest Site.

The work must be completely original. No stock permitted.

Membership to www.deviantart.com (the "Contest Site") is required to enter the contest. Membership to www.deviantart.com is free. Entrant must be at least 13 years old as of May 14th, 2013 to be eligible to enter the Contest and has to be a resident of Australia as of the date of his or her entry.

Additional terms and conditions apply. Read the official rules.

25 Semi-Finalists will be selected by full-time deviantART Staff. From the Semi-Finalists, the final three Winners will be selected by Mattel Australia.

All entries will be judged on the following criteria:

  • Creative treatment of the Work.
  • Overall Impact of the Work.
  • Technical Skill.
Contest Ends in
Tuesday, June 18, 2013 at 11:59:59 PM AEST




In our continuous effort to improve the deviantART experience, we're publishing weekly Site Updates to keep members informed and to gather feedback. Below is a list of recent changes to the site, bug fixes, and feedback that was brought up by members in the last Site Update.

What's New


Multi-Submit and Scheduled Submit (Beta Testers)

We've launched two heavily requested tools to Beta Testers that make submitting art to deviantART even easier than before!

Multi-Submit is a tabbed interface built into the Submit page which allows you to upload and submit multiple deviations at once, and Scheduled Submit lets you set a future time and date for uploaded files to be publicly posted to deviantART. 

For deviants with a busy schedule, or who like to upload and submit multiple deviations at once, this gives you the opportunity to prepare and present your work to your watchers without having to worry about flooding Message Centers or risking works going unnoticed!



The Price Cap For Commissions Has Been Raised!

One of the most common requests we received upon launching Commissions was to raise the price cap to make it higher than 4,000 Points. The price limit when setting up Commissions has been raised from 4,000 Points to 8,000 Points. With this increased limit, we're hoping to give artists more flexibility with the types of Commissions they offer, and more importantly, allow artists to earn more for their high-quality creations!


deviantART no longer supports Firefox 12 or earlier

DeviantART offers a number of features that work best, or only work, using modern browsers. In order to ensure that site quality can continue to flourish, we no longer offer support for versions of Firefox prior to version 13

If you're using one of the versions of Firefox we no longer support, you'll be prompted to upgrade to a newer release when visiting deviantART. Even if you're not prompted to upgrade, it's still important to check and ensure you're using a recent stable release, regardless of your browser of choice.

Change Log

  • Thumbnails included in Commissions widgets would display regardless of Mature Content settings. Fixed by $adahacker
  • A small number of Prints purchases made with PayPal or deviantART Points that were rejected for quality purposes were not refunded in a timely manner. All pending refunds have been made. Fixed by $randomduck
  • The browser upgrade banner has been changed to indicate that we no longer support Firefox versions 3.6 through 12. Fixed by $shadowhand
  • Notes did not appear when the subject line was clicked. Fixed by $shadowhand
  • Occasionally, deviations would not open in Internet Explorer when clicking on a thumbnail. Fixed by $shadowhand
  • On the mobile site, the "more..." button in Browse was not working. Fixed by $shahyarg
  • Journals and custom text modules with an enormous number of thumbs would fail to load. There is now a generous limit to how many thumbnails can be included in each. Fixed by $kemayo
  • Removing a deviation from a Group would not remove the Group's avatar from the deviation page. Fixed by $shadowhand
  • If one's browse settings were set to "zoomed in" by default, the Purchase Print button in Full View mode did nothing. Fixed by $yury-n
  • Having a huge number of Favourites folders was causing overflow and pushing older folders out of the view when new ones were added. Fixed by $muteor
  • The Affiliate button on some Groups was still clickable, even if a deviant did not have permission to request Affiliates with that Group. Fixed by $yury-n
  • The Featured Announcement module in a Group's admin area would not work properly if there were a large number of announcements. Fixed by $randomduck
  • In Internet Explorer 10, Flash deviations would continue to display on the page when browsing deviations using the "Next" and "Previous" buttons. Fixed by $shahyarg and $shadowhand
  • When deleting the last item in a folder from the Sta.sh API, the response did not clarify that the folder was deleted. Fixed by $muteor
  • The Sta.sh API's "Move item" action was briefly broken. Fixed by $muteor
  • A rare error could occur where previewing a Profile widget could make it impossible to install. Fixed by $randomduck
  • Non-Latin characters used within Deviant List names on the Friends List page would interfere with the page display. Fixed by $shadowhand

