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What is your preferred drawing software?

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I get asked many questions and it can be hard for me to answer them all, so I have compiled a list of questions which I'm often asked in the hope it is of interest to some of you :)


--Making Art--


   

Where did you learn?

I've taught myself. My Secondary (High) School art teacher told me 'cartoon are not art' and so I had no interest in perusing 'art' classes any further. At about 13 I began to draw every day, less studying, more drawing what came to mind, creating characters and worlds and getting my thoughts and feeling onto paper. 
I joined deviantART at 15, and the feedback and critique I've gained through sharing my art online has helped a lot in my improvementI wasn't born with a 'gift', unless you count functioning hands, I learned through practice. I am nowhere near finished my learning (and never will be) though now I actively study more and look to develop my skills further.

What are your influences?

I've always enjoyed creation; to draw something into existence from imagination is intoxicating. 
When I first started to draw I was certainly intrigued by the the anime style, with those big emotionful eyes and expressive features, the simplicity and boldness captured me as soon as I saw it, and still I think the style holds much wonder. As I progressed I began to work more form life, and try other things, though my roots are in the cartoon side, and I love combining the two. Growing up I always enjoyed artists like Mucha, and the whole art nouveau movement. Check out my favourties on deviantART to get a taste of my tastes :)


How long does each drawing take?

For a fully painted and coloured piece it takes anywhere between 10 and 40 hours. Generally I have little pressure on me when I draw, so am not particularly fast. I'm not great at doing things right first time, and often make a lot of revisions to try and stop things looking wrong.

What program do you use?

Mostly I use Paint Tool SAI and a little Photoshop. Almost all the art I post online is done digitally from scratch now.
This is by far the question I get asked the most, so I urge you to remember a program will only draw what you tell it to! Practice will get your further than any expensive program can.
I use a good old mechanical pencil and cheap sketchpad for my doodles and practicing, I take it everywhere I can and draw as much as possible.

Where do you get your ideas/ creativity from?

I have an overactive imagination~! I also take time to explore things I find interesting from the world around me and my internal thoughts and emotions.
Creativity is an active thing, to get better at it you have it exercise it! Sketching, Doodling, writing; for creativity to happen you need to create. Keep it in your mind you want to make something more unique than 'pretty girl standing there' and you will. 
My inspirations come from all over, a lot of my drawings relate to my life in some way, and my experiences and observations.


How come you art is so emotive?

I think an artist often speaks about themselves and their life through their art. Like most people, certain aspects of life has been pretty rough, when I started drawing both dark and light things I experienced crept into my drawings. When a particularly tough situation developed in recent years, while I was trying to stay strong I developed clinical depression. It's hard to explain what that felt like... to have hell come inside your own head. But I came through it, and am through the worst of it now. It's developed me much as a person, and as such has had a influence on my artwork.
Don't let some of my darker work fool you; I have an optimistic outlook and I enjoy so much of life. During the hard times I used drawing as an escape, a way to vent and put my story on paper, to be constructive with the destructive thoughts. It helped so much.
Through the hard experiences I can truly appreciate happiness and how many blessings I genuinely have. I don't dwell on the painful, but I do let it influence me to create.


Why don't you upload things more frequently?

I have always wanted to produce quality rather than quantity, I prefer drawing one thing which has a clear message and is created to the best of my ability, than two which are unclear and rushed. Please never think I have quit drawing or left dA, I won't, this is my online home and drawings in my soul, you just have to wait a little for the next creation. I put a lot effort and detail into each piece, and that takes time, I only hope you stick around if you think new drawings from me are worth the wait :) 


Do you do animation or have you got a comic?

I never studied animation, have tried it a few times, but I have the same issues with it as I do with comics - Drawing the same characters and things again and again! It doesn't vibe with me, and I like colouring in too much. I prefer making single artistic pieces, so while I do have many stories, please don't expect a comic from me anytime soon ;) I love watching 2D animations, and own a ton of comics though XD

--Drawing Techniques--


Can you teach me how to draw?

I wish I could personally teach everyone, but alas that is not possible! What I'll do below is outline my process and techniques, so hopefully that should serve as some insight and guidance that you may use now you wish :)


How do you plan out drawing?

It starts with the idea, sometimes it's fully formed, sometimes just a seed. 
To know if it's going to work and how to best convey my message I draw thumbnails, tiny canvases where I block out the main elements of the drawing. I do quite a few variations to see which translates the best. When I'm happy with overall layout I do a quick rough sketch keeping in mind composition and flow. 

What size canvass do you work with?

3000 pixels or there abouts, that should be big enough for most print media, you should work large as you can always scale down for web later, but it's harder to scale up as you lose detail.

How do you make your lineart?

Carefully! I zoom right in and using a hard brush carefully draw in the lines. I recently discovered SAIs 'smoothing' tool, where the cursor drags behind your stroke a little and gives a really nice wobble-free line. The trick to getting clean lines generally is taking your time.

How do you choose colours?

In case you haven't guessed I love colours! Choosing the colours of my piece is often my favourite part.
I play around a lot, I start by splashing colour all over the canvass leaving no white patches, then build up from there, I often zoom out and look at how the piece works as a whole. Coloures are relative to each other, so always think about how they work together. Remember to critically asses your colour choices, just because she has a red top and blue jeans doesn't mean you can pick any red and blue and it'll look good, see how they work together and with the background and lighting. 
Colour is very important for establishing mood. Do you want a light airy and pastally piece, or darker and grungier theme? Think about what your colour choice says. I use the 'Adjustments' sliders in photoshop to edit colours at this stage, see how it might look if I added a blue hue and what not. Establish where the light is coming from early on, then play around!

How do you make things glow like that?

I really enjoy adding glowing elements and interesting lighting to my work. To have a successful glow you probably want a darker background so the light stands out, have a bright center of the glowing thing; it's light gradually fading to the darkness as the light emanates. To make it convincing you need to have your glow interacting with other elements, say it's a girl holding a glowing flower, it's important to not only make the flower glow but to have the light emitting hit her face, subtly casting its colour over her features, and stronger glows may even create shadows.

