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ESTABLISHING THE INITIAL STEPS FOR A WEBCOMIC


Hi I’m Andrea Dotta: a Pro comic artist and animator and one year ago I had the insane idea of making a powerful webcomic to show my works to more people as possible. Now I’m in a positive development towards my goal. If you want to do a webcomic, always do your best as their are millions of webcomics on the internet. 

In this article,  I  would like to share the things that I’ve learned this year so I hope you will get something from me.


 

WRITING

  • IDEAThere are no bad ideas, there are only ideas that are not developed.  To develop your idea, you need to be authentic - think of your real life experiences to give credibility to your story. If you need a sad story, think of a sad story in your life. If you want a happy story, think and say what is a happy story for you and write with your experiences in life.

  • TARGET: This is really important for your story: WHO IS YOUR AUDIENCE? First, you have to think on the genre (Sci-Fi, Western, Horror), after that ask yourself:  "what’s the best audience for that genre?" and make a fast identikit of your ideal fan. E.g. “FAN HORROR: 15-18 years old, like strong emotions. Can  be Dark or Emo or a Head-banger with black humor” I don’t know if it’s a perfect this identikit but I always ask myself as to who I think is my best fan as it helps a lot in improving my story.

  • LOGLINE: One important rule in telling a story is “One character, one thing, one story”. Try to develop your idea in one line because, if you can explain your story in one line, your story can become really strong and clear as it is an indication that your idea is already clear in your head. 
    • E.g.” A girl tries to run away from her home because she wants her self-sufficiency.” You need the Main character(A girl), the most important verb (run away) and the motivation of the Main character (she want her self-sufficiency)

  • SUBJECT: Now if you want to work on a unique long story, you need to write the entire story of your comic in max one page. You have to do that to establish the beginning and the ending of your story. If you are working on a series with many episodes,  little by little, write down the subject matter of every episode in max one page as you go deeper in your story. Here you can use the Target Audience to see their most liked films, books or comics so you can give your expected readers the things that they would like to see and read.

  • CHARACTERS: Make a Identikit of your characters and here are some of the points to consider:
    • NAME
    • YEARS
    • GENDER
    • PSYCHOLOGICAL DESCRIPTION
    • PHYSIQUE
    • WORK
    • CURIOSITY
    • RELATIONSHIP – family, girlfriend or boyfriend etc.
    • BACK STORY - The most important thing! The motivation of the character is most of the time connected with his past.

                People have a very complex lifestyle so it is important that you keep these in mind.

 


Drawing 

  • REFERENCE: Don’t draw with your actual style instantly . Try to improve yourself and discover new styles. Don't be afraid to use references when necessary: drawings, photos, real life objects, etc. After that, search for drawings, paintings, comics and everything that you think is needed for your story. 
    

  • INSPIRATION SKETCHES: Now draw with the reference you've found on your research and try to be as free as possible. Try to do fast sketches here, just enough to help you establish the look and feel for your characters, settings, etc and try variations because you need a lot of images you can choose whatever is best for your characters and settings for your story.

    

  • CHARACTERS STUDIES:There are a number of ways in studying your character and one way that I find helpful is  to make different silhouettes showing different arms movements, faces shapes, clothes, weapons, etc. If you make a readable silhouette of your character, it can help you see clearly  from a different camera perspective in a simpler way. You have to do the same thing with the colors, try a lot of different colors and choose the best for your characters or you can try the following:

    

  • BACKGROUNDS STUDIES: Try different worlds and remember that the world of the characters must be related to them as their interaction with their surroundings is important. 
 
      

  • THE STYLE: Here you can do 1-2 finished images to know the final style of your comic, also here try different ways to make shadows, lights, atmosphere, ink and layout/lettering. Try some textures if you want. The reference can be very useful here for the style.


    


  • PAGES: Put all the work you’ve done in the show and add the words with a good lettering and layout.

      


YOUR BLOG / SITE

  • To make a professional work, you need a blog or a site where you can publish webcomic online. Try to update your webcomic weekly or try to have a schedule and if you say something like “I will release the next episode on February 1” you have to do that or you will lose credibility.
  • There are a lot of possible formats and layouts to put online your webcomics, in the links are some examples:
  1. Classic Orizzontal comic [link]
  2. Strip comic [link]
  3. Vertical comic: [link] (is in italian sorry)
  4. Film style: [link] this is really interesting!

   



ADVERTISE YOURSELF!

  • LOGO AND SLOGAN: Make a good logo that explains the world of your webcomic, this is your business card! Also the slogan is important, because it helps builds attraction and people can easily remember it.

    

  • SOCIAL NETWORKS: Find the most important social networks for you, you don’t need 30 social to advertise your comic… You can’t do it well everywhere! Try to have 2-3 social max. For me the best for comics are advertised on Facebook, Deviantart and Twitter. Someone said that I can also also use Tumblr and Pinterest but I don’t know much about it. But you can try them ofcourse! Just choose the best for you.

  • OTHER SITES AND BLOG: Find every site and blog that can attract interest on your work, contact the admin of the site and try to have a critique on it or a review or just ask them to visit your works


 

MONEY, MONEY, MONEY!

  • To get some money from your webcomic, you can try selling your brand as a merchandise with an online shop or use a crowd funding website like KICKSTARTER[link]  or INDIEGOGO [link] or use GOOGLE ADSENSE to have advertise on your site.

 

Well I think I talk too much for this time! If you have any question contact me and I can answer you well!

Ah, last thing… a preview from my future webcomic, JOHNNY DYNAMIC!


JOHNNY DYNAMIC - Preview by ~andreadotta


Bye!








Tips and Tricks on Successful Character Creation – An Interview with Wanchana “Victorior” Intrasombat

 

Wanchana “*Victorior” Intrasombat is a very talented illustrator, focusing on cute, whimsical and very imaginative artworks from Thailand. He is also a very talented concept artist and he is also well known for his wonderful character designs. Currently, he is working as a 2D freelance concept artist, character designer and illustrator and has been an art director/visual developer for a Coca-Cola commercial in Thailand.

Again, I am much honored to have this great experience of having this amazing guy for Cartoons and Comics Project Educate Week. The interview will be all about his ideas on character design and creation, tips and tricks and on how to have successful illustrations by bringing your own characters to life.

