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10 X 10: A History of deviantART



Proud to be a deviant? This history belongs to you. Is it long? You bet it's long-- ten years in the making long, told by ten of the deviants who built deviantART and kept it alive. So brew up a fresh pot, print up some pages, and sit down to the story of the decade…

matteo (co-founder, deviantART): I was eighteen when deviantART first opened its doors. I was so young and naive. I had this idealistic vision of an online community of artists, coming together to promote creativity and the freedom of expression. We had no idea that it would actually succeed beyond our wildest dreams.


jark (co-founder, deviantART): At the time deviantART was conceived, I was living in Chiba, Japan. I had been working on websites for a few years and was actively brainstorming ideas for a new website. My main experience up through that point had been in the MP3 scene; I worked on a site called CyberTropix, briefly ran a skin site called screenphuck, and then ultimately "settled down" by working on an MP3 site known as DMusic.


matteo: I got into digital art in high school, like most of the people here. But as I learned, I wanted to return the favor, so for every tutorial that I read, I tried to write one as well. My website, Wasted Youth, was the home for all of these tutorials and quickly gained popularity. As I found more free time during college, I wanted to introduce a community aspect to the site, for artists to showcase their creations and tutorials. Scott (jark) and I discussed creating a separate site, which he called screenphuck. I hated this name and the design for it, so we went with deviantART instead. I'm not sure where it came from, but it stuck, along with the green design.


spyed (co-founder, deviantART): In my recollection, deviantART was an evolutionary conclusion derived from a few trends and pockets of people that came together at the same time. The first trend was "skinning sites," the very first of which was called WinAMP Facelift. The second was DeskMod.com, which took Customize/Skinz and added "IntraSite Messaging" and basic community concepts (i.e. Notes). And the last was DMusic.com, which was the platform through which deviantART launched. It had a nearly identical set of features to deviantART upon launch, but applied to the arts. At DMusic, we were improving on the other concepts out there; deviantART improved on DMusic.com. It was a wonderful time for innovation.


jark: I remember sitting in my living room in Chiba and coming up with the basic deviantART framework. From the onset I was thinking branding -- the ability to attach words and unique meanings to what was done on the site. I had come up with endless ideas but ultimately settled on deviantART. It was almost love at first sight. Using deviantART, we could call submissions deviations, users would be deviants, and the interacting was to be called deviating.
That was all born during the early part of the summer of 2000. I constructed a basic design for the site, offering up a somewhat revolutionary menu system for the time. I can't quite remember why but I selected the famous "deviant green" color palette for the basic color scheme.


spyed: DMusic owned WinAMP Facelift, and so my first recollection of deviantART was when an artist on WinAMP Facelift stated in our IRC room, "Hey, I love uploading my skins here, but I also have paintings!" and provided us all with a link to a jpeg of the painting. First of all, not a lot of people had digital cameras, so a digital photo was novel in the first place. And of a painting? At the age of eighteen, I didn't know anyone who made paintings like that. It really blew my mind to know a cool kid who made paintings. And it also occurred to us that it wouldn't make much sense to post a painting on WinAMP Facelift, now would it?  It took about a year after that for the right elements to come into play to actually build and release deviantART.com. But that's my first recollection of at least one of the founding notions for deviantART. It was definitely Matt Stephens (matteo) who tactically realized this concept, and it felt so right to support it.


jark: Once the working copy was sewn together, it was shown to a couple folks-- one of them being my friend and co-founder, Matt Stephens (matteo). We met on IRC, in a chat room we used to hang out in all the time.
My senility does not allow me to remember the specifics of how the meeting went down; point is that we met and, in due course, worked together to bring the deviantART vision to fruition.
I was living in Japan. Matt Stephens (matteo) was in Texas along with Elliot (tack). Chris Wright (arc) was in Sydney, Australia, and of course Angelo (spyed) was in Los Angeles, where deviantART is currently headquartered. Later on, dj-designs ended up working with us as our first in-house artist, with deviantART version 2 and version 3 being his exceptional designs. Although we initially launched dAv3 with dj's design, we ultimately settled on the "minimalism" theme created by starvingartist.
There were some daunting days for deviantART during the first couple years, and, as a result, the foundation of the physicality of the administration somewhat changed. The site needed a stable company behind it, and this is when the Los Angeles headquarters was essentially hatched, almost by default because of how the business side of things played out in the early days.


spyed: Physically, deviantART.com was located on the same servers as DMusic.com as a part of the same network, co-located at tera-byte.com (tera-byte online) by our good friend Steve Keiser, who was soon after absolutely instrumental to deviantART's survival. By 2001, we split deviantART from DMusic as we got about $15,000 from the creators of the Sonique MP3 Player (the ULTIMATE in Skinning Apps), Ian Lyman (scir), and Andrew McCann (mccann). Andrew also contributed his time and efforts to build and install four servers at Pihana Pacific in downtown Los Angeles, which is where we moved from tera-byte. Chris Bolt (chris) administered and scaled all of these systems. And Ellis Ghodesian (whose background is in textiles and is therefore a MONSTER negotiator) gave us the biggest and most instrumental gift of all: as a favor to Andrew, he negotiated a Cogent contract in the year 2001 to give deviantART a permanent rate of $10/mbit/sec for our bandwidth. Without this, deviantART would have been d.e.a.d. as there was no way we could afford those rates in light of the economic downturn and complete absence of an advertising or venture capital or even angel market. Normal cogent contracts at the time for a site like ours were $30/mbit, and industry averages for any other bandwidth provider were over $90/mbit. This meant the difference between $1000 a month, $3000 a month, or $9000 a month. We could only barely afford the $1000 a month coupled with the other costs including jark's contract, matteo's contract, the Pihana Contract, and other basic expenses.


matteo: The first version was so simple and basic. There was really nothing revolutionary about how the site worked. It was the community of people that flocked to the site that made it special. Experts use the "network effect" to describe the success of simple sites, like Craigslist, and I think that's exactly why deviantART was so special in the early days.


spyed: The servers were named DaVinci (database server), Escher (web server), Picasso (image server), Dali (email & misc). Dali happens to be the same server that was used as the primary Sonique Download site during the Internet Boom and therefore has street cred beyond belief. I always saw that server as a sort of blessing from our idols and our roots to go forth; in fact it was mystical to me that we had it. (Thank you, Ian Lyman and Andrew McCann. You are legends.) All four servers are now obviously out of rotation, but they reside at deviantART HQ and are among our most prized possessions. I've always wanted to spark them back up and install deviantART version 1 on them. Maybe one day.


heidi (Director of Marketing): Early on, deviantART didn't have many resources, especially when it came to manpower. Angelo (spyed) and I would often find ourselves installing hardware for servers, or servers themselves, even though we weren't necessarily hardware people. We'd work at the datacenter, with giant air conditioners blowing, holding a cell phone to one ear with Chris Bolt (chris) on the line guiding us through the tech work.


jark: deviantART owes a lot of credit to Matt Stephens (matteo) for his push to broaden deviantART's horizons. It was essentially his idea to open deviantART to more than skins, themes and wallpaper. He was the artist who proposed the design extension for deviantART, whereby artists would have a home on the web, and be afforded an opportunity to share their art with the world. If I were to pin a single reason for deviantART's immense popularity, it would be this single idea, which ultimately spawned in to what you see today. Although the deviantART of the years past is substantially different in look, feel, and technical construction, the community is mostly the same -- passionate artists who desire to share their creations with the world.


matteo: We spent the first few months commenting on every single piece of art that was submitted. I introduced Daily Deviations to feature more art and artists, which proved to be a very successful feature. As people strived to be featured on the homepage, the community seemed to grow organically and exponentially. The forums filled up, the IRC chat rooms filled up, everything on the site seemed to be taking off. Six months after our launch, we knew we were onto something much bigger than we anticipated.


jark: Every piece submitted to deviantART was commented on constructively. We aimed to make artists feel at home, as if they would obtain feedback on their art to help make them better artists and assist in their artistic development. I remember when we started receiving a couple hundred submissions in one day and how difficult it was to comment on everything -- but we did it. It was standard operating procedure back in the day.


matteo: I was basically in charge of Artist Relations. I was the liaison between the community and the dev team. And we had tons of technical problems back then, since we were constantly pushing the limits of what the current technology could handle. We had many outages, laggy days, and even some data loss. It was a constant battle just to keep the site up. I was involved in the site and active in chatrooms, forums, shoutboxes, etc. for about ten to fourteen hours a day, depending on how much schoolwork I had. I was a full-time college freshman at the time.


spyed: In the first year, I considered going to college. I never got farther than the ULCA application being on my desk completely blank. That's been the only time I'd ever thought about leaving. But right at that moment, deviantART nearly went through its second financial crash and nearly bankrupt, and I focused on it and never focused on college again.


jark: During this time, I also was solely responsible for the coding of deviantART's backend. While I did not perform the system administration functions -- even then that was performed by Chris Bolt (chris) -- I did handle all the development of the site up through version 3. It was during this time when deviantART needed to be more scalable, and my lack of experience in that area led me to have to defer to much smarter folks, like Chris, who assisted in new and inventive methods for ensuring that the site remained accessible.


matteo: I was in charge of getting the print program together, so I have TONS of deviantART prints somewhere in tubes and boxes. In college, they were all over my walls, but over the years, I have lost some and failed to put some up. I have often talked about commissioning jasinski for a piece to go above my mantle, but I've been too busy to really move forward with it.


spyed: Hommage to Dali Winter by arterie (that's deviation #6903) is just an amazing piece of art. It actually inspired the creation of the Prints program in 2002. Later on, Disco Blues by Jasinski sold so well in our Prints program, especially in the early days. It gave us hope that our Prints program really had legs and that deviantART had a financial opportunity to help pay the mounting bills. You wouldn't believe the financial stress during these years. So while others at this time likely have more emotional connections to pieces of art -- maybe a first Daily Deviation or an inspiring creation for deviantART itself -- the only art works that would appeal to me at the time were ones that helped my psychology surrounding finances and deviantART. I was really the only one carrying the financial burden of debt, going in to a mountain of it personally, and to the point where all I could afford to eat was tuna fish in a can. I hid a lot of these things from the team to keep morale high, but I haven't been able to touch that stuff until really recently; I got so tired of eating it. So, those two pieces I hold sacred. The original Disco Blues is a real painting. I have been in search of it since 2002. Aaron Jasinski doesn't know where it is or who bought it, as he didn't document sold paintings at the time. I would kill for it. Jasinski has since painted a comparable concept for me that I have at home and cherish, but it's just not the same.