How many layers do you use?

Depends. With my drawings where linearts involved I always keep that on a separate layer and generally have a new layer for each different part 'hair' 'skit' 'shirt' ect
For drawing where it's more painted I usually use two layers, one with the main painting and one as a 'working layer' which I paint onto, then I merge that layer onto the main canvass when I'm happy with whatever I'm developing at the time.

Do you use references?

Think of an ant. I mean, really imagine an ant, what it looks like. Close your eyes. If you've got a pen draw one, go on :)
Now look at a picture of an ant: [link] How similar was it to the one you imagined? You probably got that it had a body and 6 legs and antenna, but did you remember it has three parts to its body, with the legs coming from the middle, an the shape the're angled at, and its pincers? 
But you know what an ant look like right?! Recognition is a basic thing we are all pre-programmed with, however recreation isn't, what with it not being an essential skill, back in the day it was important to recognise an ant so you didn't sleep on a nest, it wasn't so important to be able to draw them. I digress...
This is why references help, often you think you know how something looks when you don't, this is especially true for the human body. I recommend doing some life drawing studies, there are tools like this: [link] and Posemaniacs which give you people posing and a set time to draw them in, they can really help!
I spent my first years in art never drawing from life, I found it boring and probably would have dismissed my older selfs advice, but that's cool. Draw what you enjoy!
As for specific drawings of mine, if I'm struggling with a pose I get my boyfriend to take a photo of me in theat pose and have a look at how by body works. 

How did you get your 'style'?

'Finding your style' seems to be a common worry among new artists. I urge you all to experiment as much as possible, don't worry about settling on something as you naturally will. And then probably once your there and have done a few drawings in that style you will want to move on as you've plateaued and want a challenge. 
You work will probably be identifiable as yours even when you don't consciously 'style' you art. 

What Brushes do you use?

None mostly! The 'pen' aka 'brush' tool in SAI for almost everything...

Which drawing tablet do you use?

I use an Wacom Intuos3 A5 size, bought refurbished of ebay. Nothing very fancy. There is becoming a wider range of choice in the tablet market recently, but for beginners I usually recommend Wacoms range the 'Bamboo'


--Learning--


Do you have any tutorials you learned from?

I did look round the net for tutorials as I was learning, though often the quality of them was not great.

If you are really serious about studying and want to learn, I suggest picking up a published book. My learning shelf looks like this:
'Perspective made Easy' Norling (You will need to know perspective to draw pretty much anything successfully)
'Imaginative Realism' Gurney (drawing things that don't exist, but making them look real, great resource)
'Complete Guide to Life Drawing' Bammes (life and figure drawing, even if you work in cartoons, is good root being able to stylise the body)
'Drawing from Life' Bridgeman
'Atlas of Human Anatomy for the Artist' Peck (Good for finer anatomical details, but best used after you've digested the two previous books, or else your figures could look stiff)
'Colour and Light' Gurney (can't recommend highly enough for learning how light works and use of colour in a scene)
Everything by Andrew Loomis. He is one of the go to guys for instructional drawing, a warm encouraging manor, and more helpful instructions than you can shake a stick at) try him first if you're wondering where to start.
I have yet to find a really good 'How to draw Manga' type book, though the original Japanese ones were the best I've found. 

It's only relatively recently in my artistic journey I've begin properly studying and learning from references like these. For about 10 years I had no interest as I just didn't enjoy it. I would almost certainly be a technically a better artist if I used them earlier, but I was worried my stuff would lose my stamp and heart if I was learning fundamentals from others. I think it probably wouldn't have. But now I have the drive to improve as it's my career, not just my hobby.

I'm not sure weather to study art, would you recommend I go to college/uni to learn?

I have never formally studied art, so am not the best source of information on art schools!
What art schools will give you is time to focus on drawing, and guidance. Now these two things are key to an artistic career. But time to focus on drawing, and guidance, are things which can be achieved without art school. It depends of your drive and situation. One good thing about school is the resources; paints, brushes, tools, teachers, it's a great source of stuff. Also the contacts you might make, as you are all artists together, and have shows and gallerys put on for you. But your success is never guaranteed whatever path your choose. Ultimately a client will select you based on your portfolio, that you went to art school is inconsequential if your drawings aren't good enough for them. I don't think anyone would decide not to buy a print of mine they liked because I didn't go to art school. I am proud of the fact I'm self taught, and think it shows my genuine love of drawing. You just have to decide what works for you.

--Online--


How did you get your art known online?

I've been on deviantART for 9 years now and being active in the community helped, especially in my early days, commenting, chatting, critiquing and being generally involved led people to my page and then perhaps they liked the art they saw there. Their feedback then helped me improve. 
In truth, I don't really know why just so many people enjoy my art, I'm just glad they do, so sorry but I have no secret formula to share! XD 
If you want to get feedback on your art you can do things like swapping critiques, post in thumbshare forum, or join a critiquing group.
I think its important to remember not to judge yourself or your art by the amount of favourties or comments it gets online. Foremost you should enjoy creating, that way once you've finished a drawing it's already a success :)

You get a lot of comments on your art, do you read them all?

Every single one! :heart: (I love so many of you guys more than you'll ever know)

I comment on your drawing but didn't get a reply, why not?

The main sadnesses I have with my art getting so much love and support is that I can't thank or answer everyone individually. I read every comment and adore so many of you for you kindness and taking the time to write. I write this FAQ in hope it will answer the many questions I'm asked, and be like me talking to you directly, which it is :)
I don't reply to some questions because the answer is here in the FAQ, so I don't have to repeat myself many times.

Do you post your art on any other sites?

These are my other official sites:
www.facebook.com/DestinyBlue (I'm pretty active here)
www.DestinyBlue.tumblr.com

Any other page posting my art is an unofficial 'fan' page -even if they claim to be me! (which they sometimes do)

I don't like your art.

I am humbled by all the support my art gets online, and not by a long way arrogant enough to think everyone who drops by my pages likes what they see. Art is highly subjective, and I know I draw things not everyone enjoys looking at, and I know am lacking in skills in certain (large) areas; I am trying to improve and everyone has different tastes :) I am very open to critiques and love to hear honest opinions. 



