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Describing your Characters

Tue Jun 5, 2012, 1:16 PM

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Questions?


If you have any questions related to my writing guides or about writing in general, feel free ask. We'll see if I can help!


Describing your Characters

When it comes to characters, we writers have a certain goal: to bring these people to life in the readers' imaginations. But for this to work, two things need to happen. 

1) The character needs personality. 

2) The readers need to be able to visualize the character as they read.

The first is achieved through characterization, while the second is traditionally thought to be achieved through physical description. What I’d like to discuss in this journal entry, however, is how physical description also needs to contribute to a character’s personality, and how it’s actually characterization, more than anything, that helps the readers visualize a character.


Character Description:

Take a look at the following example.

1) When I entered Mr. Jed's office, he stood and smiled at me. He had a big nose and short, brown hair. He wore a dark suit. I shook his hand. 

What do you know about Mr. Jed from this brief  scene? The physical details I’ve given say that he has a fat nose and short, brown hair. He’s also wearing a dark suit. You can visualize him well enough, but can you tell me anything about his personality from these details, something about his life or past? I suppose you could gather he’s a businessman considering the suit and setting, but what does his fat nose say? His brown hair? 

Although these details provide an image, what they don’t do is tell a story. The really effective details do, and that’s what you need to strive for. With that in mind, let’s rewrite this scene with useful, story-telling details.

2) When I entered Mr. Jed's office, he stood and smiled at me. He wore a suit with a crisp tie and glinting cufflinks. I shook his hand. The knuckles were rough, callused, and his grip crushed my hand. 

Alright, now what can you tell me about Mr. Jed? Well, we can now see that he's a finely-dressed businessman with that crisp tie and glinting cufflinks, not just a man in a dark suit; someone with perhaps a tad more refined taste than his previous incarnation. And now what about his rough, callused knuckles? Are they the sign of a violent past, or a violent present? His crushing grip sure is intimidating.

You should now have a much more complete and compelling image of Mr. Jed living in your imagination. The key, once again, are details that tell a story. As for details that don’t (for example, Mr. Jed’s fat nose and short, brown hair), I find them more often than not worth cutting. They’re usually checklist details, anyway: useless details included to satisfy some imaginary description quota.

Now that you've seen the difference between these two types of description, I'm going to give you an easy tip to follow that will lead you to the story-telling variety.


Be specific:

Not just a dark suit but one with a crisp tie and glinting cuff links. Not just a handshake, but the feeling of callused knuckles. When you get specific as in the above example, the details will begin to say something about your character (whether you want them to or not), because specificity forces you into characterization. For example, to hear that Lucas wears cologne won't tell you much about him other than the fact he cares how he smells. But how do your perceptions change when you hear it's Acqua Di Gio he wears? Or what if it's a bottle of Axe: Dark Temptation? We humans are assumptive creatures, and we jump on any and every clue to make those assumptions. And hey, if the fish are biting....

But please, do try to be purposeful with your specificity. In other words, avoid randomly including the details if they don’t reflect the desired image. Remember, you’re adding these descriptions to be useful for characterization. If you just throw them in willy-nilly, your prose, first, could get fat and sluggish from excessive details that are really just a more colorful variety of checklist details; and second, the image you want for your character could be lost in a jumbled mess of mixed signals.

I’d like to point out that in the previous paragraph I kept referring to the “image” you’re crafting. I used this term  because the initial image of a character (often based on appearance) doesn’t always reflect the character’s personality. As such, although you’ll usually use details to reinforce personality, you can also use details to build up a false image to be broken later (or left intact as a contradictory image). Just be aware of the image you’re building and build it with purpose.


Deciding what details are appropriate:

To figure out the details appropriate for your character, you should sit down and really think about that character. Maybe go fill out a character sheet: dA has a bunch of them (but avoid transferring checklist details into your story, those useless images like Mr. Jed's "fat nose" and "short, brown hair"). When you have a grasp of your character's life and personality, try and imagine how those things could be reflected in her appearance or demeanor.  