justthorne (senior member): daPrints changed my life as much as any other aspect of the experience. I started out doing little web-sized imagery, but daPrints quickly inspired me to take prints seriously. One pride in my photography now is that I do large impactful prints (usually 24 or 30 inches), and I really owe that to their print service being so readily available and encouraged to us. It still seems to me that they were ahead of the curve on offering that, and making it quite reasonably affordable and practical to use. I probably got in around "version 2" of their program, and will always be profoundly thankful for it. There was a subliminal message implied, that our work was worth far more than just being featured on the web, and it really spoke to me at exactly the right time in my own development as an artist.


spinegrinder (Prints Quality Control and Customer Support): As far as infrastructure goes, I believe the height of my involvement was when we worked on Prints II, which included a completely new submission process, new product pages and a shopping cart upgrade, I believe. The main point was to radically simplify and modernize the print submission process and to spice up the product pages. What I mainly did was testing the new stuff for bugs with every change and just using it as a normal user, and gave feedback accordingly. I remember when we finally launched Prints II, I was up for almost two days thanks to launch delays and testing everything vehemently pre and post launch to make sure our new baby had a pleasant birth!
Throughout the years, I got a pretty good insight of dA's technological inner workings and from what I've heard, I earned myself quite some reputation as a bug tester and reporter and having a good technical understanding of the site, for a non-IT person.


pachunka (Space Captain in Charge of Javascript): Building the front end of v3, v4, v5, bits of v6, and v7 was nice and intense. v4 and v5 involved the least sleep, for everyone.


heidi: Over time, I came to realize that no matter how long we'd estimate it would take to install a server or fix a problem, I should triple it. Something crazy, random, or unexpected would always pop up. A planned three-hour endeavor would undoubtedly take nine hours.


spyed: One of many low points was when deviantART was off-line for nearly two days somewhere in 2002. I stood at the colo [collocation center; data center] at the 24-hour mark, five servers completely dismantled on the floor, a completely malfunctioning foundry router whose new firmware kept crashing it, the old firmware was unable to be reinstalled due to (I think) a burnt out blade necessary for it and for deviantART to function. I hadn't slept for over sixty hours at this point, the colo was about sixty-five degrees freezing, and our cage was right next to the air conditioning unit. I hadn't eaten in fourteen hours and I was surviving on the free coffee in the waiting area. Chris Bolt was on the phone from Edmonton Alberta Canada. I didn't have a headset, so I had to keep the nearly-dead cell phone between my head and shoulders, causing muscle strain for over twenty hours, and it was excruciating. The three-foot movement limitation from the phone's power cable didn't help. My psychology was completely shattering as I held two CAT5 cables in my hands, unplugged from the router and the Cogent bandwidth connection, while Chris and I had completely run out of options for what to do without new hardware and it seemed like days more were still necessary to fix it. Completely unacceptable to me. The community and my team were of a devastated morale, I would have rather died than stopped, at this point dragging the absolute *hero* that is Chris Bolt through it. Using the only ammunition I had; pep talks every six hours for why we had to stay awake and what was on the line. Hours later, Derek Labian from FileFront.com came to the rescue with the right part completely out of coincidence, like a divine intervention, and after being awake for about seventy-two hours, I finally got to sleep for the next two days. I have no idea how I drove home. I fell asleep ON my alarm clock as I was setting it, because I felt I had to wake up the next morning for meetings. You should hear my old roommate (and best friend) David Brownstein recount the story of walking in to my room with the alarm going off so loudly the whole house could hear it, my face *on* the alarm clock as it's going off, and me completely asleep. He shook me and I didn't wake up, and I came to as he was calling my Mom to come over. He thought I was dead.
The smell of the Pihana Pacific Colo (now owned by Equinix), where we still have servers, is so distinctly imprinted in my mind that to this day I can hardly go down there. Chris and others have literally seen me wince when the elevator doors open. The smell brings me back there, and I can't go back there to that kind of pain again. It was physically and emotionally excruciating.


heidi: I'll never forget the time Angelo and I were installing a batch of new hard drives. It was 7:00 PM during the summer and the sun was still shining. We'd done a lot of the installation work in advance of arriving at the datacenter and thought it would be a quick two to three hour install. We'd arrived at the parking lot, and as I was leaving the car, I was still wearing my sunglasses. "I don't need these. It'll be dark soon. I should leave them here," I thought. But for whatever reason, I kept them with me. Fourteen hours later, when we finally left the datacenter, I was really glad I still I had my sunglasses.


jark: As for how those days felt -- fun, tiring, stressful, and a host of other emotions. It was exceedingly fun being a part of deviantART and watching the site grow from nothing in to something, almost similar to how a parent adores watching their child grow from infant to toddler to child to teenager to adult. Along with that, however, was a lot of stress in ensuring the site remained accessible, stress dealing with the business aspects of the site and stress at home since I spent so much time with the former. Bottom line -- it was an enjoyable time that I would never want to take back. I would do it all over again if I could.


matteo: I think it's pretty common knowledge that Angelo, Scott, and I had our differences. The lowest point, from my perspective, was when Jark was let go. I didn't have a good relationship with Angelo at the time, and things were strained to say the least. Since then, I have sat down with Angelo and discussed exactly what happened and why it had to happen. I understand now that Angelo was sort of forced into the situation and how hard it was for him during those times. We are now on really good terms, and I think it all comes down to communication. Talking things out really helped.


jark: Suffice it to say that my lowest point with deviantART was in the summer of 2005 when I was abruptly removed from deviantART, Inc. without any warning whatsoever. Although my spidey senses told me something wrong was happening, I was not in the right frame of mind to have consciously noticed all the signs of deterioration. Nonetheless, that was both heartbreaking and embarrassing, though the former more than anything. My beloved community was taken right from under my feet.


lolly (former Director of Community Development): Ahhhh, the transition period. That was an equal mix of sheer unadulterated fun, a complete and utter lack of sleep (at one point I hit 64 hours of no sleep and had to be ordered to go to bed, hahah), a solid chunk of insanity trying to reorganize everything, talk to everyone, shake hands, kiss babies, and feel like a politician to a large degree, which, for someone like me, was a very unusual feeling to say the least. The thing that is truly interesting, though, at the end of the day -- and this will probably come as a shock to a lot of people who were around at the time -- but truth be told the vast majority of deviants didn't know nor really care about the whole changeover.
The real numbers of people on either side, pro clown/pro alien etc were in truth less than 2% or 3% of the community at most. But at the time it definitely felt like it was EVERYONE and EVERYONE had some opinion, some conspiracy theory, some secret "inside source" and so on. But... despite the actual number of people down in the thick of it, those people were very important in the grand scheme. Those are the people who, pardon my french, really give a shit and had a truly profound impact on the site and how things got revamped to a large degree. justthorne really jumps out as someone who worked very hard to be a voice of reason and compromise and his commitment to dA is beyond reproach.


justthorne: After Scott was fired, I was as upset and confused as everyone else, but felt sure that something was wrong, and struck that all our collective frustration wasn't being channeled into any useful power to find out.
It's not that I wanted to be any leader, but rather that my own burning need for one forced me into that position. It felt very much like a full-time job for quite a while, reading every new scrap of relevance, exploring new inside-tracks of information, and most importantly, responding to as many people as possible, both cheerleaders and critics.
Rather than risk destroying dA, I wondered if we should simply leave it. Not a very compelling position, an empty gasp. But that's when I zoomed in (again) on the Submission Agreement, and realized that it provided too many contingencies and loopholes allowing dA to play sloppy with the rights to our work, and that we couldn't really "leave," not without leaving our art behind. It was wrong and was something we could know to be wrong, a certainty.
Wrote it up and a number of people thought it was a pretty crazy plan, but Richard (lolly) saw my proposal, and, within a week, I was having my first phone conversation with Angelo.
"If you fix the Agreement, then it doesn't matter if we can trust you or not."
Once the Admins had publicly committed to changing the Submission Agreement, all I had to do was wait. My plan was doomed to succeed.
After last-minute haggling in a conference call with Richard and the lawyer, the new Agreement went live on March 1, 2006. "If we're free to go, then we can stay." As far as I know, there's no comparable accomplishment in the history of online communities. Which does point to Angelo's commitment to the site. Think about it: A more corporate entity would have fallen on its sword before caving to the vocal minority, and then suffered the consequences for years as if no fault of their own. So give Angelo credit for putting the site before any arbitrary pride, and believing in the site enough to take that hit to its asset value and knowing that it would re-grow. And I think Richard's voice in his ear was crucial to helping Angelo regard our community of artists with new respect.


lolly: Odd bit of trivia, for the first several weeks, I spoke to Jark pretty frequently, as I had been and still am friends with him, and he is just as big a factor for me ending up in a position to take over his area as anyone else. Admittedly, after time, it became very strained and hard to speak for obvious reasons, but I still remain on good terms with him.
Another thing worth mentioning is just how damn surreal the whole thing got. It became this issue of not being about two people, about human beings and a job, it started to become an issue of icon versus icon, clown versus alien and which people chose to side with. Let me tell you, it makes you rethink your place in the world once you begin to feel you are a symbol more than a person.
It was a solid six months before it felt like the dust had truly settled and people realized, "Okay, this guy isn't some pawn of The Man out to rip us off".


spinegrinder: If my memory serves me right, late December 2004 or early January 2005, good old Richard Hartley aka Lolly (back then still lllo0o0olll) sent me an IM saying he'd like to talk to me about something later. Since I was very active in the Prints forum at that time, helping out others with using the service, I just thought I might become a forum mod. When he asked me if I would like to join the Prints team as a so-called "quality control technician," I was blown away. Back then, I was quite a n00b still and thought most deviantART administrators weren't paid, so I jokingly asked him if I'd get some free merch or "pocket money" as compensation. I think he laughed about that and went on to explain that it would be a paid full-time position. I believe I crapped my pants and said YES. Then followed the necessary paperwork and a week or two later I got upgraded from a * to %, which most excellently resembles a printing press. The following weeks were amongst the most amazing in my time on deviantART, as I got to discover the other side of dA and settle into my administrative role.


lolly: The great thing about moonbeam13 and chix0r is they don't need any advice. What they do is spot-on and they are both incredibly capable and creative individuals. chix0r, in specific, I was and still am 10000000000% behind, and feel she was the exact perfect choice to replace me.


