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What is your preferred drawing software?

Vote! (49,837 votes) 3,424 comments
67,991 Deviants Online
I get asked many questions and it can be hard for me to answer them all, so I have compiled a list of questions which I'm often asked in the hope it is of interest to some of you :)


--Making Art--


   

Where did you learn?

I've taught myself. My Secondary (High) School art teacher told me 'cartoon are not art' and so I had no interest in perusing 'art' classes any further. At about 13 I began to draw every day, less studying, more drawing what came to mind, creating characters and worlds and getting my thoughts and feeling onto paper. 
I joined deviantART at 15, and the feedback and critique I've gained through sharing my art online has helped a lot in my improvementI wasn't born with a 'gift', unless you count functioning hands, I learned through practice. I am nowhere near finished my learning (and never will be) though now I actively study more and look to develop my skills further.

What are your influences?

I've always enjoyed creation; to draw something into existence from imagination is intoxicating. 
When I first started to draw I was certainly intrigued by the the anime style, with those big emotionful eyes and expressive features, the simplicity and boldness captured me as soon as I saw it, and still I think the style holds much wonder. As I progressed I began to work more form life, and try other things, though my roots are in the cartoon side, and I love combining the two. Growing up I always enjoyed artists like Mucha, and the whole art nouveau movement. Check out my favourties on deviantART to get a taste of my tastes :)


How long does each drawing take?

For a fully painted and coloured piece it takes anywhere between 10 and 40 hours. Generally I have little pressure on me when I draw, so am not particularly fast. I'm not great at doing things right first time, and often make a lot of revisions to try and stop things looking wrong.

What program do you use?

Mostly I use Paint Tool SAI and a little Photoshop. Almost all the art I post online is done digitally from scratch now.
This is by far the question I get asked the most, so I urge you to remember a program will only draw what you tell it to! Practice will get your further than any expensive program can.
I use a good old mechanical pencil and cheap sketchpad for my doodles and practicing, I take it everywhere I can and draw as much as possible.

Where do you get your ideas/ creativity from?

I have an overactive imagination~! I also take time to explore things I find interesting from the world around me and my internal thoughts and emotions.
Creativity is an active thing, to get better at it you have it exercise it! Sketching, Doodling, writing; for creativity to happen you need to create. Keep it in your mind you want to make something more unique than 'pretty girl standing there' and you will. 
My inspirations come from all over, a lot of my drawings relate to my life in some way, and my experiences and observations.


How come you art is so emotive?

I think an artist often speaks about themselves and their life through their art. Like most people, certain aspects of life has been pretty rough, when I started drawing both dark and light things I experienced crept into my drawings. When a particularly tough situation developed in recent years, while I was trying to stay strong I developed clinical depression. It's hard to explain what that felt like... to have hell come inside your own head. But I came through it, and am through the worst of it now. It's developed me much as a person, and as such has had a influence on my artwork.
Don't let some of my darker work fool you; I have an optimistic outlook and I enjoy so much of life. During the hard times I used drawing as an escape, a way to vent and put my story on paper, to be constructive with the destructive thoughts. It helped so much.
Through the hard experiences I can truly appreciate happiness and how many blessings I genuinely have. I don't dwell on the painful, but I do let it influence me to create.


Why don't you upload things more frequently?

I have always wanted to produce quality rather than quantity, I prefer drawing one thing which has a clear message and is created to the best of my ability, than two which are unclear and rushed. Please never think I have quit drawing or left dA, I won't, this is my online home and drawings in my soul, you just have to wait a little for the next creation. I put a lot effort and detail into each piece, and that takes time, I only hope you stick around if you think new drawings from me are worth the wait :) 


Do you do animation or have you got a comic?

I never studied animation, have tried it a few times, but I have the same issues with it as I do with comics - Drawing the same characters and things again and again! It doesn't vibe with me, and I like colouring in too much. I prefer making single artistic pieces, so while I do have many stories, please don't expect a comic from me anytime soon ;) I love watching 2D animations, and own a ton of comics though XD

--Drawing Techniques--


Can you teach me how to draw?

I wish I could personally teach everyone, but alas that is not possible! What I'll do below is outline my process and techniques, so hopefully that should serve as some insight and guidance that you may use now you wish :)


How do you plan out drawing?

It starts with the idea, sometimes it's fully formed, sometimes just a seed. 
To know if it's going to work and how to best convey my message I draw thumbnails, tiny canvases where I block out the main elements of the drawing. I do quite a few variations to see which translates the best. When I'm happy with overall layout I do a quick rough sketch keeping in mind composition and flow. 

What size canvass do you work with?

3000 pixels or there abouts, that should be big enough for most print media, you should work large as you can always scale down for web later, but it's harder to scale up as you lose detail.

How do you make your lineart?

Carefully! I zoom right in and using a hard brush carefully draw in the lines. I recently discovered SAIs 'smoothing' tool, where the cursor drags behind your stroke a little and gives a really nice wobble-free line. The trick to getting clean lines generally is taking your time.

How do you choose colours?

In case you haven't guessed I love colours! Choosing the colours of my piece is often my favourite part.
I play around a lot, I start by splashing colour all over the canvass leaving no white patches, then build up from there, I often zoom out and look at how the piece works as a whole. Coloures are relative to each other, so always think about how they work together. Remember to critically asses your colour choices, just because she has a red top and blue jeans doesn't mean you can pick any red and blue and it'll look good, see how they work together and with the background and lighting. 
Colour is very important for establishing mood. Do you want a light airy and pastally piece, or darker and grungier theme? Think about what your colour choice says. I use the 'Adjustments' sliders in photoshop to edit colours at this stage, see how it might look if I added a blue hue and what not. Establish where the light is coming from early on, then play around!

How do you make things glow like that?

I really enjoy adding glowing elements and interesting lighting to my work. To have a successful glow you probably want a darker background so the light stands out, have a bright center of the glowing thing; it's light gradually fading to the darkness as the light emanates. To make it convincing you need to have your glow interacting with other elements, say it's a girl holding a glowing flower, it's important to not only make the flower glow but to have the light emitting hit her face, subtly casting its colour over her features, and stronger glows may even create shadows.

How many layers do you use?

Depends. With my drawings where linearts involved I always keep that on a separate layer and generally have a new layer for each different part 'hair' 'skit' 'shirt' ect
For drawing where it's more painted I usually use two layers, one with the main painting and one as a 'working layer' which I paint onto, then I merge that layer onto the main canvass when I'm happy with whatever I'm developing at the time.

Do you use references?

Think of an ant. I mean, really imagine an ant, what it looks like. Close your eyes. If you've got a pen draw one, go on :)
Now look at a picture of an ant: [link] How similar was it to the one you imagined? You probably got that it had a body and 6 legs and antenna, but did you remember it has three parts to its body, with the legs coming from the middle, an the shape the're angled at, and its pincers? 
But you know what an ant look like right?! Recognition is a basic thing we are all pre-programmed with, however recreation isn't, what with it not being an essential skill, back in the day it was important to recognise an ant so you didn't sleep on a nest, it wasn't so important to be able to draw them. I digress...
This is why references help, often you think you know how something looks when you don't, this is especially true for the human body. I recommend doing some life drawing studies, there are tools like this: [link] and Posemaniacs which give you people posing and a set time to draw them in, they can really help!
I spent my first years in art never drawing from life, I found it boring and probably would have dismissed my older selfs advice, but that's cool. Draw what you enjoy!
As for specific drawings of mine, if I'm struggling with a pose I get my boyfriend to take a photo of me in theat pose and have a look at how by body works. 

How did you get your 'style'?

'Finding your style' seems to be a common worry among new artists. I urge you all to experiment as much as possible, don't worry about settling on something as you naturally will. And then probably once your there and have done a few drawings in that style you will want to move on as you've plateaued and want a challenge. 
You work will probably be identifiable as yours even when you don't consciously 'style' you art. 

What Brushes do you use?

None mostly! The 'pen' aka 'brush' tool in SAI for almost everything...

Which drawing tablet do you use?

I use an Wacom Intuos3 A5 size, bought refurbished of ebay. Nothing very fancy. There is becoming a wider range of choice in the tablet market recently, but for beginners I usually recommend Wacoms range the 'Bamboo'


--Learning--


Do you have any tutorials you learned from?

I did look round the net for tutorials as I was learning, though often the quality of them was not great.

If you are really serious about studying and want to learn, I suggest picking up a published book. My learning shelf looks like this:
'Perspective made Easy' Norling (You will need to know perspective to draw pretty much anything successfully)
'Imaginative Realism' Gurney (drawing things that don't exist, but making them look real, great resource)
'Complete Guide to Life Drawing' Bammes (life and figure drawing, even if you work in cartoons, is good root being able to stylise the body)
'Drawing from Life' Bridgeman
'Atlas of Human Anatomy for the Artist' Peck (Good for finer anatomical details, but best used after you've digested the two previous books, or else your figures could look stiff)
'Colour and Light' Gurney (can't recommend highly enough for learning how light works and use of colour in a scene)
Everything by Andrew Loomis. He is one of the go to guys for instructional drawing, a warm encouraging manor, and more helpful instructions than you can shake a stick at) try him first if you're wondering where to start.
I have yet to find a really good 'How to draw Manga' type book, though the original Japanese ones were the best I've found. 