But hey, let’s say your character’s clothes and appearance really aren’t important to who she is. Let’s say she’s actually pretty average. What should you do? Well, I’d argue that if you really tried, you could find something to write down. But there’s another option, too: just don’t describe her much. 

I’d like to remove an illusion for you. Character descriptions aren’t necessary. Characterization is necessary, but stories can get by and even flourish with very little character description. 

My favorite example of an author who understands this is Orson Scott Card. If you read any of his books, you'll quickly realize that he spends little to no time describing his characters (you're often only given age, gender, and ethnicity to go off of, if even that), but his characters still come to life. This is due to potent and plentiful characterization, particularly in his dialogue and his narrators' internalized thoughts. We can already picture the characters, you see, on an intimate level, so we don't necessarily need all those visual details. If you want to see this in action, I recommend reading Card's Nebula and Hugo award-winning novel Ender's Game.

Whether you choose to be heavy or light on character descriptions is really a stylistic choice. I personally align more with Card and prefer less; there’s an argument that goes: the more you describe a character, the more you tear down the image already formed in the reader’s mind, an image the reader quite liked, actually; and I believe it. Particularly with faces. I hate it when I’m told too much about a character’s face (though there are always exceptions). That being said, I’m not a complete supporter of extremes either. Although Card is one of my favorite authors, I’d say he takes his minimalism too far at times. I think Kazuo Ishiguro hits it right on the money, though, in his novel Never Let Me Go (if you care enough about my opinion to check it out).

But once again, to each his own. There is no universal answer, just varying responses to varying styles and situations. What I really want is for you to keep in mind the storytelling details when you want to describe, and if you really don’t think extensive description complements the moment, remember that descriptions aren’t necessary. You don’t have to tell us that Lisa is a brunette with hazel eyes and high cheekbones. You don’t need to force yourself into a checklist of details, giving us her hair color, eye color, height, weight, bust, yada yada. The fault is often in the desire to recreate in words the exact image you hold in mind. This is an honorable goal, but an unattainable one. You're working through an imperfect form, writing, and the best you can often do is portray the personality accurately. Sensually, you'll have to leave a lot of it up to the readers' own interpretations. All you can do is leave suggestions

Here's a phrase to live by in regards of description, whether it be for characters, settings, or what have you: It's not how much you describe, it's what you choose to describe. After all, you could describe every hair on your character's head, every pimple, if you wanted to. But who would want to read that? So you need to just give the readers choice details that act as a framework of both sensual and character perceptions, and then let them do the rest. If you have any doubts about a detail, simply ask yourself what that detail says about your character. If it says nothing or says something you don't like, it’s time to seriously consider scrapping it.


The End:

Happy Writing! 



About a year ago I posted a news article called "Making Your Comments Look Nice". Since then I have found out many other codes that I think would be helpful to share with other deviants who may not know them, or are just looking for some new codes to spiff up their journals and comments! However, I can't say I have ALL of the codes available on deviantART. I just have posted the ones I have heard of. If you have any new ones not listed here, feel free to comment with them.

You can also check out the deviantART FAQ, which has info on these codes as well: FAQ #104: What HTML formatting can we use on deviantART? And what is the format for these codes?




To start things off, let's learn how to make these HTML codes work (:

In order to make a code work, you must use this format: <CODEDOESHERE>
For example, if I put b into the format I showed you, it will come out as <b>.
This will then allow me to type in bold font!


If you only want to put a code onto ONE word, you would have to do this: My name is <CODEGOESHERE>Bob</CODEGOESHERE>, nice to meet you.
Using the same bold code as before, I would put my sentence like this:
My name is <b>Bob</b>, nice to meet you.
Which will then look like this:
My name is Bob, nice to meet you.

I know some of this is somewhat confusing, as I am very bad at explaining things clearly ^^;
If you have any questions, feel free to ask me in a comment.




Codes


:pointr: Typing <sub> will allow you to type in subscript like this. The more times you type <sub> infront of text, it gets further down and gets smaller. For example: Look how small it's getting!

:pointr: Typing <sup> will allow you to type in superscript like this. The more times you type <sup> infront of text, it gets further up and gets smaller. For example: Look how small it's getting!