chix0r (Director of Community Operations): I was a volunteer on the MN@ Team back in 2005  when I was approached by Richard (lolly) to ask if I would be interested in interviewing for the Prints Customer Service Supervisor Position. At that point in time, I was working freelance mainly doing policy development and consultation for local authority funded initiatives and I obviously leapt at the opportunity. I was interviewed and subsequently offered the position, which then led to me becoming  MN@ Manager alongside the eventual Prints Manager role. When I first joined the team, deviantART was based in spyed's house. I am based in Scotland, so it took me a while to adjust to the eight-hour time difference, even though I am an insomniac!  I've been lucky enough to have worked in various positions throughout my time with deviantART, and two years ago, I moved into the newly created Director of Community Operations position that I hold today.


moonbeam13 (Director of Community Relations): I had been volunteering as a Gallery Director (now known as Gallery Moderator) for about a year and had just returned from the 2005 deviantART summit in Los Angeles, where deviantART is located, when the structure of the company changed drastically. Scott (Jark) was gone, as was the Director of Artist Relations (Dygel), and Angelo (Spyed) asked if I would work part-time as the Assistant Director of Artist Relations to help reorganize, and I jumped on the chance. I moved to full-time and the Director position later that year.


spinegrinder: I think the absolute height of the social networking aspect for me is now, since I've joined the Community Operations team in May. I've never interacted with so many people in a given day or week, so it's been quite a trip so far doing customer support in a variety of areas.


lolly: The extent of my involvement [with deviantART]? Anything from dealing with personal squabbles between two thirteen-year-olds or helping the FBI on major multiple murder investigations. In between shit like that, taking giant chunks out of the massive and Orwellian Book of Policy as written by one S. Jarkofski and scaling it down to be more in line with what an art site should be.


moonbeam13: I've been involved in a variety of intense projects, but I'll pick two to focus on :) First, was Anime Expo. This seems like not a big deal, but the planning of our presence at the convention, the set-up and take-down of our booth, and the networking throughout the weekend was intense. We had to bring the technical aspect of deviantART into real life and that was a challenge, but we pulled it off. We had eight flat-screen TVs streaming artwork I'd selected on the outside of our booth as well as two screens on the inside of the booth that would stream the artwork from the galleries of the deviants who 'signed in' at our virtual desktop we had set up. We also had a creation station with Macs and Wacom tablets and artists from deviantART doing signings. The whole thing was exhausting but amazing :) Here's some pics [link]
Second, was groups development. Myself, Angelo (Spyed), Simon (Pachunka), Andrew (Mccann), Stanley (starvingartist), David (kemayo), and Sasha (randomduck) secluded ourselves in a home on Vancouver Island for ten days to develop groups. You can read and see some pictures about it here [link] here [link] but it was a lot of work, not a lot of sleep, and a lot of "YEAH, THAT'S IT" followed by "...no, that won't work, scrap it, start again." It was frustrating and amazing to see it come to life from graph-paper drawings. I've walked the line between the social and technical side a few times but nothing to this extent; this was a fully immersed lesson in the insanity that goes on behind the scenes in the land of 1s and 0s, and it was awe-inspiring to say the least.


spyed: I've held virtually every position in the company with the exception of engineer. I'm not an engineer. I'm a product manager, an entrepreneur, and I have driven the vision of the company from inception along with contributions by Scott Jarkoff (jark) and Matt Stephens (matteo). Scott specifically contributed the massively brilliant message center and the user-interface design of the Profile pages, both of which meaningfully improved on DMusic's designs. Matt provided the real push to enable multiple art category types from day one and pushed for it to happen on day one. These two things were essential to our success throughout the years, and without Scott and Matt, who knows what deviantART would be? For one thing, it would have been named something else. And for another, it would probably have been a bit more "square," so to speak, as I was at the time. But since then, I've built every division of the company as a VP and delegated it after it was up and running. These divisions usually got much smarter after I'd leave, btw. :)  Anyway, at some time or another: CEO, President, COO, CFO, CTO, VP Artist Relations, VP Marketing, VP Communications, VP of Products & User Experience, VP of Retail, VP Network Operations, VP Advertising, VP of Llamas & Points, VP of Premium Memberships, oh hell, I can't keep writing this list-- It's ridiculous.


chix0r: There's no two days the same at deviantART, and that's one of the things that I love the most. I'm lucky enough to be in a position where I am included in a lot of projects which literally start out from a simple comment such as "wouldn't it be cool if the community could... " And within 30 minutes, we have a project team together and a plan in place to bring the thought into reality.
There is an intense and genuine passion behind the scenes to continuously improve our community. The amount of dedication and selfless grafting that goes on behind every project is something which I can't put into words without sounding like I am insane and using up every cliché in the book, but it really is a unique and life-altering experience to be part of.


matteo: Everything I know about art I learned from deviantART. I have no formal education in any of this, so the entire experience was a learning process for me. All I knew before deviantART was how to create some cool interfaces in Photoshop. I didn't understand why it was important or the impact it had on our everyday lives.


spyed: When we started deviantART, I already had a habit of making paperclip sculptures out of the paperclips on my desk. I thought they were nifty. I didn't think they were art or that I was an artist. Years later, I recount my whole life and the many artists in my family: my aunt, my father, my mother, my cousin… chefs, designers, architects... and I realize that emotional sensitivity and creation is in my blood. What I learned, however, is that it's actually in all of our blood. It's a part of being human. And what I love most about deviantART is that it rebirths it, encourages it, develops it in people. Who would have thought-- a "social network" where, if you spend enough time on it, it brings the artist out of you. I didn't know that when we started. I'm so grateful for the artists I've met who have inspired me, especially in the direction of street photography. I am most grateful in my life for the opportunity to build a technology that makes the human race more creative.


justthorne: I'd wanted to be an artist for years, and knew Photoshop like the back of my hand already, but had no idea what to do or say with it. So dA inspired me to finally see my way through to becoming "an artist" myself. But the "student" phase of writing "what can we learn from this?" critiques was essential to me getting there.
Most rewardingly, I learned that the most interesting art often comes from the ones still finding their way.


jark: I learned exponentially more about art during my time with deviantART than I have about anything else. Although I am quite sure a number of folks would say I learned more about business than I did art, I cannot claim this to be true at all, even though the context in which my ties with deviantART were severed might offer this impression.
I am not a traditional artist. I deal with code and ideas rather than the standard canvas on which most artists create. I appreciate all that I've learned, and all that I've been taught by some of the most talented people in the world. It has been an amazing journey.


heidi: deviantART is at the forefront of championing the arts; over the last ten years I've learned how art, and deviantART, can truly impact and inspire people. It's a very rewarding feeling to realize.


lolly: I learned that a lot of people with no right to do so, call themselves artists. Normally I end sentences with "lol" but not in this case.


pachunka: Yesterday I saw the coolest damn Chikorita hat you've ever seen on the front page. I'm getting one.


spinegrinder: It's thanks to deviantART I have discovered art to begin with. I've learned to appreciate many different aspects of art over the years-- mediums, genres, subjects. I've actually never been much interested in art history or particular art creation processes and such technicalities, so I haven't learned much in that regard. The majority of my interest in art is my own perception of it and how others perceive certain subjects in art. I've learned that art can have profound effects on people. I've learned that art in general is best enjoyed with a very open mind.


chix0r: I've learned something new every day about the cultures, religions, and traditions that make up our world, simply by browsing our galleries. As someone who very much believes in the principle of lifelong learning, I could spend a lifetime on deviantART!


moonbeam13: I have a love for Anime, Fractal, and more understanding of traditional art movements than I would have had without deviantART. Every day I am blessed with learning more and more about the vast world of art and the creative minds that bring it to life. If you're willing to step outside of your comfort zone and able to open your mind, you can see an inspiring world in other genres you'd never even considered before.


matteo: I am a consultant [to Angelo] at the moment, hoping to get more and more involved as time goes on. I miss working on the site and am so excited to see how far it has come since I left. Angelo, Heidi, Chris, and others have done a remarkable job at creating and managing one of the most talented teams I have ever had the privilege of working with.
I would like to be more involved, but it's a delicate process. I live in Austin, Texas and most of the company is in LA. So I get to visit, but day-to-day operations are hard when working remotely. Ideally, I'd like to come back as a product manager and focus on one product while maintaining my role as an advisor and consultant to Angelo.


lolly: I read a lot about what's going on, but I'm not too terribly active on the site these days, and not anything to do with the site itself, just more of a general lowering of activity online. Plus I've been moving around a lot and it's summer, so less computer time overall. I'm sure once Wisconsin winter hits again I'll be living on it again, haha!


moonbeam13: Currently, I'm the Director of Community Relations and, along with Fiona (chix0r), manage our online community at deviantART. I primarily focus on the issues that affect our artists-- exposure, promotion, education-- and manage our volunteer group of Gallery Moderators that help to represent specific areas of the community.
I love my job and I feel quite blessed to say that. I'm involved in weekly meetings with the core of the company and feel very included in all decisions affecting deviantART. I think our biggest issue is lacking the human resources needed to tackle all of the technology we want to bring to the site and of course the bugs everyone wants to see fixed, but we're working on that :)


chix0r: In my current role as Director of Community Operations, I'm responsible for the day-to-day running of the Copyright & Etiquette Team (CEA), Help Desk & Customer Service, as well as the MN@ Team. Community Operations are responsible for the development and enforcement of all policies and FAQs within the community, ultimately providing a safe and enjoyable environment for artists to interact in our community.
There's a darker side to the above at times, which means I respond and assist with requests from law enforcement agencies dealing with missing or exploited children, fraud, and other events which make you realize just how vast our community has grown.
Danielle (moonbeam13) and I share the community management role, and we're both very much involved at the decision-making level. I also have the honour of selecting the Senior members and Deviousness recipients, which is always an inspirational task. I also fly the flag for our involvement in various philanthropic projects.


justthorne: I had certainly pursued [the Deviousness award] with single-mindedness. I'm obsessed with credibility anyway, so Deviousness seemed like the obvious way to cement mine around the site. I had deliberately become a presence in the forums, and had deliberately waded up into the "political discussions" (largely about the Submission Agreement) prior to the explosive events. I set out to show everyone (and especially Scott, Angelo, Eric, Daniel) that I was a fair conciliator and analyst. All while showing everyone else that I was the best kind of critic: positive, supportive, exacting.
A lot of the Deviousness honorees are either great artists or great assets in the community, and so it seemed that a lot of people came to my page expecting the latter (based on the write-up), and found themselves rather stunned by my work itself. Not that I'm the greatest artist in the world -- far from it -- but composition makes a hell of a first impression, especially a gallery full of it turned up to eleven. The whole thing probably served to cement my belief in my work, to an unexpected extent. Within the context, Deviousness, and all the attention that comes along with it, really is the highest form of encouragement. And it remains the proudest honor of my life (not least of which for earning it even further after the fact).