It's only relatively recently in my artistic journey I've begin properly studying and learning from references like these. For about 10 years I had no interest as I just didn't enjoy it. I would almost certainly be a technically a better artist if I used them earlier, but I was worried my stuff would lose my stamp and heart if I was learning fundamentals from others. I think it probably wouldn't have. But now I have the drive to improve as it's my career, not just my hobby.

I'm not sure weather to study art, would you recommend I go to college/uni to learn?

I have never formally studied art, so am not the best source of information on art schools!
What art schools will give you is time to focus on drawing, and guidance. Now these two things are key to an artistic career. But time to focus on drawing, and guidance, are things which can be achieved without art school. It depends of your drive and situation. One good thing about school is the resources; paints, brushes, tools, teachers, it's a great source of stuff. Also the contacts you might make, as you are all artists together, and have shows and gallerys put on for you. But your success is never guaranteed whatever path your choose. Ultimately a client will select you based on your portfolio, that you went to art school is inconsequential if your drawings aren't good enough for them. I don't think anyone would decide not to buy a print of mine they liked because I didn't go to art school. I am proud of the fact I'm self taught, and think it shows my genuine love of drawing. You just have to decide what works for you.

--Online--


How did you get your art known online?

I've been on deviantART for 9 years now and being active in the community helped, especially in my early days, commenting, chatting, critiquing and being generally involved led people to my page and then perhaps they liked the art they saw there. Their feedback then helped me improve. 
In truth, I don't really know why just so many people enjoy my art, I'm just glad they do, so sorry but I have no secret formula to share! XD 
If you want to get feedback on your art you can do things like swapping critiques, post in thumbshare forum, or join a critiquing group.
I think its important to remember not to judge yourself or your art by the amount of favourties or comments it gets online. Foremost you should enjoy creating, that way once you've finished a drawing it's already a success :)

You get a lot of comments on your art, do you read them all?

Every single one! :heart: (I love so many of you guys more than you'll ever know)

I comment on your drawing but didn't get a reply, why not?

The main sadnesses I have with my art getting so much love and support is that I can't thank or answer everyone individually. I read every comment and adore so many of you for you kindness and taking the time to write. I write this FAQ in hope it will answer the many questions I'm asked, and be like me talking to you directly, which it is :)
I don't reply to some questions because the answer is here in the FAQ, so I don't have to repeat myself many times.

Do you post your art on any other sites?

These are my other official sites:
www.facebook.com/DestinyBlue (I'm pretty active here)
www.DestinyBlue.tumblr.com

Any other page posting my art is an unofficial 'fan' page -even if they claim to be me! (which they sometimes do)

I don't like your art.

I am humbled by all the support my art gets online, and not by a long way arrogant enough to think everyone who drops by my pages likes what they see. Art is highly subjective, and I know I draw things not everyone enjoys looking at, and I know am lacking in skills in certain (large) areas; I am trying to improve and everyone has different tastes :) I am very open to critiques and love to hear honest opinions. 



--Requests--

Do you sell prints online?

Not at the moment. Though a web shop is in development which should be up later in the year where you can buy signed prints directly from me.


Do you do requests?

Sorry, I don't.

Do you do Commissions?

Generally no. I create art for the love of it and to communicate, if someone else is controlling my pen with their wallet I just don't enjoy drawing.

Can I use for your art for a school project? Will you answer some questions for me?

Of course you can! :heart: You are more than welcome to use my art for your school project! My heart is warmed that you would want to do that :)
Though I am sorry that I do not have time to answer each persons questions individually. But please do make use of this FAQ, as I hope it answers many of the things you want to know.

Will you review my art?

I wish you all the best with your artistic journey. But I can't review everyones art who asks, or I would never get any drawing done myself XD I do enjoy browsing a commenting on dA just like everyone else, so I might stumble across your work that way :nod:

Do you have any tutorials?

There should be some tutorials on the way! 


Can I draw something inspired by you?

One of the things I love most about sharing my art with you is that people want to draw things inspired by me. yes you are very welcome to! Feel free to be inspired, re-imagine an idea of mine, re-create in a photo any artwork, draw it again, be influenced by my colours. I request if you post your inspired piece online you credit me for the inspiration :)
I created a folder where I save artwork which has been created with inspiration from me: [link] It's one of my favourite things to look at when I need cheering up :D


--Work--


Is this your job?

I am an Artist with a capital A now :D
That really means I spend a lot of my time looking for my pencil.
Heh, well really it means I travel all over Britain (and the world now) to events and conventions where I sell prints of my artwork and meet fantastic people. Like I said, I don't do commissions, so it's harder making a living, but I never every wanted this to be about money. It really is the best job ever :)

Are you coming to X/Y/Z convention?

Check out my main page for a list of conventions I'll be making an appearance at. If you would like me to come to one not listed let me know, or better yet let the organisers of that convention know, if enough people request it I might be able to be at the event and do talks and workshops :)

I'm a convention organiser, would you like to come to our Convention as a guest/ speaker?

I'd probably love to! I do talks and workshops on many aspects of art and creation.


I'm selling in an Artists Alley, do you have any general convention tips?

Selling at conventions is very different from being behind a computer uploading your art onto the web. People want to meet you.So be friendly and smile, even if you are nervous (which you will be) remember people are probably nervous to meet you to, sitting behind your big table ;) 
Best advice I can really give though is to make friends with your artist table buddies, if you go on a tea or lunch run, ask if they want something picking up (I love it when people do this) Remember the artists around you arn't your competition, they are your friends and colleges, they are in the same position you are. The artist community is very small, so don't be silly enough to bad mouth another artist behind their backs, you wouldn't want anyone doing this about you, so extend the same courtesy. 
I adore the atmosphere on the British Convention Scene, there is so much support between artists and I really want to harbor that. You can help build a strong community by helping people out and showing support and caring. It feels really nice :)
Oh and don't under price yourself, you art and time is worth something.

Can you help me with this specific convention issue? Can you recommend a convention to me? How do you get into conventions? What should I bring to an Artists Alley to sell?

I get asked a lot about a lot of different conventions!
Each conventions is different. I'd just go onto google and look at the convention your interested in going to XD I had no insider knowledge when I started. Most of it is about research, which you just have to get on and do yourself. There are some really excellent Artists Alley 'tutorials' on dA, like this [link] or just search, they'll help you more than I can :) 


Your prints are really nice quality, where do you get them done?

Thank you!
I invested in some great quality equipment, a large format Epson printer, archival inks, heavyweight premium paper. I do the printing myself, so I can be sure of the quality and in full control of the colour output.
I would recommend when your start to find your local independent printers and get your first batch done there, as they already have the equipment and knowledge, and will be very happy to help you print what you need. Only invest in equipment when you know it'll be worth it.

How do I become a professional artist?

There are many factor involved with being able to make a living off your art, where you live, what kind of thing you draw, do you want to freelance or have an employer etc. I wish I had the answer for everyone, but you have to figure out what works for you. I have little insight into the so-called 'real' art world.
The dream to become an artist often starts long before the skills for that goal are anywhere near ready. Be prepared to work for your goal, it will probably take years, but don't let that put you off. Ask yourself where you would want to be and then make small steps to achieving that. Drawing well will be at the heart of your success, if you are serious about a career you should practice as much as possible so you art stands out.

I want to be an artist, do you have any tips for the future?

Heh I've got a few random tips:
Enjoy the drawing process, as you will always find mistakes in the finished result.
Have a positive attitude, if you see mistakes, note them and work out how to not make them in the next drawing.
Drawing is very sedentary, so getting an exercise routine going helps stay fit, it will also help stop back and arm ache. 
You don't have to 'sell out' to fanart, it may get more faves and sell more prints; but people buy it and fave it because they like the show, rather than the art or artist. The sale of fanart is illegal anyway.
(not saying don't ever draw or sell fanart, you want to draw what you enjoy naturally, but if your want a professional career as an artist, think if fanart is a route which will serve you best)
Try and conduct yourself in a professional manner, there will be times when annoying or illegal things happen to your art, deal with them in a calm and private manner where possible.
One of the most important last: Don't do work for free. You de-value yourself and the industry you want to get into. 

--Permission--


Can I use your work for tubes?

No sorry.

Can I use your art for my avatars or icons?

If you use my work for your avatar, signature or icon on dA or elsewhere please say in your signature 'Artwork by DestinyBlue' and include a link back to my gallery.


Can I Share your art online?

I love my art being shared! Please always remember to credit me and link people back to my page. You may only share my work if you provide credit. 
Please don't edit or crop my work, especially never remove the watermark. Please re-blog from me rather than re-post where you can.

Can I use your art for something personal?