Website | Facebook



Moody Cupid by *Victorior


  • Hello Vic! Thank you for responding to our invitation for this interview. I’m very sure that many are excited to read your sharing, tips and tricks on successful character designs.
*VictoriorThanks so much Jude for this interview and I really appreciate this opportunity for me to share my experiences in illustration and character designs. I hope that this interview will be useful to anyone who is interested in designing their own characters and illustrations in general or just getting started in this field.
The Girl : STLove by *Victorior Something about love by *Victorior The Man : STLove by *Victorior
 
    • I know that you’re getting this comment from many people already but your works are really brilliant and wonderful! Where do you usually get your inspirations and ideas when making your illustrations?
    *Victorior I normally have the inspiration from everything around me: situations, people, animals, stories that I meet and encounter and some of my inspirations are from the awesome paintings/animations/movies that I get to see from other artists or in other studios. What I mean is, the inspirations of my illustrations can come from everything and I always have them combined with my personal attitude, my imagination and my dreams in life.
    • What do you think are the best things to consider when designing a character? Can you share some of the things that you usually do when developing a character and bringing it to life afterwards?
    *Victorior There are so many things to focus when I design a character and it actually depends on what the character is for. For example, if the character is for a mobile-phone screen, there's no point of designing it to have lots of details as it has to be clear and the shape and color must be proportional to the scale of the mobile-phone resolution. For me, the most important thing to do when designing a character is to give the character its own personality. I always think that the character must be able to present its personality even if you can only see its head. The character will become more attractive and be able to explain his life through its own personality.  
    The Long Trip To The Sea by *Victorior

    *VictoriorFor the process of my design, it normally comes with the topic and then research because it will hep you to have a clear direction, especially with the details that you can’t imagine and guide you further in developing the character. Then, I start with the sketch and the continuous exploration with shape and line as this process will lead me to the art and visual styles that I can think of. But, defining the character's personality isn't enough because lots of character designs are already presented out there. Your characters need to be unique and an interesting visual sense is also important. Provide your character with the best expression to make it stronger. Then take time until you finish the final rendering and your job is already done.

    •  Did you ever have some moments in your life when you’re not happy with your character designs that made you depressed and sad? If yes, how did you deal with it or what should one person do when experiencing those kind of moments in their artistic lives?
    *Victorior I have to say that the characters that I make never made me sad, but I often get disappointed with what I have done with the design as it could possibly be different from what I expected and imagined. But when that moment comes into my life, it doesn't and shouldn't destroy my spirit because I believe that it will bring me more power to make it better in the future. I think you can see this situation in the positive way. No one can succeed with just one image or just a design alone. When you were kids, I believe that your drawing was not so perfect and sometime made you disappointed but you are still drawing up until now..what I mean is, keep doing with what you love even if sometimes, it makes you feel sad or disappointed as this is part of the creative process.
    • Expressions and emotions are very relevant and significant when designing a character as they give more life and value to them. Can you give us some tips on how to handle expressions and emotions in drawing?
    *VictoriorI can say that life drawing, life sketching or just do a series of quick live drawing everywhere with your little sketch book. This simple practice helps me a lot to capture peoples' expressions and emotions. And another thing would be, you can be inspired by capturing the very essence of expressions from the movies with the sense that, you would want to learn from them. It only means that by looking at references, it will definitely help you a lot.
    Forest Man by *Victorior My Best Vacation by *Victorior I Love MY PLANET by *Victorior

     
    • What are the careers/job opportunities that are available to character designers and concept artists? 
    *VictoriorThere are lots of  job opportunities for character designers and concept artist,  such as in the field of animation, game development, illustration, movies, commercials, apps for Iphone/Ipad. It looks like all careers  in the multimedia and entertainment industry  require concept artists and maybe character designers too.
    • What are the things that you do to keep yourself creative as always? And what are some of the good ways to practice character designing?
    *Victorior: I love to see character designs, illustrations or paintings a lot and I usually spend around an hour just checking and seeing different kinds of arts. It always gives me the inspiration to do my personal paintings. I love to create something new and the good way to practice character designing is by watching  animated movies or cartoons, etc - or as long as it talks about everything about characters in general. It will give you the inspiration and the style. Study the shapes, colors and expressions of the characters and after that, you have to start your own. I suggest you can be inspired with some aspects from the characters that you love and learn from that and after that, do your best by doing your own characters and practice  again and again (more practice).
    The end of the journey by *Victorior Running Rainbow by *Victorior To the waterfall by *Victorior
     
    •  What movie/cartoon shows/etc that you think has a good set of wonderful and effective character designs and why do you think so?
    *Victorior I love the characters from different animated films such as the characters from Pixar, Dreamworks, Blue sky..and more. They are so attractive with the expressions, lines, shapes and personalities. I love the character from the movie "Up" the most as I love the sets of shape that defines the personalities of the main character which even makes it an even stronger and effective character design.
    •  Any last words that you want to say before we wrap things up?
    *Victorior I want to say thank you for this opportunity that you gave for the interview and share some of my experience about character design and concept art industry. Keep drawing everyone!!

    How to train your creature by *Victorior The Celebration of The Nature by *Victorior









    Welcome to Painted Portrait, a new Interview series focusing on traditional artists worth keeping an eye on.  Painted Portrait interviews aim to give the community more insight into talented traditional artists and how they came to be successful with their art.  Today we are interviewing *koyamori.

    Thank you for allowing me to interview you, let's start off by having you introduce yourself.

    Hello there!
    My name is Cynthia, and I mainly use koyamori or maruti-bitamin for online handles.
    I live in Toronto and have studied psychology and biology, and am currently attending college for graphic design.

    What inspires your illustrations?

    Childhood nostalgia and exploration of the unknown are some dominant themes that are great inspirations.  




    What are your favorite medias to work with and why do you liek them?

    My favourite medium for some time is a mix of watercolours and inks. I like them because the colours are light, bright, and often can come out with unexpected results due to paint/water reacting with the paper.

    What are your tools of the trade?

    Some tools I always end up using are nib pens for inking, sable hair brushes for painting, and loads and loads of watercolour. These days I like to line with Pentel's red mechanical pencil because it dissolves nicely as water is added and adds a warm tone to the picture.

    How long, on average, does it take you to finish one of your illustrations?

    On average, probably 2 hours. Some sketchier paintings can take all of 20 minutes, but the detailed ones take up to 10+ hours.




    What inspires your stlye, how did you come by it?

    Tove Jansson who is the author and artist behind the Moomin comics/novels inspired me stylistically. Also, Igarashi Mikio who created Bonobono influenced my general philosophy in terms of themes I guess. Styles develop organically over the years, so there are definitely many more artists and designers who have influenced me, but these two would be a big part of that.

    At what age did you begin painting and do you have any formal training (art school etc)?

    I started to paint at 15 or 16, mainly for a high school art class. I don't have formal training, but I did tag along to a few drawing classes and life drawing sessions.

    Are there any artists or other inspirations which have helped you become inspired and or progress with your art?

    Since artists have already been mentioned, the other major inspiration toward art would probably be my childhood. I spent the first few years of my life in China where there was a lot of change and the countrysides were quickly being rebuilt into small cities. When I moved to Japan, there was a lot of nature in conjunction to human living, and I was exposed to the culture there.
    I think having moved around a lot and seeing the different ways in which people live was a big influence.  




    What is the most rewarding aspect of completing a work of art for you?

    I enjoy the painting process the most, because it helps me relax and for that moment it's the one thing I need to focus on.

    What advice do you have for other aspiring artists?

    Draw as much as you can everyday.

    Is there anything else you'd like to say in closing?

    Thank you for reading!






