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Contestssssssss

Wed Jun 19, 2013, 3:32 AM

The "Get Crafty" Contest has been extended!! Go check out the details!



Get Crafty Contest
The deadline has been extended!  You now have TWO MORE weeks to get your crafted entries in!  Use your time wisely ;)  Get those entries in by July 4th!


Love Resources AND Artisan Crafts? Good news! Your CVs are bringing the two galleries together for a brand new contest!  Sound fun?  Well, read on!

Rules Part A
Only new entries submitted after April 20, 2013
Entries must be submitted into Resources/Tutorials/Artisan Crafts
Must be free for anyone to download (no premium content)
Topic can be any of your choosing as long as it fits into Artisan Crafts
You can enter as many times as you like
If your tutorial uses a pattern/diagram/etc., be sure to include it
Entries must be submitted to the contest folder in #StockandResources here: http://stockandresources.deviantart.com/gallery/43092647 (membership is auto-approved)
Entries must be submitted by Ma


Other Exciting Contests



Beyond Boundaries: Let the challenge begin!What is this?
Welcome to the latest official photomanipulation competition. This contest is a bit different; we have divided contestants into teams, which will be led by coaches. The contestants will train with their coaches for 4 weeks and then have 4 more weeks to create a photomanipuation on their own.
Registration for the contest is now closed. You can view the sign-up announcement here.
What are the rules?
The rules for this competition are as follows:
:bulletpink: If you can't take constructive criticism, please withdraw from the game now. You will be disqualified the very first time you attack your coach or teammates or give them a hard time for providing you with critique.
:bulletpink: Your coach and teammates cannot do anything FOR you; they can only guide you. You must do your own work.
:bulletpink: The final product of this contest is a photomanipulati
The Pen Tool Creative ContestYour shiny new Vexel & Vector contest starts today! Open to everyone, whether you're a pen tool pro or never plotted a path in your life, absolutely ANYONE can enter and be in with a chance of winning :eager:
Contest Aim
The real aim of the contest is to promote creativity and to create pieces with imagination and wow factor...
Your entry will be judged on creativity and imagination only and the technical skill level is somewhat irrelevant. However, your entry will also be judged against the rest of your own gallery, so there's no excuses for sloppy work when we already know you're pro standard ;)
Never picked up a pen tool before? Not sure what to do? Scroll down and see the links at the bottom of this article - they will help you with everything you need to know about Vector & Vexel artwork!
*Note - You do not have to use the pen tool only for this contest!
Insidious 2 ContestInsidious



Perhaps you're walking down a dark hallway or climbing a creaky old staircase and you can't help but feel something unpleasant or dangerous happening. Your imagination starts to run wild… but what is it?
Your challenge is to depict a shadowy twist to a "normal" daily experience showing that danger is always closer than expected: an everyday activity that may be haunted; an accident about to happen; a terror that lurks within! Whether your artwork is based on the Insidious Chapter 2 trailer or the original film, Insidious, or you simply rely on you


Recent Winners



Much Ado About Mucha Winners!I am so sorry for the delay everyone! I had the month of May from hell including a sinus infection infection that would not die even after 2 rounds of antibiotics, a second job that refused to let me put in my two weeks notice and kept hounding me like crazy, and a primary job with all sorts of insanity with duties shifting and people leaving. Oi! In any case, here are the lovelies that we received for the contest! We did add a fourth place set of prizes since so few people entered - I want to encourage that for possible future contests. Without further ado - our winners!
FIRST PLACE!
by ~BreedStock
Both ~TouchFeel and I absolutely loved this piece - its going on our list of all time favorite uses of our stock!
And because I can - here's the other two entries we received from ~BreedStock
and
For someone who felt this contest was out of their comfort zone, they did a fantastic job!
Prizes they won:
1 Year S


Go get involved!! :la:
If you have a contest you want adding, just send me a note!

:heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart:

STAY RESOURCEFUL!


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OnceUponASketch is a Children’s Market Blog.

Norman Grock
and Wilson Williams, Jr
have come together to give insight, education and news about the many
facets of the Children’s Illustration Market. From Children’s Books to
Character Design, Storyboarding, Toys and Lic. Products. Find articles,
interviews and resources to help fuel your education and growth. Jump on
to learn more about the varied industries and what it takes to become
successful and make it in them.



I recently launched my Facebook fan page as well as my first Children's e-book fan page for my upcoming, "Mary Had A Sleepy Sheep". Written be Julia Dweck. Both of them are on Facebook.