Yes~! You are very welcome to print off small copies of my art for your wall/scrapbook, or save files to your computer, perhaps put it on a card and give it to a friend. I'm happy for you to use it in a class project, or have it as your phone or computer wallpaper. I put my art out there for you to enjoy :) Pretty much anything so long as you are not making money from it.

Can I use your art for something commercial?

No, never. My art may not be used by you for your financial gain. You may not use my art on a product you are selling or advertising. You may not offer digitally my art for sale. This includes selling 'adoptables' of my work or lineart, or traced/copied versions of my drawings. Never offer my work for sale in any printed or physical medium.
I can, and will, peruse legal action against anyone who infringes my intellectual property for their financial gain.

Can I feature your art?

How very kind of you, please feel free to on your journal, website or wherever :heart:

Can I get a tattoo of your art?

Wow, what an honor you would want my art on your body, yes, you are welcome to. I get asked if tattooists may alter the my designs a bit so it better works with the body, that is perfectly fine, and is probably better :)
Only condition is you must send me a photo when it's done :excited:

I found your work posted on another site without credit, what should I do?

Unfortunately this is not uncommon, there are various versions of my work with the watermark edited out and no credit being given circulating the web. I do need you guys help with this :) Please could you comment on the drawing to tell the user and viewers that the work is by DestinyBlue and link them to my gallery. Simple really! Why people don't credit in the first place I'll never know! XD

--Lineart--


Can I colour your lineart?

That's why I put them up! I learned a lot from colouring others line art, and so hope to pass on that to you.
You don't have to ask to colour your have my permission. Find my lines here: [link]

Do you have rules for colouring your lines?

In the description there are the rules of colouring. They are fair for us both, so please be aware if you don't follow them I will ask for it to be removed.
The most important ones are to always provide credit for the lines, and never remove my text.


Will you review my finished colouring?

Sorry but I get so many I can't comment on them all, if you are looking to improve ask your friends to help you.
I do enjoy looking at people colourings and try and collect them into a folder: [link]


Will you make X/Y/Z a lineart?

Some work lends itself better to line work. Generally the more realistic pieces will never have a lineart to them as they were not created with one. I will post more lines, but as and when I get time to, so you'll just have to wait and see :)





-Personal-


Where are you from?

England. All of it. I loves it. My roots are in the capital and my heart is in the countryside.


Is your hair really blue?

Yes :D All over bright aqua blue. I did semi-permanent blue streaks in it when I was 12, and at 15 dyed my hair permanently blue. I'm a natural bluenette. People sometimes think my aim is to stand out, but really I do it to fit in, that is, with myself. I've had blue hair in my mind from since whenever I thought about hair, and now I have blue hair. It may seem weird to you, but it really is one of the most natural things for me.


Is that why your called DestinyBlue?

Well the blue thing has always been a fascination of mine, as has the idea of destiny. 'Destiny' means the outcome of life events once they have all worked themselves out, like 'destination' for your life path. It's turned out a more apt name that even I could have guessed. Where as 'fate' means a predetermined outcome, 'destiny' gives control to the participant. You shape and make you own destiny, I've always been a strong advocate of this; you can't choose where you can from, but you can choose where you're going to. Chose the name at 12 years of age. 
Also there is no space between Destiny and Blue DestinyBlue is all one word :)

What would you be if you weren't an artist?

Physicist or Stand Up Comedian. Go figure ;)

Any random facts about you?

Hehe, um, well... I go half red. Like when I exercise or get really really hot, the left hand side of my face all the blood goes there and makes it all red, the right hand side says pale. There's perfect line separation right though the middle of my forehead nose and chin. With my blue hair and bright red half face I look quite a spectacle when I go for a run! XD

Whats 'Team Blue'?

I was at a convention and a girl I was chatting with kept calling herself a 'fan' of mine. Truth be told, I've never really liked the word fan, and find it slightly uncomfortable when used toward me, though her sentiments were very heartfelt, I told her this and she said "Well I'm on Team Blue, whatever it's called"
 
Team Blue! I loved it!

So I invite everyone who is a supporter of mine (especially if you've just read the whole FAQ) to join me on Team Blue! There's enough tea and biscuits for everyone, oh and glowey art. Want to join the team? :D

PE: How to embed things

Wed May 8, 2013, 4:25 AM


Written by `Infinite-Heart for #projecteducate's community week. 
You may have noticed GIFS and hot things in people's journals and profiles. 
With HTML and CSS, you can add some hotness to your journals and profile.

Pretty neat, yes? 



Embedding Images and GIFs

DeviantART Images
    Images on dA can easily be linked with thumbcodes. 
While on a deviation page, all you have to do is scroll down and look right until you see:

Screen shot 2013-04-28 at 1.18.43 PM by `Infinite-Heart
Copy and paste the thumb code. 
:thumb367944988:
:thumb367944988:

And if you want it bigger: 
:bigthumb367944988:

And bam. There you are.
If that's not good enough, you can play around with the size like this.. .
<da:deviation width="Number"  id="deviationID">
It's the thumbcode number without thumb in it... 
Trying it out... 
<da:deviation width="380"  id="367944988">
Gives us:
<da:deviation wytiwyg="1" width="380"  id="367944988">

If you want to play with height of dA deviations (with HTML) , you will need to use the method explained below. 



All kinds of images, not just deviantART ones


With this method, you can link any image you want from the internet(including dA images) , however,  HTML is involved. 

And now.... 
Go find your adorable/sexy  GIF/Image on wherever. Tumblr is especially useful. So is google. Express yourself.

The code is... 

<img src="Direct Image URL">

That's it! Easy. 
Right click, then select Copy Image URL to get the direct image URL. 
Screen shot 2013-04-28 at 1.36.30 PM by `Infinite-Heart
And then you're done!



Resizing: 

You can resize things the HTML way.

(Width: 310) (height: 430) 
(Code: <img src="http://25.media.tumblr.com/tumblr_lyhnrtNYq41r7e6yco1_250.gif" width="310" height="430">

Default sizing

Or for deviantART images, sta.sh, all you need to do is drag and drop and resize that way. (in Journals) 
You can resize the HTML Way.. 
However, you need to have images that link to the deviation. 

Linking Images


Perhaps you want to create a graphic for your profile page that links to something else. 
First, find your image and upload it to st.ash or any other hosting program. Like flickr, tinypic, etc. 
I find sta.sh to be much quicker. 

I'll use project educate's header image:
 

I the image URL so  I right click on the image,
and select copy image URL
:bulletgreen:  http://fc01.deviantart.net/fs70/o/2013/024/0/0/350289350_646745_322748439_464988_header2.png

Not : http://communityrelations.deviantart.com/journal/Project-Educate-Continues-261205783  (this link is the image adress.) 

I take the image URL and paste it into this code format: 


In our example, this gives us the code: 



In turn gives us: 
 
Click it! It will redirect you to project educate! 


You can also apply the resizing methods shown above. 

Embedding Video

You can also embed snazzy youtube videos into your journals! 


Take a look at this code:
<da:embed profile="video type" id="ID of the video" />

Note: The ID means this....
ht<i></i>tp://www.youtube.com/watch?feature=player_profilepage&v=CIx0P1KDkVk


An example would be 
<da:embed profile="youtube" id="CIx0P1KDkVk" />

And that gives us: 
<da:embed profile="youtube" id="CIx0P1KDkVk"/> 
:la:
Compatible video types: 
:bulletpink:Youtube
:bulletpink: Vimeo
:bulletpink: Film 

Embedding a music player



Good luck and happy embedding! 
If you have questions, you may comment below!
:heart: 








A brief history of Fella

Mon Apr 22, 2013, 11:28 AM
We all know Fella. If you have been a member of deviantArt for at least 1 day it's quite probable you've encountered him at least once, he's everywhere! And this shouldn't come as a surprise, he's dA's mascot after all! But how much do you know about him? Let's take a look at a Brief History of deviantART's mascot.



Fella was brought to life thanks to `switched, who designed him back in April 2001 for a mascot contest.


Back then he didn't look exactly as we know him today, his figure was a lot more basic and circular and his expression wasn't as human as we're used to today. However his main features remain, his mischievous look and his colors, most probably based on the site layout's at the time




Going a few years forward, while deviantArt was assembling its creative staff it was ¢greatLP who redesigned the original Fella and gave him a more refreshing and dynamic look, a little more like the way we know him today.



Since then, Fella served to be deviantART's representation of what it means to be "devious", and appeared on several ads, banners and other graphic identity of the site across the web. But fella was intended to go beyond being just a cool character used for web ads.


Fella made his debut as a physical toy back in 2007 in the form of a Plushie, which was of course, designed by ¢greatLP as well


Keeping the main features of the mascot, his colors and quirky look with the proportions of a stuffed figure.




The Plushie was officially launched via the dA Store on December 8th, 2007


Fella was now available for everyone to hug and be touched in devious ways.

The toy was very popular, and it sold out pretty quickly, thanks to the Holiday Sales of that year. Everybody wanted a Fella Plushie for Christmas!