    Previous Painted Portrait Interviews:


    Scenceable / ZawArt /


     


    Samantha “Sam” Kallis is a Visual Development Artist at Sony Pictures Animation (Specifically for Cloudy with a Chance of Meatballs 2). She is also a part of the 2012 Nick Artist Program for exciting show projects such as “Spongebob Squarepants” and “Monsters VS. Aliens”. By being such a young professional, she encountered many opportunities in the past that helped her in building such strong foundations in achieving so many great things today, not only in her career, but also with finding something that she loves to do in order to be truly happy. With such an amazing and inspirational woman as Sam Kallis, I am very honored to present her for this interview as she talks about how to have the courage, the determination and the passion in fulfilling your dreams in life.

    Website | Facebook | Tumblr

     © All images and artwork are copyrighted Samantha Kallis

    Images were grabbed from Sam's website (with permission)

     


     Sam Kallis (25) by ^JCROXASSam Kallis (19) by ^JCROXAS

    • Hello Sam! It’s such a great honor to have you here for this interview. Much thanks for responding to our invitation as you share you wonderful experiences in life through this interview. 

     Sam KallisHi! Thank you for asking me to take part in Project Educate – I will try to make my answers as educational as possible!

     

    • By being successful, I’m sure that people have a whirlpool of experiences as they try to reach their dreams in life. Some may be sad experiences but there are funny experiences too! What were some of the sad and depressing and the most fun experience that you encountered in your life when you were just starting in making your dreams come true and how did you deal with them?

     Sam KallisThis is a difficult question for me because, as I look back, even my more depressing experiences seem colored by later successes. For example, even the disappointment of not being hired to work at a major studio upon graduating from Art Center seems less terrible now, because that experience taught me to persevere and trust myself. These are lessons I might not have internalized had I been met with immediate success. But, I suppose the two year period after I graduated of freelance work and rejection letters was fairly depressing – certainly I found freelance life very lonely. One of the ways I dealt with that was, I made myself a promise to keep a well-updated online sketch blog. Not only did the sketch blog hone my skills, keep me focused on drawing, and introduce me to new friends, but it also eventually led to the bulk of my freelance work. As far as the “most fun experiences I encountered” – well, drawing everyday for the sketch blog usually ended up in a fun experience!
    Sam Kallis (3) by ^JCROXAS Sam Kallis (5) by ^JCROXAS Sam Kallis (4) by ^JCROXAS  

    • When an opportunity arises, some people might actually think about, “Oh maybe I should pass this time. I think I’m not good enough for this one.” or “There are better artists than me for this spot”. Are there any words of encouragement that you can give to some people who think that way? [or to “us” because I think that way most of the times too :P]

     Sam KallisEvery artist experiences self-doubt. It’s an inescapable part of being a working artist – but another inescapable part of making a living as an artist is developing a certain amount of business sense. Here I would like to quote the old saying especially popular in Hollywood: fake it ‘till you make it. By this I mean, have confidence in yourself, because if you don’t, no one else will. I never turned down a job because I didn’t feel like I was good enough. I have always trusted that I will be able to figure it out. Everyday in my job, I am asked to paint things I’ve never painted before or have no idea how to even begin to paint. That’s the wonderful and terrifying thing about being an artist – every project is a new puzzle to work out, and no two jobs are the same. There is no instructions manual for being an artist – every job requires new adaptations. It’s a little scary, but it’s never boring.
    Don’t worry if there are “better artists for the job” – whoever hired you chose you – they had faith in you, so you should too. Just do as best a job as you can – work hard – you never truly know what you can do until you push yourself. The worst thing would not be getting fired, but rather, to miss out on a wonderful experience because you were too afraid to even try.
    Sam Kallis (1) by ^JCROXAS 

    • Can you tell us more about your experiences with the Nick Artist Program? Were you scared or nervous when you applied? What pushed you to continue your application and how did everything turn out after the fellowship?

     Sam KallisThe Nick Artist Program was one of the best experiences I had as an artist after college. It really is a unique opportunity – I got to work on “SpongeBob SquarePants,” which was amazing because it’s one of the last shows still on TV that paints their backgrounds by hand with actual acrylic paint; and I also worked on their new show “Monsters vs. Aliens,” based on the Dreamworks movie of the same name. I was mentored by some of the most talented artists in the business; and the Nickelodeon campus is truly one of the best places to work… And did I mention it was a paid fellowship? So, yes, it was quite magical!
    I was definitely nervous when I applied, but I also had been working really hard in the two years since college on a number of really exciting projects, so I definitely also felt very ready for the job. I knew that my portfolio had never looked better, and I also knew that I was ready for the rigorous television schedule. I was very nervous, but I also felt confident.
    After the fellowship, I left Nickelodeon to work on the feature film “Cloudy with a Chance of Meatballs 2” for Sony Pictures Animation as a visual development artist, and I absolutely love going to work everyday!   

     Sam Kallis (12) by ^JCROXAS Sam Kallis (11) by ^JCROXAS

    • Your ADVENTURE! Timelapse Art for Art Attack! Soul Pancake is very inspirational. Not only that we were able to know how you work, but you even mentioned about the importance of Adventure in the life of an artist. Again, why do you think that being adventurous is important? And what is the most exciting adventure that you encountered as an artist?

     Sam KallisWell, I’ve always believed, and I said in the video, that the life you lead informs the art you make. If you don’t have any experiences to draw from in your mental library of memories… then it is my opinion that your art will, in turn, be a little life-less. Now, when I say adventure, I don’t mean you need to go sail across an ocean or anything – a road trip would suffice! Or even an adventure in your everyday life – make a new friend, try a new restaurant, sign up for a class! As for me, as cheesy as it sounds, the greatest adventure I’ve had so far has been falling in love – but that’s a whole other story!
    Sam Kallis (8) by ^JCROXASSam Kallis (9) by ^JCROXAS
     

    • What are some of the most memorable opportunities that you grabbed before that helped you a lot in getting such significant experiences that you need to have a steady and wonderful artistic career?

    Sam KallisI’m not sure if it’s an opportunity, but definitely going to conventions like CTN or ComicCon have been memorable… They helped me form lasting friendships that eventually lead to jobs. I think the best thing you can do for yourself as an artist is to get out of your studio, go outside, and make some friends! So many artists today don’t realize that the biggest factor in getting work, other than your skill, is networking (sometimes it’s an even bigger factor than skill, unfortunately).
    Sam Kallis (10) by ^JCROXAS Sam Kallis (13) by ^JCROXAS

    • What are some of the philosophies in life that you keep in heart and mind that you think can also play a significant role in the lives of the artists who are reading this interview now?
     Sam KallisWhenever I was feeling “down” or in a rut, my mom would always say I needed to find a way to “shake up the universe.” This could be a big change or a small change, or maybe just a shift in perspective, but it had to be something to shake the dust off your life. This philosophy definitely served me well as an artist. When I was feeling depressed about not having my dream job in a big studio, my mom suggested I move out to where the studios were anyway – even without the job. This change of pace (or rather, place) was exactly the motivation I needed. Somehow being in the shadow of Disney’s giant hat building and Nick’s slime gate inspired me to keep chasing my dreams.
    Sam Kallis (6) by ^JCROXAS

    • What are the things that you usually do to keep your creative juices flowing? 