In the process I tried to find a guide on the sizes of everything. What dimensions are the banner? What size is the profile pic? Where do they rest in relation to each other? I found bits of info from multiple sources and decided to compile the info into a template that I decided to share with our readers.

Please note that these dimensions are for Facebook fan pages only. Not your normal Facebook pages, those dimensions are slightly different.

facebookfanpagetemplate

You can download this template in 3 formats; Photoshop, Adobe Illustrator and a .pdf. The Photoshop and Illustrator files are set up with multiple layers for ease of creation. Enjoy and let us know if you have any questions or corrections in comments!

Follow this link to download the templates on the original blog post.

And since we're discussing Facebook Fan Pages, you can find my fan page here!

fanpageimage2


As well as my new children's e-book fan page here! Publication date September 5, 2013. (Mark your calendars!)  Be sure to like them!

facebook-page-banner

 

I just made my first journal skin

Mon Jun 17, 2013, 2:55 AM
YAAAAAAAY the journal skin I'm using now I MADE OMG RADICAL IKR

if you would like to use it just comment and ill upload it to DA


  • Mood: Passionate
  • Listening to: BREATHE ME BY SIA
  • Reading: MArked
  • Watching: Wolfblood
  • Playing: MINECRAFT
  • Eating: nummy chocolate
  • Drinking: Dr pepper
Constantly Connected.
In these technological times, at least in the cities and metro areas, there is a sense of having to be constantly in touch, to be in reach, to able to instantly make contact. So, this is all about being on your cell phone, your smart phone, your laptop, desktop, smart tv, gaming with your buds online, blogging, facebooking, DA'ing.

Each week on Saturday, there will be a new challenge to the stock artists and a folder created for the theme of that challenge. This will go on for 8 - 10 weeks. Instructions for each challenge will be in the folder for that week. And as always, our core requirements and stock guidelines must be followed. Each folder will have two sub folders, one will be for any nude submissions. We think we may have the permissions sorted out so try to put them into the proper folder please and do note us if there are any problems submitting.

We have decided as a way to encourage more submissions and involvement to make each challenge last for the entire circus, so you can continue to submit for any of the challenges as you have inspiration, opportunity and possibly the right props :) We know how hard it can be to do a specific theme.

Guidelines for submissions.

They must meet all DA stock and resource rules. If they are not in the stock and resource category, then you may not submit them.

Costuming if any, should be tight fitting, and minimal. Dancers tights, plain swimsuits, underwear, tight shorts, armless tee shirts, or nude are quite acceptable. If you are wearing anything, please choose colors that do not obscure the line of the body. These are after all poses, not stock in the usual sense. Nothing brightly colored or with a strong pattern, no black or very dark colors.

Hair, if long enough to obscure the face, ears, shoulders, should be up or pulled back, such as into a pony tail. Even then try to not have the hair obscuring the details of the body. If you are showing your back in the pose and have your hair in a pony tail for instance, then the hair should be over the far shoulder so as to not obscure the back. The artist should be able to see your form, body line, pose and details in good clarity.

Nudes should be natural to the pose, please do not try to use our group for sexual themes, we will just reject them and probably remove you from our group. Natural nudity that fits the situation is fine. Naturally all nudes should be marked mature.

Action poses are naturally going to be more difficult than a static pose in most cases, so good lighting is essential. Overly dark or dramatic lighting is great for light studies, but not here. The body and line should be clearly and easily visible. Props are wonderful, but do try to not have the prop obscuring the pose too much.

10 Free Photoshop Alternatives

Journal Entry: Sun Jun 16, 2013, 2:22 PM




Alsalam alaikum /Hello Everybody

So I was browsing dA journals and found this link that I think it might help some of you .


I've seen so many traditional artists here in dA ,Whose art is so pretty ,but the way they present it to dA makes it dull and dark and the colors loose their saturation when they scan their drawing or photograph it .

These programs will be a good help for them to correct/edit their drawings before submitting it to dA .

As well as for digital artists and pixel artists ,no matter the system you're using (Windows or Mac)

Hope they help .

See you later

:wave:


  • Mood: Helpful
  • Reading: the old man and the sea
I've updated the layout on the group and added alot of new info. The gallery has folders for everyone's content, so please submit your art accordingly. It makes less work for all of us. Also, you can follow MELOReal of Twitter now, as you may have noticed from the side app.
I wanted to save this too... But I modified it so that it's applicable to OCTs in general. OCTs may vary but some core things stay the same, so these are some general tips.

--------------------------------------------

If it's your first time in an OCT, the audition process can be a bit daunting - it's quite a bit of work, and there's a chance that you might not get into the first round by the end of it. The key thing to remember is that this process is the same for almost every OCT, and every experience will help.