--Requests--

Do you sell prints online?

Not at the moment. Though a web shop is in development which should be up later in the year where you can buy signed prints directly from me.


Do you do requests?

Sorry, I don't.

Do you do Commissions?

Generally no. I create art for the love of it and to communicate, if someone else is controlling my pen with their wallet I just don't enjoy drawing.

Can I use for your art for a school project? Will you answer some questions for me?

Of course you can! :heart: You are more than welcome to use my art for your school project! My heart is warmed that you would want to do that :)
Though I am sorry that I do not have time to answer each persons questions individually. But please do make use of this FAQ, as I hope it answers many of the things you want to know.

Will you review my art?

I wish you all the best with your artistic journey. But I can't review everyones art who asks, or I would never get any drawing done myself XD I do enjoy browsing a commenting on dA just like everyone else, so I might stumble across your work that way :nod:

Do you have any tutorials?

There should be some tutorials on the way! 


Can I draw something inspired by you?

One of the things I love most about sharing my art with you is that people want to draw things inspired by me. yes you are very welcome to! Feel free to be inspired, re-imagine an idea of mine, re-create in a photo any artwork, draw it again, be influenced by my colours. I request if you post your inspired piece online you credit me for the inspiration :)
I created a folder where I save artwork which has been created with inspiration from me: [link] It's one of my favourite things to look at when I need cheering up :D


--Work--


Is this your job?

I am an Artist with a capital A now :D
That really means I spend a lot of my time looking for my pencil.
Heh, well really it means I travel all over Britain (and the world now) to events and conventions where I sell prints of my artwork and meet fantastic people. Like I said, I don't do commissions, so it's harder making a living, but I never every wanted this to be about money. It really is the best job ever :)

Are you coming to X/Y/Z convention?

Check out my main page for a list of conventions I'll be making an appearance at. If you would like me to come to one not listed let me know, or better yet let the organisers of that convention know, if enough people request it I might be able to be at the event and do talks and workshops :)

I'm a convention organiser, would you like to come to our Convention as a guest/ speaker?

I'd probably love to! I do talks and workshops on many aspects of art and creation.


I'm selling in an Artists Alley, do you have any general convention tips?

Selling at conventions is very different from being behind a computer uploading your art onto the web. People want to meet you.So be friendly and smile, even if you are nervous (which you will be) remember people are probably nervous to meet you to, sitting behind your big table ;) 
Best advice I can really give though is to make friends with your artist table buddies, if you go on a tea or lunch run, ask if they want something picking up (I love it when people do this) Remember the artists around you arn't your competition, they are your friends and colleges, they are in the same position you are. The artist community is very small, so don't be silly enough to bad mouth another artist behind their backs, you wouldn't want anyone doing this about you, so extend the same courtesy. 
I adore the atmosphere on the British Convention Scene, there is so much support between artists and I really want to harbor that. You can help build a strong community by helping people out and showing support and caring. It feels really nice :)
Oh and don't under price yourself, you art and time is worth something.

Can you help me with this specific convention issue? Can you recommend a convention to me? How do you get into conventions? What should I bring to an Artists Alley to sell?

I get asked a lot about a lot of different conventions!
Each conventions is different. I'd just go onto google and look at the convention your interested in going to XD I had no insider knowledge when I started. Most of it is about research, which you just have to get on and do yourself. There are some really excellent Artists Alley 'tutorials' on dA, like this [link] or just search, they'll help you more than I can :) 


Your prints are really nice quality, where do you get them done?

Thank you!
I invested in some great quality equipment, a large format Epson printer, archival inks, heavyweight premium paper. I do the printing myself, so I can be sure of the quality and in full control of the colour output.
I would recommend when your start to find your local independent printers and get your first batch done there, as they already have the equipment and knowledge, and will be very happy to help you print what you need. Only invest in equipment when you know it'll be worth it.

How do I become a professional artist?

There are many factor involved with being able to make a living off your art, where you live, what kind of thing you draw, do you want to freelance or have an employer etc. I wish I had the answer for everyone, but you have to figure out what works for you. I have little insight into the so-called 'real' art world.
The dream to become an artist often starts long before the skills for that goal are anywhere near ready. Be prepared to work for your goal, it will probably take years, but don't let that put you off. Ask yourself where you would want to be and then make small steps to achieving that. Drawing well will be at the heart of your success, if you are serious about a career you should practice as much as possible so you art stands out.

I want to be an artist, do you have any tips for the future?

Heh I've got a few random tips:
Enjoy the drawing process, as you will always find mistakes in the finished result.
Have a positive attitude, if you see mistakes, note them and work out how to not make them in the next drawing.
Drawing is very sedentary, so getting an exercise routine going helps stay fit, it will also help stop back and arm ache. 
You don't have to 'sell out' to fanart, it may get more faves and sell more prints; but people buy it and fave it because they like the show, rather than the art or artist. The sale of fanart is illegal anyway.
(not saying don't ever draw or sell fanart, you want to draw what you enjoy naturally, but if your want a professional career as an artist, think if fanart is a route which will serve you best)
Try and conduct yourself in a professional manner, there will be times when annoying or illegal things happen to your art, deal with them in a calm and private manner where possible.
One of the most important last: Don't do work for free. You de-value yourself and the industry you want to get into. 

--Permission--


Can I use your work for tubes?

No sorry.

Can I use your art for my avatars or icons?

If you use my work for your avatar, signature or icon on dA or elsewhere please say in your signature 'Artwork by DestinyBlue' and include a link back to my gallery.


Can I Share your art online?

I love my art being shared! Please always remember to credit me and link people back to my page. You may only share my work if you provide credit. 
Please don't edit or crop my work, especially never remove the watermark. Please re-blog from me rather than re-post where you can.

Can I use your art for something personal?

Yes~! You are very welcome to print off small copies of my art for your wall/scrapbook, or save files to your computer, perhaps put it on a card and give it to a friend. I'm happy for you to use it in a class project, or have it as your phone or computer wallpaper. I put my art out there for you to enjoy :) Pretty much anything so long as you are not making money from it.