     Sam KallisI’m going to sound like a broken record, but usually the thing that best shakes me out of a creative slump is to go outside and find a new thing to experience. When my fiancé and I first started dating, we made this (really) long list of things to do in Los Angeles. Even though both of us grew up here, there was still so much the city had to offer that we hadn’t seen or done. We try and do at least one thing from the list on the weekends. It’s been over two years and we still haven’t crossed everything off the list! The one other thing I will say, is that I have found that looking at other animation or cartoons does NOT work in getting me out of a rut. I end up just reproducing what other people have drawn. I think this is why my favorite artists are usually people who make art that looks nothing like mine.

     

    • How does it feel to work in a very big animation studio and to help produce such great animated movies/shorts/shows that help many people to be always young at heart?

     Sam KallisIn short – I feel blessed. I truly have no complaints; everyday I am paid do what I love, and everyday I am surrounded by talented, kind and brilliant people.

    Sam Kallis (21) by ^JCROXAS Sam Kallis (23) by ^JCROXAS Sam Kallis (14) by ^JCROXAS

     

    • Are there any things that you wish to tell before we end this interview?

     Sam KallisI’d like to share a quote by artist Gary Panter – the quote is regarding art and style, but I think it also says something about growing up in general… “Don’t worry about a style. It will creep up on you and eventually you will have to undo it in order to go further. Be like a river and accept everything.”




    What is this Awesome Achievement?
    The Deviousness Award is an accolade which is traditionally handed out
    on the 1st of every month to one truly outstanding deviant.

    The Deviousness Award for April 2013 goes to `cheeks-74.





    Hi!  I am Sean "Cheeks" Galloway.

     I'm currently a freelance artist.  I first started off in comics pencilling on Marvel's Venom #13.  Later, I moved over to DC Comics to work on covers for Teen Titans Go! for 2 years.  Then, I made the jump into animation to work as the lead character designer for the Hellboy Animated movies, and Spectacular Spider-man Animated.  For feature animation I did a some viz dev work on DreamWorks' Mastermind and Disney Feature's Big Hero Six. My gaming work has been on projects as lead character designer for Leapfrog's Leapschool, and EA Sims Africa.  From time to time I do toy designs for Mattel and Hasbro.  I recently designed a sculpt for DC Collectibles' Batman B/W line.  Recent comic work is with my Table Taffy Studio for DC Comics/Blizzard's World of Warcraft's: Pearls of Pandaria graphic novel.  And on the side, I'm working with my TableTaffy crew on my projects: Bastion's 7, Gumshoes 4 Hire and Little Big Heads.  These will be Kickstarter projects coming out soon, so be on the look out! 




    Hi Sean! First off, congratulations on being this month's Deviousness Award recipient. You're now in front of an audience receiving your award and is time to give your acceptance speech. What would you say in response to what can be read in your award?

    Thank you so much!  Wow... It's truly an honor for me to receive such an incredible award.  I am humbled to have been selected out of a sea of tremendous, inspiring, and dedicated artists.  I am not me without you.  Thank you so much for your years of support in my growth as an artist.  I am forever grateful.


    What would you say are the best and the worst things in the industry you work in? What do you enjoy and dislike the most about what you do?

    Great question, and a tough one, too.  The best thing about being in the industry is that you can finally tell your folks you made it.  One of the cool perks is you get to work with peers you never thought you'd ever have a chance to.  The worst thing one can do is get complacent.  It's seriously too easy to get comfortable living the studio life.  Ya gotta keep in mind to keep the hustle alive because nothing lasts forever.  I've had many folks tell me to slow down, or man you're everywhere.  In all honesty it's nice to feel you've made it, but it's too easy to lose sight of who you are as an individual.  No one can ever predict when the rug will be pulled from under ya or the wave come crashing down on top of you, but you sure as heck can be ready for it.




    Many people consider doing what you love for a living as the dream job. What would you say has changed since your days when you used to draw just for fun in the back of a notebook as a kid, to today that you do it professionally?

    Let's see... I didn't get into the industry until I was 29 years old. So from the time I was kid to drawing until 29 it was simple, at my own pace, and whenever I was inspired.  Now, there are more expectations due to having a tier of approvals, and you have to be inspired by a drop of a dime.  It's seasoned me to be the artist I am today, and I wouldn't change it for the world.






    :icondereklaufman:
    "I met Sean at the San Diego Comic Con back in 2005 and we kept in contact ever since. We started working together on various projects at his studio "Table Taffy" over the last few years and our relationship has grown into a really strong friendship. Sean is one of the most hard working and determined people I have ever met. He is also a great mentor to me and the artists that work with him. He's created an eco-system at Table Taffy where we all feed off each others creativity and share knowledge about art and life that helps to make us better. Sean has an amazing sense of design, it's almost uncanny at times. He is constantly striving to improve and grow as and artist and he inspires so many of us. Sean is geniunnely one of the nicest people I know and I'm honoured to have the opportunity to work with him and learn along side him"




    :icondarkkenjie:
    "I have had the pleasure of working with Sean for about four years, ten days and eight hours now. We talk, like... every day… it’s the worst. Haha Naaahhh Not only is Sean one of my closest friends, he is an AMAZING artist, and a ridiculously hard working guy. It's been great seeing Sean becoming a family man. Anyone who has met him at a con knows how creepy-nice this guy is. He is always sharing his blessings with his friends and family. He is one of the reasons many artists, including myself are on Deviantart. I wouldn't have known about DA until I saw him plugging it in several of his books and nod he's given the site during his interviews. Sean treats everyone with respect and dignity no matter who they are. The guy has a huge heart, and I’m lucky to have met him. Thank you, DA for recognizing Sean for those qualities. It couldn't have happened to a better guy. Congratulations on your Deviousness Award, Sean, you deserve it, bruddha!"




    :iconchukairi:
    "To me, Sean has always been a brotherly mentor. I’ve only got to known him for a year, but he’s such a kind person. He’s a goofball most of the time and is so friendly to everyone he meets. Although he has an easy going personality, he never messes around when it comes to work. He’s so passionate about his characters, and the people he works with. He dedicates his days to work early morning and work way pass midnight. I don’t think he sleeps at times. Sean is definitely a hard worker, but he is also an amazing artist. I say this because watching him sketch at sonic speed, yet somehow still maintaining forms that correlate with each other in such a harmonious way is magical! I once thought his art works were simple (what a fool I was!). It wasn’t until I attempt his style; I realize there is something so complex in something so simple. Since then I have came to respected him even more. I definitely learned a lot more about forms and shapes from his art work. I am grateful to have him as a mentor."


    Has the deviantART community influenced your work in any way? If so, how?