Reference Sheet
This is a snapshot of your character that shows details so that your opponent can accurately portray them and any objects/side characters associated with them. Some OCTs may provide templates which you should follow to a T, and some may ask for more information than others. Beyond following instructions, these tips should hold out:

:bulletred: KEEP IT SIMPLE, STUPID (otherwise known as the KISS that doesn't come with black and white make up).

:bulletorange: Your reference sheet should SHOW as much as possible with only a few words to back it up. Don't feel the need to cover it in text. Only write about what you are showing when the image might not be clear.

:bulletyellow: Make sure that your image is in full colour so that artists who choose to do colour entries can know how to portray your character.

:bulletgreen: If something needs extra explanation put it in your artist's description. Keep this short too - no one wants to read a War and Peace length background of your character, just enough to give people a sense of how to portray the details that make you character who they are. If you're doing long paragraphs (more than four sentences), you're probably doing too much. If you have more than five - even short - paragraphs, you're probably doing too much.

:bulletpink: Make sure that you're not relying on your reference sheet to tell people about your character - it's a reference for your opponent to portray them accurately, or for the judges to see how your opponent is handling their portrayal. People should be able to read your comics without having to refer to it. Don't pull powers out of the blue and expect people to know what is happening, you have to show it properly rather than relying on people coming back to this sheet.

Here's an example of some details you might include in text, either on the sheet or in the artist description:

  • Name: Important, if only for how the judges can refer to them. eg.
    Princess Min

  • Age: If they're older or younger than they look, include that too. eg.
    Older than the hills, but maintains the appearance of a twentysomething

  • Height: For side-by-side reference. eg.
    18cm

  • Background: Where does your character come from? What has happened in their life that led to where they are today? Most times you should only need a few sentences explaining where they came from. You can develop the rest in your comics. eg.
    Princess Min is from the Tooth Fairy royal family, who for the past millennia have been keeping truce with humans by eating their children's teeth rather than their children's bones.
    Princess Min thinks the old ways are best.
    On reference sheet: 'Tooth fairy!' (Referring to crown, which is shaped like a tooth)

  • Personality: How do they act when meeting new people? Are they competitive? What drives them? What makes it change? Again, one short thing is all you need and you can develop anything else in your comics. Focus on what is core to them. eg.
    A little bit spoiled and self-confident, but follows through where it counts (on the violence).

  • Powers/Special Attacks/Special Weapons: Mostly these should be visually represented on your reference sheet. If it takes extra explanation, you need to think about how you will be able to portray it in a comic with minimal text so people know what is going on without having to come to this sheet. Again this should be short, and may just be an explanation of how they work eg.
    She lures children (...And sometimes Princesses) with her hipster-keytar covers of 50s classics, and then she and her drones rip them up and eat their bones for breakfast. Mmm Mmm, just like mamma used to make back in 100CE.
    On reference sheet: 'Totes hypnotic!', 'Keys made of teeth!', 'loves to play 50s tunes' (referring to keytar & its music), 'long fingers hidden by magic gloves', 'eyes and mouth closed when luring prey' (referring to alternate appearance of character) 'Drones: Loyal, obedient, vicious!' (Referring to image of a drone)


:bulletblue: Unless there is a specific template, information you put into your artist's description is usually optional, dependent on how well you think you can show things in your reference sheet and audition comic. After all, a couple of well thought out poses can give readers everything they need to know about your character's personality.

:bulletpurple: Don't be afraid to leave things open to interpretation, and don't worry about covering absolutely every base. Let your opponent come to you with questions or surprise you with their own spin on your character. Who knows, they might come up with something you'd like to incorporate into your own comics.

:bulletpink: Make sure to get your reference sheet out of the way early in an OCT's audition phase: Intro comics can sometimes still get through unfinished... Reference sheets not so much.

Here are just a few examples of a good reference sheet:


Audition Comic
Your audition is the first chance for judges to see what you've got, so put all your effort into it!

:bulletred: Remember that you will likely have less time to make comics during rounds. Start early and give yourself an early deadline (one that you can miss by a day or two and still be in time for the real one). This will give you an idea of how much you can do, and prevent you from missing the real deadline. Afterwards, you can adjust a page count in your head for rounds based on how well you did with your self imposed deadline.

:bulletorange: Don't hand in a 40 page audition just because you can. A long story is not necessarily a good one. If you can show the core aspects of your character in just three pages, then that should be all you need. If you need more and can do more, by all means make your comic as long as you want, but any OCT judge worth their salt should be looking for quality over quantity. I recommend a minimum of 3 and a maximum of 15, with a golden number somewhere between 5-10 pages.