chix0r: I also write a monthly column about deviantART for the Digital Artist magazine, which is released every month by Imagine Publishing, distributed worldwide. In this, I feature rising stars and artistic trends within digital art alongside community happenings and events.
I'm one of these annoying people who loves their jobs and could talk about it all day long ;)


jark: I sincerely hope deviantART remains a place where artists can continue to express themselves and share their thoughts, emotions and passions with the world, all unencumbered with full freedom of expression guaranteed. The site relies on artists -- in fact, it's the very artists who frequent this site who need to take an active role in ensuring it remains the platform they need to express themselves. The community must unite and remain steadfast in its determination and realize they have the power. It is their voice that is stronger than any single person, administrator, businessman, politician, etc.


lolly: If I feel the urge to sit on dA all night, I still do, and find it to be a lot of fun. Can't say I have any issues with it in particular; in fact, I am really proud of what I see as far as direction and community engagement from the staff level. Every year this site goes on, the challenges become more and more complicated and the current teams are doing an amazing job at rolling with it and working in a constant fluid environment.


jark: If it were not for the artists, deviantART would just be a bunch of ones and zeroes residing on some hard drive somewhere connected to the internets. I want to thank each and every artist who has touched me along my deviantART journey.


pachunka: deviantART is still the coolest site on the internet.


lolly: A decade, man. A decade on the internet is like ten cat years or dog years. That's survival and is impressive in and of itself. And it's not slowing down, not losing people, just organically evolving in the same manner it always has. No real shoving it down the outside world's throats, no hideous appearance changes, still just the same basic drive, to provide a cool laid back environment for people to share their art and themselves.
On a negative note, still toooooooooooooooooo much drama from time to time, lol. But, hey, that's part of the community and is always entertaining, so why not?


spinegrinder: I'll just say that while ten years is a major milestone for an online community and website, we've only just begun to kick serious ass in the world of art and in the worlds touched by art, online and offline. I'm glad and proud to have been on dA for seven years now; five and a half on staff.
Here's to the next ten devious years!


heidi: Ten years is a long time to stick with and be focused on the same thing, because when you work at deviantART, you really do live and breathe it -- it becomes the essence of your being. The one thing that has always remained constant, and picks me up during my lowest points is my absolute love for the deviantART community. I honestly believe there isn't a better community out there – not only for artists, but also for art lovers or fans of entertainment. Our community is vibrant, talented, and active, and there's something for everyone. No matter what you're passionate about or interested in, deviantART has you covered. It's comforting to know that the site provides a vehicle for such powerful connections. Dedicating the last ten years of my life to such a cause has been an excellent use of my time. It's something to be proud of.


chix0r: I think the tenth birthday should be a reflective point for everyone. I've been working on some articles for a few weeks now and they've certainly given me a few warm fuzzy moments. I also realized that I've been on deviantART longer than I was married, so whoever said I am scared of commitment needs to think again! ;P
So yes, here's to many, many more devious years together. Happy Birthday, deviantART! Slàinte Mhath!


spyed: I am unbelievably proud of deviantART and what we have accomplished collectively as a community, as a team, and as individuals. We should be. deviantART is magnificent as a product and beautiful as a contribution to the internet and to mankind. But most importantly, it is greater as a vision and as a mission than any one of us at all. To be a part of something like that at any level is a dream come true. We will continue on as a team to achieve our mission to liberate, connect, revitalize, organize and demonstrate a maximized potential for the arts as a whole, and we will do it with the extraordinary company of inspiring people around the world. Ten years is a milestone, but also just a moment in a timeless mission. Deviation is a way of life. Thank you, to all of you, who have made deviantART possible. From the bottom of my heart.


moonbeam13: It's hard to believe it's been ten years, and writing this has been a bit of a walk down memory lane. As a company, we're more organized and focused on the projects the community wants to see, but largely it's our continued commitment to our community that is the resounding reason for our being around a decade later. From the newest member to the CEO, we're all a community, and that is a feeling I've never felt anywhere else. Unfortunately, with growth, I find that not everyone shares that feeling all of the time, and certainly from thousands of members to millions is quite a jump, and sometimes people feel lost. However, I look at the push from the community to support those people as well as our own official projects to ensure everyone feels connected, and feel confident that we will continue to grow in a positive way for years to come.


matteo: Looking back to those early days, I think about how many of those sites, those people, those ideas are still around. I would say that 99% of everything that made deviantART into what it is today are gone. Deskmod is gone. Wasted Youth is gone. 545studios.com is gone. Most of the original core staff have moved on to other jobs or projects. It's amazing that we were able to create something so profound that it withstood the test of time. They always say the best music can be enjoyed by every generation. I'm not trying to compare dA to the Beatles, but it's amazing to see people growing up and new generations taking over, all in the name of art.

– All interviews conducted between July 14 and August 2, 2010. TMD Header by $marioluevanos. Last minute edits courtesy of $LaurenKitsune. Thanks to the grace and candor of all the interviewees, the excellence of my pal `snowmask, and the unfailing guidance and shining intelligence of $Moonbeam13.


ESTABLISHING THE INITIAL STEPS FOR A WEBCOMIC


Hi I’m Andrea Dotta: a Pro comic artist and animator and one year ago I had the insane idea of making a powerful webcomic to show my works to more people as possible. Now I’m in a positive development towards my goal. If you want to do a webcomic, always do your best as their are millions of webcomics on the internet. 

In this article,  I  would like to share the things that I’ve learned this year so I hope you will get something from me.


 

WRITING

  • IDEAThere are no bad ideas, there are only ideas that are not developed.  To develop your idea, you need to be authentic - think of your real life experiences to give credibility to your story. If you need a sad story, think of a sad story in your life. If you want a happy story, think and say what is a happy story for you and write with your experiences in life.

  • TARGET: This is really important for your story: WHO IS YOUR AUDIENCE? First, you have to think on the genre (Sci-Fi, Western, Horror), after that ask yourself:  "what’s the best audience for that genre?" and make a fast identikit of your ideal fan. E.g. “FAN HORROR: 15-18 years old, like strong emotions. Can  be Dark or Emo or a Head-banger with black humor” I don’t know if it’s a perfect this identikit but I always ask myself as to who I think is my best fan as it helps a lot in improving my story.

  • LOGLINE: One important rule in telling a story is “One character, one thing, one story”. Try to develop your idea in one line because, if you can explain your story in one line, your story can become really strong and clear as it is an indication that your idea is already clear in your head. 
    • E.g.” A girl tries to run away from her home because she wants her self-sufficiency.” You need the Main character(A girl), the most important verb (run away) and the motivation of the Main character (she want her self-sufficiency)

  • SUBJECT: Now if you want to work on a unique long story, you need to write the entire story of your comic in max one page. You have to do that to establish the beginning and the ending of your story. If you are working on a series with many episodes,  little by little, write down the subject matter of every episode in max one page as you go deeper in your story. Here you can use the Target Audience to see their most liked films, books or comics so you can give your expected readers the things that they would like to see and read.

  • CHARACTERS: Make a Identikit of your characters and here are some of the points to consider:
    • NAME
    • YEARS
    • GENDER
    • PSYCHOLOGICAL DESCRIPTION
    • PHYSIQUE
    • WORK
    • CURIOSITY
    • RELATIONSHIP – family, girlfriend or boyfriend etc.
    • BACK STORY - The most important thing! The motivation of the character is most of the time connected with his past.

                People have a very complex lifestyle so it is important that you keep these in mind.

 


Drawing 

  • REFERENCE: Don’t draw with your actual style instantly . Try to improve yourself and discover new styles. Don't be afraid to use references when necessary: drawings, photos, real life objects, etc. After that, search for drawings, paintings, comics and everything that you think is needed for your story. 
    

  • INSPIRATION SKETCHES: Now draw with the reference you've found on your research and try to be as free as possible. Try to do fast sketches here, just enough to help you establish the look and feel for your characters, settings, etc and try variations because you need a lot of images you can choose whatever is best for your characters and settings for your story.

    

  • CHARACTERS STUDIES:There are a number of ways in studying your character and one way that I find helpful is  to make different silhouettes showing different arms movements, faces shapes, clothes, weapons, etc. If you make a readable silhouette of your character, it can help you see clearly  from a different camera perspective in a simpler way. You have to do the same thing with the colors, try a lot of different colors and choose the best for your characters or you can try the following:

    

  • BACKGROUNDS STUDIES: Try different worlds and remember that the world of the characters must be related to them as their interaction with their surroundings is important. 
 
      

  • THE STYLE: Here you can do 1-2 finished images to know the final style of your comic, also here try different ways to make shadows, lights, atmosphere, ink and layout/lettering. Try some textures if you want. The reference can be very useful here for the style.


    


  • PAGES: Put all the work you’ve done in the show and add the words with a good lettering and layout.

      


YOUR BLOG / SITE

  • To make a professional work, you need a blog or a site where you can publish webcomic online. Try to update your webcomic weekly or try to have a schedule and if you say something like “I will release the next episode on February 1” you have to do that or you will lose credibility.
  • There are a lot of possible formats and layouts to put online your webcomics, in the links are some examples:
  1. Classic Orizzontal comic [link]
  2. Strip comic [link]
  3. Vertical comic: [link] (is in italian sorry)
  4. Film style: [link] this is really interesting!

   



ADVERTISE YOURSELF!

  • LOGO AND SLOGAN: Make a good logo that explains the world of your webcomic, this is your business card! Also the slogan is important, because it helps builds attraction and people can easily remember it.

    

  • SOCIAL NETWORKS: Find the most important social networks for you, you don’t need 30 social to advertise your comic… You can’t do it well everywhere! Try to have 2-3 social max. For me the best for comics are advertised on Facebook, Deviantart and Twitter. Someone said that I can also also use Tumblr and Pinterest but I don’t know much about it. But you can try them ofcourse! Just choose the best for you.

  • OTHER SITES AND BLOG: Find every site and blog that can attract interest on your work, contact the admin of the site and try to have a critique on it or a review or just ask them to visit your works


 

MONEY, MONEY, MONEY!

  • To get some money from your webcomic, you can try selling your brand as a merchandise with an online shop or use a crowd funding website like KICKSTARTER[link]  or INDIEGOGO [link] or use GOOGLE ADSENSE to have advertise on your site.