Can I use your art for something commercial?

No, never. My art may not be used by you for your financial gain. You may not use my art on a product you are selling or advertising. You may not offer digitally my art for sale. This includes selling 'adoptables' of my work or lineart, or traced/copied versions of my drawings. Never offer my work for sale in any printed or physical medium.
I can, and will, peruse legal action against anyone who infringes my intellectual property for their financial gain.

Can I feature your art?

How very kind of you, please feel free to on your journal, website or wherever :heart:

Can I get a tattoo of your art?

Wow, what an honor you would want my art on your body, yes, you are welcome to. I get asked if tattooists may alter the my designs a bit so it better works with the body, that is perfectly fine, and is probably better :)
Only condition is you must send me a photo when it's done :excited:

I found your work posted on another site without credit, what should I do?

Unfortunately this is not uncommon, there are various versions of my work with the watermark edited out and no credit being given circulating the web. I do need you guys help with this :) Please could you comment on the drawing to tell the user and viewers that the work is by DestinyBlue and link them to my gallery. Simple really! Why people don't credit in the first place I'll never know! XD

--Lineart--


Can I colour your lineart?

That's why I put them up! I learned a lot from colouring others line art, and so hope to pass on that to you.
You don't have to ask to colour your have my permission. Find my lines here: [link]

Do you have rules for colouring your lines?

In the description there are the rules of colouring. They are fair for us both, so please be aware if you don't follow them I will ask for it to be removed.
The most important ones are to always provide credit for the lines, and never remove my text.


Will you review my finished colouring?

Sorry but I get so many I can't comment on them all, if you are looking to improve ask your friends to help you.
I do enjoy looking at people colourings and try and collect them into a folder: [link]


Will you make X/Y/Z a lineart?

Some work lends itself better to line work. Generally the more realistic pieces will never have a lineart to them as they were not created with one. I will post more lines, but as and when I get time to, so you'll just have to wait and see :)





-Personal-


Where are you from?

England. All of it. I loves it. My roots are in the capital and my heart is in the countryside.


Is your hair really blue?

Yes :D All over bright aqua blue. I did semi-permanent blue streaks in it when I was 12, and at 15 dyed my hair permanently blue. I'm a natural bluenette. People sometimes think my aim is to stand out, but really I do it to fit in, that is, with myself. I've had blue hair in my mind from since whenever I thought about hair, and now I have blue hair. It may seem weird to you, but it really is one of the most natural things for me.


Is that why your called DestinyBlue?

Well the blue thing has always been a fascination of mine, as has the idea of destiny. 'Destiny' means the outcome of life events once they have all worked themselves out, like 'destination' for your life path. It's turned out a more apt name that even I could have guessed. Where as 'fate' means a predetermined outcome, 'destiny' gives control to the participant. You shape and make you own destiny, I've always been a strong advocate of this; you can't choose where you can from, but you can choose where you're going to. Chose the name at 12 years of age. 
Also there is no space between Destiny and Blue DestinyBlue is all one word :)

What would you be if you weren't an artist?

Physicist or Stand Up Comedian. Go figure ;)

Any random facts about you?

Hehe, um, well... I go half red. Like when I exercise or get really really hot, the left hand side of my face all the blood goes there and makes it all red, the right hand side says pale. There's perfect line separation right though the middle of my forehead nose and chin. With my blue hair and bright red half face I look quite a spectacle when I go for a run! XD

Whats 'Team Blue'?

I was at a convention and a girl I was chatting with kept calling herself a 'fan' of mine. Truth be told, I've never really liked the word fan, and find it slightly uncomfortable when used toward me, though her sentiments were very heartfelt, I told her this and she said "Well I'm on Team Blue, whatever it's called"
 
Team Blue! I loved it!

So I invite everyone who is a supporter of mine (especially if you've just read the whole FAQ) to join me on Team Blue! There's enough tea and biscuits for everyone, oh and glowey art. Want to join the team? :D
    I would like to address something I have been seeing as of late here and on other sites. Artists who are asking if someone would commission them if they were to offer commissions and if so, how much should they charge or how much are they willing to pay?

    I say this with a real heart to all artists, but that is a foolish line of questions.

    Really. I have been there. I even did those myself. But look at it from the side of a potential buyer.

1: Would you even commission me?
    Can you imagine if a doctor were to say that? If I were to open an office would you even come to me? That makes the doctor feel like a failure. Like he has so little faith in his ability to do his job he is afraid to do it. So he has to ask a thousand people IF he were to open an office would ANYONE come? Would you? Or would you want a doctor who just opens it and does his job and believes in his ability to treat you?
    Same with an artist. You sound like you have no faith in your ability. If you do not believe in it, how can anyone else?
    If you want to offer commissions, offer them. Do not ask if you should, announce you have.

2: How much would you pay?
    This is an awful question. Let's imagine for a moment you go to a car dealer. The salesman comes out and says they have a brand new Aston Martin, a car that is like $200,000 or more. But the salesman is new and is not sure what the car is worth and asks you what you think is a fair price?
    Would you REALLY say, "This is a $200,000 car, plus markups." Would you say that to ensure the salesman made his commission and could pay for his debts and fees? Or would you see a chance to get an amazing car for dirt cheap? "Well, this car is a dull color, and look, not a lot of flash. So...maybe it's worth $2.000. But I could pay you $1,200 if you could add a few things."
    While a few may be truthful, most would use this chance to get something as close to free as possible. There would even be a few who would tell this salesman that the car is not really worth anything, but he still wanted it, so he should get it free and he would tell his friends to come here for more cars. 
    Do you see how foolish it is to ask? You will only be told to do it free or very cheap, because human nature makes us try to get the most we can for the least amount.

    Something I learned early when I published my own comics, NO ONE will tell you that you matter. YOU have to tell them you matter. Same with commissions. No one will tell you when your art has worth. You have to tell them it has worth. What in your art has worth?

1: Your time.
    It takes you a few hours or a few days or weeks. All that time working on the art is time away from friends, loved ones, hobbies, entertainment, practice, even sleep. Does the loss of all that have no value?