:bulletyellow: If you're not sure what you can do or have had problems with time management in the past, see if you can produce a 3-6 page audition comic in just a week. You might be surprised by the results, and then you will have a complete entry that you can polish up (even add to if you feel the need) over the rest of the audition period.

:bulletgreen: If you are really cutting it close, submit pages as you complete them and make sure you get your reference sheet in early - this means that if you don't finish before the deadline passes, there is at least something for judges to give feedback on. If your entry is strong enough, even without a conclusion, it might just get through to the first round (though don't rely on that). Better yet, submit pages as you complete them anyway to stop your judges stressing about people entering the OCT.

:bulletblue: Most good OCTs won't accept anything submitted to them after their deadline passes, and it's likely that they will lock the audition folder to prevent you from trying to slip stuff in. The earlier you submit work the better. DeviantART is prone to errors and could cost you your entry if you leave it too late.

:bulletpurple: Creativity is key. No judge wants 20 pages of talking heads following the prompt in the first way that came to their head. Think outside the box, try something interesting and challenging, and find a way to make yourself stick out from the crowd.

:bulletpink: Black and white, coloured, shaded, flat colours, photographs, textless, strangely formatted, digital, traditional... As long as it fulfils the prompt, most OCTs will accept it. Take this as an opportunity! If you feel like you don't have time to colour your comic, experiment with some heavy black lines and shadows. If you feel like your story is a little flat, see if you can spice it up with an interesting comic format. Most judges love it when people push themselves to try new things, and even if it's not perfect, your best efforts will be looked on much more favourably than trudging out something rushed and ordinary.

Here are some great audition/intro comics:


That's it! Go forth and win a ton of OCTs
  • Listening to: You
  • Reading: You
  • Watching: You
  • Playing: You
  • Eating: You
  • Drinking: You

Hello again,


I find myself once again looking at the money situation for artists. I have had some people contact me to do commissions and they have been VERY good clients. They are respecting of my time and effort and the amount of money I ask for my work. But there have been times in the past where I have been asked to work for VERY low pay, if any. And I know most of us have been there, if not there now. But there is an important truth I want to share with you.


Artists are due money for their work. If you are wanting to take money for work, you are a working artist. Maybe you are not 'professional' in the sense you do random jobs and are not doing it as a living, but you ARE a working artist. And as such you should demand respectable money for your work.


"But my art is not worth a lot!" Says who? You. Yep. You are saying that. And who says what you ask for is a lot? What is the going rate?


I am going to share with you selected price lists that professional artists use based on the guidelines provided by the Graphic Artist Guild. This is what the typical working professional artist gets. Some get more some get less, but this is a good ballpark starting point. So lets have a look.


(These numbers are from the GRAPHIC ARTISTS GUILD'S PRICING & ETHICAL GUIDELINES HANDBOOK 12th ed. 2007)


GRAPHIC DESIGN

Salary Averages
entry-level ….......................................................$29,000-36,000
designer...............................................................$32,000-45,000
senior designer....................................................$42,000-61,000

Median Freelance Rates (per hour)
designer.................................................................$40
senior designer..........................................,...........$60
creative director/designer.......................................$75

LOGOS


Corporate Logos
Major Corp........................................................$4,000-25,000
Minor Corp........................................................$1,500-12,000

Logotype
National/large company......................................$7,500-15,000
Regional/small company.....................................$2,000-6,500
Individual.............................................................$1,000-3,000

ILLUSTRATION

Salary Averages
1 to 3 years experience....................................$32,750-44,500
3+ years experience.........................................$42,750-60,000
specialized illustrator........................................$53,500-76,750
This includes technical, medical, scientific, even cartoon.

ROUGH HOURLY RATES

Illustration Freelance Rates (per hour)
amateur to entry-level.......................................$15-30
illustrator.............................................................$25-70
senior illustrator.................................................$70+

BOOKS

Book Covers - hardcover
major title.......................................$3,000-3,500
small print run...............................$2,000-3,000
small press....................................$1,200-2,500
textbook.........................................$1,200-2,000
young adult/chapter....................$2,000-3,000

Book Covers - paperback
major distribution.........................$2,500-5,000
trade paperback...........................$2,500-4,000
textbook.........................................$1,500-2,000
young adult/chapter....................$2,500-4,000

Additional fees (% of original fee)
rush fee............................................................25-100%
sale of original artwork..................................100%
unlimited use for any media for 1 year.......50-100%
foreign publication rights..............................50-100%
total copyright transfer..................................150-200%