    The DeviantArt community is family to me.  You build relationships whether communicating about art technique or about the stories your art trigger for one to open up.  It's also allows for those with similar interests to find each other.  Being an outsider growing up due to my nationality, DeviantArt is such a breath of fresh air.  Race and gender is nothing here.  It's about the art we wanna express.  As far as influence goes... I am person of many tastes when it comes to enjoying art styles.  There's always something in someone's work that makes me go... wow... why didn't I think of that.



    If you could be any super hero who would you be? To add a twist to this classic question, it has to be from the opposite gender ;)

    HAHA  Well...I would like to be the best person in the world.  Not as an artist but just as a person.  And, ok, the same can be said as a female, too. HAHA










    Saturday Spotlight: Volume 023

    Sat May 4, 2013, 11:40 AM
    An Interview with-




    > Please introduce yourself, in your own words. What are your interests?
    I'm a 37 year old New Zealander, born and raised in apartheid South Africa; not something I am particularly proud of. I work part-time as a real estate photographer, which I mostly enjoy, even though it is a purely technical exercise. In my spare time, I like to get creative behind the camera, just wandering around wherever I might be and opening my eyes to opportunities that present themselves. Apart from that, I like to be adventurous and enjoy hiking, camping and going on epic road trips!


    > Where did you begin with artistic endeavours? How did you come across Abstraction or Surrealism?
    I studied biotechnology at university but had trouble keeping a job down for long, mainly because I didn't handle stress very well in that time of my life. I have a very analytical mind that gets overwhelmed and exhausted at times and this has largely been the catalyst for pursuing creativity and art, in an attempt to find some balance. It engages a different part of the brain and takes one away from thinking too much! I was pretty-much ridiculed for my artistic skill at school, which was not entirely unjustified. I just thought that art was one big waste of time and I couldn't identify with it on any level. We are all creative people, we all have it inside of us I believe, it just has to be unlocked and given voice to. For me, it was as simple as getting an instructional book out of the library that teaches its readers how to draw pencil sketches: I was 21 years old at the time. It opened up a door for me to see the world in a radically different way; in terms of shadows, lines and texture, rather than preconceived ideas brought on by conditioning, past experience and the human habit of attaching labels or names to objects. From there, I bought my first camera and I was immediately captivated by the fusion of science and art and so my love affair with photography was born. Abstract and surreal forms of expression came more naturally to me over the years as my eyes started seeing more beyond the veil of preconceived reality.


    > How would you explain the concept of Abstraction or Surrealism to someone with no experience with the genre?
    Speaking from a photographic perspective, all photographs are by their very nature abstract. Even the human eye sees in abstract terms. We only sense a tiny fraction of the electromagnetic spectrum, namely that of visible light, or in my case a fraction of visible light, as I am partially colour blind! If we could truly perceive all frequencies of wave energy entering our eyes, reality would be a totally different experience. Apart from that, the human brain filters out a lot of what we actually see as insignificant so we don't really take notice of the totality of what is around us in any case. Our lives are abstract lives, we only sense a tiny fraction of the whole and we only experience a tiny fraction of what we sense. Likewise, any photograph is a gross abstraction of reality, in the sense that it only reproduces a mere slice of ultimate reality, an infinitesimally small portion of the universe; if indeed there is such a thing as objective reality. Abstract photography just takes that a small step further, by capturing an even smaller slice, to the point where the image might no longer be recognisable as an object as such. In a way - and quite ironically, I might add - the term 'abstract' is just another label we attach to a genre of art, which is something the abstract artist is often trying to get away from, i.e. the notion of labels and names and boxes we like to use to categorise 'things' and experience.


    > What inspires you to use Abstraction or Surrealism in your work?
    It just sort-of happens. I don't always know the reasons behind it, but I do seem to be drawn to it more and more at this time in my life. When I first started on my photographic journey, I focussed mostly upon landscape photography: the so-called chocolate box and calendar images - and there is nothing wrong with that, we need to be made aware of the beauty all around us. But it wasn't particularly satisfying in an artistic sense and it was incredibly hard work lugging a bunch of photographic equipment on my back for days on end on my hiking expeditions. By adopting a more abstract approach, one is able to make photographs absolutely everywhere, whether it be in your back yard or on the crest of a dune in the Namib Desert. There is beauty and intrigue in literally everything, in decay, neglect, despair and even death itself. All the images in my gallery to date were made over the course of the last 6 months; I have not uploaded any of my older work as yet and don't really feel compelled to do so. I have been going through quite a creative spurt, in part inspired by all the great work here on deviantART, and it has drawn me more into exploring abstraction and surrealism as a form of personal expression.


    > What do you want to express with your artwork? What is the idea you're trying to put across?
    The wonderful thing about abstract and surreal photography is that the viewer will add their own interpretation to the work, based on their past experience and neurobiological make-up. That holds true for other genres of photography as well but is especially true for abstraction and surrealism. No two people will perceive the work in the same way, so the work you created with your mind and vision is then interpreted in possibly a totally different way by the viewer and distilled into a feeling, emotion, thought or dream. It is almost as if the work is being created twice, once by the photographer and once again by the viewer. In this way, there is a meaningful interaction between the two parties, something I find valuable. So there is no real message I am trying to convey: the message is the one the observer arrives at.


    > What are your 'tools of the trade'? How do you create your art?
    I only started shooting digital in 2008: prior to that it was mostly 35mm transparency film. I now mainly use a Canon 5D Mk II, but still occasionally get out my 5D original as it has more of that film 'look' about it. My workhorse lens is the Canon 24-105mm f4 L IS but I have three other Canon lenses as well. Then there is my trusty but ageing Manfrotto tripod that will need replacing soon, as the sea water and sand has taken its toll. I shoot in RAW and process with Lightroom 4, mostly opting for subtle and gentle adjustments. I don't spend much time processing my images, I prefer to create with the camera as much as possible.


    > Do you think the quality of a piece depends more upon technical perfection, or the message contained therein?
    It depends on how one defines quality. I think the message or idea should be the primary focus but the message can be diluted if poor technique was used. In other words, you are better able to convey your intention by using 'proper' technique. Sometimes one can stumble upon something remarkable by not being conscious of technique and that is great, so it is not a hard and fast rule, but I admire a well composed and executed photograph that resonates with me on an artistic level as well.


    > Who are your favourite visual artists, and why?
    Among the masters of photography, I have great admiration for the likes of Minor White and Edward Weston whose abstracts or 'equivalents', as they were often referred to, helped push photography form a purely clinical documentation of reality to something more intangible, in essence using photography as a tool for creating art. The Canadian photographer Freeman Patterson had a big influence on me when I first started on my journey. His 1979 book Photography and the Art of Seeing which I first read in 2002, really helped me to break out of the box of conditioned visual perception and to really see in abstract terms for the first time. The more abstract, and perhaps less well known, works of New Zealand nature photographer Craig Potton served to inspire me to look past the obvious beauty of the country's landscapes to focus more on the intricate details and tighter compositions contained within. Here on deviantART I'm a big fan of the of, in alphabetical order: ^arctoa for his poetic and imaginative works; *ChristineKalliri for her soulful depth and intensity, `DpressedSoul for his expressive works, *Einsilbig for his simple yet strong abstracts, *eintoern for his prolific and perceiving eye, and ~Hengki24 for his epic nature abstracts. There are many more of course, so please don't feel offended if I have left you out; these are just off the top of my head!