 

Well I think I talk too much for this time! If you have any question contact me and I can answer you well!

Ah, last thing… a preview from my future webcomic, JOHNNY DYNAMIC!


JOHNNY DYNAMIC - Preview by ~andreadotta


Bye!









He-he-he-hello! and welcome to the tenth edition of Absurd Interviews: Gaga approved!
:icongagaok:

For this edition I brought you a talented artist who needs no presentation, even Lady Gaga knows who she is for she sings about her in one of her songs. So raise your paws and give a warm welcome to `Hellobaby!

:iconpokerfaceplz::iconbadromanceplz:


    Hello, hello-baby, you called, I can't hear a thing :music: ... I have got no service in the club, you see, see:music:...  that wasn't a question but anyway. Hi!


    Oh Hai Gaga :iconladygagaplz:. Didn't know you are the one who will make this article with me :iconexcitedplz:.


    So! how does it feel that Lady Gaga composed a song just for you? :noes:


    Scared cause I know tons of peoples are jealous with me :iconscaredtodeathplz:.


    Where were you 3 hours ago?


    Was singing like crazy in toilet :icongrinstareplz:


    Have you ever eaten a crayon? If yes: was it good? If not: ... have you ever thought about it? :stare:


    No, I didn't till now. Yes, I am eating it so I can tell you how it taste :icongrinstareeyesplz:
    Wow, it's tasted good like pencil:iconvomitplz:


    Is there anything pink within 10 feet of you?


    My Skittles candy :iconhandsomeonionplz:.


    If you were one of DA's llamas, what type would you be? Ninja? Pirate? ... rainbow colored cupcake llama?


    I want to be chocolate llamas with butter on top. I think it will make me look cool :icononionpinnochioplz:


    Choose something currently on your devwatch feed and share it here


    Awwwwwww, such a hard question. It takes me 15 minutes to answer this and this is my answer. Phewww, what a question. Finally I can answer that hard question.


    Is there something you have always wanted to do but you are afraid of? Like bungee jumping, eating something alive or dying your hair hot pink?


    Having a tattoo :iconembarrasedplz:


    Who do you think should be the next ruler of the world?


    Scale man :giggle:


    Thank you so much baby! Now give us a farewell message! ^^


    Thanks a lot for such an awesome interview where I can show off my true crazy personality :|.
    And well, can I give a tight hug for you ^Thiefoworld :tighthug: and whoever read this article but still support me though they already know how crazy I am after reading this please:huggle:?
    Blame it on you  :iconthiefoworld: :ohnoes:.




Want to read even more? There are a few extra questions that you can find in the latest edition of #dAseniors's The Senior 'Stache!
Getting to know some of the bigger names and familiar avatars in the Flash Gallery.


Edition 4: `JohnSu

:iconjohnsu:


Q: How did you first discover deviantART?
My friend had a dA account and enjoyed putting stuff up on it. And linking to that stuff.

Q: What was it about dA that made you want to stay?
Free bandwidth and exposure! While there are sites that host images at no cost to the user, dA takes it a step further and lays it out nicely, allowing more information and feedback. The established community and the inflated sense of false importance they gave me may have had something to do with it, too.

Q: What is the story behind your username?
It's crazy, isn't it?
Anyhow, I didn't know how long I would be staying on dA and didn't want to choose an alias I would be embarrassed of in the years to come. My real name seemed like something with a longer lifespan than "ChickenHeart2000." There have also been rare instances where acquaintances or their siblings were immediately able to make the connection between me and my dA activity because of this. I am glad I have never had to introduce myself by a silly pseudonym.

Q: Who or what got you into Flash?
The love of animation and the desire to produce my own. I later found it to be an excellent art program, as well. Coding has only made it more attractive.

Q: Onto Flash itself, how long have you been using it and do you have a favourite version?
Hm, I started towards the end of highschool, so it's been about...7, 8 years now? As for a favorite version, it's tough to say. I suppose the latest (CS4) is pretty cool and can do some things the previous ones couldn't, for which I am grateful, but it's also kind of buggy and I don't see Adobe addressing these issues. Well, time will tell. I'm typically most fond of the version just before the latest.

Q: What 3 deviations in the deviantART Flash Gallery do you enjoy most? (please provide links/thumbs)
1)

2)

3)

Q: What are your pet peeves on dA and/or in general?
People saying more than they are qualified to say (i.e. - jumping to conclusions / talking without knowledge). Also when people use "loose" and "lose" interchangeably. It hurts me on a personal level.

Q: So what have you got up your sleeve at the moment?
It appears to be an arm.

Q: What would you like to be doing in 5 years time?
Making computer games! Programming is fun sh*t, yo.

Q: What do you consider to be your best work?
Probably this fellow here:

It's not the best of quality, but I do feel that amongst my work it carries the most meaning, and there is a value to it which I treasure that lies beyond aesthetics.

Q: Where do you get your inspiration from?
Music and plagiarism. I mean, imagination.

Q: What would you say are your 5 favourite animated feature films?
I choose not to answer this because of the headache that results from choosing (n) favorites of anything.

Q: Other than being creative, what other things do you like doing? What do you do to relax?
Play games, make games. Programming is fun sh*t, yo.

Q: What advice would you give to a newcomer of Flash?
Start small. Don't tackle anything huge all at once. Keep your eye on the stuff you liked and make plans to get there eventually, but start off with the simple stuff you can grasp. Learn your basics of motion tweens, shape tweens, movie/graphic symbols, and masking. Then you can move up to more complicated techniques.

Bonus Question: Please only pick only two bonus questions out of the list available.
a) If you could be ANY animal... which one would you be and why?

A rat. Have you seen the relative size of their testicles?

c) What’s you all time favourite computer game?
Does 'Flash' qualify? That software has provided me with way more hours of entertainment than anything else I've ever encountered, and I feel I would be untrue to myself if I chose anything else over it.

Final Question: Is there anything else you wish to say?
Just a general tip to deviants out there: when you make comments or reply to them, keep a cool head and write it as though one day you will be famous and a nosy reporter is going to go snooping through your online records and publish all the stupid things you said while angry. Maybe then you can keep some dignity.

:star: Many thanks to `JohnSu for taking part! :star:



Discovering what makes us devious.


`PainInTheAssimilated :strip: :iconpainintheassimilated:



How did you first discover deviantART?
:strip: I first discovered deviantART because of a web design class I took with my sister and a friend. Our teacher wanted us to use stock for mock pages and we ended up finding dA. My sister and friend joined dA and I just kinda watched them. I wasn't much of an online type back then. I managed my sister's page when she made her side portfolio account and started scanning in her older works. So when I took over `PainInTheAssimilated, I kinda already knew what I was doing.
  

What was it about dA that made you want to stay?
:strip: I just kinda wanted to blow time when I was in college. I just started posting stuff, to see how long it'd take before I got banned for simply being me. Turns out I'm not ban worthy yet :XD:.


:thumb202074869:


What is the story behind your username?
:strip: Sit down, grab a chair and something to intoxicate yourself with while I deliver this story.

You see, my sibling had been on dA for a few years when I decided I might, maybe, be interested. I looked up quite a few names before I realized that all the ones [most specifically TheTaxMan] had been taken. In Feb. of 09, I came across an abandoned account my sister made.

Originally this account was an old style club for parody art. She had started it with the intent to make something of it, but like usual, she just let it go. So I saw it and buzzed in her ear until she gave me the password. [Which, I might say hilariously enough at the time was "ForTheLulz". Yeah, that was the password. PFFT.] I took the account, changed emails, password, forced everyone who was watching it as a club to unwatch it, and I put the few deviations that were on this account in storage. I still have three of those deviations in storage. :XD:

I originally just wanted to post crappy stamps and stay as anonymous as possible. My sister and I pretended each other didn't exist so as to keep her out of my drama when it arose.

I didn't expect anything out of this account. And I only started posting real art when I felt like shutting up someone who boasted that I couldn't do anything more than stamps =P They shut up pretty quickly.


What do you remember of your childhood in regards to art?
:strip: I remember my mom, before she started to lose her mind, holding my hand across from me, and drawing with crayons with me. Consequently, because my mom is right handed and stood across from me, she unknowingly made me a left handed person.




Was there anything or anyone in particular that prompted your choice of art form?
:strip: Depression, sad enough to say, prompted my sporadic art forms. I have no set style or set media I do best in. I created whatever I could to release emotions and at some point, I did pic up an ability to draw flowers semi-decently. I think they reflect my sensitive side. Most of the time, when I draw a flower, it means I'm trying to cheer myself up.


Who or what motivates you to continue creating?
:strip: I really continue creating to reach out and dA has been a great help with that. I spent a lot of time being hated for my personality, so when I was able to connect through art and writing, I felt less alone. Subsequently, I think I grew as a person. Surprising to most, I'm not just a troll. =P I'm a person too. I'm capable of being wrong, butthurt and a whiny little emo bitch. Just like everyone. dA made it possible for me to be okay being those things.


Of your own work, which has the most meaning to you and why?
:strip:

This one means the most to me currently. It's quite recent and reflects my inner turmoil caused by another person who simply wasn't ready to lead a new life into adulthood. I've had so many problems mentally because of the inability of my mother and I sincerely hope for mothers in waiting to think about what they will be contributing to. Every child born is the future of the world. It scares me to imagine millions of other children growing up in broken homes with self esteem issues because a mother didn't try to overcome her own issues. When you're raising a life, selfishness needs to be put aside for the greater good of a life shaped by everything you do.


Do you have any personal goals in relation to deviantART?
:strip: I won't lie, the thought crossed my mind for applying to be a volunteer, but my hesitance to give over any personal information has stopped me from pursuing it further. I have some personal reasons for that, of course.


Are you working on any projects or wish to promote some projects?
:strip: I plan to continue with a series of feature articles for my watchers and I have another series of articles for happy pick me ups, as well as working on ~dA-Educators, #YouArePart and #LoudestOpinions in the near future.

I also like to be an advertisement board for projects I think my watchers might like to get in on. :la:


Which movies did you enjoy most?
:strip: I love the movie "The Prestige". I'm a Christian Bale fan anyway. I think that movie comes to mind first when people ask me this. So I guess that means it's my favorite. Lately, I've been rekindling love for Disney Classics. Pocahontas, and Mulan were two I really liked.

I've had an itching to watch The Mothman Prophecies again though. Richard Gere is a delicious looking man in that movie. :eyes:.