Children's Books (32 page, hardcover, illustration ONLY)
advance.......................................................$7,000-40,000
royalty (percent of list price).....................3-5%
royalty escalation.......................................4.5-6%
paperback edition......................................3%

^subsidiary rights
foreign publisher........................................25%
motion picture, TV......................................25%
publisher direct sales................................25%
Merchandising...........................................25%

BAND ART


Music Packaging (popular & rock)
major studio/distribution...........................$1,500-6,500
small studio/distribution...........................$1,200-3,000

VIDEO ART


DVD&Video
major studio/distribution...........................$1,200-3,500
small studio/distribution...........................$750-1,500


RETAIL ART

apparel........................................................$1,800-4,200
electronics..................................................$1,200-3,500
gifts/novelties.............................................$1,200-3,000
sporting goods (ex. skate decks)...........$750-2,000
toys/games.................................................$2,500-6,000

^additional fees (% of original fee)
sale of original art............................................100-250%
rush fee..............................................................20-150%
total copyright transfer.....................................100-200%
transfer of legal authorship and all rights....125-300%

COMICS

Comics Rates (per page)
writing................................................$75-120
painted art........................................$300-400
pencil art...........................................$80-250
ink art................................................$75-200
lettering.............................................$40-50
coloring.............................................$100-150

ANIMATION

Fees (per second)                              2D                              3D
Advertising....................................$300-2,000.......................-
Broadcast......................................$175-500..........................-
Corporate......................................$150-2,500..............$275-3,000
Web, large client..........................$200-1,000..............$300-2,000
Web, small client.........................$120-800..................$325-1,500

Median weekly salaries of animation artists
2D animator......................................................$1,425
3D animator......................................................$1,809

Animatics (per frame)
5x7".....................................................................$150-450
8x10"..................................................................$175-500

Storyboards (per frame)
thumbs...............................................................$40-150
8x10" keyframe................................................$200-500
9x12" keyframe................................................$250-500

WEB DESIGN

Salary Averages
web animator (1 to 5 years experience)........$38,250-53,500
web animator (5+ years experience).............$51,000-73,250
web site designer (1 to 5 years)......................$40,750-59,000
web site designer (5+ years)...........................$59,250-85,000
digital artist for web content (1 to 3 years).....$31,250-40,750
digital artist for web content (3+ years)..........$40,750-54,000

Median Freelance Rates (per hour)
web designer......................................................$50
web programmer/developer............................$75
content developer............................................. $60

Web Site Design (Client revenue of $1mil to $10mil)
static Site.............................................................$7,750-15,000
e-commerce........................................................$7,500-18,000
price of 6-10 Elements (animation/audio).....$400-1200
monthly maintenance fee.................................$150-750
Banners, Buttons, Flash Animation................$575-5,000

additional fees
rush fee................................................................50-200% of original fee
monthly maintenance fee.................................$150-750

Next you must have in mind any work done MUST be done under a contract. Some contracts can be as simple as an email laying this out and the other person agreeing. BUT, I would suggest actually working with a legitimate contract. Here are a few facts you need to know when you are dealing with contracts. Make sure these things are covered so you do not get screwed later if things go south.

"Kill Fees" - Cancellation & Rejection Fees 

How many times have you heard "I decided I don't need you" or "I found another designer" from a client whilst working rigorously for them? Well, contrary to the claims from clients who believe they don't need to pay you if they aren't going to use your work or don't need you to finish, they most certainly do. And there are specifics on the matter to boot.

Cancellation-
A cancellation fee occurs when a client halts progress on a project due to unforeseen circumstances or any other reasons beyond the artists control. All rights transfered to the client, agreed upon in the contract, are still valid for what work is completed by the artist. 

Averages (% of original fee)                                           Illustrators              Graphic Designers
prior to completion of sketching stage...................................25%..............................40%
after sketching stage, prior to finished work.........................50%..............................80%
after completion of finished work...........................................100%...........................100%

Rejection-
a rejection fee occurs when a client halts progress on a project due to dissatisfaction/no desire to finish project. All rights transfers written in the contract are not to be obtained by the client, and any completed work may not be reproduced by the client.

Averages (% of original fee) Illustrators/Graphic Designers
prior to completion of sketching stage................................................21%
after sketching stage, prior to finished work......................................42%
after completion of finished work........................................................100%

A Brief Overview of Contracts.