Sta.sh / Submit


  • Uploading new items to specific stacks would make them appear as "deleted content" until the page was refreshed. Fixed by $kouiskas
  • Logged out users couldn't download sta.sh files. Fixed by $kouiskas
  • The Opera web browser doesn't correctly support dragging and dropping files anymore, but the UI still suggested that it worked properly. Fixed by $kouiskas
  • The Submit page would appear blank for some deviants. Fixed by $kouiskas
  • An unnecessary browser alert would occur if one's internet connection went down. Fixed by $kouiskas

Sta.sh Writer


  • For Safari 6 users on Mountain Lion, closing the Writer sidebar when leaving a comment in Sta.sh would scroll the page back to the top. Fixed by $kemayo
  • Sta.sh Writer will now strip some dangerous HTML attributes by default. Fixed by $kemayo
  • In Opera, Sta.sh Writer would assume any text pasted in was HTML. Fixed by $kemayo
  • Literature and Journal thumbnails generated from :thumb: codes would not display the correct style of thumbnail. Fixed by $kemayo
  • A broken image would display when you clicked "Submit" on Writer. Fixed by $kemayo
  • The "Link" toolbar item was broken when leaving comments in Sta.sh. Fixed by $inazar
  • The Writer sidebar will now automatically load more results as you scroll down. Fixed by $Alisey

Your Feedback


Thank you for the feedback left on last week's Site Update! Here's some of what you had to say.
  • Feedback regarding the limitation added to deviantWATCH was mixed. Some deviants mentioned that they were not happy that a limit was put in place despite the limit not directly affecting them, while other deviants mentioned that they couldn't imagine trying to watch that many deviants.
  • Responses to the Discuss topic varied, as deviants mentioned many ways that they discover artists on deviantART. Some of the methods mentioned include browsing the Newest page, browsing through More Like This results, browsing Group Galleries, or by browsing through the Favourites of friends or other deviants.

Discuss!

Sta.sh Writer and Comments
When leaving comments on files in Sta.sh, you can use Sta.sh Writer's toolbar and sidebar to make your comments more dynamic, with a full range of rich-text formatting. In addition, the sidebar gives you complete access to the official emoticon dictionary, as well as a full range of emoticons made by the community, and it also lets you include thumbnails and full-sized images from around deviantART. Would you like to be able to use these tools when leaving comments on deviantART? If so, how would you use them?


Lightbulb Have a suggestion, idea, or feedback? Leave a comment on this article!
Lightbulb Want to keep track of known issues? Check out our Status Forum!
:bug: Find a bug? Report it to the Help Desk(Be as detailed as possible!)

CSS Did You Know? - May 16th, 2013

Thu May 16, 2013, 10:05 PM

{

CSS Did You Know?

}


Volume 11


:iconcss-dyk:

Welcome

CSS can be difficult when you're unfamiliar to it. So that's why we're writing these articles! If you have any suggestions or would like to write a section in future CSS Did You Know? articles, please note #CSS-DYK. :)

Inside

Journals are like Ogres by `GillianIvy
Color Models and Transparency by =jonarific


:icongillianivy:

Journals are like Ogres



They both have layers!  And they both can make you cry.  The deviantART journals have two different structures.  The original 'Old School' layout where everything is named .journalbox, etc.  And my preference, the newer gruze structure.  I prefer the gruze expressly because it is chockful of layers.  Kinda like cake or onions, but ogres makes sense too.  You can still make a basic simple journal skin with the gruze structure and it has so many layers that you can use what they have instead adding more and more stuff on the user end.

Already, `ginkgografix has made a very nice explanation comparing the old structure with the new.  (see Related Resources)  It is a recommended read and has an illustration that might help you envision this structure.  However, there are more points to the gruze, that either weren't there when her tutorial was made or were relatively unknown.  `miontre has helped discover the usage and test these with me.  And now, I'm pretty satisfied to share this knowledge.  Copy & paste examples into your journal to test and play with.