:pointr: If you want to make your text go wiggly, alternate between <sup> and <sub>. For example, I am wiggling, woooo!. BUT, you must type <sup>text goes here... </sup>. If you don't put the closing tag, the text will get super super small.

:pointr: Typing <b> or <strong> will allow you to type in bold like this.

:pointr: Typing <u> will allow you to make your text underlined like this.

:pointr: Typing <i> will allow you to type in italics like this.

:pointr: Typing <tt> will allow you to type like this.

:pointr:

Typing <h1> will allow you to type like this.


**HOWEVER, this only works in news articles. It will not work on journals, comments, etc.**

:pointr: Typing <strike> will allow you to put a strike through your text, like this.
**HOWEVER, this does not work in literature or in comments, but it will work in journals and news articles**

:pointr: <dd>Typing <blockquote> or <dd> will allow you to indent your text like this.


:pointr: Typing <hr> will create a line, like this:


which can be used as a divider.

:pointr: Typing <li> will allow you to make bullets in front of your text, like this.</i>
  • every time you type <li> in front of something,
    • it will create a new bullet point.

      :pointr: You can also create a numbered list by using the same process of <li>, but instead putting <ol><li>
      1. it will create a list
        • like this
          • with numbers


    :pointr: To create a link to someones page, you type :devUSERNAME GOES HERE:. If I used my username, it would come out to look like this: ~Wuhzzles

    :pointr: Another way to create a link to someones page is to type :iconUSERNAME GOES HERE:. This will show there icon, which will link to there page. If I used my username, it would come out to look like this: :iconwuhzzles:


    </blockquote></blockquote></blockquote></blockquote></blockquote></blockquote>




    As well, you can combine two or more of these codes. For example, combining <b>, <u> and <sup>, I will get this effect:
    Hello everyone!</u></sup>

    I hope this article has come in handy!
    If you have any questions, feel free to ask :)

Tutorials and techniques 2

Sun Nov 18, 2012, 7:12 PM




It's time to refresh the tutorial journal! Added some new ones and removed those which, after some time, I found a bit misleading.
Below you'll find a list of tutorials I personally think of as the best on dA. If I have any problems with painting something I usually take a look at one of those.

   
Is there anything you're having troubles with? Need help looking for a good tutorial? Or maybe you'd like to see a video walk-through of me painting something?

I'm open for suggestions for what kind of tutorial/walk-through you'd like to see from me. If you're interested in anything, post your suggestions in the comments!




Poses, composition and perspective

Expressions and emotions




Colour theory, selection and mixing VS light




Human anatomy




Skin
 



Animal anatomy




Details and special effects
 



Photoshop functions, tools and tricks




Walkthroughs to study
 

 


 

Textures can really improve the look of your artwork. They add so much expression to the piece and I use them very often lately.

I've gathered some textures to help you achieve different effects,I recommend that u experiment and combine to create something really unique and outstanding.

In case you need some help with applying textures on your artworks or you need some ideas how to use them here are some useful tutorials that will surely help you;

:thumb20607858:






And now some textures:

:thumb72245395:   







And now I would love to feature ~sheispretty because she is brilliant example of how textures can be used to achieve amazing effects and atmosphere.








I hope you enjoyed and find this helpful.
If you need any help or If you have any questions note me.
:heart:
ABSTRACT :

:thumb88810188:

:thumb54836479:






FLAT :



:thumb68111002:






METALLIC :

:thumb83605188:







MISCELLANEOUS :










PLAIN :










RUST :


:thumb95572022:

:thumb110008251:





WATER :

:thumb237462::thumb76086114:








WOOD :

:thumb92279574:



:thumb77763226:
Since it's humble beginnings in the late 1980s, Photoshop has become an industry standard for graphics professionals. And being such a large program with a wide variety of artists using it daily, one may find it hard to wrap their head around all the functions the program can do.

No matter what you skill set maybe with Photoshop, below you'll find some of the best websites that will help you learn and maybe master the program. Enjoy!