As freelance artists, you want to have a working, or boilerplate contract for use with every client. A boilerplate contract is a basic ready-made contract that can be augmented and fine-tuned on a client to client basis. Clients do not need to follow and absolutely specific formula. As long as everything is explained, either simply or in a complex manner, and signed by both parties, it is a working, legal contract. Contracts themselves incorporate all the little nuances listed and discussed so far in this news article. Here's a bullet point list of what's needed for a good contract:

- Date
- Both parties named
- Explanation of the project (name of project, type, media, where will it be used? Be as specific as possible.)
- Use (advertising, editorial, corporate, book, personal)
- Geographic area of use (N. America, Europe, Planet Earth, etc.)
- Length of use (one time, one year, etc.)
- Ownership of original art (who keeps the original work?) <-- This is the important part for all you commissioners out there. You need to know if your sale is of the actual work or of certain rights
- Exclusivity (are the rights secured by the client in the contract exclusive to the client?)
- Fee/estimate (original fee for project, as well as additional kinds discussed above)
- Other expenses/'Overhead' (cost of supplies, travel expenses, etc. Are they to be paid for by the client or must the artists cover these expenses themselves?)
- Kill fees (cancellation or rejection fees)
- Mapped out payment/project schedule (avoid client suggestions of payment AFTER completion of work. Any respectable client will know that segmented payment for assurance is the correct method)
- Late payment fees (agree upon a date when payment from client is considered late. What are the penalties? Usually, clients are charged 1.5% of the total price per month late.)
- Client alterations (any changes to the artwork requested by the client not discussed or agreed upon prior are considered billable. Fees for such occurrences are up to the artist. Most tally any additional time toward alteration an bill by their hourly rate. For example, an artist whose hourly rate is $40/hr must be paid $80 for 2 hours of alterations to a project.)
- Final artwork (How will it be delivered? Physically by mail, digitally by email? Does the artist receive finished samples if the artwork is for reproduction? Insurance/compensation if original artwork is damaged and cannot be returned to artist?

Negotiation
A contract rarely is accepted by a client or artist on the first writing. But do not be afraid to make alterations to parts of a contract you are not in agreement with. These are some guidelines for both clients AND artists for reviewing contracts:

- Read and reread very carefully.
- Make separate note of problem areas.
- Strike-through any sentences or clauses you do not agree with and plan a rewrite of them on a separate document (notepad, what-have-you).
- Alter the original contract neatly with your rewritten clauses. Initial next to every change.
- Send to other party. A cover letter along with an alert to changes you have made is encouraged. It is important to come across as positive, since you are effectively denying something you were wanted to agree with.
- The other party will do as you have done with the contract and send it back to you. The process goes on until both parties are satisfied and are ready to finalize their agreement. 

Finally, both parties sign and date the contract!

So there you go. This is what a professional artist has to deal with, or have an agent to deal with it for them for a fee. But, what about you? Do you want to be a professional? Do you want to be paid a reasonable amount? Then use this as a way to begin thinking about how you will conduct your art AS a business.


And I know what a lot art thinking, 'But I cannot charge these prices! Most of my clients are ____(fill in the blank)!' Yeah, I get it. I have some people who want my art who have no money. But I am a professional artist. I have to value my art and time. True, there are some people who cannot afford my prices. So I will sometimes run a sale. I will sometimes do gift art. There are ways to make your work available without cutting your business to the bone.


And to the working artists, this is how we change things. Hate doing art that takes you days for $5? Hate having to compete with people who are charging $3 for something they SHOULD charge $40 for? Then stop doing it. Have a price and expect that. And beyond that, you can't just say you want money and wait for clients. You have to go out there and find them. And keep in mind, DA is NOT a great place to get a lot of sells. There are a lot of kids with no money here, there are a lot who will just take your, or another person's art, and 'tweak it' to make it what they want. Plus of the actual artists here, most can just do what they want themselves, unless they happen to be a fan of your art. So you have to go out there and find people who need art. It is not easy and there is no one or two places I can say to go to. It really depends what kind of art you do, what you want to do, where are there people who want the kind of art you do. And then you go there and you do all you can to get people to see you and want your art.

So I will stop here, this has already gone on for a LONG time. I hope this has been some help or at least has gotten you started to think about your art and the dollar value for it.


Thanks all.

Dwayne

I'm in the process of closing TC and I'm not sure what that involves... So I'm saving this here for posterity.

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Sometimes we all need a little help. In this post, we collect worthwhile references for your artwork, tutorials for comic creation, and other helpful tidbits. Feel free to suggest your own in the comments below.