What type of music do you listen to? (Specific groups/artists?)
:strip: Oh boy, this one is a varied question. I like a little bit of everything, though I admit being a little less likely to enjoy newer stuff. Mostly 90s and back. My favorites are The Eagles, The Police, Nine Inch Nails, Skillet, Linkin Park [minus Minutes to Failure Midnight], Celine Dion [Yes, you read right] and John Michael Montgomery.

I currently am restocking my Country selection :giggle:.


Which books could you just not put down?
:strip: Anything Michael Crichton wrote. I'm serious, his works were hypnotically engrossing. Perhaps this is why I feel so strongly against watered down literature. When I was 14, I was reading his works, when kids these days are reading Twilight and calling it a masterpiece.

Here I will admit to my guilty manga pleasure of Slayers. :paranoid: I've collected every English Printed Slayers Manga/ Novel they released. Back before manga was a dime a dozen. I suppose Record of Lodoss War is a guilty pleasure too. Deliciously old :heart:.


What foods can you just never seem to resist? Drinks?
:strip: For food, I'm not really attached to something that I can't resist....however, I will jump on a Dr. Pepper at any given time. I shouldn't drink it often, but it's Dr. Pepper.
  

What are your pet peeves on dA and in general?
:strip: Oh god, this question. So many things...

I get seriously annoyed when people ask me questions to things they could get the answer to by reading what's right there in front of them or they could google. I also get annoyed by people noting me with messages that just say "hey". When I get a note, I expect it to have a little more effort. If you contact me, you make the effort to strike a topic of conversation. I'm getting progressively annoyed by people complaining about DDs. It's a feature. It's not the end of the world. Also, front page is determined by the community, not the artist, stop whining to the artist. Negative comments aren't going to do anything other than make the complainer look pathetic.

I easily bawww about "Your and You're" confusion and people who can't type out simple words, yet expect me to answer them.




Something random about yourself you wish to share?
:strip: I guess something random about me would be that I have self esteem issues about my voice. Bless those souls who try to get me to talk on Skype. But I sound like I'm 14 and it tends to depress me because it shatters the image people have of me and makes people think I'm "cute". :XD:. Then again, I guess anyone who gets to know me beyond my strong opinions and obsessive compulsive posting disorder would know that I'm kinda cotton fluffy inside.
  

What tips can you offer to better oneself in his or her art? Life?
:strip: Do not give up. And don't constantly put yourself down. If you feel you suck ass at everything, then you will suck ass at everything. Even if the whole world thinks you're an art God, if you think you suck...then you will suck. So you need to tell yourself that even if you're not as good as you want to be, you will be one day. Artists start as seeds and it may take years and years for the tree to spread its leaves, and there may be times when the leaves fall off and you lose your encouragement, but remember that unless you take an ax and cut the tree down, it's still there. You're an artist until you say you're not.


What does Art mean to you?
:strip: Art is a representation of who I am. In everything I draw, you can see part of me in it. I pour emotions that some people may not even pick up in my work. Almost all of my serious arts have symbolism strewn about in them. I can think back to those particular arts and remember things that without them I would lose in my fleeting memory. Art is the reason I haven't killed someone yet :XD:.


Is there anything else you wish to say?
:strip: :flirty: I think you, `PurpelBlur, should talk to me more when you're tired. Because you are hilarious. [link] :giggle: As you can see.
:wave: Thanks for the interview. That was quite fun, I must say :la:.

:strip:




:pointr: A list of previous Devious Minds can be found in a widget on my page.

:star: If you have a recommendation of someone you think I should interview for this series please send me a note with a subject of "DM Rec" :star:


:ahoy:

The Ticked Off Project is all about Senior Members of the Community. With interviews and features on the  illustrious deviants who are adorned with a shiney `, I'll be thrusting them firmly under the spotlight with the aim of finding out what makes them tick, and what they like about being ticked.

So, with no more room for corny puns about ticks, let's move on to our very first interview. We're kicking it off with `OchreJelly, aka Jake Probelski who has been a deviant for 5 years. Jake was made a Senior on 17th September 2008 and his gallery is full of stunning artwork, that's dreamlike in it's use of colours.



:iconochrejelly:

Jake, thank you for participating in the very first edition of Ticked Off. Can you tell us a little bit about yourself?

I'm just an average guy; you certainly wouldn't recognize me across the street or anything like that. Quiet and weird essentially. I hail from the central United States, also known as the Moon or the middle of Nowhere at times. It's a quiet place but the weather is good during spring at the very least.

I was born with terminal foot-in-mouth syndrome, and I'm way cooler on the internet than in person. It's probably why I hate painting toes and feet come to think of it...

I have worked odd-jobs most of my life, but I consider painting and art my real job, if only to keep myself from going crazy. I guess it puts it all in perspective though, and it's a motivator to improve my craft. And at the same time an inspiration in a strange way.


How did you first discover deviantART?

Sort of randomly, actually. Some years ago I was a member of a small forum about composing and critiquing music, and they had an art section which I would post my sketches and doodles in. Someone on that forum had a link to DA in their signature. Although I had checked the site out in the past I had been sort of under the impression that it was for furry anime. I joined anyways, and confirmed my suspicions. But hey, one has to make sacrifices.


In what way has deviantART been influential on your life?

Well it definitely has influenced my progression as an artist. It was very helpful because I had a lot of fantastic help and critique from various members of the community on how to improve. Also I've met some amazing people via DA, made some very good friends, and even met my girlfriend through it.

I do tend to check DA messages a bit too much, all things said.


Who are your favourite artists on deviantART?

*liiga
*noah-kh
*AniaMohrbacher
*One-Vox
*frozenlilacs


Since being made a Senior member of the community, have you found any significant change on how people interact with you?

No, not really. I may not be able to respond to all messages but I hope I've made myself approachable all this time.


What groups are you a member of?

Several, but only one that I am active in: #DigitalMediaChat


How do you think Groups are impacting on our community?

I think it's providing an outlet for things that people did before, only now they can easily group up (harhar.) Granted there's a lot of trivial groups for obscure things, but all the more power to them if they enjoy it. Who am I to judge if you like Bill Gates that much...


What keeps you coming back to deviantART?

Typing the address in the browser inexplicably keeps leading me back here. Quite a curiosity, really.

In all seriousness, there's a ton of interesting art here, lots of useful stock photography, and the forum trolls are always quite fun to watch. Just stay out of the politics forum...


How do you think Seniors can get more involved in the community?

I think that's really up to the individual, not for me to say. Yes, boring answer, sorry!


What can we expect to see from you over the next few months -- any plans for new artwork or any exciting projects that you can talk about?

I'll be honest and say that I don't even know, myself. I try to avoid planning projects down to the letter because it ends up being constricting instead of helpful. Hopefully I will get out of this semi-rut I've been in, and start something new, and different.

I have been meaning to get back into clay sculpting, though. I used to do it all the time when I was younger.

What advice would you give to deviants who are just starting out in the deviantART community?

Artwise, and I've used this line before... practice, patience, dedication, and a willingness to be wrong and to mess up in spectacular ways. You're not going to be able to paint something perfectly the first time, unless you're extremely gifted. I think with enough time, anyone can learn to be an artist.

Community-wise, just be a decent person and don't expect fame. Interact and be friendly and you'll find your niche, and hopefully meet some good people while doing it.

Thanks `OchreJelly!

Watch out for the next edition of Ticked Off coming soon!


Tips and Tricks on Successful Character Creation – An Interview with Wanchana “Victorior” Intrasombat

 

Wanchana “*Victorior” Intrasombat is a very talented illustrator, focusing on cute, whimsical and very imaginative artworks from Thailand. He is also a very talented concept artist and he is also well known for his wonderful character designs. Currently, he is working as a 2D freelance concept artist, character designer and illustrator and has been an art director/visual developer for a Coca-Cola commercial in Thailand.

Again, I am much honored to have this great experience of having this amazing guy for Cartoons and Comics Project Educate Week. The interview will be all about his ideas on character design and creation, tips and tricks and on how to have successful illustrations by bringing your own characters to life.

Website | Facebook



Moody Cupid by *Victorior


  • Hello Vic! Thank you for responding to our invitation for this interview. I’m very sure that many are excited to read your sharing, tips and tricks on successful character designs.
*VictoriorThanks so much Jude for this interview and I really appreciate this opportunity for me to share my experiences in illustration and character designs. I hope that this interview will be useful to anyone who is interested in designing their own characters and illustrations in general or just getting started in this field.
The Girl : STLove by *Victorior Something about love by *Victorior The Man : STLove by *Victorior
 
    • I know that you’re getting this comment from many people already but your works are really brilliant and wonderful! Where do you usually get your inspirations and ideas when making your illustrations?
    *Victorior I normally have the inspiration from everything around me: situations, people, animals, stories that I meet and encounter and some of my inspirations are from the awesome paintings/animations/movies that I get to see from other artists or in other studios. What I mean is, the inspirations of my illustrations can come from everything and I always have them combined with my personal attitude, my imagination and my dreams in life.
    • What do you think are the best things to consider when designing a character? Can you share some of the things that you usually do when developing a character and bringing it to life afterwards?
    *Victorior There are so many things to focus when I design a character and it actually depends on what the character is for. For example, if the character is for a mobile-phone screen, there's no point of designing it to have lots of details as it has to be clear and the shape and color must be proportional to the scale of the mobile-phone resolution. For me, the most important thing to do when designing a character is to give the character its own personality. I always think that the character must be able to present its personality even if you can only see its head. The character will become more attractive and be able to explain his life through its own personality.  
    The Long Trip To The Sea by *Victorior

    *VictoriorFor the process of my design, it normally comes with the topic and then research because it will hep you to have a clear direction, especially with the details that you can’t imagine and guide you further in developing the character. Then, I start with the sketch and the continuous exploration with shape and line as this process will lead me to the art and visual styles that I can think of. But, defining the character's personality isn't enough because lots of character designs are already presented out there. Your characters need to be unique and an interesting visual sense is also important. Provide your character with the best expression to make it stronger. Then take time until you finish the final rendering and your job is already done.