This item got re-stocked a few times until the closure of the Store in 2013, including bundles like a special edition which included some stickers and a combo of both Fella and the Super Llama Plushies.

Thanks to the popularity of the toy, a few official contests were launched where the plushie was the main protagonist, being the latest, the Fella Around the World Contest of 2009, which also served to officially introduce the Super Llama Plushie, the second plushie from deviantART.

People from all over the globe took a picture with Fella and the Super Llama in an attempt to win one of the plushies and also get a special contest badge.






The contemporary Fella

It was around May 2008 when Fella suffered another slight redesign, once again thanks to ¢greatLP resulting in the Fella we all know today; his hands now include fingers and his face is a lot more expressive.




But the Fella Plushie wasn't the only Fella-related item in the DA Store, not for much time at least.


 


In March 2010 the PepperFella T-Shirt made its debut in the DA Store. Its design was in charge of no one else than `Artgerm, who designed a Fella Version of his very iconic character Pepper.

Nowadays Fella can be found everywhere around the site, is the subject of countless Fan Arts and photographs (people is always happy to take a photo with him) or as theme for a contest, and now with the official group #fella, he's not only the icon of deviousness, but also a friendly figure who welcomes new deviants everyday.
:iconfella:











A few words from Pedro Delgado - `thekidKaos, official illustrator of Fella.

Known back then as ¢greatLP, Pedro took part of deviantART's creative staff and was in charge of Fella's image for around 4 years. Now known as `thekidKaos, he has gone in a different direction, but remembers his work as Fella's official illustrator and gives us a few words about it.

My name is Pedro Delgado, I'm an illustrator (mostly traditional) based in Madrid, Spain.


I used to spend lot of time on DA. Here I got my first job as a comic penciler, among other stuff. One of  the gigs I liked more was being the official Fella related Artist for about 4 years. That was fun!!

After some hiatus, working as graphic designer, nowadays I'm back with comic books alongside `cheeks-74 and his awesome crew.

Back in 2007 some of the staff guys saw this  illustration I made to thank my watchers for their support.



DA was setting up the Creative Staff, and we were drawing many Fellas. They did some tests asking for our personal vision based on `switched's original design. They wanted something more expressive, with a face and hands. I may thank $Heidi for her support thru all the process, it was actually her call to go with my version. Around May 2008, the current official Fella was launched.

The version I did was the Fella I wanted to do. Nothing would change, couldn´t be happier with the result :)

"Fella is one cheecky lil' guy! He represents the mischievous, devious artist inside all of us. He´s that spark that makes you go nuts and bananas and come up with some awesome piece. That´s why every deviant loves him."
:D

PE: Photoshop Brush Primer

Thu Apr 25, 2013, 1:27 PM


Photoshop: Brushes


There are a plethora of brushes available to you on photoshop. This guide will explain different brush settings, as well as how to install different brush packs here on deviantART. This guide is for pressure sensitive pen tablets. It is going to be much easier to do things with a tablet. Ones by Wacom are good, and you can get a bamboo for under 99$ USD. 

Basic Brushes in Photoshop

It's important to stick with default ones to learn all the settings. You can do so many things with the hard round brush. 

Bring up your brush palette in one of the following ways.  (note I am in CS3, so the icons will look much older, but same thing. ) 

Screen shot 2013-04-16 at 7.59.12 AM by `Infinite-Heart
                     ^ 
                   | Click for quicker editing options|
                                                                                                                                                                            ^
                                                                                                                                                                        Click this
Clicking that will bring up: 

Screen shot 2013-04-16 at 7.59.36 AM by `Infinite-Heart

Look at all those options! (Hard Round Brush) 
Now, master diameter controls the size, so moving that slider will make your brush larger or smaller.
The keyboard short cut for this is [ and ]
[ : Smaller
] : Larger
Learning shortcuts increases your work flow efficiency. 
You will come across many different control settings. Let's take a look at them right now. 
I will recap at the end of the article, but look closely. 
Control: options:  
Screen shot 2013-04-18 at 8.04.42 PM by `Infinite-Heart
Off: Set value will not jitter
Fade: Tapering
*Pen Tilt: Reacts to dips and tips and tiltawhirls of your pen
*Stylus wheel: This is not your mouse's scrolly wheel. It is a pen exclusive feature. Optional air brush pen. 
*Rotation: Twisting and turning of your pen.
* Note: You need a pen and tablet for these settings. 

. . . Got it? Good!

Shape Dynamics


Screen shot 2013-04-16 at 8.04.23 AM by `Infinite-Heart
Set size jitter to pen pressure. When that happens, you can press harder to make your line thicker, lighter pressure, thinner line. 
Minium diameter controls how small the brush will go, increasing it will make the range of thicknesses smaller. 
Useful if you want a steady line, with very little variation. Or you could just turn it off. Which is good when trying to detail with smaller brushes, or large ones. It depends what you want to do. Size jitter is very useful for fur/ hair, line work, sweeping lines... Not so much for buildings, solid edges. 

Fade is self explanatory, and the other options aren't as commonly used. Do you really want to pen tilt as your size changer? Perhaps. 

Scattering 

Clicking the scattering check box will allow you to control your brush and make it speckly. You could use this for snow, rain, or random patterns for backgrounds. In photo manipulations, you could use this for texture.
Screen shot 2013-04-16 at 8.11.04 AM by `Infinite-Heart
You can chose the control, but pen pressure, or setting it to off so it does not jitter. 
Count controls density of scatter. Less means sparser dots. You can also set this to a jitter. 
Both axes means scattering on both x and y axis of the brush. You can experiment to decide what you want. 

Texturing Your Brush

Screen shot 2013-04-16 at 3.29.27 PM by `Infinite-Heart


Clicking the thumbnail allows you to sample different textures. ( you can use your own if the presets are not enough for you)
Screen shot 2013-04-16 at 3.31.59 PM by `Infinite-Heart


Clicking the triangle allows you to see more options/ texture palettes. 

However, once you're satisfied, return to this: 
Screen shot 2013-04-16 at 3.29.27 PM by `Infinite-Heart

The mode you see is the blend mode. This determines how the brush will interact with the texture selected. 

Depth controls how visible the texture appears inside the shape of the brush. 
Playing around with texture each tip controls  how the texture repeats itself. 

Dual Brush

Double the fun!

Screen shot 2013-04-18 at 7.44.55 PM by `Infinite-Heart

When this box is checked; 
You can combine brushes. 
Whatever brush is selected now is the 'base' brush for which you can mix in another brush. 
Scroll down and select a second brush. This is where the dual in dual brush setting lies. 
You can change the diameter and play around with scatter and spacing. (scatter: spread, spacing: well, spacing between blobs of digital paint. I suppose that's the simplest way to put it.)
Basically, you want to experiment. Whatever you desire. 
This is a very useful option for adding textures, and mixing the best of both worlds/brushes. 



Color Dynamics

Screen shot 2013-04-18 at 7.50.18 PM by `Infinite-Heart

This interesting setting allows wonderful brushes that spaz out with color. 
Foreground / background Jitter:

Screen shot 2013-04-18 at 7.51.41 PM by `Infinite-Heart 
The peach color is your foreground color. Pink is the background. 
Jitter will change how much it will mix/ change between those two colors. 
You can change the control method. Fade and pen pressure are nice because you can be more precise. 
Higher percentage means more of the foreground color will be mixed with the background color. 

Hue Jitter allows for some exciting color changes.  :la:
High percentage means more random hues, while a smaller hue jitter % will result in hue color close to the selected color. 

Saturation jitter allows for difference in the saturation of the color. 
Saturation: basically the pigment/boldness of a color. 
Pure/ concentrated color without tinting/shades.
Brightness Jitter: % values change how bright or dark the color will become when you paint with it. 
Purity controls the pureness of the color, which results in a muted, dirty sort of tone. 

Experimentation is really useful. But it is fun to just paint around and let randomness take your breath away and inspire you. 

Other Dynamics

Screen shot 2013-04-18 at 8.03.43 PM by `Infinite-Heart

Control Option Recap! 
Screen shot 2013-04-18 at 8.04.42 PM by `Infinite-Heart
Off: Set value will not jitter
Fade: Tapering
*Pen Tilt: Reacts to dips and tips and tiltawhirls of your pen
*Stylus wheel: This is not your mouse's scrolly wheel. It is a pen exclusive feature. Optional air brush pen. 
*Rotation: Twisting and turning of your pen.
* Note: You need a pen and tablet for these settings. 
Opacity and Flow
They are related, but not the same thing. 
Opacity: Controls the Opaqueness (or transparency, depending on how you see things) of the brush stroke. (As a whole.. ) Basically maximum pressure/ opaqueness. 
50% opacity means that it will take 2 strokes laid on top of each other to be completely opaque. 
Flow:  Controls the value rate of increasing/decreasing  opaqueness of each brush tip. (single stroke blob )
50% flow at 100% opacity results in a lighter, easily controlled painterly stroke. (With pen pressure) 
Experimentation is good. 
Flow: Rate
Opacity: Max opaqueness. 