ESSAYS, TUTORIALS AND DISCUSSIONS

Panelling and Composition
Show vs. Tell: Why "Visual" is Not Optional: On visual storytelling through panelling, composition and reading direction.
Paneling, Pacing, and Layout in Comics and Manga #1 : The second part is linked from the article. Talks about writing to pace your panels, and how to draw the eye down the page with panels.
Flat is Funny, Depth is Dramatic: How staging a composition can effect the tone of an artwork
Advanced Layouts: Paneling Outside the Box
Simple Ways to Improve Any Picture
Creative Illustration: Composition
The 180 Rule and When to Break It: A filmmaking term that is just as important to a lot of comics!
Perspective + Composition Part 1: (Part 2 is linked)
Know your Basics - Composition
Know Your Basics - Perspective
Perspective Tutorial
Theory of Relative Perspective Part 1: Video - draw along!
Theory of Relative Perspective Part 2: Follows on directly from part one
Perspective Tutorial

Environments/Backgrounds
Environments are People Too: How some artists use environments/backgrounds as extra characters to tell a story
Less vs. More: How simple objects and styles can give a sense of place - a counter to 'Environments are People Too'.
Tips on Drawing Backgrounds
Tips On Drawing Clutter

Character Design and Figure Drawing
:new:What Is A Gesture Drawing? How to gesture draw, and  why it's so important to learn this. People having trouble with drawing from life, please take note.
A Pose is Worth a Thousand Bio Pages: How character's body language is useful for visual storytelling and giving information on characters
Figures: They Speak for Themselves: How character design, body language and motion can tell your character's story and personality quicker than words.
Costumes: The Wearable Dialogue: Using clothing in a character design to give information about the character, place or story.
Drawing Hands: Augmenting and Idea: Using hands as another facet of character expression
Proportions Guide
Notes on Expressions (of the face-type kind)
Construction Drawing: Tutorial on how to build up a character from basic shapes to a completed figure.
Drawing Hands
Unique Character Design Tips
Drawing the Hands - Scribbles with Jonathan: Youtube Video
Arms: A slightly different approach to arms than the usual balls-and-cylinder method.
Trying to Disguise shapes in a Character's Sillhouette
How to Draw Mouths
How to Draw Boobs
Manga To Realistic: Has many parts linked from the initial post. Goes through how realism aids your style rather than hampering it.
Understanding Anatomy: In several parts as above
The Face in Profile
Facial Diversity
Anatomy: Covers animal anatomy also
:new:Draw the Head from Any Angle: Follows the Andrew Loomis construction technique for heads, really easy to follow. You can look at the rest of this guy's channel for techniques on building facial features too.

Digital Techniques
How to basic screentone on PTS: Tutorial on screentoning in Photoshop
How I color my Comics on Photoshop
Coloring in Photoshop
Toning in Photoshop

Traditional/Mixed Media Techniques
Everything You've Always Wanted to Know About Nibs, But Were Afraid to Ask
Clean and Pretty Inking with Technical Pens
How to scan large pages
Inking Tutorial
Pencils to Press: Using Photoshop to boost your pencil work
Traditional Screentoning

Color Theory
Just a demonstration of how the flow of an artwork...: How colour values can override your composition (what not to do).
Know Your Basics: Color Theory
The Exciting World of Colour: A colour tutorial that does away with the colour wheel and encourages experimentation.
Color Tutorial

Word Balloons & Text
Text Triage Unit: On fonts, leading, etc.
Text Triage Unit No. 2 The illustrated safety manual
Dialogue Balloons: a User's Guide
Text and Balloons: 6 Advanced Techniques
Comics Lettering Tutorial
Comics Lettering Theory Part 2
How to Letter Comics the Comicraft Way: Focus on SFX

Writing
Show Don't Tell
Effective Brevity
Things to Consider - Don't Lose Character Through the Gimmick: More pertinent to how you write a character than how you design them.
The Quentin Tarantino Guide to Creating Killer Content
How to Write Comics and Graphic Novels by Dennis O'Neil #6 - Whoever Knows Fear...
#27: Re-Write Part III - Killing Your Babies: How to recognise and get rid of those troublesome parts that you really love but aren't doing your comic any favours
Why Writer's Block is Your Secret Weapon
Beat It: Pacing for Comics.
Comics Dialogue Part 1
Comics Dialogue Part 2
Story Structuring: Aimed towards short stories, perfect for this OCT.

