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Let's talk about building worlds.
I love to write stories set in fictional worlds, and part of the fun of creating a fictional world, is that you have free rein to do almost anything in it.
Something I've noticed is that while people are keen to have their characters running through fantastical places, they don't always put as much thought into the world itself as they perhaps should have.
Knowing what your race of people looks like and what their cities look like is important, but no matter how much effort you put into describing it, it will feel flat and lifeless if there is no explanation as to why things are like that. Why do your people dress that way? Why do they hold celebrations on the solstice? Why do they put spires on the tops of all their buildings? Why do they ride the giant tigers, instead of the giant wolves that also roam the countryside?
It seems an odd statement, but it's true. Western culture only adopted pants as being fashionable and acceptable for men when they implemented cavalry. Once the idea of mounting soldiers came about, people quickly realized horses were advantageous on the battlefield. They also realized that skirts were not. And thus came about a fundamental shift in a culture that has lasted for a thousand years.
The history of your people's fashion is only one small part, but it is something to consider nonetheless. But what about their stories, the fables they tell their children? Stories were the way people taught valuable lessons, be they life skills, morals or warnings. The nature of a culture's stories can also tell you a lot about the culture itself. Are they peaceful or war-faring Intellectual or ritualistic? Perhaps they are a combination of these. Whatever the case, it will be reflected in their legends, beliefs and customs.
If you have different cultures, consider how they interact with one another. Is one civilization visibly dominant over the other, or have they come to a mutually beneficial partnership? Perhaps one nation is clearly larger, but unable to support itself without the resources from its weaker neighbor. What's to stop them invading and taking those resources for themselves? Perhaps the smaller country has a formidable military, or has made the geography work to their advantage, providing a natural defense.
Consider the economy of your people. Is there a wide and obvious gap between the rich and the poor? If so, what defines this? What are the markers or wealth? If your people live in an arid desert, the greatest marker of wealth may not be gold or jewels, but an abundance of water. If the climate is cold, perhaps it is furs or firewood that define the wealthy from the impoverished.
Whatever world you decide to build, you the creator, have a lot to consider when designing it. Even if you don't get the chance to relay every culturally enriching detail to your readers, knowing those facts will go a long way towards helping you understand your world and making it as rich and compelling as possible.
Are there any other areas of culture and world building that you find vital?
Have you designed your own world and discovered any of these things for yourself?
I'd love to hear your thoughts and opinions.
Photomanipulation News November 25, 2012*Thanks to =StarsColdNight for her significant contribution in helping with this newsletter! Thanks also to the many others who helped gather the news!
Welcome, and update!
Welcome to your bigger, better photomanipulation newsletter. We are pleased to bring you up-to-date information about things that are going on in the community. It's been a busy few weeks, and we have a lot to share with you!
Direct link requirements on DDs
I spoke with $fourteenthstar and $Moonbeam13, and we decided that you should no longer have to put direct links to stock pictures in order to get a DD. So, you no longer need to direct link your stock pictures for DD purposes. (You DO still need to credit stock, though!) However, many groups still require those direct links for submissions, and that decision is entirely up to the group administrators. We hope this change will help make suggesting and posting DDs easier.
High quality status upgrade features! 2012 Website Blog Index Comissions OPEN Donators list
- Shadowness -
Photoshop CS6 extended - Quick review
I'll be making this review so you can see what are the new features in this program in a short and easy to understand blog.
The same tools and template at your service with 4 colors to choose.
Mixer brush & Liquify tool
One of the most helpfull tools for quick paintings is the Mixer brush that is only in the CS5 & CS6.
The Patch & Liquify tool have improve 60% execusion and they load faster then before.
A new feature in this program is the 3D platform to work freely with your layers while working. A helfull tool to create 3D objects from images in PNG or drawings you made. It can also cast shadows, add highlights and be safed as jpg,psd,png and others.
The Blur effects have 3 new tools, The Iris blur, The Field blur and The Inclination bl