Misc Settings (CS3. If there are more, you can ask me questions below.) 
These: 
Screen shot 2013-04-18 at 8.03.49 PM by `Infinite-Heart

Noise: Graininess in stroke. 
Wet Edges: Imagine that you just dipped the brush in water. Wet edges are fuzzy and well, wet looking. (Transparent taper at the outer edges) 

Air brush: Airy light paint effect. 
Protect texture: Preserves texture already there. 

Hopefully you found this article useful! 

Further Reading: 

Useful brush tutorials:
 Photoshop Brush Tutorial by ~r0man-de Flo's Textured Brush Tutorial by *flominowa

Tutorial 6 Brush the difficulties away by `AquaSixio

Basic Brush tutorial video by *sandara

 brush tutorial by ~calisto-lynn Basic Brush Tutorial by *sandara

Spicy Curry Brush Tutorial by ~augustc4  [Tutorial] How to make brushes by *Katikut  Tutorial - Texture Brushes by *DJ88


Written by `Infinite-Heart for #projecteducate 
If you have questions, I can answer and elaborate. Leave a comment below. 





Emoticons

Sat May 11, 2013, 3:53 AM



Hello deviants! Today i'd love to tell about Emoticons :dummy: 

Everyone love emoticons :happybounce: and deviantART have an Emoticon Community, with a Community Volunteer (now ^SparklyDest

First of All, you can read this story about dA Emoticons

A (modern) history of dA emoticonsIntro
As you wander around deviantART pages, there is noticeably one art medium that invades almost every element of the site. Whether it is the deviantART galleries, journals, news section, comments, forums, chatrooms, avatars or even dA profiles, it is hard to find a spot that hasn't been infiltrated by a familiar set of small, coloured, pixel circles. The art form I am talking about is of course the emoticon and throughout the past 10 or so years they have been happily adopted by deviantART and its community.
Although emoticons can often be spotted on a wide range of other instant messengers (IMs) and social media sites, deviantART has come to house a unique branch of these miniature art pieces. Whilst the majority of these alternative sites opt for simple, predominately yellow emotes with a range of basic expressions, the art community here at dA have stretched the art form far beyond its natural boundaries and developed entirely new styles of emoticons


   


There are some emoticon makers: 


Emoticon Community has a lot of Masters, Stars and Unique Emoticonists! :heart: 


Oh you're interested in making Emoticon? 

There are some tutorials if you want to make an EC (Emoticon Character) 



This is adorable tutorial How to use emoticons on deviantART made by `Synfull 



Other tutorials: 
     
   
   
   

Emote Groups: 

:iconemotication: :iconweemote: :iconemoteworld: 
:iconemoti-art: :iconemoticiety: :iconnanoemo: 
:icondamn-emotes: :iconemoticon-stamps: :iconemoticonopus: 
:icontheemtc: :iconemotichat: 

Emote Resources: 



   
 



Emoticon Projects: 

Emoticon Projects Group: #Emoticon-Projects 

     

:icontheemtc: 





 


 

 

 




 

Emotes in Stamps: 

   
   
   
 

Emoticon Characters: 

    
   
    
   
 

 


Vector Emotes: 

     



Big Emotes: 

     
   
   

Also Emoticon Community has own Awards! 


    
   
 




Don't forget to visit DeviantART on 12, May 2013! 
Why? Because it's an Emoticon Appreciation Day! :heart: 





Thanks for reading! I hope this article was useful for you :heart: 









Tips on writing BL/ind and double agent OCs

Journal Entry: Sat May 4, 2013, 10:28 AM


“Every villain is a hero in his own mind. So part of me has to sort of have my arms around Loki because the moment I’m judging him is the moment I cease to be able to play him. It’s a strange relationship ‘cause I kind of love him even though I know he’s really tragic and misguided.”

Actor Tom Hiddleston, everybody. Loki wouldn’t be nearly as popular if Tom hadn’t played him so brilliantly in Thor. And he played him so brilliantly because he understood him. He didn’t think of him as a generic heartless villain: he considered his pain, struggles, and motivations. And he helped create the most three-dimensional villain since Severus Snape.

So if you want to write about a Battery City character in a fanfiction or put one in a roleplay, you’ll have to think like Tom. It’s easy to throw together another generic villain, but where’s the creativity and insight in that? Developing a character you wouldn’t normally sympathize with is a great exercise, and will not only make the character more believable, it will improve your writing skills.



1. Don’t set the character up to fail.
 
I’ve seen a lot of this in roleplays (this isn’t an actual quote, just an example):
 

“Hello, Killjoys. This is ~Dracushit. BL/ind wants you to return to Battery City. You foolish Killjoys waste your time running around in the desert. You could be working for BL/ind right now, having the time of your life. We have wonderful mind control pills that will erase your emotions and personality. Everything is black and white, with no silly colors or happiness. Join us today.”

The writer doesn’t sound like she believes what her Drac says any more than the pissed-off Killjoys do. No one in their right mind would read that and think “I’m foolish? They have pills that erase your emotions and personality? No colors or happiness? Damn, I’d better join Better Living!” That post only reveals how little the author thinks of Better Living-- she thinks they actually believe a ploy like that would work.

So instead, think about what would encourage Killjoys to join Better Living. Safety? An easy life? No pain? If your character actually has a decent argument, it’ll make the reader think and provide a fun challenge in roleplays.

“Everyone Is Right” by Caro Clarke is an excellent article about character motivation. It’ll help you make your BL/ind character (and other characters as well) more believable.
 
2. Think carefully about medication.
 
Many people create BL/ind OCs who don’t take medication. Here are some problems that arise:

1. Don’t people notice that he has emotions now? (Even if he’s good at hiding them, wouldn’t he slip at least once?)
2. Wouldn’t suddenly having emotions be a bizarre and traumatic experience for him, especially now that he can feel sadness and pain? I say this because a lot of OCs just stop taking the pills and that’s that, no side effects whatsoever. Imagine living most of your life without a care in the world, only to be suddenly overwhelmed by strange feelings that you don’t know how to deal with. Difficult stuff.
3. What gave him the idea to stop taking the pills in the first place? He lives in a society that does nothing but promote them.
4. How does he dispose of the pills?
5. Doesn’t BL/ind make sure that citizens take the pills? And if they don’t care, why are the pills an issue in the first place?

If you can satisfactorily answer those questions, you probably know what you’re doing. If you can’t, you might want to think about it a little more. 
 

Korse is judging you.

 
3. Think carefully before making a double agent character.
 
I’ve lost track of the number of Killjoys who claim to be double agents. This is the most common scenario: a Killjoy pretends to be a Drac or citizen, sneaks into BL/ind, hacks their computers, steals their info, and sneaks right out. Well, here are some questions that arise.

1. Wouldn’t BL/ind notice if an extra Drac/worker/citizen suddenly appeared? Don’t they keep track of who shows up to work?
2. How did she get into Battery City without being detected? (They must have a desert/Battery City border with plenty of security to keep Killjoys from running in and starting trouble.)
3. Wouldn’t BL/ind do a background check? The common answer is “Someone hacked into their database and added fake records.” How?
4. How was she able to pass as a Battery City citizen if she doesn’t take medication and has lived in the zones for most/all of her life? Where did she learn how to act?
5. Where did she live while she was in the city? How did she get food, supplies, etc.?
6. How did she get into BL/ind headquarters in the first place? (Assuming she snuck in instead of pretending to be a citizen. Please don’t say “She snuck in the back door,” haha. Or “She beat up all the security guards,” because then the building would be on alert and she’d be even more likely to get caught. Plus, one girl beating up all those guards is a bit unlikely.)
7. If she officially got a job at BL/ind instead of sneaking in, wouldn’t becoming a Draculoid or S/C/A/R/E/C/R/O/W officer be a long, difficult process? (I know everyone has different headcanons, but I’ve seen people claim their OC just waltzed in and joined the S/C/A/R/E/C/R/O/W.)
8. How was she able to stay off medication? Wouldn’t they notice if someone wasn’t taking the pills? (And again, if they don’t care, why are the pills an issue in the first place?)
9. How did she hack into their files? Where did she get their passwords, and how did she get long periods of time alone with their technology? How did she know where to look and what the information meant? (Their most important stuff is probably coded and hidden, not sitting in a Word file labeled “BL/IND SECRETS.” :paranoid:)
10. Regarding OCs who have a rude attitude and smart off to Korse/Dracs all the time: wouldn't that blow her cover very quickly, or at least get her punished or kicked out? Even today, you can't insult your boss without getting in trouble.
 
There have been many double agents in history that leaked important information, but these people were incredibly dedicated and hardworking. Being a double agent is a full-time job that can go horribly wrong in an instant. In other words, Killjoys can’t just waltz up to BL/ind, steal their secrets, and be back before dinnertime. It’s entirely possible to make a double agent character, but it’s a lot of work...kind of like being a double agent. :B

Here’s a revealing article from the C.I.A. about what it takes to be a double agent. It could give you some inspiration.