General Tutorials/Essays on Art/Writing/Comics
Draftsmanship: Increasing Your Visual Vocabulary: Encouraging article going on the benefits of pushing yourself and branching out to drawing new things.
General Art and Writing Tips: Includes a lot of common sense tips that are too easily forgotten - a great refresher.
What Makes a Good Audition: A guide to creating auditions for OCTs
OCT Realizations: A quick guide to making comics in general for an OCT
Things to Avoid When Making Comics
Discussing the OCT Deadline Flood (Why You Are Making the Judges Cry): On time Management and submission timing
Blood and Posture: An examination of using motion lines vs. Posing your characters, adding blood, etc.
The Comic Strip Artist's Kit (Redux): ESSENTIAL READING. Goes through composition, balloons, posing, a ton of other things that are vital to think about when making a comic.
Krash Course: On tumblr, you may have to open images in a new tab to see them properly.
Art Analysis 14 Strangers in Paradise Terry Moore: Pulling apart a single artwork piece by piece to see how it tells a story simply and quickly (as well as some analysis of general art techniques!)
Art Tools: What do you use and why?: Forum thread - many links in the second post are broken, but the thread is worth a read.

EXAMPLES OF PROCESSES
The Art of Thumbnailing: A set of thumbnails from professional Disney artists that show how they plan compositions for completed animations - easily applicable to comics.
Expanding Your Comfort Zone: An artist's self analysis on her efforts to expand her comfort zone
Step-By-Step Process by Kazu Kibuishi
Building a comic, panel by panel: From Michael Jasper, writer of 'In Maps & Legends'
Making a pretty pink picture: Cartoonist Pat Grant's process for an editorial image, from research to the completed project. Very detailed, easily applicable to comics
AatR2 Commentary with Phi and Chau: Involves a bit on animation, but still very relevant to making comics for an OCT (talks about understanding other people's characters, etc.).
Jackanthe Castle: A comic page from go to wo.

REFERENCE IMAGES AND OTHER RESOURCES

Stock Images and Pose References
Please use with caution - photos and images on a screen are 2D representations, not an actual thing (and drawn references are just interpretations). The best art references can be found in the real, breathing world around you.
Posemaniacs: Various poses of people that show muscle formations. Handy as you can rotate the poses.
SenshiStock
Pose Emporium
Hand Poses
Fighting Poses
Feature and Body Types
Facial Expressions
Skull Reference
The Book of Bones: Series of anatomical studies

Perspective Grids & Composition References
DELICIOUS PERSPECTIVE GRIDS
DELICIOUS PERSPECTIVE GRIDS 2
Wally Wood's 22 Panels That Always Work

Fonts
Blambot
Fontalicious
Press Gang studios

Books - Further Reading
We highly recommend the following titles:

Understanding Comics by Scott McCloud
Comics and Sequential Art by Will Eisner
Graphic Storytelling and Visual Narrative by Will Eisner
The Animator's Survival Kit by Richard Williams
The Illusion of Life by Ollie Johnston and Frank Thomas

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Auditions

Premise || Rules & Processes || Schedule || Q & A || Entry Tips || Judges || Prizes || Tutorials & Resources

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  • Listening to: You
  • Reading: You
  • Watching: You
  • Playing: You
  • Eating: You
  • Drinking: You
I really like deviantArt, I do. I have a lot of friends on here, and a lot of my online experiences happened here (with roleplaying and art, mostly). However, I find dA is very competitive, sometimes ignorant, and many of the deviants are childish (underage) and immature (ex: typing like an asshole). dA is home to me, but I find it too competitive; people put others down without even trying, and deviants, especially admins and such, don't pay a lot of mind to those deviants who are really creative in art, have some pretty awesome drawings...but these deviants don't get recognized because our tools or scanners or what ever aren't good enough. Some people don't know how to use PS as well as someone else who has thousands of favorites in one day, as the other, just as creative and talented person, gets maybe 1 to 0 favorites in a day.

Tumblr...the "second" dA but childish in general. Because tumblr is a more anonymous service, it allows people to be assholes, children and it's much easier to find certain art that you like and get it appreciated. You share your art, and you share other people's art. I feel if dA wanted to be successful in not making many deviants feel like crap because their art isn't noticed, then start putting different things in the daily deviations. Don't do the always shiny, clear, perfectly blended, high rez things in the display. Some people can't afford inks, or coloring utensils, or Ps to make something that clear. dA can have many MANY opportunities for people, but a lot of the "better" community doesn't seem to give much of anything to those who don't have the best quality work. deviantArt is clearly stating it's an: "online art community." While there is competition for who has skill out in life with "art," serving an online art community, should mean treating everyone equal and appreciating all sorts of art.

With Tumblr, I feel I can post/reblog what I want, and not be ashamed of it. Here, I sometimes feel like i'll get banned with a lot of the things I feel comfortable with and with things that make me express myself as an artist .