    •  Did you ever have some moments in your life when you’re not happy with your character designs that made you depressed and sad? If yes, how did you deal with it or what should one person do when experiencing those kind of moments in their artistic lives?
    *Victorior I have to say that the characters that I make never made me sad, but I often get disappointed with what I have done with the design as it could possibly be different from what I expected and imagined. But when that moment comes into my life, it doesn't and shouldn't destroy my spirit because I believe that it will bring me more power to make it better in the future. I think you can see this situation in the positive way. No one can succeed with just one image or just a design alone. When you were kids, I believe that your drawing was not so perfect and sometime made you disappointed but you are still drawing up until now..what I mean is, keep doing with what you love even if sometimes, it makes you feel sad or disappointed as this is part of the creative process.
    • Expressions and emotions are very relevant and significant when designing a character as they give more life and value to them. Can you give us some tips on how to handle expressions and emotions in drawing?
    *VictoriorI can say that life drawing, life sketching or just do a series of quick live drawing everywhere with your little sketch book. This simple practice helps me a lot to capture peoples' expressions and emotions. And another thing would be, you can be inspired by capturing the very essence of expressions from the movies with the sense that, you would want to learn from them. It only means that by looking at references, it will definitely help you a lot.
    Forest Man by *Victorior My Best Vacation by *Victorior I Love MY PLANET by *Victorior

     
    • What are the careers/job opportunities that are available to character designers and concept artists? 
    *VictoriorThere are lots of  job opportunities for character designers and concept artist,  such as in the field of animation, game development, illustration, movies, commercials, apps for Iphone/Ipad. It looks like all careers  in the multimedia and entertainment industry  require concept artists and maybe character designers too.
    • What are the things that you do to keep yourself creative as always? And what are some of the good ways to practice character designing?
    *Victorior: I love to see character designs, illustrations or paintings a lot and I usually spend around an hour just checking and seeing different kinds of arts. It always gives me the inspiration to do my personal paintings. I love to create something new and the good way to practice character designing is by watching  animated movies or cartoons, etc - or as long as it talks about everything about characters in general. It will give you the inspiration and the style. Study the shapes, colors and expressions of the characters and after that, you have to start your own. I suggest you can be inspired with some aspects from the characters that you love and learn from that and after that, do your best by doing your own characters and practice  again and again (more practice).
    The end of the journey by *Victorior Running Rainbow by *Victorior To the waterfall by *Victorior
     
    •  What movie/cartoon shows/etc that you think has a good set of wonderful and effective character designs and why do you think so?
    *Victorior I love the characters from different animated films such as the characters from Pixar, Dreamworks, Blue sky..and more. They are so attractive with the expressions, lines, shapes and personalities. I love the character from the movie "Up" the most as I love the sets of shape that defines the personalities of the main character which even makes it an even stronger and effective character design.
    •  Any last words that you want to say before we wrap things up?
    *Victorior I want to say thank you for this opportunity that you gave for the interview and share some of my experience about character design and concept art industry. Keep drawing everyone!!

    How to train your creature by *Victorior The Celebration of The Nature by *Victorior








    Taking a more personal look at the people behind the deviantART admin symbols.


    $Moonbeam13 :bulletpink: :iconmoonbeam13:



    How did you first discover deviantART?


    :bulletpink: I followed a friend of mine here who's an incredible digital painter.  After a couple of weeks of lurking, I decided to make a page and upload my artwork.

    What is the story behind your username?


    :bulletpink: For as long as I can remember, my online handle has been Moonbeam.  It started about 18 years ago, on a BBS, and has stuck since.  Moonbeam was taken when I joined deviantART, so I added my favorite number - 13.

    What do you remember of your childhood in regards to art?


    :bulletpink: I have never had any "formal' training. I have been toying with photography since I was small. My grandmother had told me that eating apple seeds would cause trees to grow in your belly, so I stole my grandfathers' camera and pointed the lens down my throat to see if I could capture my glorious belly tree.

    :thumb11351720:

    Was there anything or anyone in particular that prompted your choice of art form?


    :bulletpink: November 1996, New York City, Guggenheim Museum, 3rd floor, back right corner, Joel Peter-Witkin exhibit. I saw the true power of photography through new eyes that day and my life hasn't been the same since.

    Who or what motivates you to continue creating?


    :bulletpink: I think it's a mix of personal motivation (or lack thereof somedays) as well as influence from watching my peers on deviantART.  Life is probably the greatest of my muses.

    Of your own work, which has the most meaning to you and why?


      
    :bulletpink: Vertigo is about conquering my own fears. It's very personal to me and it helped me get through a difficult phobia that's plagued me since childhood - The fear of success.

    What are the duties and title of your role as an admin of deviantART?


    :bulletpink: I am the Director of Community Relations. deviantART's Community Relations Team provides a unique collective effort that seeks to create and sustain collaborative relationships among deviants and to develop innovative opportunities within the global art industry. These relationships are meant to provide and encourage opportunities to foster creative genius. The CR Team acts as a window of information for the community on how to utilize deviantART in a way that will empower and enable themselves as respected and successful artists.

    Our ultimate vision is a community of artists that come together unified and strengthened by sharing the belief that they hold the artistic power to create and shape their own success. In order to realize our vision, our mission must be to exceed the expectations of our community, whom we view as partners, and we will accomplish this by committing to our shared core values.

    What can your reveal of projects you are working on for deviantART? Personal projects?


    :bulletpink: Groups, Portfolio, Marketplace, Education and Marketing projects to help deviants not only develop and hone their art but learn how to properly market themselves.

    As an admin, what do you want to achieve short term? Long term?


    :bulletpink: I want to enable deviants to grow as artists and eventually make money doing what they love.  I will take all of the steps in between to reach that goal.

    What theatrical movies did you enjoy most?


    :bulletpink: I loved the Princess Bride, Legend, The Dark Crystal, Labyrinth

    What films in the devaintART Film Gallery do you enjoy most?


    :bulletpink: My Collection of favorites can be found here [link]

    What type of music do you listen to? (Specific groups/artists?)


    :bulletpink: I'm relatively eclectic and listen to just about anything depending on my mood.  Currently, I'm listening to the Trans-Siberian Orchestra and a lot of Led Zeppelin and Pink Floyd.

    Which books could you just not put down?


    :bulletpink: The James Patterson Women's Murder Club Series. Brida by Paul Coelho, Bloodletting and other miraculous cures

    What foods can you just never seem to resist? Drinks?


    :bulletpink: I love Italian food and I'm a great lover of wine :)

    What are your pet peeves on dA and in general?


    :bulletpink: MY greatest pet peeve is people that don't understand the meaning of community and seek to destroy each other or constantly scream out against 'the man' (that's us) for being too corporate, too whatever.  I think it's fairly obvious to those that care about the community what our true intentions are and there's usually a method to the madness. It's truly painful to have people accuse you of wrongdoing when you spend so many hours trying to make things right.



    One fact about yourself that few know about?


    :bulletpink: I have no relationship with my father, he wanted a boy and for a long time that did quite a number on my self-esteem.  However, the positive is that, I've strived to become the best PERSON I can be.. partly in spite of him.

    What tips can you offer to better oneself in his or her art? In
    life?


    :bulletpink: Open your eyes and let your art reflect your emotions.  It is the soul of the artist that reflects in their art.  Do it for yourself, it doesn't matter if other's get it, if you put your heart into it, something comes through. We are here to be the best person we can be and while we will falter, it's that end intention that matters.  Be yourself, love yourself, create yourself.

    Is there anything else you wish to say?


    :bulletpink: Thank you for making my job the best job ever. :bulletpink:

    Thank you $Moonbeam13 for helping to make deviantART the great community that it is and for this interview!

    :thumb10041924:

    :peace: & :ahoy:
    Heloooooooo everybody! What's shaking? :)

    Well today, I've got a super-huge-bonus-surprise for you, for all aspiring professional artists, and hobbyists alike. It's a new interview series I've started, and I'm asking from those of the best in the creative industry! This time, I'm going to start with---

    :bulletred::star:American Comics!:star::bulletred:

    Featuring these awesome people:

    :icontimtownsend: Tim Townsend - A professional that has been working for MARVEL, DC, Image comics and many more for 17 years, and is currently working on the Amazing Spiderman and the New Avengers.


    :iconrandygreen: Randy Green - Penciller, inker, illustrator, for Marvel, Top Cow comics and more, examples are the Witchblade and Uncanny XMEN books.


    and someone who isn't on dA right now but many of you may know his name:
    Dave McCaig - Comic colorist, illustrator and photographer, who has also been known to work on The Batman, the Animated series on Kids WB (and won an Emmy award for it too! :) yey)


    So before we start, please know that this isn't just for people into American comics, despite the fact that it applies to them a lot. This is for anyone who loves art, because no matter what they draw, in the end they are artists just like everyone here. :heart:





    :star:Here are the questions::star:


    1. What and/or who inspired you to become part of the creative industry (this includes comic art, animation or anything artistic that you do for a living)?

    2. Has this career turned out what you expected it to be before you entered it? How and why is it different?

    3. What programs or materials would you recommend for a beginner to practice coloring on? (this includes tablet brands, editions and computers as well if you can recommend)

    4. If there was any other job you could employ in replacement of what you do right now, would you exchange? And for what type of job?

    5. Any words of encouragement for newbies dreaming of entering the industry?
    </b>






    :star:And here are the answers!:star:


    1. What and/or who inspired you to become part of the creative industry (this includes comic art, animation or anything artistic that you do for a living)?

    Tim: Its no big secret that the artist who originally inspired me to draw, collect comics and, as a result, want to draw comics, was John Byrne. In 1974, at age 4, my father bought me one of those old Charleton E-MAN comics drawn by Joe Staton. As cool as I thought Staton's work was, the book had a little 7 page back-up story in it called ROG 2000 that was illustrated by newcomer, John Byrne. I was dazzled. I cant tell you what exactly it was about his art that impacted my little 4 year old mind the way it did...but it did. Later that week I announced to my mom that I wanted to draw comic books when I grew up. It began my love affair with drawing, comic books, and John's work. I obsessed on John's work in to adulthood when I realized I needed to figure out my own art instead of dwelling so much on that of others.

    Randy: As a kid I loved comics, but never thought I would get the chance to actually draw them. I was always drawing stuff, and ended up working as an artist in advertising. From there, I scratched and clawed my way into the comics industry. My biggest comic influence as a kid was "Tomb of Dracula" from Marvel, but my favorite artists were Frank Frazetta, Jose Gonzalez, Berni Wrightson, Jim Starlin, and Walt Simonson.


    Dave:  My dad was a Canadian political cartoonist and comic artist (not super heroes though, kids magazine type stuff) named Eric Bardal. He was the coolest guy ever, and I wanted to do what he did. Near the end of his art career, dad worked maybe 3-4 hours per day in the morning doing a political cartoon, and would spend the rest of the day goofing off with his friends golfing or smoking dope. Seemed like a good life to me (though I don't smoke dope.)