:iconkel-----bel:

Editor-in-Chief of #Photo--Assignment



:star: :star: :star:
























1. Learn perspective - It's scary, it's daunting and it's something many artists try to completely avoid (including myself until a few years ago). What they don't realise is that it's actually simple mathematics and most books on perspective contain the same basic information. LET THE TRUTH SET YOU FREEE. In reality the more difficult part is COMPOSITION which is more subjective and difficult to master. #artitechs have a nice selection of resources for perspective and composition.

2. Invest in a daylight spectrum lamp - If you're doing full-colour traditional work and you don't have a strong source of natural light this is very important. Standard light bulbs have a warm tone and halogen bulbs have a cool tone, both of which distort your perception of colour. A daylight spectrum lamp simulates bright, natural light which not only gives you a better grasp of colour but stops your eyes getting tired out. I haven't stopped using mine since I bought it, and while they are expensive you can usually pick them up cheap used!

3. Work in high resolution - A few years ago a friend of mine berated me for working in ACTUAL SIZE on digital pieces when I should be working in high resolution. Not only is it far easier to get detail and depth in, if you ever plan on getting work printed you can forget about it unless it's created in high resolution. That is, at least 300-600DPI and A4 (210 × 297 mm) sized. Don't forget to proof and adjust it in CMYK mode after you've finished as the CMYK printing process will result in dulling of the colour. This is a limitation of that particular printing process and it's sadly difficult to avoid.

4. Learn HTML and CSS - Most of the bigger jobs I've gotten have been via my portfolio website, Loppiart. Not only this but it's the first port of call for potential employers too. It's your way of reaching out and grabbing them by the throat in a way that won't detract from your artwork, but will compliment it. You can, alternatively, do what a lot of artists do and use a plain, pre-made template with somebody else's credits on it or you can spend hundreds on having one created for you. But you know what's more fun, impressive, personal and looks great on your resume? Making your own!

5. Don't neglect realism - While sometimes it may not seem like it, everything I draw is heavily inspired by the real world around me. The fact is it's hard to abstract the human form well (and other things) when you don't actually understand its constituent parts. The same applies with colour. If you understand the way light falls on the surface of an object, you can then interpret it in a believable way with non-realism work. If you draw in a figurative way it will always be anchored to realism - so don't pretend it isn't important!

6. Reference Material - It's important to remember that you should never copy directly from reference material. You should LEARN how to draw the object by drawing studies and sketches from your reference material. When you've understood the form of what you're drawing, then can you seamlessly integrate it into your final artwork. I surround myself with dozens of art books and I collect images that inspire me!

Some useful ref books - [link] [link] [link] [link] [link]

7. Plan Your Picture - I used to sit down and draw a finished picture without any planning whatsoever. I did it A LOT too. Just doodled and erased until it looked passable and then inked and coloured. While this works for more dynamic and spontaneous pieces, it does very little for composition and overall cohesiveness. You don't have to plan in a neat and structured way, I get random bits of paper and scribble out thumbnail doodles that only I could understand. This serves as a guide to composition and perspective. I then plan out the more complex parts in detail and choose colours so that I know what I'm dealing with. I don't always do a final mock-up sketch but it's helpful.

8. Use a Board - When you're working on a traditional paper-based piece, use a large, rigid piece of wood, plastic or other smooth material to tape your paper too. Put masking tape over the corners to secure it to the board and your picture will be protected from tearing and folding. It also allows you to easily set it by when you're not working on it.

9. Don't be Precious - Try not to get too attached to your work just because you've spent a long time working on it. If it seems wrong, restart or rework the area until you're happy with it. This will help you learn from your mistakes, develop patience and a critical eye as well as overcoming sensitivity to constructive critique. Denial only limits you!

10. Bangin' Choonz - Make an awesome playlist of songs that provoke different moods. Mine is packed with classical and incidental music because I have a bad habit of singing terribly without realising when a song has lyrics.
:wave:
Hello guys, how are you!
This is my second "Go for it" Article and this time it's about Photoshop Tutorials.