2: Your material.
    I assume you use something to create art. Paper, pencils, lens, inks, paint, canvas, markers, computer, tablet, stylus, software etc. You had to pay for that material, right? That had worth when you bought it, should it not have value to the one buying your work on it?

3: Your skill.
    If you are up to the level someone wants your art, then you probably have spent thousands of hours on your art getting here. Like a surgeon, the more he does the better he is, the more specialized he is, the more he can charge because his SKILL puts him in demand.

4: Your community.
    Look out for your fellow artist. If you come out and offer dirt cheap art, you are undercutting all other artists. Cheap commissioners will see an artist charging $200 for a commission and you, who think you have no worth, charge $5. You make the artist trying to make a living look greedy. The commissioner comes back to the first artist and says, "I can get the same thing here for $5!" Do you think he will buy yours? Not always. He will use it to try to talk the first artist's prices down. If that fails, then maybe he will come back to you. But he will offer less than $5. It is better to work free than cheap. But free is a waste for you, unless you are doing free art for a dear friend, family, or for a charity.

    So, what should you do? Look at your art and be honest, how good is it? There are 3 levels.

1: Beginner. You have a decent grasp on basic art. But you have more to learn. Then you should charge no less than $20 for a full color single character with a basic background.

2: Mid level. You have a solid grasp on art. But you are not quite to the 'pro' level yet. Then you should charge no less than $40 for a full color single character with a basic background.

3: Advanced. You have a strong grasp on art. But you have not gone pro. Then you should charge no less than $60 for a full color single character with a basic background.

    That is just a very basic note. You are the one who sets your price. If you think your art is worth more or less, you can slide it. And if you are a pro artist, you should charge more, because now your name and place adds value. 

    If you HONESTLY cannot justify charging that much for your art then maybe you are not ready yet. Commissions are not to be done lightly. This is a business. If you want to do them, treat it as such. For your benefit and the art community. 

    So if you are ready for this what should you do?

1: Create a price list. This is your prices, cover as much as you can, but do not make it too complex. Keep it clear and simple. If the buyer has to do mental gymnastics to get a price on their request they will walk away.

2: Announce everywhere you can that you are doing it. Keep it simple. Say it in a proud way, with confidence and pride.

3: Be ready to wait. Really. When you begin to offer commissions there will not be a crowd of buyers running up to you, waving money. There will be stretches of time where no one wants a commission. Why? Because of the people doing them free or dirt cheap. (See?) And sometimes people do not have the money. So wait. What can you do to speed it up? Offer a sale from time to time. Limit the number of slots. And promote it.

4: Promote! Go to clubs, groups, etc and announce you are going commissions. People LOVE their Original Characters drawn. Let them know you are doing just that.

5: Get out. Set up at the local mall or shopping center (after you get approval) and do sketches. Go to a theater where they are showing a comic book, sci-fi, horror, any cult follow level movie and do sketches to people who just saw the film. 

    So there we go. Sorry this became more long winded than I planned. But I want all artists to succeed. And only by standing together and making sure we are getting what we deserve, can we do that. So go forth and do art!

Dwayne

UPDATE: If you do use points for your commissions, please use this to see what those points are really worth.

A Crash Course in Slam Poetry

Tue May 21, 2013, 10:44 AM
There are ten days left to submit to the Louder Than dA Bomb submission folder. With that being said, I'm putting out an article that offers some tips and quick solutions to problems a poet may be facing when writing their slam poem. But very quickly, I would like to address a stigma surrounding submitting "great" work to contests.

I'll keep this brief. The world is not set to your pace. Or anyone else's really. Everybody's just trying to keep up. This line of thinking can't be taken to the publishing industry (for those that would like to publish) or anywhere else for that matter. Applying the thought to your art or literature that unless it was created under certain circumstances is to not take your work seriously.

If you don't believe you can write and read a slam poem in ten days, I'm here to tell you different and to tell you the ins and outs of slam.


Slam Poetry 101



Slam poetry works the way it does because of a few key elements, all of which the poet must infuse with energy.

A Good Topic

The topic you choose to write about and perform should be one you are familiar with and feel strongly about. The more knowledge you have of the topic the more material you will have to work with. A good topic isn't about choosing something popular, but choosing what is on your mind that makes you feel something, whether that emotion is positive or negative. A slam poem with a good topic should be written plainly and clearly for the audience.

Passion

Passion is the driving force behind slam poetry. You must tell us the why's of why this subject is important to you and make other subjects appear minuscule in comparison, and by doing so, convey significance of the subject to others. Passion is implored in every part of the performance: gestures, tone, references, rhythm, phrases, word-play, your breathing, other vocalizations, and even the speed and acceleration of how you recite a poem. Passion radiates from a poet who feels strongly about their subject in their brittle-battered bones.

To Metaphor, To Narrative, or To Statement

Unlike poetry for the page, slam poems mostly rely on being either of three things or a combination of any of the above.

A metaphorical slam poem usually works by representing the poet's ideology through a variety of techniques, such as a scene, objects, actions or series of images, like in Buddy Wakefield's slam poem, Human The Death Dance. Slam poems can also consist of one metaphor entirely, and in my experience work by either flipping the audience's expectation of the image or scene as a positive/negative image to the opposite or by stating the meaning behind the imagery and providing insight and shocking emotion into the listener.

A narrative slam poem is as straightforward as the name of the type of poem implies; it tells a story and the story is what drives the poem through tension and climax. Some people who write prose use this avenue to tackle subjects for slam poetry as they are more accustomed to it. The narrative slam poem is usually used for topics that are shocking, revealing, such as Nova Venerable's Apartment on Austin Street. The audience often trusts the writer that this narrative experience is a true, personal account when written in first person and is not when written in other point-of-views (you may want to keep that in mind for possible ideas).