First, we will take a look at the simplest break down of the gruze structure, the bare minimum you will need to know to make your journal.
.gr-box{} -- Contains entire journal
.gr-top{} -- Contains the title, journal date, top
.gr-body{} -- Contains the body elements (text and bottom and list)
.text{} -- Contains the text only
.bottom{} -- Bottom link for comments/previous link (prev no longer used)
.list{} -- Mood list

It is very simplified and comparable to the old structure.  And it really isn't harder to learn.  Let's talk a little about how you would use these.  Let's code in a background and some basic structuring.  The very first thing I always do is get rid of the default styles.  I use the "*" code to effect all areas.
*{
background:none;
border:none;
padding:0;
margin:0;
}

This gives you a blank slate to work with.  I also get rid of the elements I do not want.  The gruze border, triangle and journal image (and space left behind from removing it.
.gr1, .gr2, .gr3, .tri, .gr-top h2 img, .indent{display:none;}

So now, the journal is completely blank.  And looks rather blah.  I'm going to demonstrate just something simple.  A grey bg with light text.  This will have no extras coded in, just a title, text and footer link.  I'm doing this ultra skinny for sake of the preview.  Really, you would want the widths to be about double.  And fixed width is not necessary.
.gr-box{
background:#444444;
padding:0 24px;
margin:auto;
max-width:624px;
border:#999999 1px solid;
border-radius:3px;
}

.gr-top, .text, .bottom{
width:375px;
margin:auto;
border-left:#777777 1px solid;
border-right:#999999 1px solid;
padding:24px;
}
.gr-top h2 a{
color:#999999!important;
text-shadow:#222222 1px 1px 0;
}

.text, .commentslink, .gr-top span{
color:#999999;
}


Grey Bg 1 by `GillianIvy


Now, I'll be adding different shades of grey and green to display the different layers.  The preview might get kind of odd looking.  But it will demonstrate the positions and potential for each new layer.  Since every layer can have a background, you can make some pretty complex designs.  Keep in mind the above picture to compare.  Those codes did not change at all, only added in more codes.  I did them to look kind of like `miontre's background borders he recently demonstrated.  (see Related Resources)  First, the new codes...
body{}
.negate-box-margin{}
.gr-body{}
.grf-indent{}
And with the styling added...
body{
background:#3c5400 url(http://fc02.deviantart.net/fs70/f/2012/337/0/0/subtlepatterns_diagmonds_inverted_by_gillianivy-d5myz76.png);
padding:8px;
border:#9aae2b 1px solid;
}
.negate-box-margin{
background:#565656 url(http://fc07.deviantart.net/fs71/f/2012/337/9/b/square_bg_by_gillianivy-d5myzrg.png);
padding:12px;
border:#9aae2b 1px solid;
}
.gr-body{
background:linear-gradient(to bottom, rgba(60,84,0,1) 0%,rgba(39,39,39,1) 23%,rgba(39,39,39,0) 100%);
border:#272727 1px solid;
margin-bottom:8px;
}
.grf-indent{
background:#272727;
margin:8px;
border:#9aae2b 1px solid;
}


Green and Grey Layers by `GillianIvy


As you see, it gives you two outer layers and two inner layers.  The inner layers are both contained within the .gr-box but the .gr-top is not inside.  So, it is separated.  But .text and .bottom and .list (not shown, it is the moods) are all contained within those.  So, the possibilities of what you can do are endless.  Fake border images, like seen above.  Layered images (pngs set to top|center|bottom and left|center|right that float over each other).  Hidden watermarks (add in a semi transparent image with your signature)...  

It takes your basic design into an advanced skin.  You cannot do that with the old .journalbox structure.  And chances are, as you continue to skin, you'll get better at it.  So, learn the more advanced structure rather than mastering the old and then learning the new...  I don't even remember the old structure now, and they cannot mix.  The gruze cancels out some of the journalbox.

Related Resources

Do-It-Yourself Journal SkinDo-It-Yourself Journal Skin
Get into Journal skinning by learning how to create your own Journal skin in this tutorial!
Written by `miontre for dA Related Week in #projecteducate
Jump to resources
Heya everyone! :la: In this tutorial, you'll be learning how to create your own Journal skin on deviantART. This tutorial takes a "Do-It-Yourself" or "Assemble-It-Yourself" type approach. I've pre-created a design, and it's up to you to put it together and customise it - with instructions, of course! :D
Note that you need a Premium Membership to use Journal skins! :)
This tutorial is aimed at anyone who is interested in starting to create Journal skins on dA using CSS. Those who don't know anything about CSS yet can follow along, and hopefully learn something along the way! Those who are beginners with CSS can learn how to turn a design into code, and how to use CSS to create a Jo


p.s. Tips

When coding the journal title, it has changed to a link now.  So to override the default colors, you must declare your color important.
.gr-top h2 a{color:#ffffff!important;}