Adobe Photoshop software is used by millions of people around the world and it's utility reaches the most different areas such as marketing, advertising, art, illustration, design, fashion, etc. The latest version released is Photoshop CS3 but, for everyone who can't afford this or an older version, you can always join Photoshop Express. This is an online Photoshop software where you can adjust your images and give them some cool effects. You must understand that it doesn't have all the Photoshop Tools like the original softare but, it's better to have this one online than to have nothing at all right? You can find it right here: [link]

Photoshop is a very powerful "tool" to improve our work as artists and even to create amazing works of art from scratch.
On deviantArt community we can fin a big selection of useful and precious Photoshop Tutorials for many different areas of expertise.
I gathered a small and varied selection of some Tutorials I find very important to develop the skills of everyone who already works or wants to start working with Photoshop.
I hope you enjoy it!

Go for it: Photomanipulation


:thumb17585343:
:thumb27993979: :thumb20607858:

:thumb74414878:
:thumb42707131:
:thumb33377587:


Go for it: Photography

:thumb30525402: :thumb41002563:
:thumb27585617: :thumb31752808:
:thumb27330364:
:thumb85195284:





Go for it: Painting, Drawing & Airbrushing





:thumb61529480:


:thumb85882616:

It's almost impossible to show here all the sub-categories because the amount of tutorials for each one is very very big.
I chose 3 popular categories that use Photoshop a lot and, I hope you find many of them useful for your work.
My Article has just a small sellection and, in case you want to search for other Photoshop Tutorials and sub-categories, you can go to the Front Page on your deviantArt and search on Categories > Rsources > Tutorials. You'll see that from there you have a huge choice of Photoshop Tutorials (and many more)!!!

• Just to finish, some free advertising to my own Photoshop Tutorials.
You can find them (and more) on my tutorials account at ~Lune-Tutorials
Take care people! :heart:


Yes, there is a lot to read and Yes you should read it. Copy it, paste it and edit it to suit your needs as a commissioner or commissioned artist. Protect yourself by drafting a contract and understanding it.</a>

It has come to my attention that many deviants commission their work and hold proceedings entirely over deviantArt. In the case that your client/commissioned artist begins to use and distribute your work illegally you will need to have a greater standing than simply a bunch of e-mail print outs if you are to go to court over the matter of misuse. Often the matter is over misunderstanding, which a contract will also help clarify for both parties.

I cannot stress how important it is when doing commissions to have physical signed copies of an Artist/Client Commission Agreement or at the very least a signed confirmation of engagement. It takes longer to organise, especially with overseas clients, but it protects the rights of both parties to the work and is worth the day or so in postage or few dollars in faxes should you be working with an overseas client/artist.

The following is an example of a Commissions Contract that may be used by both Artists and Commissioners to protect themselves from legal issues over image rights. I am writing this out free public use as I would prefer my fellow deviants to be as protected as possible during business proceedings.

Make sure you customise every contract to suit your commission!
-Under Miscellany I have used Australian law in a paragraph detailing copyright law, you will need to supply your own country or states legal copyright protection act/council/administration.
-The Payment section should also be customised to suit your whim, these are just example percentages.
-The Copyright Permissions and Releases section will need to specifically outline what YOU want the restrictions to be.




Form 1 Sample

Please fill all underlined spaces with requested or appropriate information in clear block print except for signature. Please be as concise and specific in descriptions as possible.

All information provided by both parties are private and confidential outside of legal proceedings and may not be shared or distributed.


AGREEMENT; CONFIRMATION OF ENGAGEMENT

Artist Name: ______________________________________________________
Address:     ______________________________________________________
Phone/Fax:   ______________________________________________________
E-mail:      ______________________________________________________

Client/Company Name:_______________________________________________
Address:     ______________________________________________________
Phone/Fax:   ______________________________________________________
E-mail:      ______________________________________________________
Job Invoice Number:________________________________________________



Preliminary Design

The Artist _________________ agrees to create the preliminary design(s) for the Work in the form of studies, sketches, or drawings described as follows:
________________________________________________________________________________________
________________________________________________________________________________________
________________________________________________________________________________________
________________________________________________________________________________________
________________________________________________________________________________________

in return for which the Client and Commissioner _______(name)_______ agrees to pay the fee of ____________ ($00.00) upon the signing of this agreement. This fee will be applied towards the total sale price and is non-refundable.