4. If you’re creating a villain, don’t make another generic bad guy.

My drama teacher once said “If you don’t understand your character, you make a mockery out of them.” This happens all too often with villains. They serve one purpose: to be hated, mocked, and killed by the heroes. Some of them have the potential to be interesting characters, but the author doesn’t bother developing their personality. Others are just horrible from the start. The main problem is that they lack motivation. Why do they want Killjoys to return to Battery City? They’re jerks who like torturing people. Why do they force citizens to take pills? They’re jerks who like torturing people. Why do they do anything whatsoever? They’re jerks who like torturing people. How one-sided and dull. But sadly, many authors don’t go any further than that. Even they hate their own character, and they make it incredibly obvious.
 
Severus Snape (from the Harry Potter series) is a good example of a developed villain. When we first meet him, he seems like another run-of-the-mill villain. He hates Harry the second he meets him, and bullies him throughout his years at Hogwarts. Harry suspects that he’s a dark wizard, and later learns that he once worked for Voldemort but claims to have switched sides. Snape is so nasty that the reader can’t help but share Harry’s suspicions. How can Dumbledore trust him when he’s so obviously a double agent?

But as we read on, we learn that Snape isn’t a monster. He was bullied as a child, particularly by Harry’s father. The woman he loves abandons him after he turns to the dark side, and Voldemort later kills her. Snape abandons the Death Eaters after that, but lives the rest of his life bitter and regretful. Even in the first book, we see that Snape isn’t necessarily what he seems: in one scene, Ron and Hermione think that he’s trying to curse Harry. But we later learn that he was actually trying to save him, and a completely different character was responsible for the curse.


(This doesn't actually happen in the books, I just think it's a cute picture :B)
 
This doesn’t make Snape completely innocent: he does bully Harry and his friends. He’s still selfish, cold, and rude. But what makes him realistic is that there’s actually motivation behind his actions. Sometimes he’s trying to do the right thing and we don't see it at first; other times he does the wrong thing out of pain and bitterness. But whatever the case, he never does something just because he’s a jerk and J. K. Rowling wants us to hate him.

So how do you give your villain motivation? Develop his personality like you would a Killjoy character. Don’t make him an evil jerk: give him a balance of strengths and flaws. Think about his backstory and how it affected his life. If you stop thinking of him as a villain and start thinking of him as a person, you’ll find that he’s a lot more interesting, and maybe not so villainous after all. When you force your into characters specific roles-- hero, villain, comic relief, etc.-- they develop little, if at all. Treat your characters like people, not stereotypes.
 
But to be clear: understanding your character doesn't mean agreeing with everything he does. Tom Hiddleston sympathizes with Loki, but he never justifies his actions. And we've all seen the OCs who do horrible things, and their authors make excuses and dismiss all criticism. You don’t have to agree with everything your OC does-- in fact, it’s good if you don’t, because it means that he's starting to develop a life of his own. But never push him into a situation without real motivation.

Of course, this is all assuming that you’re making a villain. It’s entirely possible to make a good BL/ind OC. Which brings me to my next point:

5. BL/ind OCs don’t have to be bad.

If a writer hates BL/ind and refuses to think otherwise, she probably shouldn’t make a BL/ind OC. Her hate will show through in the character. He does nothing but spit insults, make stupid mistakes, and terrorize Killjoys. If you ask the writer why her character is bad, her response is “He’s a sadist” or “He works for BL/ind, duh.” There’s no motivation for anything he does, he’s just an asshole. And he’s doomed from the start to be defeated by the heroic Killjoys.
 
Here's the problem: Battery City is not inherently bad. For example, most people have an issue with the emotion-suppressing pills. How do we know that BL/ind is trying to destroy personality and enslave humanity? Emotions like loneliness, anxiety, and grief are horrible. The pills take these emotions and give people happy, carefree lives. This doesn't mean it's morally right, but BL/ind could be trying to help people, not harm them.

BL/ind also seems strict and controlling. This limits a lot of freedoms, but it also means the citizens are cared for and protected. In the short preview of the Killjoy comic, we see that the citizens live in nice apartments, have clean clothes, look well-fed, etc. We don't see much of the Killjoys' daily lives, but since they live in a desert wasteland, we can assume that their lives aren't so simple. Again, what BL/ind does isn't right, but how do we know that they control people just for their own amusement? Perhaps they're trying to protect humanity from itself. (Not saying that I agree with BL/ind or that people shouldn't have freedom, that's just a possible reasoning.)

As for BL/ind kidnapping the little girl and killing the Fabulous Four in the music videos: well, we have absolutely zero information on why they kidnapped her. Could have been trying to lure the guys in to kill them (though if they got close enough to kidnap the girl, they were probably close enough to take out the guys right then, and they didn't.) Could have been trying to give the girl a better life-- the video hinted at a possible relationship between the girl and Madam Director. At the time of writing this, we just don't know. And the Fab Four barged into BL/ind and started shooting-- killing innocent Dracs-- so it's a given that the Dracs are going to shoot back.

Basically, it's a matter of perspective. We could assume the worst-- BL/ind destroys emotions, enslaves humanity, and killed the Fab Four just for fun-- but that's a shallow way to think. The world isn't black-and-white, even if the BL/ind logo is. Everyone has a reason for their actions. Saying "bl/ind is full of evil jerks who hate emotion" only raises questions: why are BL/ind workers jerks? Why do they hate emotion? What happened in their lives to make them think that way? It's just not that simple.

Besides, in a large city like that, it's impossible for every single person to be bad. Imagine if someone said "All Killjoys are bad." Most people would disagree and say "You don't know that! You haven't met every Killjoy. They can't all be bad." Why is Battery City any different?

If you decide to make a good BL/ind character, keep this in mind:

6. Don’t assume that a BL/ind character must be Killjoy-like to be good.
 
Most of the good Battery City characters I've seen are basically Killjoys in white outfits. They hate BL/ind, refuse medication, and rebel whenever possible. These characters aren’t necessarily bad, and might actually be useful in a story or roleplay. But make sure you’re not just using them as a crutch. If you can’t make a positive BL/ind character without essentially making them a Killjoy, it’s time to try something new.

Like I said before, Battery City characters are not inherently bad. It’s entirely possible to have a good BL/ind character without any Killjoy-like traits. Many people assume BL/ind characters are the opposite of the Killjoys, who are loud, flashy, and in-your-face. So what are some traits that BL/ind OCs could have? Modesty, humility, and patience, among many others.
 
I think a lot of people view obedience, quietness, etc. as negative things. I don’t know how many times I’ve seen some bitchy loudmouth get praised for being “blunt,” “a strong person” and “not taking any shit.” Likewise, shy and polite people are mocked for being “too nice,” “dorky,” and “boring.” Of course, it’s possible to be too quiet and too obedient, but in moderation, those are virtues. Patience, kindness, and even-temperedness don’t make a person bland: they show that she cares about others and has good self-control. And rudeness isn’t a sign of toughness, it shows that the person has no self-control.

Battery City characters don't have to rebel against BL/ind to be good. In fact, they could agree with BL/ind and still be decent people. How? Think about the previous point. Maybe they're genuinely happy in Battery City. Maybe they respect BL/ind for keeping them safe and freeing them from pain and suffering. Maybe they don't like Killjoys because they've seen the crimes they commit. Some Killjoy OCs bomb buildings, shoot up businesses, and murder Dracs and citizens, which means that innocent people die horrible deaths. If I lived in Battery City and saw on the news that a group of rebels attacked a shopping mall, I wouldn't think too highly of them, and I'd have respect for the law enforcement officials that stopped them.

(Of course, there are plenty of OCs that don't kill innocent citizens-- I just want to point out that the ones who do are not heroes, and we can't blame citizens for fearing or hating them.)

And let's face it: Killjoy life is tough. They live in a post-apocalyptic desert wasteland where daily life is a struggle for survival. Battery City OCs are not bad, cowardly, or stupid for choosing to remain in the city, especially if they have a family to take care of.
 
So while Killjoy traits can be good, they’re not inherently good. A BL/ind OC doesn’t need them to be a positive character.

7. BL/ind characters can have personality.
 
As ~crimsonletters puts it:
"These characters are easily ignored, as they are typically portrayed as 'brainwashed zombies' or something. But to my opinion, they're really interesting. And my fascination about them increased when I saw a certain page of the preview of the Killjoy comic. A lot of writers think they're like...brainless people who can't think for themselves. The fact that they're just humans (like BLi, or the Killjoys) is always forgotten. They have dreams, and wishes, and feeling, and doubts and all that jazz. And what makes them interesting is that they're in the middle of the 'war' between BLi and the Killjoys. They're like, the troubled kid of a fighting couple (and you never know what they'll become). They do not know what to do...the right from the wrong, the bad guys from the good ones. They're confused and lost...both BLi and the Killjoys have an effect on them in different ways. And that makes them a bit dangerous, I guess. I mean, you never know what they'll be."