A stated slam poem consists mainly of straightforward statements directed to the audience, such as Taylor Mali's famed What Teachers Make, and is a type of slam poem that relies on each sentence holding up the next, building on each other with tension and a succession of topics. Slam poems such as these are written a lot because they make use of repetition oftenly, and repetition is a powerful motivator to an audience when used properly and engagingly. This makes it more challenging to write such a poem that stands out among the many that have been written before, but they have also proven very successful throughout the years.

Repetition

Repetition is essential to any type of poetry, whether the reader is aware of it or not. Stretch the boundaries of repetition and use it in various ways or turn it on its head and write something unexpected with what is assumed to be repeated. Finding the right words to repeat without having redundant concepts will further highlight the content of your poem.

Read, Write, Repeat

Upon finishing a draft for your poem, you should now read it aloud to yourself a few times, definitely more than once, and put yourself in the audience and not as the reader. If you find awkward phrasing or words that don't connect with what you want to say or don't match how you want to perform it, then it's time to isolate those areas of the poem and begin revising.

One thing to take a look at is to see what words you are using and if they can be replaced with more 'hard-hitting' terms, both vocally and emotionally. Remember to keep your poetic devices at the ready: allusions, rhyme, assonance and consonance for starters. Then repeat.



You do not have to make a "great" piece of writing to compete in a contest. Though it is about putting your best foot forward, you do have to use your other foot sometimes. ;) There is no shame in doing so.

Nic.



I'm not really an organized person. Yeah, sure, I like to TRY to be one, but most of my attempts to clean house don't stick. The one exception, however, is in my online life. I keep everything to do with the computer tabbed and organized and that includes my dA life.  

I posted a poll asking visitors what their inbox looked like on a typical day. As of this writing, of the 52 responses, 35 have full inboxes – that is, somewhere between 200 and up to (or over) 1000 messages to sort through. So about 70% of the voters have quite a lot to page over.

 

I hear horror stories quite frequently from deviants who are overwhelmed by the sheer volume of things passing through their inbox. My personal inbox rarely reaches three digit numbers, and the few times it has, it's always been because something of mine has made the footer. While I can't promise that my personal methods will work for everyone, it never hurts to share a few tips :) I'll be concentrating primarily on the literature community as A) that's where I spend most of my time, and B) because literature requires a higher investment of time to appreciate, the problem of managing everything is exacerbated. That's not to say these tips can't be applied to other mediums, but reading is an investment of your time on a scale that visual art simply can't hope to match – I only have to look at an image for three seconds before deciding if I like it or not. I don't keep my eye on very many visually-oriented deviants or groups; I'm practically tripping over great visual art on this site. And make no mistake; managing your inbox IS about managing your time. You get it in order, and I CAN promise that you'll find more time to read, write, comment, and critique :D

 

Deviations

 

From my (admittedly not-very-academic-or-thorough) research, deviations compose the bulk of the messages people receive, so we'll spend the most time here. Deviation stacks pile up in one of two ways; by watching individual deviants, or by watching groups.

 

Be Picky

 

I watch very few individuals. There aren't many writers whose work I almost always enjoy, for whatever reasons. But I know many deviants have a habit of watching any artist who once made something they faved. This isn't the best way to go about it. A dude on Twitter may make one or two clever tweets, but that doesn't mean I want his 10,000 un-clever tweets clogging up my dashboard.

 

In dA terms, pretend you have two writers with 100 deviations each. Writer A has written one or two pieces you really liked; Writer B, well, you've loved pretty much everything they've ever put on paper. 85% of their deviations are in your faves. You're getting a much higher return investment from Writer B than Writer A. In the long run, it's easier to meander over to Writer A's profile on occasion and see what's been going on lately than it is to let him or her continue adding stress to your inbox.

 

When it comes to watching individuals, pickiness is a virtue. It's the difference between buying an entire collection of books from an author you adore, and picking up only the good ones from an author who is hit-and-miss for your tastes.

 

Be Selective

 

I approach the Group system in a similar fashion. I don't think it's any secret that there are multiple groups with the exact same functions, be it exposure, critique, specialization, whatever. Not to mention the many inactive or even abandoned Groups out there. I like to take Groups on trial runs as it were – I usually go through about every six months and decide do I still want to be a part of this Group? Am I getting anything out of it? Is anyone else getting something out of my presence there? If the answer is usually "no," I drop it.

 

Personally, I find it much easier to watch Groups than individuals. Most active writers submit to Groups anyway, so their work is going to find its way to your inbox without you ever having to click the Watch button on their profile. Avoiding the same submissions multiple times is excellent streamlining. The author often does the work for you; the stuff they want critique on goes to critique-oriented groups. The stuff they think is good is going to exposure or specialization groups. Right away, you have an idea of what pieces you're most likely going to enjoy without having to read everything in their gallery.

 

My advice when it comes to Groups is to do a little research before you join. Is the Group you're about to join even active? You can usually guess by the date on the latest wallpost, or by when the last journal was submitted. If it was over a year ago, it's probably a safe bet that no one is really running the place anymore. I also find that Groups with some sort of submission policy – that is, every submission is NOT auto-accepted – are generally better about not letting their members get swamped with submissions.

 

Don't be Afraid to Delete

 

I know many deviants let stories pile up in their inbox until they have some spare time to read. While that's one strategy, I don't think it's particularly effective, especially if your Watchlist is quite long.

 

The thing about the Internet is… it's forever. It's always going to be there – it doesn't necessarily have to be in your inbox :D Submissions to Groups can always be found in the Group galleries. Same for individual submissions. Generally speaking, if the thumb or Artist Comments don't catch my attention, I hit the X.

 

There's also a second strategy you can play into here; if you don't already use Folders in your Favorites, you should really consider it! Make a "To Be Read" folder and stop letting it pile up in your inbox. It's MUCH easier to keep track of everything you want to read that way, and it won't get in the way of the constant stream of new stuff. And once you've read it, you can just remove it from that folder and not have to worry about it anymore.

 

Journals, Bulletins, and News

 

I think these things are much easier to manage than deviations are. The individuals I Watch are primarily friends, so I usually do make an effort to read their Journals. Whether I comment or not is a different story – if I don't have anything to say, there's no reason to force myself to say something. Delete. Perhaps I've been tagged in a meme; okay, I'll do that. Save it until my next update.