    > Which dA Groups would you recommend to someone looking to get involved with abstract and surreal art?

    :iconabstract-and-surreal: :iconnature-abstracted: :iconphotograph-ism: :iconminimalspace: :iconnadcreations: :iconsurreal-landscapes:


    > What advice would you give to an absolute beginner in the genre?
    Go stand in your back yard or in your room and force yourself to shoot at least 30 to 40 different unique and creative images from the position you are standing, no walking allowed! Look at what is above you, below you, next to you, in the distance, everywhere. Look at the shadows, the lines and shapes, the different colours and tones. Just experiment and have fun! If you can make a handful of really nice images of a seemingly familiar and 'boring' environment, you can do it anywhere!


    > Any final words on abstract and surreal art?
    Don't get too caught up in the words abstract and surreal, they are merely pointers to describe what cannot be described.


    > In conclusion, pick nine works from your Favourites that you particularly enjoy.

      
      
      


    Thank-you ~dynax700si.





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    Saturday Spotlight for April 27th, 2013


    Daily Literature Deviations is proud to feature this special recognition article!
    You can show your support by :+fav:ing this News Article. We hope this gives you some insight into
    the person behind the art.
    Please comment and :+fav: the features and congratulate the artist!


     Artists will be featured in a special news article every Saturday. Major points to =SilverInkblot and =DrippingWords
    for doing the hard work and research that goes into these articles!  

    Today's featured deviant is:
     :star:*Concora!:star:


     

    Questions

     

    1. Tell us a bit about yourself and your writing.

    For as long as I can remember I have been a reader, but never really a (creative) writer. That changed around a year and a half ago when, on a whim, I enrolled in an English Writing course. It was certainly a hard slog but it taught me so much about words, and they have now truly become my love affair.

    I am a very sporadic writer. I get hit by inspiration from a hundred different things daily, but whether any of those ideas will end up in a finished product is rather unlikely! I defintely prefer poetry over prose, simply because I rarely have the patience to deal with prose when it decides not to listen to me. I am, however, currently working on a novel which I hope will eventually see the light of day—if it doesn't drive me mad, first!

    As for myself away from writing, I am a Uni student studying English and International Relations. I don't yet know where I really want to go in life, but as long as my words hang in there for the journey, I'm sure things will work out fine.


    2. How do you feel about dA as a literature community?

    I'm sure most people say this, but I truly do adore the literature community of deviantART. It is bursting at the seams with wonderfully talented, inspirational, and kind people that both I, personally, and my writing would be lost without. dA's lit community is an absolutely invaluable resource for writers everywhere.

    3. You're a relatively new writer here on dA, and you've already got a DD under your belt. What was that experience like?

    I'm a relatively new writer off deviantART; my first Daily Deviation, Lion Heart, was actually one of the first creative prose pieces I'd ever written. At that point I wasn't at all confident in my writing—and even now it's always a shock to realise that people actually do enjoy my work. I had actually forgotten I'd even written my second DD, Simbelmynë, so you can imagine that surprise! I don't write for others, so it will always be wonderful to know that a piece of mine has struck a chord in someone else.


    4. Would you like to tell us anything about the novel you're working on?
    To be honest, I'm a little scared that if I give anything away, I'll lose the motivation to work on it... Silly, I know, but it's happened to me before! I have literally had these characters floating around in my head for years—I used to dream about them—but never felt that I had the capacity to write them into something tangible. I've always admired people who are able to do that and dedicate themselves to a larger body of work, so I have decided to simply bite the bullet—after all, writing is hard but, as Maya Angelou says, "There is no greater agony than bearing an untold story inside you."


    5. What's the best advice you've ever received concerning writing?

    My old writing teacher would probably murder me if he found out I'm not going to say "planning is essential!"... I'd be lying if I said I agreed. I really don't. Personally, I'm a downright awful planner, and I'm sure many other writers are in the same boat. I actually lost all enjoyment in writing for a while and was going to give up on it because I just couldn't plan and felt like a pretty awful writer for it. The trick is to learn what works for you as a writer. Not everyone is going to fit the same mould.

    If I'm going to do any writing at all, I prefer to simply channel a bit of Hemingway and "sit down at a typewriter and bleed." Partly because most of my work is of a personal nature—albeit sometimes obscurely so—but punishing yourself because you feel you're not achieving what you set out to do with a piece, or feel pressured to do something else with it, is not how you achieve good writing. Always write for yourself, and I can just about guarantee that you will come out the other side with work that you're proud to call your own.


    Poetry


    O FevraleWitching hour, welcomed with a sigh,
    bare-breasted and ink-stained in the night.
    Half in love in this half-life half-light;

    pisat O Fevrale navsnryd, dreaming
    of the gods. Wanderer, today I died and
    died again, and whispered prayers

    to clasped hands… until the nestled
    droplets fell away like sunrays at dusk;
    and when moonrise came, I sang again.

    "O Fevrale" by *Concora


    ApsaraFind me sunken into the
    lotus field, bathing skin silvergreen,
    waist-deep and pink

    in sunset, and we will cry:
    for three-faced elephants,
    for rain,

    for the dancers threading grace
    between their fingertips—
    until I dress in the heaviness,

    a sarong of heat.

    "Apsara" by *Concora

    SehnsuchtOctober again;
    and the curtains billow
    with broken glass echoes and
    Mendelssohn's bride waltzing
    to better times

    (ein
    zwei
    drei)

    She becomes the rain,
    and breaks her own heart as
    the sound
    drips
    right through us.

    "Sehnsucht" by *Concora


    CassiopeiaThe sickle moon
    falls, and I blossom
    henna red.

    "Cassiopeia" by *Concora




    For more information, including how to suggest a Deviation
    to be featured, please visit us at =DailyLitDeviations.

    Thanks so much for supporting the lit community and this special feature project!

    ~ The =DailyLitDeviations Team ~


    Prepared by:  =SilverInkblot

    Saturday Spotlight: Volume 022

    Sat Apr 27, 2013, 6:10 AM
    An Interview with-




    > Please introduce yourself, in your own words. What are your interests?
    My name is Dimitris and I hail from Hellas. In my childhood memories and throughout my 38 years on this earth I've messed around with the arts: it was a natural instict, a way to express nearly everything. I focused on my greatest love, music: I was a DJ for many years and I compose my own music. Later, I finally found the time to deal with photography and to express my feelings through a camera, an overlay/texture (or many...) in any way I can, and with any means at hand. Other than these two interests, I must say I am a quiet guy: I had my share of the wild life through my time as a DJ but now I enjoy a good book, good music, a good television series or movie, a ride in the car, a walk in the woods or by the sea, and most of all my lady's embrace.