In Gerard's original Draculoid concept, Dracs are described as “flashy,” “arrogant” characters who “love to party,” and have a “loose and good-looking Los Angeles vibe.” That crushes the popular belief that Dracs are cold, emotionless robots. Battery City characters might not have emotion, but they can certainly have personality.

While we don’t know much about the universe yet, there are hints that BL/ind has character. Look at Korse’s fancy outfit and the Draculoids’ masks. Those are far too strange and imaginative to be designed by a robot. In the Killjoy comic preview, we see that Battery City citizens wear colorful clothes, live in an ordinary-looking apartment, etc. And apparently they do have emotions, including fear and longing. Maybe Gerard removed the pills from the storyline, or perhaps these characters don’t take them. But even if they do take pills, that doesn’t mean they can’t have personality. I took anti-depressants for a year, and while they put me in a happy little bubble, I didn’t become empty-headed and bland.

Even if you assume the worst and say that Battery City citizens are under mind control, they can still have character. I know that most TV shows and movies portray mind-controlled characters as robots, but that doesn’t have to be the case: in the film The Avengers, the characters under Loki’s control still retain some aspects of their personality. The only difference is that they do things they wouldn’t normally do (i.e., help out a bad guy.)

Whatever the case, Battery City characters are human. They have likes, dislikes, dreams, hopes, desires, etc. just like the Killjoys. BL/ind didn't take that away.


 
So in conclusion, when you make a character you wouldn't normally like or agree with, you have to get inside their head. Discover their personality and motivations. Always, think like Tom:
“Underneath the steely cold veneer of his trickster charm is a certain vulnerability and sensitivity – the wounded fragility of an outcast brother and son. His mind is a box of cats though! But I love him.”


Inspiration

Herro people! I've been giving this much thought and have decided to include along with our "Common Misconceptions" series a series based in the basic art elements followed by the principals of design. There are seven basic art elements as follows:

  • Line
  • Form
  • Shape
  • Value
  • Space
  • Color
  • Texture

The purpose of knowing this list and understanding each element is to help you make good decisions compositionally as well as help you with formal analysis. Formal analysis is an identification of the basic art elements in a work of art which is useful in critique and also understanding the artist's choices in composition. Ideally, a piece that we would call "successful" would have each of the seven elements here present in some way, as well as the principles of design. A lot of our choices in art making can be either arbitrary or intuitive. Neither are inherently bad, but making choices that have a sound base in these elements will help you with some of the compositional conundrums we artists face. To begin, we will explore line

Line can be defined as a point moving through space. A line can be both visible and implied. Lines are one dimensional in form and can lead the eye throughout a composition. A line can vary in weight and direction. Here are some works that are composed primarily with line: 
Home by *rhuu
Wake up older by *fdasuarezline walker by *koyamori

Fem inkskin by *iumazark

Let Me Fly To Freedom by ~Rockfield
Aside from being a vehicle for the forms in an image, line can move you through the work to pull you in and push you out. Here are some images that use line to direct the viewer's eye. 
DDatTL Promo 002 by ~TangoCharlieESQ
Notice how the beams and cables from the ship frame the action in the dead center of the composition but also pull you in from every direction. Also notice that the right side of the composition is not as crowded by line to avoid a claustrophobic, and cluttered feeling. This piece is also a good example of implied line. Implied line can most easily be described as a line that isn't there. Your eye will continue the borders of the shape. The woman's arms and skirt, as well as parts of the ship are shapes that exist within an implied line. Here's are some more pieces that use line to direct the viewer's gaze: 
Self-portrait: A Spider sewed at Night by ~BriannaAngelakis
There are two strong diagonals in this painting which pull into the figure. 
Commission - DJ Shwann Universe by *Kanthesis
This piece has a literal line beginning with the sword of the character at the lower left that weaves through the image and ends on the axe handle at the lower right. 
Got Zombie? by =AprilMcGuire
Here's another example of a strong diagonal directing the composition. The placement of the shovel also calls attention to the background which wouldn't be as obvious without the extra cue. In addition to being a compositional device, line can also be used to study the form of objects as seen below in these contour line studies: 
Contour Hands by *KatePfeilschiefter
Cross Contour FUNTIME. by ~HanMonster


I hope this brief cross-section of the element of line will help you out in all of your art adventures! The next blog will cover form

Hello folks! I've been meaning to discuss this topic here for a while, but I always forget! Well, this blog's topic is about dunDUNDUUUUN studio safety! Now I know, I know, the majority of you, myself included, don't have a private studio to work out of. Your studio may be you livingroom, bedroom, basement, or garage, but there are definitely precautions to be aware of while you're madly creating art. Note: none of this information is here to scare you or deter you from making whatever art you like, it's simply here to help you develop safe studio practices.So let's get started shall we?

:bulletred:Hazardous Materials
This part is specific to those of you who use traditional materials to make your artwork. The supplies we use today are much MUCH safer than those the old master's used, but there are still chemicals and materials you need to be aware of for your own health and well being (as well as those around you). I'll list the materials by category along with the method to keep yourself and others safe:

Drawing
Charcoal
Powdered Graphite
Chalk Pastel
Spray Fixitive

Any kind of powdery drawing materials pose a risk of inhalation  The best way to avoid doing so is to work in a ventilated area, and to also vacuum thoroughly after your drawing sessions. If you make a LOT of dust regularly, wearing a heavy duty particle mask (these are pretty cheap) will also protect your lungs. NEVER USE SPRAY FIXITIVE INDOORS UNLESS YOU HAVE A VENTILATED SPRAY BOOTH. 

Painting
Solvents
Mediums
Pigments

The biggest thing to remember when you're painting is that your skin is an organ. The next thing to remember is that the next thing affected after your skin is your liver. Although oil paint is less dangerous than it was in the past because of synthetic materials, there are still many hazardous materials to be aware of. Heavy metals are the ones to be most aware of in oil painting. Flake white, for example, contains lead and should never come in contact with your skin. The best way to keep skin contact at a minimum while painting in oil is to wear gloves and an apron. The other thing you should be aware of while using oils is the solvents. The solvents are flammable and also need to be used in well ventilated areas because of fumes. NEVER stack oily painting rags on top of each other to dry, they can spontaneously  combust (I've seen it happen folks, it will freak you out and it's extremely dangerous!) Other types of paint such as watercolors can also be dangerous because of the pigments. Keep in mind: the higher the grade the paint, the purer the pigments and the more dangerous they are for your skin. 

Artisan Crafts and Sculpture

This category has a lot hazardous to be aware of. Particularly with any type of clay materials, be aware of what they are made of. Silica, the basis for most traditional ceramics, is horrendously dangerous for your lungs. A condition called silicosis (for which there is no cure) can develop if precaution to limit and avoid inhalation of dry clay materials is necessary. Enamels and glazes also need close inspection for the presence of heavy metals (chrome, manganese, cadmium, and arsenic). 

Ceramics
Silicone dust (from dry clay and dry clay making materials)
Glazes

PAY ATTENTION to what ingredients are in glazes. Most glazes are perfectly safe in their dried, hardened states (except for barium) but in their liquid states, they can be highly toxic and should never be handled without gloves or outside of a well ventilated area. Be aware of chemical reactions that occur when heat is applied to materials as well. 

:bulletred:Be kind to your body

Sit up straight! You can probably hear those orders coming from your mother to this day :XD: Posture is vital not only to look nice, but if you spend extended periods of time making artwork your poster is important. If you sit while you work, posture is still something to be aware of. Too often we work hunched over, or too close to whatever we're doing. I developed significant eyestrain from being too close up to my paintings and literally forgetting to blink for minutes at a time (it was not a fun time :XD:) If you stand while you work, be sure to practice good posture and invest in a cushioned mat to absorb the hardness of the floor to protect your feet, knees, and back. If you work on a computer, be careful to make sure that your wrists and shoulders are relaxed because carpal tunnel is a terrible monster. One thing I've been forcing myself to do is when I'm drawing to keep 12 inches of distance between my face and the paper. It keeps my eyes from having to focus so hard and also keeps my back and shoulders relaxed. 

If you have to do any kind of lifting, be extremely careful to lift with your legs, not your back (this means squatting instead of bending over to pick up something heavy...the muscles in your legs are more powerful) I made the mistake of ignoring those rules just one time and herniated a disc lifting a bag of clay materials. Trust me guys, it's not worth hurting yourself to get something done quickly, it took several months for that injury to heal :XD:

:bulletred:Food

As a rule of thumb, don't eat and work at the same time. Yes, yes, I know, it can be hectic at times and multitasking is an important skill, but if you're much less likely to eat paint while folding in a sandwich if you separate both tasks. Never prepare food in your workspace either. If you're working from home, keep the art out of the kitchen. Need lots of water? You've got a sink in the bathroom, right? Extra awesome if you've got a tub too. Second, drink from cups with lids or from bottles with lids. A.) You're less likely to spill, and B.) you're MUCH less likely going to accidentally take a sip of your painting water or dip a brush into your tea. 
2011 ID by *toerning

:bulletred:Kids & Pets

It goes without saying that if you're working with a hazardous material, you should probably try to limit the exposure kids and or pets could have to them. My kitty cat Princess was an enormous admirer of my paintings, so much that she enjoyed sitting on them. 
253592 10150211870007169 5126759 N by =Xadrea
Those of you with cats can probably understand the "if i fits, i sits" mentality of our feline friends. And bless her little furry soul, she would try every chance she could to drink out of my watercolor pans!:shakefist: 
Being careful to put things away when you're not using them, and hanging paintings to dry out of the reach of little hands will save you from stress migraines :XD:. If the wee ones belong to you, treat your studio like you would any other potentially dangerous part of the house and childproof to your heart's content. 