Revisions may be made only by the Artist in conjunction with Client instruction throughout the preliminary stage.


Date of Delivery

The Artist _____(name)______ agrees to create the preliminary design(s) for the Work within ____(time peiod)_____ of receiving the clients written agreement.


Copyright

All design materials and drafts are the property of the Artist ___(name)_____ and may not be reproduced. All rights to these preliminary drawings are retained by the Artist including any electronic rights to usage. Any use additional to that expressly granted above requires arrangement for payment of a separate fee.

By signing this agreement the Artist and Client certify to have read and understood all conditions and responsibilities applicable to them as outlined in the agreement.


Artist: _____________________________________     Date: ____________

Client: _____________________________________     Date: ____________


End of Form 1

Form 2 Sample



Please fill all underlined spaces with requested or appropriate information in clear block print except for signature. Please be as concise and specific in descriptions as possible.

All information provided by both parties are private and confidential outside of legal proceedings and may not be shared or distributed.


COMMISSION AGREEMENT

Artist Name: ______________________________________________________
Address:     ______________________________________________________
Phone/Fax:   ______________________________________________________
E-mail:      ______________________________________________________

Client/Company Name:_______________________________________________
Address:     ______________________________________________________
Phone/Fax:   ______________________________________________________
E-mail:      ______________________________________________________
Job Invoice Number:________________________________________________



Commission Outline

The artist agrees to develop the preliminary design(s) according to the description of the Work as outlined in the engagement agreement and to the following additional specifications as outlined by the client:
________________________________________________________________________________________
________________________________________________________________________________________
________________________________________________________________________________________
________________________________________________________________________________________
________________________________________________________________________________________
________________________________________________________________________________________

Function(s):    ___________________________________________________
Materials:      ___________________________________________________
Dimensions:     ___________________________________________________
Price(*):       __________________________________________($000.00)


(*)This price is quoted from indication of workload from the client at initial engagement and includes prior agreed cost of preliminary work. Revisions may be made only by the Artist in conjunction with Client instruction at the preliminary stage.

Additional fees may be charged for revisions generating a new direction to the assignment or new conceptual input made after the preliminary period.


Payments

Upon the clients given written approval of the preliminary design, The Artist agrees to proceed with construction of the Work, and the client agrees to pay the price of ____________________ ($0000.00) USD for the Work as follows:
Fifty percent (50%) upon the giving of written approval of the preliminary design; and the balance upon completion of the Work. Sales tax is not included in this price.

Payment for finished work is due upon acceptance or must be paid within thirty (30) days of acceptance. The Client's right to use the work is conditioned upon receipt of payment within thirty days of acceptance, and upon Client's compliance with the terms of this agreement. A two percent (2%) monthly service charge will be billed against late payment.

In the case that the Client does not wish to continue with commission from the completion of preliminary stage: The Client is under no obligation to pay compensation to the Artist.

In the case that the Client has given payment and written instruction to the artist to proceed with the work and recalls commission before completion: The Client is entitled to a fifty percent (50%) refund of the post preliminary paid amount.

In the case that the Client wishes to cancel commission after the given completion date: A refund of twenty five percent (25%) of post preliminary payment may be awarded and all outlined client copyrights will be revoked.

In the case that the Client is unable to pay remaining fees: The final payment on completion buys the Client the rights of

use outlined in the Copyright section. If payment cannot be made the Client forfeits claim to these rights regardless of prior payments.


Date of Delivery

The Artist ____(name)______ agrees to complete the Work(s) within _____(0) days/weeks/months of receiving the clients written approval of the preliminary design(s).


Copyright Permissions and Releases

Personal Use:

Copyright of the Work is bestowed to the client for non-commercial use and reproduction. The Client and the Artist may not reproduce or publish the image without the written consent of the other party. The Client may not reproduce the image for profit (prints may not be sold) without the Artists consent and additional compensation to the Artist.

Original art remains part property of the Artist. The Client may have the image printed multiple times for personal use without the outlined commercial usage restrictions applying.