Limit the width of the text area so it is easier to read.  Keep it centered in your skin by setting the margins to auto.
.text{max-width:675px; margin:auto;}

Same thing with the main journal container, when you have a fixed witdh and you don't want your skin to hug the left or right side of the browser, set the margin to auto.
.gr-box{width:1024px margin:auto;}

Show & Tell


I'd like to see your journals!  I'm a bit of a geek about CSS (in case that is not plainly obvious).  So, I like to talk about different ways to code things, since there is no 'right' way to do it.  Please, comment and link with your creations and discuss how you have used layers in your skins.  Any advice to offer fellow readers?  Share it here.  And ask me any CSS related questions.  I don't mind troubleshooting , sometimes, just bouncing your thought off another person can fix the problem.

Credits


Patterns are from subtlepatterns.com


:iconjonarific:

Color Models and Transparency



No matter how experienced you are with CSS, you've most likely dealt with colors before. Did you know, however, that there are several other ways of using colors in CSS, apart from the most widely known hexadecimal model (i.e. #123ABC)? In this article, I'd like to introduce you to two alternate color models, as well as ways how to use them in your designs.
 
 

The RGB(A) model

The RGB model is vastly similar to the hexadecimal one. Colors are also split up into red, green and blue counterparts, but instead of by hex digits (00 through FF), they're defined by values ranging from 0 to 255. Here's what the syntax of an RGB color value looks like:

rgb(red, green, blue);

/* or */

rgba(red, green, blue, alpha);


You start with "rgb" and then place the values for red, green and blue in brackets behind it. In addition, you have the option of adding a fourth value for alpha (transparency) when using "rgba" at the beginning. You can use this syntax anywhere you would've used the hexadecimal model, i.e. in color, background-color, text-shadow or box-shadow properties.
 
Examples:
rgb(0, 0, 0) — black
rgb(255, 255, 255) — white
rgb(255, 0, 0) — red
rgba(0, 0, 0, 0.5) — 50% black
rgba(0, 255, 0, 0.25) — 25% green
 
 

The HSL(A) model

The HSL model takes a completely different approach at defining colors. While it essentially has the same range of colors the RGB model has, it does not use a color's red, green and blue counterparts, but its hue, saturation and lightness values instead:
 
hsl(hue, saturation, lightness);

/* or */

hsla(hue, saturation, lightness, alpha);


Using hue, you start by defining the base color on the color wheel. A value of 0 represents full red, 120 represents green and 240 represents blue. At 360, you're back at red. Any values in between are mixtures of those three main colors. So if I was looking for a shade of purple, I'd go for a value between 240 and 360. Next, you specify the color's saturation, which is a value between 0 and 1. Zero achieves complete desaturation (which is a color-less shade of gray), while 1 makes it as vivid as possible. Finally, lightness stands for the color's brightness; once again a value between 0 and 1. Zero is pitch-black and 1 is total white, while every value in between results in a darker/brighter version of the chosen base color. When using "hsla", you can once again add an alpha value at the end.
 
Examples:
hsl(anything, anything, 0) — black
hsl(anything, anything, 1) — white
hsl(0, 1, 0.5) — red
hsla(120, 1, 0.5, 0.25) — 25% green
hsla(240, 0.2, 0.4, 0.5) — 50% pale purple
 
 

Transparency

At this point, you might be asking yourself what the point of knowing these alternate color models is. The most important aspect is that the RGB and HSL models give you the possibility to specify alpha/transparency values. Transparency can be extremely helpful in a number of ways:
 
Transparency as a stylistic means
 
Half-transparent elements can create nice little details, and —when not overused— add some polish to a design. The possibilities are endless, but here's a really primitive example of a transparent-black text box [background-color: rgba(0,0,0,0.7);] on top of an image:
 
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras lorem ligula, tempus nec blandit placerat, aliquet vulputate nisi. Sed a ipsum eget leo faucibus feugiat.
 
Increased flexibility
 
Transparency can also greatly increase color flexibility. Let's say we want to display text that is slightly darker than the background. On a white background (#FFFFFF), we might choose #CCCCCC as a text color. The result looks like this:
 
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras lorem ligula, tempus nec blandit placerat, aliquet vulputate nisi. Proin convallis urna ac odio ultricies ac vestibulum magna pulvinar.

