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OnceUponASketch is a Children’s Market Blog.

Norman Grock
and Wilson Williams, Jr
have come together to give insight, education and news about the many
facets of the Children’s Illustration Market. From Children’s Books to
Character Design, Storyboarding, Toys and Lic. Products. Find articles,
interviews and resources to help fuel your education and growth. Jump on
to learn more about the varied industries and what it takes to become
successful and make it in them.



Joe Madueira is a prominent comic artist, character designer and video game developer. Joe rose to prominence drawing the X-Men for Marvel comics and launching his creator owned title Battle Chasers. Joe then left comics to work in video game development and since then has ventured back into comics from time to time and will be penciling upcoming issues of Wolverine for Marvel comics.


Joe recently made a post on his Facebook fan page addressing the myriad of questions he receives from "aspiring artists" about how to make it or be great. Here he delivers his advice and wisdom to those who strive to be professional artists. This advice is well met for an artist seeking to become a professional in any field of illustration. Learn from his experiences and apply them to your own in the way that makes the most sense.

Be forewarned Joe is speaking frankly and is using more frank and "adult" language in his post.

joe-madureira

Do you really want to be an artist? Or a successful working professional?


Believe it or not there is a difference. I’m not usually a soapbox type guy, I don’t like instructing people, and I think I’m a terrible teacher. But hey, it’s Friday and I’m in a strange mood. So here goes:

I’ve noticed that a good number of my fans happen to be aspiring artists themselves. This is for all you guys. I get asked constantly: “Where should I go to school?” “What classes should I take?” “What should I study for anatomy?” “What pencils and paper do you use?” “Should I be working digitally now instead of traditionally?” “How do I fix my poses? Learn composition? Perspective?” “When am I going to develop my own style?” “Who were your influences?” “Teach me how to draw hands!” The list goes on…

joe2
Here’s the deal. All of that stuff *is* important, and it may nudge you in the right direction. A lot of it you will discover for yourself. What works best for one person doesn’t work for another. That’s the beauty of art. It’s personal. It’s discovery. DON’T WORRY ABOUT ALL THAT CRAP!


Instead I’m going to answer the questions that you *SHOULD* be asking, but aren’t. These are things that have only recently occurred to me, after doing this for 20+ years. These things seem so obvious, but apparently they elude a lot of people, because I am surprised at how many ridiculously talented artists are ‘failing’ professionally. Or just unhappy. The beauty of what I’m about to tell you is that it doesn’t matter what field you’re in or what your art style is.
Ultimates-3-Volume-1-9780785136613
In no particular order:
1) Do what you love. If you are passionate about what you’re doing, it shows. If you’re having fun, it shows. If you’re bored, IT SHOWS. Some guys are able to work on stuff they have zero interest in, and still pull off great work, but I find that when I do this my motivation takes a huge hit. And Motivation is key. Money is not a great motivator. It’s temporary like everything else. And honestly, I’ve gotten paid the most money for some of the shittiest work I have ever done. That may sound awesome, but it’s not. And here’s why…

2) You MUST stay Excited and Motivated. Have you noticed that there are days you can’t draw a god damned thing? And some days you feel like you can draw anything? It’s 4am but you don’t notice because you are in the ZONE. Your hand is racing ahead of your mind and you can do no wrong?! Maybe it’s some new paper you got. Or a new program you’ve been wanting to try out. Or you just found some amazing shit on DeviantArt, or watched some movie that just makes you want to run straight to your board. This relates to the above because while it is possible to involve yourself in projects you aren’t excited about—maybe you need the cash, or think it will look good on your resume, whatever it is—it’s not going to last. You need to stay fresh. Expose yourself to new things. New techniques. You should be getting tired of your own shit on a fairly regular basis. Otherwise other people will.

3) Check your Ego. If you think you’re the shit, you’re already doomed. You may be really, really good at what you do, but there’s someone better. Sorry. There’s always plenty to learn, even for us old dogs. So when I meet young upstarts who have this sense of entitlement, or a know-it-all attitude, I just have to laugh. Some of the biggest egos I’ve ever witnessed were from people who have accomplished the least. Meanwhile, most guys who are supremely talented AND successful, and have EARNED the RIGHT to have an ego and throw their weight around, don’t. Why is that? It’s because…

ultimates3_cover_5_by_liquidology


4) Relationships are important. This may be one of the biggest lessons I’ve had to learn. Early on, I didn’t value my relationships with people. Creatively or otherwise. I felt like I didn’t need anyone’s help and I could figure everything out on my own. Let’s face it, many of us become artists because we are reclusive, social misfits. We’d rather stay inside and draw shit than go outside and play. We like to live inside our own minds. Why not?! It’s awesome in there! And sometimes we don’t want to let other people in. But like I said—you can’t do it alone. I can honestly say that as much as I try to stay current, as much as I try to push my work and draw kick ass shit that will excite people, I would not be where I am today if it weren’t for all the other people I’ve met and learned from along the way. Guys who pulled strings for me. Took risks on me. Believed I was the right guy for the job. You need to manage your relationships. You need to network, and meet people. Drawing comics is still a pretty good place for reclusive types—but if you want to work in big studios—Making games, Films, animation, basically any other type of job on the planet, you’d better start making some connections. Be likeable. Be professional. That doesn’t mean be an opportunistic ladder climber. Fake people lose in the end. Be yourself, but be professional. It’s no secret that when people are hiring, our first instinct is to bring in people we know. It’s human nature. I don’t like unknowns, even if their portfolio is awesome. If we have a mutual connection, if they have great things to say about you, you’re in. If you have AMAZING artwork to show, and I call your last employer and they tell me what a pain in the ass you are to work with, you’re done. Talent and skill only get you so far. I am literally amazed at how often I meet guys that are total assholes and think they are going to get anywhere.