Commercial Use:

Upon payment for the Work the Client is granted permissions to distribute copies of the work under the conditions as

follows: The Work must be printed in conjunction with the Function as outlined in Commission section of contract and must contain logos and text in direct association with the Function product. Electronic usage is permitted where advertising the product. The permitted duration of commercial usage is equal to the duration of issue of the function product.

In signing this contract the Client agrees to pay an additional fifty percent (50%) of the total fee for failure to include a credit line within the publication. A credit line is required independent of Artist's signature, which shall be included at Artist's discretion. Client agrees to provide Artist with ____(0) sample copy (copies) of any printed material.

All rights not expressly granted above are retained by the Artist, including any unmentioned electronic rights or usage, and including, but not limited to, all rights in sketches, comps or other preliminary materials. Any use additional to that expressly granted above requires arrangement for payment of a separate fee.

Only when the fee of ______(clients final payment amount)_________ ($000.00) has been paid to the Artist by the Client on completion of the Work is the Client entitled to the aforementioned rights granted.

The Client agrees to indemnify and hold the Artist harmless against any and all claims, costs, and expenses, including attorney's fees, due to materials included in the Work at the request of the Client for which no copyright permission or privacy release was requested, or for which uses exceed the uses allowed pursuant to a permission or release.

Miscellany

This Agreement shall be binding upon the parties and personal representatives. This Agreement constitutes the entire understanding of the parties. Its terms can be modified only by an instrument in writing signed by both parties. Any dispute regarding this agreement shall be arbitrated in Australia under the rules of The Australian Copyright Act 1968 (as amended) and the laws of Queensland which shall have exclusive jurisdiction and venue.

By signing this agreement the artist and client certify to have read and understood all conditions and responsibilities applicable to them as outlined in the contract.

Artist: _____________________________________     Date: ____________

Client: _____________________________________     Date: ____________  

End Form 2


More information on drafting a contract

Disclaimer: The author of this news article is not a legal practitioner and the contract drafted above may exclude necessary legalities. It is highly recommended that Artists and Commissioners have someone with a legal standing review their contracts before utilising it as a legal document.

Deviation


It is in your best interest to attain physical copies with the signatures of all involved parties. Make duplicates to be signed multiple times.

I hope in some way this will prove useful to my fellow artists and help them feel a little safer.
This is a drawing challenge from :iconsenshistock: and :iconmostlyguystock:!
THIS CHALLENGE IS NOW CLOSED! PLEASE MAKE SURE YOUR ENTRY IS LISTED IN THIS JOURNAL OR YOU WILL NOT BE ELIGIBLE.
Prizes will be awarded soon! Stay tuned for the next challenge!

Hands and feet are pretty hard to draw. Lots of artists struggle with them! Even when other things come naturally, hands and feet can still be quite a problem. The best way to get better at drawing hands and feet is to study them!

The Challenge: Sketch or draw 50 feet AND 50 hands from reference photos or life.
Deadline: The deadline has passed for this challenge, but you can still participate and make yourself a better artist!

You can post them as one giant post, in groups, one at a time, however you want! But please make a FOLDER in your gallery and put them all in there then send me a link to the folder. (If you do one submission with ALL of them at once, then you don't need the folder.)

HOW TO QUALIFY: In order to make this a little easier for myself, please number your hands and feet. When you have completed ALL 50 hands AND feet, send me a NOTE with a link to the image(s). I will then add you to this journal. Thanks :heart:

You don't have to use the stock here; you can reference any photo of a human hand or foot. You can also draw from your own hands and feet, or a friend's. Any reference from life or from a life photo is fine for this challenge. They can be anything from sketches to fully fleshed out illustrations. Feel free to decorate/add accessories so long as the basic structure of the anatomy is still visible.

Prizes will be given at random after the challenge is over. Everyone who completes the challenge will be randomly eligible to receive...

The Prizes:
- SenshiStock USB drive(s)
- dA subscriptions
- exclusive stock
- points!
- features
- ...and more!

Resources:
You can reference any hand or foot stock on dA, but here's some to get you started. Be sure to follow the usage guidelines and rules for any stock provider that you choose! If a resource has two hands, two feet, or a foot and a hand in it, each hand or foot counts separately (so, four drawings with two feet in each drawing = 8 feet towards your total).