    > Where did you begin with artistic endeavours? How did you come across Abstraction or Surrealism?
    I've always taken pictures but never with the 'eye' that I have now. I started messing around with effects and stuff like that a couple of years ago, but even as a teenager I was always drawn towards the surreal: I think that even though I do not quite like genre-labelling I know that Dave McKean, the illustrator of Paradise Lost's Shades Of God album and As I Die EP, and comic artist for DC's Vertigo sub-label and Neil Gaiman's books, was the one who first captured my attention.


    > How would you explain the concept of Abstraction or Surrealism to someone with no experience with the genre?
    As I said above I am not fond of categorising our imagination, especially in the Abstract and Surreal forms but if I had to explain I would say that in Abstraction and Surrealism, art escapes beyond logic boundaries. Just that.


    > What inspires you to use Abstraction or Surrealism in your work?
    I rarely find any interest in an plain image, so with these forms, my imagination has no limit: I get inspired by the freedom that Abstraction and Surrealism provides. At some points the musical background when I am creating is the greatest inspiration of all.


    > What do you want to express with your artwork? What is the idea you're trying to put across?
    We are living in dark grey times: through unemployment, the downfall of economies, failing ecosystems, and the increasing difficulty of human relationships. I did not imagine that in my nearly 40's I  would be so pessimistic about my life. So with my images I am either trying to express these feelings, or attempting to keep the romantic in me alive.


    > What are your 'tools of the trade'? How do you create your art?
    I create with any means available. I have used images from cell phone cameras, my humble Cybershot, and now my Nikon D3000. I mainly use Photoshop CS6 for the effects. Overlays and Textures are vital for the atmospheres that I want to create, and at this point I should thank all of these wonderful people that share with us their lovely works and resources!


    > Do you think the quality of a piece depends more upon technical perfection, or the message contained therein?
    I am an amateur myself and I really admire an image when it is not accomplished due to technical perfection only. I do not like perfection, because I am not used to it.


    > Who are your favourite visual artists, and why?
    Firstly, Gustav Klimt, the only person that makes me dream and even smile with use of colours! Secondly, Dave McKean. There is no why. I just adore his works.


    > Which dA Groups would you recommend to someone looking to get involved with abstract and surreal art?

    :iconabstract-and-surreal: :icondigital-abstract:


    > What advice would you give to an absolute beginner in the genre?
    Advice? Hmm... Be yourself and remember that nothing is really original any more: it is okay to be inspired by other work, but not to be a copy-cat. That is a piece of advice that goes for everyone and everything. Just do not limit your imagination!


    > Any final words on abstract and surreal art?
    Be Abstract, Be Surreal, Be Unreal.


    > In conclusion, pick nine works from your Favourites that you particularly enjoy.



    All over deviantArt there are countless novel projects and authors awaiting readers. Some of these projects are better known than others, but as a novelist myself, the importance of growth on these projects and support for them is very important. After a lovely interview on my novel project put together by ~Dandi-Lions, I got to thinking of starting a new feature project on the first of each month, highlighting and celebrating the vast variety of novels and their authors that are on the site! My hopes are to bring awareness to some of the many wonderful full-length and in-progress longer works here on dA, as well as hopefully get them some new readers.

    Now, for my first ever volume's feature, I present the ever talented:

    :squee: :iconanzelya:*Anzelya :squee:

    She is the author of the in-progress novel Reaping of the Wicked.

    Synopsis:



    The veil is only as deep as a dream. It conceals the worries of daytime with the curtains of night. Behind it are nightmares, monsters and magic. In Reaping of the Wicked there is one little girl, cursed with a power to see behind the veil. She meets a boy with violet eyes, who tells her the secrets to magic and the power it can hold. He seems friendly at first, wanting nothing in return for the knowledge. Yet the girl soon discovers, that the knowledge itself was the price she had to pay.


    :bulletpink: To get to know more about the author and her novel, I took the time to ask her some questions that were both generic to many writers, as well as others that were more specific to her story.

    When did you begin writing?


    I began writing at the age of 14 with some classical "good and evil" stories. Reading them now is quite hilarious. Something along the lines of: "...the evil spirit has returned to this world once again. He was born evil and he killed his parents. Your ancestors killed him before you and now you must kill him again!"

    Where did the idea for your novel come from? Were there any particular inspirations?


    The idea for the novel struck me quite randomly as I walked through a forest while listening to some music. It felt very epic and it's hard to describe. I guess the best word for it is "Eureka!" In other words, the smell and sound of the nature, the music and anything that has ever influenced me aligned with the stars, hehe. Then it kept growing in my head. Ah, I recall now that the first thing about this novel that I conjured was a poetic piece of prophecy. It formed by itself in my head and I just took it from there. Created a lore around the prophecy.

    Who is your favourite character from the novel and why?


    My favourites keep bouncing around as I write multiple stories at the same time. I favourite the one I am currently working on. But generally, I would say my most loved character is one that keeps reoccurring throughout all of the stories. Sometimes he is a main character, sometimes barely mentioned, but he is always there. In the Reaping of the Wicked he is known as the voice in Hantei's head. Technically speaking the voice is named Hantei and the girl has decided to call herself by that name. The voice has many names through all of my stories so it's pretty difficult to pinpoint him without too many spoilers. I like him because he was the first I created and everything about him links to everything in the stories. Without him, I would have no stories to write. I like that his story that unfolds through all the books, slowly revealing every side of his multiple faces. I love, hate and pity him most of the time.

    Who do you think the hardest character to write has been?


    The hardest character has been my favourite character's counterpart, only known as "She". There's not much information known about her to the readers so she's difficult to get across without the use of a name. To make the reader understand that "She" can refer to only one entity and make it unmistakable. Everything about her is in my head and I have to be very selective about what I write down. Sometimes I mess up and add information I assume readers would know, though there is no way they could. That can be very confusing.

    Your story has a lot of Japanese names and references in it. What is your connection to Japan and choosing to write within the culture?


    While I admit to my nerdy fangirl love, it was not the reason I chose Japan to be the setting for Reaping of the Wicked. Japan has a lot of demon stories and quite possibly one of the richest mythologies that fit's my story's history. Reaping of the Wicked does not take place in nowadays Japan, though. Not even medieval Japan as my writings might suggest. The era of the story dates back as far as a few millennia. In my alternate universe, the culture and language of the Japanese people simply survived long enough to form the population we know today. Other stories feature characters of different origin, such as English, Romanian and Greek.

    Magic plays a major part in your story. If you were given the choice of being granted with magical powers, would you accept them? Why or why not.


    If the choice came with the knowledge of how magic works, maybe not. If I knew that a puppy could only gain it's eyesight if another puppy lost it, no I would not want to use magic. Then again, I'm selfish enough to accept the powers for "just in case". When it comes to my friends and family, I doubt any price would be too high to pay. I think I'd be one of those who intends to use magic for good, but still does evil, because that's how magic in my world works in the end.

    Is there a certain lesson that you want to teach in the novel?