 

News and bulletins are even simpler; if it doesn't apply to me, delete it. Most official dA announcements don't have anything interesting to say, so I rarely keep them. I keep contest announcements only if I plan to participate. And check this – you can pick and choose what to watch from an artist or Group. There are lots of Groups that I've turned off the deviations, but I keep an eye out for the community happenings reports. Same for artists – maybe they have really great deviations, but they're always updating their Journal with trivial reports like this is FaceBook. Pick and choose what you want to keep an eye on.

 

Notes

 

Again, folders are your friend here. Here's what my Notes section looks like right now:

 

 

At the moment, I have 16 folders. That number will go up depending on how many Saturday Spotlight interview articles I'm juggling at the time. I particularly dislike letting my Notes get messy because they're easily lost and, often, more important than the other types of messages I receive. Happily, I find them fairly easy to manage with the use of Folders :)

 

Notes are also one of those things I really hate to let pile up. The little yellow "unread" tag goes away even if you click on the Note by accident, so if I don't read it right away, I may not remember to do so later. I do my best to read an answer Notes ASAP.

 

Faves

 

This one will depend on whether you feel the need (like me) to thank people for the fave. If not, you should have no problem deleting these messages.

 

If so though, then it's tough because there aren't many ways to streamline this one. If one person has faved multiple things, that makes it easy; I just drop by their profile and thank them for the whole bundle of faves rather than each one individually. I also don't usually thank people for faves if they commented on the actual deviation. Other than that though, there aren't any tips on cutting this one down.

 

Administrating

 

I Admin for six groups (and even with that, my inbox still rarely hits 100 :XD:). For the most part, my roles in each of those groups are clearly defined. Many of the notices I get from them don't apply to me at all; I only keep and answer the ones that require my input. It seems like an obvious thing, but knowing where you stand and what you have to offer goes a long way. I'd rather be a person that contributes one thing really well than half-assing ten things at once.

 

It's another obvious thing, but don't overload yourself. dA puts a cap on the number of Groups you can Admin for a reason; once you hit your limit, you can't contribute to any of them. Decide where your help is most needed, and what you can bring to the table. Weigh rather you're better suited to a small, close-knit group, or a large, all-inclusive one. Cutting down means you'll have more time to read later :)

 

TL;DR

 

Basically, my advice to deviants comes down to "be selective." Be picky. Be choosy. Delete frequently and save in alternative ways like folders. I am all about the folders :D Just don't feel like you have to read everything - you don't. You can't.

 

These are all just personal tips, but they work for me – as I'm writing this now, my inbox sits at four messages. I think the high point today was 23. I'm quite finicky about keeping my inbox pristine :XD:

If you have any other tips, fill up my inbox by commenting below!




Journal Design and CSS by *PreetikaSharma

Reaching Out




One of the most essential things I've learned as a photographer is the importance of reaching out and valuing all of the people who make what I do possible.  All of the people I share the space with, my job with, the world with.   Reaching out and becoming a part of the world I am hired to photograph has often been the difference between getting the shot, staying safe, and progressing in my field and not.  



Every time you take out a camera you become the invader.  James Natchtwey once poignantly put it as:

"The act of being an outsider aiming a camera can be a violation of humanity. The only way I can justify my role is to have respect for the other person's predicament. The extent to which I do that is the extent to which I become accepted by the other, and to that extent I can accept myself."


In this case he was discussing the nature of photographing tragedy and war, but it's also true when we photograph anything, anyone, anywhere.   For me, I make a constant sincere effort to reach out to the people in my field from the ushers taking the tickets to the athletes and their families.

And here's why.

The building manager will be there for me when I need help setting up remote cameras on a catwalk, when the glass surrounding the ice needs a good scrub, or when I'm walking across the ice he'll send one of his boys out to take my hand and help me across.  The equipment manager will show me secrets about the building I work in, the history of it, that he would never bother telling a stranger.



(Not to mention at the end of the season, certain jerseys of certain players he knows I love make their way to my home where my cat promptly falls asleep in them.)



He'll let me into the locker room, on the ice, on the bench and provide incredible support when it comes to understanding the game and the players better.    The ushers and security guards protect me and my space.  The fans support me and my business.  The concessions guy keeps me hydrated and fed. The parking guy gets me through the traffic faster so I'm not late. The administrators are my employers. And the players?  Reaching out to them is the only way I could get  the very intimate shots I get throughout the season.  Earning their trust and deserving their trust is my goal every day. Our relationship is essential.

But the truth is all of those relationships above are essential and cultivating them is wise.  When I invade a fan's space because I need a better angle of the bench or a shootout, I'm always sure to buy them a beer afterward with my thanks, so the next time I need a shot they welcome me into their row. When the building staff washes my glass in the middle of a break, I thank them and take photographs for the office Christmas card for free.   The players know I'll send mom that picture of their goal, that I'll remember their birthdays, that I will worry about their injuries.

Reach out to everyone on the job.  Your driver, your host, your interpreter, your guide, your bodyguard, your subjects. You are never ever alone in your job.  Never go into the field, into another country, into another world without reaching out to the people around you.

 

To grow as photojournalists we must think about all of the people we rely on.  Not just our subjects, but everyone whose support we need to get the job done. Including our families, by the way (who might be a little sick that every vacation gets tied up with a major sports event opportunity).  


As photojournalists, how do you reach out to the people you share your world with? How has it helped you? What would you give as a tip to aspiring photographers trying to reach out?





  • Mood: dA Love

Thoughts about community

Journal Entry: Fri May 17, 2013, 5:26 AM
Community is a word that is used on dA a lot. It's a huge part of the site and the main reason why I love this place so much and have stuck around for so many years, even when I haven't had time to indulge in my art or felt like sharing it for whatever reason. I've made true friends here who I care for deeply and can't imagine not using dA in some capacity to keep in touch with all of you wonderful people.