    2. Has this career turned out what you expected it to be before you entered it? How and why is it different?

    Tim: That's an interesting question, one I've never been asked before. I had to really sit down and ponder this before answering. I'm actually just trying to remember what, if any, my expectations were before I broke in. To be honest, it all happened very quickly for me. Things seemed to just materialize and sweep me along with them. This isn't to say I didn't work hard at trying to get "good" but there was definitely a series of very fortunate events that culminated in my getting my foot in the door. Once there, I was just in shock for quite some time. I was and still am a fan-boy at heart. I've always felt like a fan who somehow snuck in the back door and I'm just waiting for everyone to realize I suck and kick me out. When I started, at IMAGE, I found myself surrounded by people I only knew of as a fan. It was very intimidating and I think I spent most of my time just trying not to look like an idiot. It wasn't until I left IMAGE and went to MARVEL that I feel like I really started breaking things down and learning at a rapid pace. It dawned on me that, if I didn't get busy and apply myself, that my little psychological metaphor would become a self fulfilling prophecy. So, to answer your question, I suppose I never had a chance to develop any expectations. This is probably a good thing.

    Randy: It pretty much turned out as well as I had hoped. Working in comics is OK, but the actual medium or comics themselves have changed so much over 30 years time. I wish they were still as magical now as they were then. Today, it seems that a lot of comics are just done as movie pitches.


    Dave: I work way more than I had planned to. Many comic artists live a terribly unbalanced life. Either too much work or not enough.


    3. What programs or materials would you recommend for a beginner to practice coloring/inking on? (this includes tablet brands, editions and computers as well if you can recommend)

    Tim: Coloring? Im probably the last guy to ask about that. Im still learning myself. You know Im not a colorist, right? :) I own a CINTIQ that's great for doing anything digitally although I do NOT ink this way. I'm not a fan of digital inking in the slightest.

    Randy: Work on whatever you're comfortable with. I use a Mac because that's what I've always had access to. But all the real work for me still takes place with pencil and paper. I use lead holders with a couple of different shades of lead, 4H and H on smooth bristol board. Scan and color in Photoshop (again, it's what I'm used to) but I'm a big fan of art colored in Painter X for some reason. I also use a Wacom Intuos 3 tablet, but I don't do that much coloring.

    Dave: I'd say learn to draw and paint really well before moving on to coloring. Learning the technical methods used for coloring takes a day or two. Drawing and painting skills are far more important. What computer you use etc. is almost irrelevant. The only thing I'd really push is some version of Photoshop, and a Wacom brand tablet. A lowly Bamboo is fine, even for pros.


    4. If there was any other job you could employ in replacement of what you do right now, would you exchange? And for what type of job?

    Tim: Another interesting question. I can't imagine not doing something artistic. I suppose the cliche' is "I'd love to direct!" but I'll try to think of something off the beaten path. I've always loved to sing and I love basketball. Pick one of those. :)

    Randy: Well, as I get older I would like to do more complete, finished illustrations. In comics, I just pencil so I don't have control over the finished product, although I've had some excellent inkers and colorists to work with. When you're a kid, you have to do it all yourself, so I guess it's coming around full circle, trying to re-capture that fun you had as a kid. Concept art for video games might be one way to do that type of work, or just produce art for art's sake, like in an art book.

    Dave: I would have become an industrial designer if I'd known what it was in high school. I have industrial designer friends, and I'm very envious of their being able to mix technical details and art in their profession. Also, I'd be making double what I earn now, which would be nice :)
    Before comics I trained in advertising illustration and design, and I kind of miss doing that. I still do the occasional logo or film titles once in a while though.



    5. Any words of encouragement for newbies dreaming of entering the industry?

    Tim: Being honest and encouraging when it comes to this industry is always a very fine line to tread. The fact of the matter is that most people will never make it. I think its less than 1% or something along those lines. Many think they can just decide to draw comics one day, do a couple of drawings, and, magically, a job offer lands in their lap. They don't realize the years and years (and years) of practice, study, and just "doing" that goes in to becoming a proficient illustrator...or any other artistic discipline for that matter. Sure, there is the occasional anomaly that seems to spring on to the scene fully realized but that's not a realistic expectation.
    HOWEVER, if you've put in the time and hard work it takes, if you really know your stuff and are highly self aware when it comes to your own work (objectivity and self-awareness are two of the most important attributes an artist can have) then you have a good chance of getting your foot in the door with persistence and patience. Even though its harder to break in than ever, new people come along all the time. Do what it takes to be that "new one". And good luck!

    Randy: I always tell young artists to be willing to take any job and work for little to no money just to get a couple of issues experience. It's so much easier to show an editor at a major comic company that you can handle the work when you have an actual comic to back it up. 3-page samples and pin-ups just don't impress. But, if you do an issue or two for someone and they keep asking you for more, then you should ask to be paid a decent rate. If not, then move on to someone else or do your own book. Once ready, try and track down editor at comic conventions and talk to them. Get an in-depth critique from them! Finding out what you're doing right or wrong will speed up the process.

    Also, try and hone your skills on a particular area, drawing, inking, or coloring. You'll get better a lot faster focusing on one thing than dividing your time trying to do it all. That's if you're wanting work form a big publisher and to get paid. If you enjoy self-publishing a creator-owned book, then please feel free to do it all yourself and make it completely yours.

    Finally, when you break in, say hello to late nights and long work hours, and say goodbye to your friends and family, vacations, sleep, etc.

    Dave: Learn to draw. Study cinematography. Draw your own mini comic to understand storytelling and lines of force. Do art for fun, because if it doesn't end up paying the bills, at least you'll have the fun part. Coloring is art first, color second. It's important to keep that in mind.


    And that's it for this edition, I hope someone got inspired, I know I did! look out for more, coming soon! :)
    When `spacecoyote uploaded her manga-style illustration of The Simpsons into her deviantART account, her life suddenly moved into top gear. The deviation received an enormous amount of attention, which in turn led to a job offer from The Simpsons creator Matt Groening.



    Born in Vancouver to Japanese parents, Nina grew up reading manga which was sent to her from japanese relatives. It was these works which in turn became a major influence on her work.

    The success of her artwork has now led to her first full length graphic novel being released. Yōkaiden is an on-going American manga-inspired comic written and illustrated by Nina Matsumoto (`spacecoyote) and published by Del Rey Manga. The story features Hamachi, a boy fascinated by the Japanese monsters called yokai. When one of these monsters steals his grandmother's soul, he travels into their world to retrieve it. The first volume was published on November 18, 2008.

    As part of our International Women's Week celebrations, I'm delighted to have interviewed Nina to find out a little bit more about her success, and how deviantART has impacted on her life as an artist.


    How did you first discover deviantART, and what made you sign up for our community?

    It was March 2004 when I joined and in all honesty, I can't remember how I found the site or why I decided to join. It may've been because some of the artists at a few art forums I used to lurk in began joining and I jumped on the bandwagon. It surprised me to see how much people liked my artwork, and that was encouraging.

    I've been pretty quiet on deviantART -- I'm cripplingly introverted, so I've never gotten too involved with the community. There have been long periods where I'd post nothing at all. I'd upload some of my better artwork (because my dA account gets more exposure than my website) and scuttle away. I never imagined deviantART could play such a vital role in getting my foot in the comics industry door.


    How has deviantART impacted on your career?

    All was quiet until I put up that Simpsonzu piece. As my employers have stressed with me, it wasn't only that piece that made them want to hire me -- they came to my gallery for that picture, stayed for the rest. They could gauge my skill level from my other artwork and decide if I should be contacted for the jobs they had in mind. When I put up the Groening-style Death Note and Totoro fan art, I was able to show Bongo that I could draw in that style, which made them hire me to do pencils for their regular stories. Goes to show that it pays to have some variety in your gallery.

    I'm not so sure Simpsonzu would've exploded in popularity so quickly -- or even to that extent at all -- if I hadn't put it up on deviantART, where lots of people had me on their watch lists.

    What's life been like for you since all the fuss over your infamous Simpsonzu piece was discovered?

    The discovery jump started my career, and the attention I've been getting since is crazy. It's strange, because it's not as though I made a push to change my life or took a radical new direction in art to cause this -- I'm still drawing the same way I did before January 2007. The only difference is now I can make a living off of my art, and more people recognize my name. The best outcome of all this: I no longer have to work for minimum wage doing customer service! Oh, and strolling into a book store and seeing copies of Yokaiden in the manga shelves is always cool.

    My gallery pageviews tells how much exposure the Simpsonzu has brought me. From March 2004 to the end of December 2006 (a week before Simpsonzu went up), I had a little over 75,000 pageviews. By the end of 2007, I had over a million.


    What can we expect to see from you in the near future? Any exciting projects around the corner?

    I may become involved in a rather exciting project, but it's not for certain yet and I'm not allowed to reveal the details on that. Sorry! Asides from that, there's Yokaiden 2 coming out late October just in time for Halloween.


    Recommend 3 deviants that we should check out?

    Sadly, many of my friends have either stopped updating their galleries or left the site altogether, but I'll name some of the more active deviants I'm acquainted with:

    Mirana Reveier at ~mirana An illustrator/colourist who's supported me for nearly 10 years. We've both come a long way artistically since we met. Her comic book style is a unique one, and she doesn't ever skimp out on backgrounds or colour. She's taught me so much.

    Emily Coleman at *emilySculpts A fantastic creature sculptor. You may have seen her win 3rd place in the official Okami contest here with her rendition of Amaterasu. She makes me want to get into sculpting, too.

    Melita Curphy at ~missmonster I confess; I'm more a loyal fan and customer of hers than a friend. I can't leave her out, though, because her monsters are amazing and she does everything: paint, sculpt, silkscreen, sew, make soap...very inspiring stuff.


    What advice would you give to any budding young artists who just signed up for deviantART?

    Don't worry about pageviews.
    Don't worry about getting +favs.
    Don't worry about receiving comments.
    Don't worry about popularity.
    Don't worry; keep drawing. It's the ancient space coyote technique!

    Where should deviants go to buy a copy of your book? Can we have a signed copy to give away in a contest? :)

    Chapters or Indigo for you fellow Canadians; Amazon or Random House for everyone else! Then there's Borders, Barnes & Noble...you can usually find it at any place that sells manga. If you're in Vancouver, go to Sakura Media or Golden Age Collectibles (where they've decided to keep it permanently in stock!).

    Sure, I can offer a signed copy. I can throw in some prints and original artwork, too.

    Thanks Nina!!

    So there you have it, keep your eyes peeled for news on how you can get your hands on these awesome prizes!