    I don't think I'm trying to teach a lesson in particular. Perhaps I try to introduce an alternate view on the world or spread my own. The lessons it might or might not teach in the process are unintentional. I'm sure I've managed to include a few by accident. "Don't do to others what you don't want to be done to you" being the most prominent one. It often counters itself, though. The world is not that black and white and neither is my story. Sometimes being a good person simply isn't enough. Most of my characters strive towards personal goals and are willing to go over corpses to make them happen. It reflects my own personality a lot. "Nobody loves you more than you love yourself."


    :star: To read Reaping of the Wicked for yourself, please check out the first few chapters below:




    Thank you again, *Anzelya for taking the time to answer the questions for our interview!

    Aside from the news article feature and interview, my featured author will also have a month-long feature on my page, highlighting their first chapters and linking to their interview here.

    :bulletpink: If you have an author of a novel/series here on dA that you would like to see featured, feel free to send me a note with your suggestion. I would be happy to read over their work and consider it. Be on the look out for next month's feature with an all new author and novel!





    Modern Day Cartoons: Insights with Arthur Fong



    DeviantART community, I am very honored and very pleased to announce that for today, we will be having Arthur Fong, a visual development artist at DreamWorks Animation Studios. He is part of the team who made us giggle with The Croods and made us feel with so much awe in The Rise of the Guardians especially to all the Jack Frost Fans out there. The interview will be all about some insights on the modern day cartoons and to see how the persons behind the cartoon shows that we love work and how they put so much effort in making us smiles each time we watch such great movies and shows.

    Website | Facebook

     © All images and artwork are copyrighted Arthur Fong

    Images were grabbed from Arthur's website (with permission)


    04 0125 3037 Hi by ^JCROXAS


    • Good day Arthur! First of all, thank you so much for giving us this wonderful opportunity of having you for this interview. I’m very sure that the deviantART community is very excited to read your insights, experiences and sharings to us :) 

    Arthur FongThank you for having me! 

    •   As a person, do you also love watching cartoon shows/movies? What’s your most favorite cartoon show ever since and why?

    Arthur FongMy Mom loves to tell me the story of how I got lost at the mall at the age of 2.  She panicked, called security, ran everywhere, just to finally find me sitting in front of a television set, watching who knows what type of horrible infomercial they had at the mall.  But yes, I love cartoons and always have even as I got older.  One cartoon I obsessed over as a kid was Pokémon (gotta catch'em all!).

    Sleigh Ride by ^JCROXAS 21678 535184809540 1875364773 N by ^JCROXAS
     
    • People tend to compare modern day cartoons to the cartoon shows that they used to watch in their younger years and the former tends to be viewed in a negative light. What do you think is pushing them to have such ideas towards some cartoon shows that we have now? 
    Arthur FongMy opinion is based off of absolutely nothing, but I feel technology has played a huge role in changing the animation industry.  When cartoons still had to be drawn on paper and painted on cels, it was still considered a form of art that audiences can appreciate.  With the age of computer animation, there is no longer a need for someone who is passionate and skillful enough to craft such a cartoon, only someone who understands the software.  The art form is not completely lost today, but we do see far less of it.
    •  For many people, cartoon shows can give them lots of inspirations and can even influence them as they continue life. In your own opinion, what do you think is the best influence that a cartoon show can offer to its viewers?

    Arthur FongMost cartoon shows are already doing a great job of influencing children and/or adults in a positive way.  "Adventure Time" is a great example of something so whacky even adults can enjoy (some adults), but still teaches the basic lessons of: lying is bad, sharing is good, conquer your fears, etc.  
    776 Keystage2a by ^JCROXAS
     
    • From your personal experiences, what is the greatest impact that a cartoon show gave so much in your life that you are still cherishing now?

    Arthur Fong  That Belle can love a Beast.  And I continue to wait for my Belle.  
    •  What is the life behind one of the biggest producers of animated movies that we have in our time? What were your feelings when you first stepped in Dream Works, not as someone who will be watching their animated movies, but as someone who will be working with them for the billions of cartoon lovers all over the world?
    Arthur FongOh you know, coffee breaks and Street Fighter.  Actually I'm completely terrified.  And still as terrified as I was when I first step foot onto the studio.  It is impossible to even begin to explain the type of talent within the walls of DreamWorks Animation.  But I do not let that affect my work.  Instead, I am inspire to grow as an artist and reminded I still have so much to learn.  

    Rescue Jack Copy by ^JCROXAS 481617 535184774610 125601256 N by ^JCROXAS

    •  How do you see and envision the animated movies and shows 10 years from now?

    Arthur FongI do think we will be seeing less and less 2D animated movies and shows in the future (at least produced in the United States or at a large studio).  Right now, there are only a few studios dominating the animation industry, but because of the pace technology is growing, I wouldn't be surprised to see a rise in smaller studios that can produce the same quality of work in the years to come.  
    •  I’m pretty sure that most of the people who work in the cartoon industry were influenced with their love for cartoons which helped them choose a career in line with that. And somewhere out there, there are some people who also share the same love and passion and who have big dreams in stepping into the cartoon/animation industry one day (some of them might be reading this too!). Any thoughts and words of inspiration that you can give to them? 
    Arthur FongDon't force it.  The more badly you want it, the more likely you will miss greater opportunities that may be knocking on your door.  I told myself at the age of 12 that I will become an animator at Disney.  In the next 8 years, I did absolutely nothing related to animation.  And all it took was a few signs to point me back in the right direction.  But along the entire way, any job I took up, whether it's folding clothes at a retail store, wiping tables clean at a restaurant, sanding fiberglass at an autobody shop, I always gave 110%.  So when the dream opportunity came for me to prove myself, I've already developed a dynamite work ethic.  
    Duckweed Web by ^JCROXAS

    •  Any tips and tricks that you can share to everyone that you usually do in order to keep your creative juices flowing?

    Arthur FongYou won't become a great artist by spending 12 hours in front of a computer or in a room playing video games all day.  Go out and socialize, travel, see the world, breathe nature, listen to people, volunteer, try new food, seek new adventures, be a friend, be a foe, pretty much anything but art.  The more you experience life, the more your stories and ideas will translate fluidly into your work.  
    Guardians Appear Copy by ^JCROXAS

    •  Any last words that you wanted to share? 

    Arthur Fong I wish I started a deviantART account long ago.  It’s too late I guess.  I post most of my work and updates on both my Facebook and Blogger.  Stop by and say hello!  Thanks for reading my nonsense!
    776 Tundra Fight Web by ^JCROXAS Fish-cat1-vis-dev Web by ^JCROXAS



    Special Sneak Peek:


    Here's a sneak peek of "Ze Idiot": a graphic novel that Arthur Fong and Christophe Lautrette are developing. So be sure to check their blogs from time to time so you will be updated with the release of this 'i-know-it's-gonna-be-awesome' graphic novel from these two amazing artists!
     
      Joe-ze-idiot Newborder Web by ^JCROXASy