Be safe while you create!:heart:=Xadrea



Letters: how to...

Wed Apr 24, 2013, 1:47 PM


Hello deviants! How are you today?
I want to tell you how you can communicate with other deviants, with and without Internet.

Using deviantArt.com

Notes are like Drugs... by =Haters-Gonna-Hate-MeNotes Stamps by ~Sony-Shocknotes by ~DaRk-Stamps'Notes make me feel special' stamp by `Synfull
As you know, everyone can send Notes to everyone (except !banned deviants). If you want to talk with somebody, why not to send a note?

For example,
Click at random deviant, it can be `im-not-sana
First, look at `im-not-sana's info: maybe you like her art, or you'd love to talk about her Conceptography Feature series, or you just want to know more about her, why not? :D
Click "send a note" and...write! :w00t:

Hello, deviant!
You don't know me, i'm a *name*, __years old. I'm living in *country*,
i see you're living *at the same country*.
I'd love to know something about you,
if you want we can chat here or use dAmn.

Bye.

You can also use emoticons :heart:

Why not to send a note to friend?

Hi Sana! How are you? Hope you're great :heart:
I'd love to help you with features. Also i have some ideas,
 if you want we can talk about it.


or

Hi Cristina! Hope you're great too! :heart:
I'm writing an article for ProjectEducate right now,
and i'll send draft soon, i think you'd love to read it :huggle:
You don't have to sorry, i have time to write an article :love:
Have an amazing day!
Arichy





Using E-mail


I think we can use notes for short messages, like dAmn (but personal). If you're chatting for a long time, you can talk using e-mail.
You can write a theme, for example..

to: abc@gmail.com
theme: surfing
Hi *name*. Today i'd love to talk about surfing, what do you think?
I guess that surfing would be a great sport for us, specially tow-in-surfing. We can meet and talk more about it!
Look what I found on interntet about it: *info*
I know you love water and sport, so, I can buy a board for you!
Just give me a link and i'll see what i can buy for you.
Bye!


or

to: abc123@gmail.com
theme: picnic with friends

Hi dear! I got your message today, i think this is a great idea, i can make some toasts,
and i'll buy juice, please don't forget a
plaid, and i'll call to my friends, i think they will come.
*more text*


Using letters

Letters by ~akinosora
old letters by ~bloodred-sea

wow, paper! Hello :D

More ways to send a letter.

Send a card!

You can write a journal "I want to send some cards for everyone, please send me a note with your address and i'll give mine because i'd love to get something nice from you"
When you'll get an address from somebody, you can start making a card or buy a card, don't forget about envelope and stamps!
You can also ask would he or she love to continue correspondence by mail (writing letters about something, sending cards - birthday,Valentine's day, New year's day, Christmas, etc.).


Our latest love letters... by *whatevercathiewants



I got so many cards at this year! And i was really happy! I'm sure i'll send a lot of cards for my friends and hope to get cards again :heart:

Hope this article will help you to communicate with everyone!
Please send your opinion about your experiences with written letters :heart:

Thanks for reading! :heart:



PE: Critiquing: A Primer

Wed May 8, 2013, 8:55 AM


Critiquing: A Primer



First Things First




:police:Even though critiquing is fun and useful, the artist may not actually appreciate the critique.  Make sure to always check if the artist is open to critiques. :police:

One can:
  1. Note the artist
  2. Check in the description of the piece you're viewing if there's a request for critiques
  3. Check for stamps on their profile that are clear that they want critiques


Stamps like this or definitely indicate the artist would like some!

deviantART also has the "Critique" feature.  You can directly critique a work through the widget! :la:    More info about the Critique widget can be found here.   You can browse through the "Critiquable" section to find the newest pieces of art that have the widget active. :w00t:


The Sandwich Method




Some critiques can be construed as rude.  The artist may feel offended that some random person strutted onto their page and denounced their artwork!

While it may feel sort of silly stated like that, it's true for some artists.  You can avoid closing their minds to constructive feedback (read: pointers that they really need to hear to actually improve) by "sandwiching" your critique.

For short critiques, try keeping it in this format:

First Paragraph:

Positive remark about the work they have already done.  (i.e. "great shading/"coloring" etc.)  This keeps your critique positive, and it's generally courteous to do so.

Second Paragraph:

Constructive feedback that the artist can use to improve.  It is important to be clear, concise, and to the point.  Don't mince words, but don't be rude.  Outline exactly what needs to be fixed.  Maybe you could even link to some resources that can help! :la:

Third Paragraph:

End the critique by, again, pointing some of the great/amazing/fantastic pieces of the art they've already accomplished.  (this helps the person receiving the critique still feel like there's hope! :giggle:)

This is a simple layout that can be varied.  Now that we have format down, let's move on to content.


Easy as 1, 2, 3



Critiques can be quite varied.  First, we'll learn how to write a brief critique that touches upon simple, yet effective pointers to improve.

Because there are so many ways different art styles can be critiqued, for now, I'm going to condense it down to three large categories.  Photography, Traditional/Digital art (yes I know that's actually two, but think of it as one functioning category :P), and Literature.  Please understand that most of the tips can be used on each style, though some are exclusive. (such as ISO setting for photography, or proper brush technique on paintings)

(note: this list is not complete; you can help add to it by commenting in the section below!)

Let's start with a few simple points to think of:

Photography

  • Is it overexposed?
  • Is it underexposed?
  • Is it properly focused?
  • Is the subject clearly in the shot?
  • Is it an interesting subject?

Traditional/Digital Art

  • Are there any obvious blemishes on the piece?
  • Is the background properly done?
  • If there is a human(oid), do they feature an emotion?  If so, does the character reflect it well in their face/body?
  • How could one improve the technique/anatomy?

Literature:

  • Are there any spelling errors?
  • Does the piece fit the category?
  • Did you connect with the character(s) well? (assuming there are characters)
  • Are the characters believable?
  • Does the narrative flow?
  • Are the sentences choppy, or are there any run-on sentences?


In-Depth Critique 101




If you want to write an in-depth critique, you're going to have to look deeply into the art itself! :giggle:

There are many things to concentrate on when writing it.  Here's an abridged list!

(note: this list is not complete; you can help add to it by commenting in the section below!)

Photography:

  • Is the ISO setting proper for the area?
  • Does the photo follow the Rule of Thirds?* (and should it?)
  • Is there a concept?  (and is it executed properly?)
  • Has the photographer chosen the proper lens for the shot?  (is it too wide of a shot, too narrow?)
  • Is the subject as crisp as possible? (how detailed is the photo in general?)*

Traditional/Digital Art

  • Has the artist delivered the art in an appealing way? (are there any blemishes that take away from the art?)
  • Has the artist set a mood for the art? (and has the artist made it in a way that properly conveys that mood?)
  • How has the artist utilized colors?
  • Can the subject be clearly located?*
  • Does the piece tell a story? (can you pinpoint that very story in a clear fashion within the art?)

Literature:

  • Has the work made any sense at all?
  • Is the work properly formatted? (paragraphs, and such)
  • Does the piece have a mood set?  (and do the words convey that mood?)
  • Has the piece made an impact on you - the reader? (and if not, how could it be improved?)
  • Do you feel that the work is insightful?
  • How can the author improve the story in general?


Remember to think these things through when writing your in-depth critiques!  (it should help the artist immensely :la:)

To see these tips in action, check out some of my old critiques: [link] , [link], and [link]! :iconlaspinplz:

*= Does not necessarily apply to Abstract
= Does not necessarily apply to Epics

A Final Word



My pointers/tips are optional, but with practice, you can help other artists improve! :iconlawooplz:

Happy critiquing! :wave:




Some more resources to check out!

      PE: Giving and Receiving Quality Feedback

Giving and Receiving Feedback 


 
One of the most useful things on deviantart is the option to give and receive feedback. There are different kinds of feedback. This article aims to inform you on how to give quality feedback and hopefully receive it. 
Types of Feedback


Comments


One of the quickest ways to interact with others. From journals, to forums, to art, to profiles, comments are used everywhere. However, the quality can range from spam, to constructive. 
Critiques

Any deviant can write them,(~,*,=,`,^ etc.) but only premium members can request them. Constructive comments can substitute for these. Critiques take some time to write, and really provide insight. If used correctly, can be a wonderful way to give/receive constructive criticism.

Giving  Feedback
This is important to receiving feedback. If you give, you are l