The thing with a community, in my opinion, is that it's kind of a by-product. I don't mean that in a bad or belittling way. What I mean is that you can't actually force a community to thrive, or even to exist. You can provide a context (like a website or a message board or a physical-world organisation) and tools (like comments or chat features online or a room to meet in for offline events). You can invite people to join in, encourage them to interact and even moderate destructive or negative behaviour but you can't make a community - it's something that happens by itself, through the involvement and passion of the people who create and maintain it.

Conversely, I don't believe that a community can be destroyed by the introduction of additional features to the context. For example, I've seen so many people complaining on dA (for the entire time I've been here, not just recently) that things like prints, merch and Points are killing the community. You know what? They aren't. Yes, they are additional features for people who use the site and yes, they generate (OMG!) money, but they don't actually prevent you from engaging with the people you care about, interacting with strangers, making new friends, creating and sharing art, commenting on, critiquing and collecting other people's art or doing all the other things that make this community what it is.

These additional features don't (or at least shouldn't, in my opinion) reduce your desire to be a part of the community that you create just by being here, being yourself and doing your thing. You may choose not to get involved with areas of the site that don't interest you, but they don't actually stop you from enjoying the things that DO interest you. We are not only more than the sum of our parts, but we are more than simply the context and the tools provided for us.

:heart:




[ Shower of Blood skin by `RockstarVanity with Exodus 7:19 ]

Dime Que Te Paso

Journal Entry: Mon May 20, 2013, 8:58 AM


Sigo aquí buscando una solución...
sinceramente no se que te pasa...
quiero que sepas que...nada,
que tu eres la mujer de mi vida...

Yo se quien tu eres, (Esto no me puede engañar)
yo fui tu hombre, tu mi mujer
yo se que tu me quieres... (No puedo con tu sentimiento)
si yo te lo di todo!!!...
Tu me hieres... (Eso tu lo sabe)
y mi corazón se muere... (Chica reacciona por favor)

Dime que te paso
tu no eres así...
si tu amor se apago
dímelo de frente, estoy aquí... (Y ten el valor)
si el problema soy yo...
y no siente nada por mi...
dímelo y yo me marcho
que dios se apiade de mi...

(Ya no aguanto mas)
Dime que te pasa
se siente fría la casa
ya ni me besa, ya ni me abraza
trato de arreglarlo, mi intento fracasa
dime que es lo que pasa
por que me rechaza
y yo no se ni que hacer no tengo salida del lió
trato de besarte pero el cuarto sigue frió
ella me grita, le grito y empieza el desafió
yo confió en que vuelvas a hacer mi princesa...

(Yo lo que necesito es que tu me mires a la cara)
Háblame!!!...dale dímelo de frente
ya todos lo saben conmigo eres diferente...
por que me mientes...
soy contigo decente...
acusándome en el problema y yo soy inocente
eh intentado cambiar mi forma de ser
pero tu te empeñas en retroteceder
que vamos a hacer...
tienes que entender...
(que aun que me duela el corazón, mi posición es muy firme)

Tu no sabe lo que se siente...
sabes que...
nunca permitas que esta relación se convierta en una monotonía
es necesario decir que por ti respiro...
que...
eres la mujer de mi sueño...
bueno... (Y mi corazón se muere)
solo resta por preguntar
que te pasa?

Muy simple..

  • Listening to: ROCK
  • Reading: IMAGINATIVA
  • Watching: Marcus Fénix
  • Playing: GEARS OF WAR 3
  • Eating: PIZZA
  • Drinking: COCA-COLA
  • Mood: Love
  • Listening to: Nightcore
  • Reading: Gunsliner Girl
  • Watching: Married.....With Children
  • Playing: Go
  • Eating: Greek food
  • Drinking: Michelob Amberbock
1. Wal-Mart ran many small business owners out of business.
2. Most of the merchandise is manufactured overseas and is of poor quality.
3. Employees are receiving unethical treatment. They are underpaid, overworked, and forced to work off the clock.
4. What Standard Oil was from 1870 to 1911 is what Wal-Mart is from 1962 onwards.
5. When we think of McJobs we think of McDonalds. We must also associate McJobs with Wal-Mart.
6. The prefix Mc is a throwaway word.
7. Wal-Mart has too much power and too much money. They exploit not only employees at their stores but they also exploit third world nationals for cheap labour.
8. Wal-Mart has contributed to labour outsourcing and replacing many manual jobs with robots and technology.
9. Someone needs to put an end to Wal-Mart's monopoly. The next small business what Wal-Mart runs out of business will be the last.
10. Wal-Mart will have to appear in Federal Court for an anti-trust trial. If the jury rules in favour of the platiff then the little man wins. If the little man wins than Wal-Mart will be disbanded and broken up by the government.
11. Wal-Mart has contributed it's bit to the ugly McMansion and suburban sprawl.
12. The Economic recession of 2009. Wal-Mart's proliferation has some to do with the most recent economic recession in US history.
13. Wal-Mart has become a symbol of conformity, waste, greed, and materialism.
14. What Carnegie Steel was in the late 19th century is what Wal-Mart is today; resistance to labour unions.
15. If neither the people or the Government take action Wal-Mart will take over our lives in every aspect.
  Uncertain of it's own actions
 a society busy of it's own.

 Products now produced,
 all empty hands of bigger ones.

 Minds made to consume,
 lights, movements, vibrations.

 
 Thoughtful desks,
 all said actions untold.

 What in the question,
 click, a pulse from same machines.

 Not the same to know,
 questions the marks.

 
 Tight in feeling,
 shapes these perceptions.

 Plugs and channels,
 in remote sit, electricity.

 Drive-thru by walk,
 wheel of businesses.


 BloodArt(literature) pinterest, facebook, skydrive
The results of 24 deviations in 24 hours, via the scheduled publishing, approximately are as follows: 1550 views, 240 faves, 20 comments. Is that good? I dunno, that's an average of 65 views, 10 faves and one comment each.

Here are the three most viewed:



And the three most faved:



So people like looking at the models most, but it's the landscapes that captivate them ;)

Anyway, I like the scheduled publishing thing, and I'll use it to make sure something goes up every day, but I think I'll scale it back to two images per day. Enthrall people with quality, rather than a big slew of quantity.

What do you think?