5) Here’s the BIG ONE. The greatest obstacle you will ever have to overcome IS YOURSELF. And the Fear that you are creating in your own head. Stay positive. Stop defeating yourself. There are artists I know that are so damn good they make me pee my pants. I look up to these mofos. I study their shit and I want to draw like them. And they are almost NEVER working on their DREAM project. And—big surprise, they aren’t happy in their job. “Why NOT?! WTF is WRONG WITH YOU?!” is usually my reaction. And the answer is almost always “The market isn’t great right now” “Other stories/games/comics like mine don’t do very well” “The shit that’s hot right now is nothing like mine, It’s just going to fail.” “I’m not sure I’m good enough.” “I need the money.” “Too Risky.” “I tried it before and failed. ” It doesn’t matter what words they use, they are afraid for one reason or another. I know. I’ve been there.

But here’s the deal. YOU NEED TO TAKE RISKS. Guess what? YOU ARE MOST LIKELY GOING TO FAIL. If you want it—REALLY want it, that won’t stop you. You will learn A LOT. My good friend Tim constantly jokes about how I jump out of planes without a parachute and worry about the landing on the way down. You may think that I’m lucky, that it’s easy for me to say because I’m already successful, that I’m in a different situation than you all are. But it’s not true. Risk is risk, no matter what level you’re at. If you’re already successful, you just take even bigger risks. But they never go away. Everything in life is Risk vs. Reward. Not just in your career. LIFE. You’d better get used to it.


I didn’t know what the hell I was doing when I got into comics. I left the #1 selling book at the time ( Uncanny X-men ) to work on Battle Chasers during a time when ‘Conan’ was about the only fantasy comic people knew. And no one was buying it. I wanted to work in games, so I started a game company. I had NO IDEA WTF I was doing. I just wanted it, really bad. We tanked. It failed. No big surprise. But the people I worked with got hired elsewhere and rehired me. I started ANOTHER game Company. We had 4 people and a dream, and some publishers wouldn’t even meet with us, because their ‘next gen console’ teams had 90+ people on them. I literally got hung up on. “Stick to handheld games, it’s smaller, maybe you can handle that…” one MAJOR publisher told us. I don’t blame them. But we didn’t let it stop us. Thank god we didn’t listen to them. Vigil was born. Darksiders happened, AND we got to make a sequel. It stands shoulder to shoulder with the best games in the industry, and the most elite and experienced game dev studios in the world. How is that possible?!!! Hardly any of us had even worked on a console game before. I’ll be honest, I was thinking we would fail the whole time. I just didn’t care. If I had to play the odds on this one, I’d bet against us.

joe
Why am I telling you all this shit? This is not me patting myself on the back. It’s just stuff that has somehow only dawned on me recently when it’s been staring me in the face for so long. I feel like I need to wake you guys up!!! I’ve been limiting myself. I’ve gotten afraid. I’ve taken less risks. I saw my career going places I didn’t want to go. I wasn’t happy and I wasn’t excited. And I’ve realized, that all that stuff I just talked about is the reason I am where I am today. Not because I have a manga style, or I draw cool hands, or there’s energy in my drawings, or all the other things people rattle off to me. There are other guys that do all that same shit, and do it better. And amazingly, those same guys constantly tell me “Man, I wish I could do what you are doing.” “SO DO IT!!!!!” PLEASE listen to me—because I want you guys to make it. I want to look to one of you people for inspiration some day when it’s 2am and I need to keep drawing. Stop worrying about all the other stuff—the pencils, the paper, the anatomy, all that shit. It will only get you so far. You’ve already got most of what you need. I hope this helps some people. From the bottom of my heart, thank you for all the support over the years. You are all one of the greatest motivating forces in my life and my career. Sappy but true. Ok, let’s go draw some shit!!!


455

GUIDE: How to get more watchers/views on art

Journal Entry: Mon May 20, 2013, 1:55 AM
mmkay like 2 people asked me this after I held my 1000+watcher giveaway T U T 
im sorry I didn't give you a direct and easy to understand answer but... I hope this will be better than the answer i gave you two XD I wont note you back but i hope you will see the journal ; A ;
I've also had people comment that they wish they had more watchers so here are some tips ;u;

Also, some parts of this guide is mostly for visual artists that do drawings
I have no experience in photography/other types of art so I apologize ^  ^;

This is not meant to be instructional, these are just some handy tips you can try out

Please do not copy/redistribute this guide, i worked really hard on it!

WOOOOOOOT JOURNAL SKIN FOR THE OCCASION 

Before we begin
Remember that the number of watchers you have is just a number. It does not fully represent how well you draw/how many people like you. A common misconception is that someone with more watchers draws better than someone with less watchers and this is not true. In fact, I have seen people who only upload screenshots have one or two thousand watchers and someone with very professional-looking art having less than one hundred. In my opinion, the number of watchers really just determines how much exposure you had in the dA community, particularly to those who have the same style/interests as you (e.g anime/manga, realism etc...).

Also remember that if you don't have many watchers, you are not inferior to those who have more watchers. They started out the same way you did and eventually worked their way up and so can you! We're all humans, we are all unique, but no one is really 'better' than others. Someone with 5 or 6 thousand watchers still have to eat, sleep, and poop just like everyone else including people who have less watchers. D< sorry the poop part was gross 8D

Okay lets begin XD

1. Submit your art to 937483687 groups XD
Well maybe not THAT much but do submit to a lot! It sounds lame but this is exactly how i went from 32 watchers to 1000+ watchers in 6 months. Submitting your art to groups will get you more views and favorites on your artwork and people who regularly check out the groups that they watch are usually very supportive and can leave nice comments >U< I was a little shy at first to submit to groups (and it's totally normal to be), but now I am SO glad that I did. But remember to submit to the group that best suits the theme or subject of your work. Also remember to read the rules in each group carefully and submit to the right folders (as a group admin, let me tell you now that we get very sad when we see something submitted to the wrong folder XD) 

2. Favorite the works of/watch other artists
You might think that other artists wouldn't notice/care when you do that, but we really do and we appreciate every watcher. This is just me, but I always check out my watchers' profiles and fav someone their work if I like it. From my own observations, a LOT of artists nowadays watch back quite a bit of their watchers and it's a good way to get noticed by the artist themselves. Also, try to make friends with other artists too. You might even learn from each other and share tips. 

3. Organize your gallery!
Imagine you are at school, and your term mark is solely dependent on how well organized and presentable your gallery looks (I said IMAGINE D<). Don't put all our works in your featured folder; create subfolders too. I highly recommend that sketches, WIPs, and doodles be put in a subfolder or your scraps and only leave your best works in featured. This is because when someone clicks on your gallery, the first folder they will see is your featured folder and if they see a bunch of sloppy or incomplete works they might not want to see more D:

4.Have a neat profile and an eye-catching icon!
The most obvious reason to have a nice profile is simply due to the fact that it's the first thing people will see when they check out your page! You can use cute bullets or dividers (if you're into that sort of thing XD) and custom boxes if you have premium. If you do, choose a background that goes well with the theme of the stuff you draw or your own interests. Remember to credit if you use someone else's custom box background. It also helps to put someone your artwork on your profile page (it's kind of like advertising what will be in your gallery if you say that it's your art!). Your ICON is also very important because the more attractive it is, the more people will want to click on it and if they do... congrats, you just gained a pageview and possibly some views on your art or even a watch! c; In my opinion, the most popular type of icon right now are animated pixel icons... which are very easy to get your hands on or make, and can be fairly cheap XD Remember, the trick to getting noticed is to PROMOTE yourself as best as you can!

5. Be original and have fun
Draw what you like. Draw the way you do. Don't try to copy or mimic other artists. There's nothing wrong with being inspired by them, but if you draw everything they draw, make your profile exactly like theirs etc etc, people might get bored of the exact same stuff that they see. Don't be afraid to try a new style. If it inspires you to draw, go for it! Also, don't use bases or trace other people's artwork. Draw everything by yourself, and be proud of it! Draw what you want to draw, and have fun with it.

6. Make an OC
Finally, an OC is an original character that you can use to represent you or your page. Having an unique OC not only represents yourself, but is unique and belongs to you. Almost every popular artist has a mascot that represents their page. It's kind of like when someone sees art of your oc, they will think "Oh, this character belongs to <insert name>" which also boosts your popularity

p.s. you're not going to get a bunch of watchers/views overnight, you really have to commit to it and remember that it can take some time

Welp... i hope this was useful... it took me >an hour to write XD

Thankyou for reading, and good luck! :iconyuihugplz:


Edit: Some people have been adding their own tips and tricks in the comments. You can look in the comment section for other ideas and feel free to comment with your own! Thank you everyone! <3



How to: Margin + Padding

Wed May 22, 2013, 4:19 AM
For this tutorial series I am explaining different elements you can create or modify with the help of CSS. The level of experience that is needed to be able to understand the tutorials can differ and will be in no order.
However I will try to explain the things as simple as possible. Upcoming questions should be left in a comment directly to this blog so that people with similar problems can look them up later as well.

----

The tutorial series is based on the gruze-structure of journals. If you are still using the old structure or have a journal installed that used it, things won’t work the same way like explained below.
For simple skins the old structure is fine, but the more features you add, the more I would recommend using the gruze-structure. You can look up the differences here: [link]  






It seems like a lot of people are struggling with the usage of margin and padding. In the end it doesn’t matter how you get to the result you want, but the more you understand what is going on behind, the cleaner your code will be and the less you need to fix it here and there.
It also prevents you from going crazy, because the code is so bloated that you aren’t able to find something special later again.



The Basics


Padding and margin are essential and work no matter what browser, no matter what resolution, no matter whatever. They are basic CSS and are responsible for spacing within your designs.

There is this one thing you should always keep in mind:
Margin is for the outside, padding is for the inside!


That means that margin moves everything away from an element and padding adds some invisible fluffy cotton to make things bigger than they actually are (like in your bra or pants).

Sounds confusing? Well take a look at the image below, it should help you to understand what I mean.

Boxmodel by `ginkgografix
The light blue arrows are the spacing that can be in-/decreased with the help of padding. They only work between the border and the content of an element – no matter if those are visible or not.
The dark blue arrows are the spacing that can be in-/decreased with the help of margin. They will move other elements away or get them closer together.



What does it mean for our journal



What you see here is a regular journal without any extra CSS code. There is just the plain text and a part of that is wrapped in a p-tag.
Looking at it without backgrounds, images etc it looks like nothing happened here, right?
Wrong!

Bild1 by `ginkgografix



With the help of Firebug (or similar tools) we can take a look behind the visible. These are just a few examples. Everything purple is padding, everything yellow is margin.
Those are default settings by dA – and the reason why some of your designs might not look like they should even though you didn’t change anything.


Bild2 by `ginkgografix
(highlighting .text)


Bild3 by `ginkgografix
(higlighting .gr-top .gr)


Bild4 by `ginkgografix
(highlighting a paragraph)


As you can see there is already quite a bit of margin and padding involved. For example by default .text has this defined padding: 15px 15px 37px 33px;, which explains why the space at the left side is always bigger than on the right side.

For .gr-top .gr we already have padding: 0 64px 4px 8px;.

And the p-tag we used comes with a margin as well. While the values above are defined by dA, the values for the p-tag (like for any other basic tag) is defined by HTML itself.
Because of that you won’t be able to look up the default settings with the help of Firebug. Those values are kind of universal and won’t be mentioned extra.

It’s like when you use em, i, b or anything else like that. They all come with special pre-defined characteristics.
At [link] you can find a list of some elements and what is defined for them for HTML 4 (I haven’t checked how accurate it is though).



What to keep in mind


Some things you should remember every time you work with margin or padding. Can be a lifesaver sometimes!

  • You can work with negative values for margin to decrease the space between certain elements, but not for padding. 

  • If you define a height/width and add a padding browsers will act different. For Firefix the final height/width will be the defined one + the padding.
    In contrast to that will the Internet Explorer mainly care for the height/width value and move your content within that given space.

    Example:
    You have defined a height of 100px and a width of 100px. For the top and bottom you have 10px, while for the sides you have 15px.

    That means for FF your element gets a height of 120px (100+10+10) and for the width you get 130px (100+15+15). For IE it will both stay 100px.

    To avoid this problem and to have a similar result everywhere try to avoid height/width value in combination with padding. Instead just work with padding to bloat the element until you get the dimensions that are needed.

  • Margin and padding are fundamental for coding your layout, but it should be used wisely, always depending on the elements you are working with.

  • When working with padding and fixed dimensions always make sure that your elements like image (which come with fixed dimensions as well) still will fit!




Examples



Below are some simple examples of how you can modify your elements with the help of margin and padding.

For all examples we work within the content area only and use the following HTML code:
<h1>Lorem ipsum dolor</h1>
<p>sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. </p>
At vero eos et accusam et justo duo dolores et ea rebum.
<blockquote>Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. </blockquote>


Without any extra work done by us, it will look like this:

Bild5 by `ginkgografix




Example 1



For our first example we increase the spacing for the headline for the top and bottom. That way we make sure that no element will get squeezed to it, no matter how the HTML code is structured.
Also we add a border and move the actual text about 5px away from it. Otherwise it would be directly next to each other.

For blockquote we decide that it should fill the entire width of our journal and get the result with the help of negative margin. Additionally we increase the spacing for the top.
Remember those padding values for the left and right side from .text? Those are the ones we have been working with here to make sure the blockquote goes from one side to the other.
That’s why it is always good to know or to look up such default settings.


Bild6 by `ginkgografix

The code we are using:
h1{
margin: 20px 0;
padding: 0 0 0 5px;
border-left: 5px solid #16598f;}

blockquote{
background: #16598f;
color: #fff;
padding: 10px;
margin: 50px -15px 0 -33px;}




Example 2



Here we unify the overall layout a bit more. First of all we define a new padding for .text to get equal spacing for all four sides.
Afterwards we decrease the bottom spacing for the headline, so that the actual text comes a bit closer. There is no visual gap now anymore, but therefore we have that border.

We also remove the outer spacing of the paragraph and the blockquote, so that they both align with the other elements. But to still give the blockquote a bit more exposure and to stand out, we add a border and move the content via padding a bit more to the inside.

Bild7 by `ginkgografix

The CSS code:
.text{padding: 30px;}

h1{
margin: 0 0 -15px 0;
border-bottom: 2px solid;}

p{
margin: 0;}

blockquote{
margin: 0;
padding: 30px;
border: 1px solid #16598f;}




Example 3



For our last example we make the headline a bit more prominent. We increase the spacing for the top and the bottom, but also make sure that the border won’t stick to the text. That way the actual text stands out a bit more than usually.

We narrow the paragraph so that it will always be the smallest part and looks centered. Similar for blockquote. It is already moved from the sides of our journal by default, but additionally we give it more spacing at the top and use only a little padding between the actual content and the border here.

Bild8 by `ginkgografix

The CSS code:
h1{
margin: 30px 0 20px 0;
padding: 0 0 10px 0;
border-bottom: 2px solid;}

p{
margin: 20px 80px;}

blockquote{
margin-top: 20px;
padding: 5px;
border: 3px solid #16598f;}



As you can see the spacing between elements can make a big difference already and the results can be easily modified. Just change a value here and there and you often get a totally different layout. Mix that with fancy colors and nice backgrounds and there you go with your new sexy journal design.




Inspiration


Here are some examples of different journal skins. Decide on your own if margin/padding was used right or if it could have been done better.

 








Have any questions or don't understand something?
Please leave a comment directly to this blog so that people with similar problems can look them up later as well.

If there are certain things you want me adress the next time, either leave a comment here as well or note me directly.





When inspiration attacks (and when it doesn't)

Everyone is probably familiar with this scenario. You're trying to draw something, but you can't find the inspiration. Or maybe you're trying to write a story, or an assignment for school, but you just can't find the right words. Or maybe you have to tackle a creative problem and you just can't figure it out.

So you rack your brain for the right ideas, but they're just not coming to you. Or maybe some of them are, but they're lousy ideas born (at least in part) from desperation. Either way, you're just not really happy with them.

That evening, when you're standing in the shower, you suddenly get a burst of inspiration. Suddenly, you know exactly what you want to write, or draw. Or maybe inspiration attacked when you were in the bathroom, or when you were jogging, or on your way to work or school. Maybe it happened when you were lying in bed, halfway falling asleep.

This is a well-known enough phenomenom that guides for writer's block suggest taking a nice hot shower if inspiration is low, to "wash away the stress". Other guides dealing with creativity often recommend sports, yoga, or other activities. Either way, it seems these ideas never come to you when you need them most, when you're actually trying to get things done. What gives?





The Left Brain and the Right Brain

Betty Edwards wrote a book titled "Drawing on the Right Side of the Brain" that approaches creativity and drawing from the perspective of the brain. The book was written in 1979, when the idea that the brain was divided in a left side (the side that's logical, analytical, and deals with words and numbers) and a right side (the creative side that deals with images, emotions, intuition and creativity) had become very popular. It was suggested that people have different "dominant" brains, and that people with dominant left brains are more analytical and logical, while right brained people are more creative and emotional. Other ideas sprung forth from this, for instance linking certain mental illnesses to the brain halves, or how the dominant brains (and the connection between them) is different between men and women.

These theories have for the most part been debunked: the brain is for the most part symmetrical (i.e. both halves are creative ánd analytical), but different parts of the brain do flare up when we perform a different task, or experience different emotions. 

Despite that, Betty's theories are still very useful and relevant. There's definitely a dominant part of our brain and a subconscious whose ideas don't spring to light when the dominant part is given a pause, like when you're in the shower.

But that is only one example.




You know too much

(or: How to draw what you see instead of what you know)

For many artists - at least beginning artists - the things you know tend to hold you back. When we draw a person (or things such as perspective or foreshortening for that matter) we don't draw the things we see as they are - which is hard enough on its own - but we dig into our brains and draw what it tells us certain things look like.




The sets of pictures are made by the same people, but several days apart (in which they had drawing lessons). The pictures on the left side show certain commonalities. The lips, the eyes and the nose are all outlined and have similar shapes. Hair is often drawn in individual strands.


Betty Edwards calls these things symbols. This is a stumbling block for many beginners. Drawing a face with these symbols tends to make them look amateurish or ugly. Worse yet, in drawing class you don't always learn how to draw things properly, you just learn to refine the symbols to be more accurate - but they're symbols all the same. Thinking this way prevents many people from learning to draw what they see, which Betty calls "the tyranny of the symbol".

[Sidenote, I personally believe this is a big reason why manga is a very appealing style to many beginners. It replaces one set of symbols with a different one, but it's visually more pleasing while not being much harder to draw.]

These "symbols" are stored in the part of your brain that deals with logic, words and numbers; the part of your brain that always talks over the unconscious, visual, creative part. So in order to bypass the symbol system, you have to switch to a different mode of thinking. This isn't as hard as it sounds, and there are even ways you can practise this shift (and with enough practise, can do on command). You've probably experienced it before if you ever drew or painted something and find out the next moment one or several hours have passed. It's a meditative state of mind that allows you to get completely lost in the creation of art.


Learning to draw

If you know how to write, you already have all the motor skills needed to draw.

Drawing is made up of component skills that together form a whole. The same way the ability to ride a bike or drive a car is made up of components (like steering, using the brakes, switching gears, and so on), drawing is not a single entity, even if it's often seen or experienced as one.

As you learn those component skills, they become integrated as a strong, solid whole. There are five "global skills of drawing" to master: the perception of edges, spaces, relationships, lights and shadows, and gestalt (or "the whole"). The last one technically doesn't even count, because it emerges after you've mastered the other four. But the more important part is that these are all cognitive and perceptual skills.

Learning to draw is mostly about the conversation between your eyes, your brain, and your hand. 

These things mostly apply to life drawing, and the book focuses on life drawing (portraits in particular) almost exclusively. This because portrait drawing is seen as one of the most difficult aspects to master, and being able to see that you can draw a good-looking portrait can be a huge self-esteem boost. It takes on a radically different approach from many other drawing courses that start off with spheres and cubes on a plane. 

Even if you're someone who doesn't really care about realism, it's useful to consider these skills. Because in the conversation between your mind and the hand holding your pencil there are two more skills added for truly imaginative, expressive art: drawing from memory, and finally, drawing from imagination. 

Like any other skill, drawing this way does requires practise, persistence, and a degree of frustration to get it right. But what this book tries to teach you more than anything is that it's not as hard as it's often made up to be, and it's certainly not a God-given talent bestowed on a lucky few. In the words of Betty Edwards, "Everyone can learn to draw".



Resource Party II

Journal Entry: Sun May 12, 2013, 4:39 AM


Another selection of useful and fabulous tutorials:






Awesome actions:






Gradients:




 

Layer Styles:





Brush:






  • Mood: Stuck

Pixel Font Love #2

Sun May 12, 2013, 7:34 AM
:iconpixelfontlovers: #pixelfontlovers is a Group dedicated to Bitmap Fonts.  The benefit of bitmap/pixel fonts is that they are readable at very small sizes.  However, unlike regular fonts, they do not upsize smoothly, but instead keep their blocky shape.  Bitmap fonts are often used in pixel-art, emoticons, Flash projects, as well as deviantART stamps and IDs.

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It's been a year since our last feature, so I thought it was high-time for another one. I thought it would be nice to start this new article off with a quote on the subject. What I didn't expect is to find so many wonderful words about fonts. Here's a collection of my favorites.

  “Figures are the most shocking things in the world. The prettiest little squiggles of black looked at in the right light and yet consider the blow they can give you upon the heart.” ~ H.G. Wells, The History of Mr. Polly

  " Geometry can produce legible letter but art alone makes them beautiful. Art begins where geometry ends, and imparts to letters a character trascending mere measurement. " ~ Paul Standard

  " Type is like music in having its own beauty, and in being beautiful as an accompaniment and interpretation ; and typography can be used to express a state of the soul, like the other arts and crafts." ~ J.H. Mason

  " I am really interested in type that isn't perfect. Type that reflects more truly the imperfect language of an imperfect world inhabited by imperfect beings. " ~ Barry Deck

  " Some people say that letters exist to be read and therefore the things that interfere with legibility should be discouraged. (This is a bit like saying that the purpose of liquor is to get you drunk. If it were right, people would swig metal polish, and the farmers of Cognac,Burgundy, and Champagne grow potatoes.) " ~ Gunnlaugur S.E. Briem

  " Faces of type are like men’s faces.  They have their own expression; their complexion and peculiar twists and turns of line identify them immediately to friends, to whom each is full of identity.” ~ J.L. Frazier

  " Typography needs to be audible.  Typography needs to be felt. Typography needs to be experiences. " ~ Helmut Schmid

  " Typographical design should perform optically what the speaker creates through voice and gesture of his thoughts. " ~ El Lizzitsky

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Some of the amazing bitmap fonts featured in the #pixelfontlovers group.



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Other bitmap fonts found around deviantART.



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Some lovely art utilizing pixel fonts:




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Stamps featuring pixel fonts and hand-pixelled lettering:



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so that others can discover these awesome pixel font makers/users.

:bulletgreen: If you like pixel fonts or are a bitmap font artist, check out #pixelfontlovers

:bulletgreen: To read the original Pixel Font Article, click here ---> [link]

:bulletgreen: Some of the quotes featured in this article found here









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UK Legislation for Orphan Works

Thu May 2, 2013, 4:08 AM


image © 2013 Jason Brown. Please feel free to copy and redistribute this image.


Don’t Let the UK Government remove our rights to our artwork and photography!! This affects every single person who posts images on the internet! Please sign it (if you need to be a UK resident or citizen) and support us!

This is a complete disgrace and has been pushed though without thought or consideration to the artists and photographers whose rights they are taking away, all in the name of economic progress in a bill that has absolutely nothing to do with copyright.

Stop Legalised Theft of Copyrighted Works E-Petition
Orphan Works are not free images E-Petition



Unfortunately the E-Petition is only for UK residents/citizens, however this affects everyone who posts images on the internet, your won't be immune regardless of where you are based, so please pass this along!

:bulletpink: David Baileys Letter to George Osbourne [link]

:bulletpink: News Articles The Register - [link] , BBC - [link]

:bulletpink: Stop43.org.uk site - [link]

Earth Week Stock Features Day 4

Journal Entry: Fri Apr 26, 2013, 12:41 AM
Earth Day Week 2013


Day Four

In honor of Earth Day 2013 I have planned an extensive stock feature including wonderful flora and fauna stocks divided according to their specific Biomes.

Biome
bi·ome [bahy-ohm]
noun
Ecology.
a complex biotic community characterized by distinctive plant and animal species which thrive under climatic conditions native to their specific region


I originally had planned on this feature to be posted only on Earth Day, however, it has become to massive for a single feature. I am barely on Grasslands and the feature is already a mile long! So, Earth Day has turned into Earth Week! Yay!! I personally feel it should be Earth Week, or even Earth Month! Heck, let's make every day Earth Day!

Please be sure to follow all rules set forth by each stock provider featured if you use any stocks below!

Scheduled Features *Subject to Change
Monday, April 22 - Chaparral/Scrub & Desert
Tuesday, April 23 - Wetlands & Grasslands
Wednesday, April 24 - Lakes & Ponds
:bulletgreen:Thursday, April 25 - Oceans & Seas
Friday, April 26 - Coniferous Forests, Deciduous Forests & Rain Forests
Saturday, April 27 - Tundra, Land Caves, Mountains 
Sunday, April 28 - Arctic & Antarctic

Due to the complexities of Earth there are many different Biomes all over our planet. When you are well within one Biome it is pretty easy to tell which one you are in (i.e. you know a desert from a tropical rainforest). However, once you are nearer the edge of one Biome things can get a bit more difficult as two or more Biomes will blend together until you are well out of the previous Biome. For example, The Pacific Northwest is home to the gorgeous Redwood National and State Parks. One Biome found within the Redwood Park is the Old-Growth Coast Redwood Forest that gradually grows it's way into the Oak Woodlands. The first few miles inside the Oak Woodlands from coming out of the Old-Growth Redwoods will not be as easy to differentiate as the trees are all blended together.

That being said, there will be a few stocks featured from one Biome that could also be located in or near another Biome.



Oceans & Seas

Large bodies of saltwater with diverse lifeforms.

Oceans vs. Seas – What are the differences?

Oceans are massive bodies of salt water that cover approximately 70% of our Earth. The five oceans are actually one large body of water that is interconnected called the World Ocean. Seas, on the other hand, are smaller and are partially enclosed by land. There are over 100 bodies of water listed as seas.

List of Oceans by Size in Square Miles

    1)      Pacific Ocean – 63,780,000 sq mi   

    2)      Atlantic Ocean – 41,080,000 sq mi

    3)      Indian Ocean – 28,350,000 sq mi

    4)      Southern (Antarctic) Ocean – 7,848,000 sq mi

    5)      Arctic Ocean – 5,427,000 sq mi

List of Five Largest Seas in Square Miles

    1)      Mediterranean Sea – 967,300 sq mi

    2)      Caribbean Sea – 1,063,000 sq mi

    3)      South China  Sea – 1,351,000 sq mi

    4)      Bering Sea – 884,900 sq mi

    5)      Gulf of Mexico – 617,800 sq mi

05 ocean by ~greenleaf-stockOcean Stock 013 by *Malleni-StockMorning mist on the ocean 3 by ~LucieG-StockAsos 1 by ~stormsorceressOcean water4 by `faestockOcean rock stock by ~8thwonder-Stocksea gateway 24 by ~najustockBeach by *AshenSorrowBeach Stock 12 by *Sed-rah-StockOcean Birds by =Falln-StockUnderwater 18 by *Lauren-LeeCoral 25 by *Lauren-Lee403 by ~DoidaPorTi-StockBadinstinct Stock 20 by ~Badinstinct36...underwater stock by ~winkstockBadinstinct Stock 02 by ~BadinstinctVast underwater expanse Underwater stock by ~V-JEZ-HelmBadinstinct Stock 19 by ~BadinstinctStingray 6 by *Lauren-Leeturtle 3 by ~M3-ProductionsKiller Whale Rising by ~mistressjera-stock
Humpback Whale by ~lilylatigresseHumpback Whale Fluke (stock)106August 23, 2012 by =RustedScrapMetalDolphin Stock by ~Amor-Fati-StockDolphin by *fa-stockSchooling Bannerfish Shoal II by *YBSilon-StockSand Dollar by *Uncle-Scratchy-StockStarfish 3 by ~Alegion-stockSharks by *YBSilon-Stockstarfish 3 by ~foureyestockWild Dolphin Stock by ~prints-of-stockSea Urchin by *YBSilon-Stockstock.2 by ~selfamnestyShoal of Black Pyramid butterflyfishes by *YBSilon-StockWhale Stock Mexico 4 by ~SimplyBackgroundsShoal by *YBSilon-StockWhale Stock Mexico 1 by ~SimplyBackgroundsClarks Anemonefish in knob-edged anemone by *YBSilon-StockBeach - Horseshoe Crab 2 by *Lauren-LeeCrab III by ~speedyfearless





Earth Week Stock Features Day 3

Journal Entry: Wed Apr 24, 2013, 11:42 PM
Earth Day Week 2013


Day Three

In honor of Earth Day 2013 I have planned an extensive stock feature including wonderful flora and fauna stocks divided according to their specific Biomes.

Biome
bi·ome [bahy-ohm]
noun
Ecology.
a complex biotic community characterized by distinctive plant and animal species which thrive under climatic conditions native to their specific region


I originally had planned on this feature to be posted only on Earth Day, however, it has become to massive for a single feature. I am barely on Grasslands and the feature is already a mile long! So, Earth Day has turned into Earth Week! Yay!! I personally feel it should be Earth Week, or even Earth Month! Heck, let's make every day Earth Day!

Please be sure to follow all rules set forth by each stock provider featured if you use any stocks below!

Scheduled Features *Subject to Change
Monday, April 22 - Chaparral/Scrub & Desert
Tuesday, April 23 - Wetlands & Grasslands
:bulletgreen:Wednesday, April 24 - Lakes & Ponds
Thursday, April 25 - Oceans & Seas
Friday, April 26 - Coniferous Forests, Deciduous Forests & Rain Forests
Saturday, April 27 - Tundra, Land Caves, Mountains 
Sunday, April 28 - Arctic & Antarctic

Due to the complexities of Earth there are many different Biomes all over our planet. When you are well within one Biome it is pretty easy to tell which one you are in (i.e. you know a desert from a tropical rainforest). However, once you are nearer the edge of one Biome things can get a bit more difficult as two or more Biomes will blend together until you are well out of the previous Biome. For example, The Pacific Northwest is home to the gorgeous Redwood National and State Parks. One Biome found within the Redwood Park is the Old-Growth Coast Redwood Forest that gradually grows it's way into the Oak Woodlands. The first few miles inside the Oak Woodlands from coming out of the Old-Growth Redwoods will not be as easy to differentiate as the trees are all blended together.

That being said, there will be a few stocks featured from one Biome that could also be located in or near another Biome.



Lakes and Ponds

Small inland bodies of water.
Ponds vs. Lakes – They are so similar, how can you tell which is which?

Contrary to popular belief, size has nothing to do with the classification of ponds and lakes. Most people think that a lake is simply bigger than a pond and that is how you tell. Not true!

I took three years of Geology at University and we discussed Limnology, the study of bodies of water, at great lengths. According to Limnology, ponds are shallow enough that the sun can reach to the bottom and could support plant growth across the entire surface. This plant growth area is called a photic zone. Lakes, however, are deep enough that the sun cannot reach the bottom. The deep areas where the sun cannot reach is called the aphotic zone. Do not let this confuse you; some lakes will have patches of plant growth such as lily pads in shallow areas near the shore and there are some ponds that never grow plant life although they have the photic zone that could support it.   

With that being said, there are bodies of water that are relatively small across, some less than half an acre, but that are deep enough to have aphotic zones making them classified as lakes. Alternatively, there are very large bodies of water that many local residents will call a lake but that are technically ponds due to their photic zones and plant life that cover the surface of the water.

Lake by ~prudentiaMelvern Lake Stock 9 by ~DarkMaiden-Stockfloating on the lake 2 stock by ~AphoticbeautyPicos de Europa 113 - Mountain lake and aconite by *MontvalentStockSunset at Lake Michigan Stock by ~Enchantedgal-Stock
Lake Ice by *AustriaAngloAllianceLake Background by *Kuoma-stockmountain lake stock by ~Aehireiel-stockPond Stock2 by ~Cinnamoncandy-StockLake Louise, Canada by *indigodeepRocky Pond by *fuguestockAt The Lake-HDR by ~BurtnFrozen pond by ~F3rd4Pond by ~Spedding-Stock.skies mirror. by ~CharmandercRay by ~Banana-WorkshopMt Washington 5 by ~stormlorwood stock 4 by ~Dezzan-stockWilder 19 by ~Stock7000
Village Pond by *AustriaAngloAllianceLilypad Pond by *EveLiveseypond by ~BetelgezaKoi 1 stock by ~Alegion-stockHuge Trout Fish 04 by ~Gracies-Stock
duck stock 3 by ~Sikaris-StockResting by ~NickiStockSwan Family by ~ArrsistableStockGeese by *Frank-1956Cygnets 1 by *CAStockTautphaus Zoo 34 Black Swan by =Falln-StockGeese and goslings by ~Sinned-angel-stockcanadian geese XII by ~Baq-Stock
swan by =Drezdany-stocks
lb-175 swan by *bstocked
beaver 2 by =Drezdany-stocksbeaver by =Drezdany-stocksBeaver 1 by ~LucieG-StockCanadian Beaver by *somadjinn

I was initially going to post Oceans the same day as Lakes and Ponds, however, the limit on images I can feature per day will make me push it back until Saturday when I feature Rainforests.
By the way, I added Arctic and Antarctic to the schedule!