But what if that text ends up on a darker background? If the background color is darker than the text color, the text will actually appear brighter and our goal of having slightly darker text is destroyed. Or even worse, if the background color equals the text color, you won't be able to see anything at all anymore:
 
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras lorem ligula, tempus nec blandit placerat, aliquet vulputate nisi. Proin convallis urna ac odio ultricies ac vestibulum magna pulvinar.

Here's where transparency comes in. If we give the text a transparent-black color [i.e. color: rgba(0,0,0,0.2);] instead of a fixed shade of gray, it will appear as intended on every possible background:
 
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras lorem ligula, tempus nec blandit placerat, aliquet vulputate nisi. Proin convallis urna ac odio ultricies ac vestibulum magna pulvinar.
 
 

Bonus: "Guessing" colors

Finally, I'd like to mention an advantage specifically tied to the HSL model. When playing around with a design, you often find yourself tweaking a color again and again to find the perfect shade. You likely need Photoshop or something similar running alongside, because there's no way of knowing the changes you have to make to the red, green and blue counterparts if a color should appear slightly more vivid, for instance. The HSL model changes this. Once you've found a hue (base color) you like, you can simply change the other two values without having to worry about messing the color up. Want to have that orange a little more vivid? Increase its saturation. Want to make that blue a slight bit darker? Lower its lightness. This might sound somewhat complicated, but once you've gotten the hang of it, it's really convenient!
 
 

Conclusion

I hope this article has given you an insight into the variety of color models you can use in CSS, and how they might come in handy compared to the hexadecimal model. If you've got any questions, feel free to leave a comment! Happy color coding!
 
=jonarific




One of the most common requests we received upon launching Commissions was to raise the price cap to make it higher than 4,000 Points. As of today, the price limit when setting up Commissions has been raised from 4,000 Points to 8,000 Points.

We're excited to see the increased usage of the Commissions platform and the wide variety of work that artists have been offering. With this increased limit, we're hoping to give artists more flexibility with the types of Commissions they offer, and more importantly, allow artists to earn more for their high-quality creations!

Screen Shot 2013-05-10 at 12.50.23 PM by $wreckling



Thursday: How will it end?

Thu May 16, 2013, 1:20 PM


Amazing animal hybrids from last week! They were all very creative choices and depictions. I wish they actually existed!

Our top three winners are:


Pandloth by =tk36477



Llamatrich by *Alislinn



Trequine Frog by *yoruuko


Honorable mention to:

Walrus-Puppy by *LilBruno


Congratulations! You will be contacted about your prizes within the next 24 hours.

:target: I have a bit of a bad habit when it comes to reading books. I tend to read the last page before I get very far in, because I want to know if I'll be frustrated by the ending. That way, I save time by not reading the entire thing. Totally makes sense, right? :innocent:

That's why this week, we're giving you a few books and their first lines, and asking you to come up with the ending line!

We don't want the real last line of the book, but rather, what would you write as the last line if you were the author? How would you end it? Be creative!

:star: Your prompts are:
1. When he was nearly thirteen, my brother Jem got his arm badly broken at the elbow. When it healed, and Jem's fears of never being able to play football were assuaged, he was seldom self-conscious about his injury.
To Kill a Mockingbird by Harper Lee

2. My father's family name being Pirrip, my christian name Philip, my infant tongue could make both names nothing longer or more explicit than Pip. So, I called myself Pip, and came to be called Pip.
Great Expectations by Charles Dickins

3. Mr. Jones, of the Manor Farm, had locked the henhouses for the night, but was too drunk to remember to shut the popholes.
Animal Farm by George Orwell

Based on these lines, what kind of ending would you make? Is #1 all about Jem's struggling football career, or #3 about Mr. Jones' animals running amuck? It's completely up to you!

We'll choose six winners who will be chosen based on creativity, uniqueness, and inclusion of the prompt. The winners will receive the Series 1 Emoticon Stress Balls! :la:

Submit your entries as comments to this journal by Tuesday, May 21, 2013 at 11:59 PM Los Angeles, CA, time. This contest is open to all Premium Members! 

Knowing only the first part of the book, come up with the perfect last line to these classics! :la:




Buy One Print, Get Another Free

Tue May 14, 2013, 12:00 AM


End of Results