HANDS




FEET




BOTH



GO AND MAKE YOURSELF HARDER, BETTER, FASTER, STRONGER!

:icondaftplz::iconpunkplz:


Be sure to tell me when you've completed the challenge by sending a note with a link to your completed work!!

Completed Challengers


~chockoladien -> [link]
~SoniaLeticia -> [link]
*syo-senpai -> [link]
~kayoru -> [link]
~Pumpulaatti -> [link]
~Ariyx -> [link]
~ruda-maruda -> [link]
=theworldisbehindus -> [link]
~MommaCabbit -> [link]
*Ner-Nowl -> [link]
*BlackCatINK -> [link]
*Odysseus-UP -> [link]
~Sorachan89 -> [link]
~ByMeBeHappy -> [link]
~bakerart -> [link]
~Mondomanusa -> [link]
~Marcotonio-desu -> [link]
*Unicorn-Knight -> [link]
~depizan -> [link]
~scheherazadenerai -> [link]
~Druidling -> [link]
~SANACHI -> [link]
~Icosaedri -> [link]
*ImmortalNostro -> [link]
*nosoart -> [link]
~vinterdragen -> [link]
*girl-n-herhorse -> [link]
=drx777 - > [link]
~Sr-Quixote -> [link]
~lucas-irineu -> [link]
*jemaica -> [link]
~Chocobosh -> [link]
~kaisaki1342 -> [link]
~Nikuda -> [link]
~madwurmz -> [link]
=nominee84 -> [link]
=Lyraina -> [link]
~Plantress -> [link]
~the-b3ing -> [link]
~muslacrima -> [link]
*SpaceCaseMeg -> [link]
*The-Lost-Hope -> [link]
~AdianLaw -> [link]
~Pernilles -> [link]
=Hopfield -> [link]
=Lady-Lumiya -> [link]
~Brzechwa -> [link]?
*Darantha -> [link]
~Avanii -> [link]
~Kuurion -> [link]
~Johansrobot -> [link]
~sh3rryb3ar -> [link]
=starhavenstudios -> [link]
~Writingtotheflames -> [link]
*Smoludozerka -> [link]
~amircea -> [link]
*ShadeGlass -> [link]
~PencilOfGlory -> [link]
~AnneHijme -> [link]
~Cedeera -> [link]
~RPGirl -> [link]
~schattenlos -> [link]
*TheElvishDevil -> [link]
~Stuff-Swe -> [link]
~LittleLifeForms -> [link]
~Satori-dono -> [link]
=iisjah -> [link]
~Frey-ofthe-Arcane -> [link]
~Kiwella -> [link]
=kondouyumi-tan -> [link]
~HederaHiberna -> [link]
~Ayrosia -> [link]
~Elakkiya -> [link]
~melgcabral -> [link]
~FlawlessPocki -> [link]
~whoopzdaisy -> [link]
~monique-conway -> [link]
~Disaya -> [link]
~Strawberries777 -> [link]
~Citizzen -> [link]
~sugar-hi-unicorn -> [link]
*spring-sky -> [link]
~coulrophilicArtisan -> [link]
~1Jade2 -> [link]
~snowny -> [link]
~SchwarzenEulen -> [link]
~Laeez21 -> [link]
*Linnzy -> [link]
~RadSerg -> [link]
*FloraFiduciary -> [link]
*Maivry -> [link]
~iksdeh97 -> [link]
~ChocoCrisp -> [link]
*Cheddar99043 -> [link]
~alexyorim -> [link]
~alonzobartley -> [link]
=LNZart -> [link]
~alexyorim -> [link]
~Foxflake -> [link]
~irysching -> [link]
~MangaOtakuTB15 -> [link]
:demilvolarsumL -> [link] [link]

IF YOU AREN'T ON THIS LIST YOU WON'T BE ELIGIBLE FOR THE PRIZES SO MAKE SURE YOU ARE HERE IF YOU'VE FINISHED THE CHALLENGE! :la: