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What is your preferred drawing software?

Vote! (115,409 votes) 6,697 comments
77,108 Deviants Online
Hello, friends! So, I'm going to something that I've never done before; starting today, I am opening art commissions!

I'm fresh out high school and am now looking for a job; however, I would still like to try and make some extra money one the side. I'm starting college in the fall and I would like to be able to support myself as much as possible. Now, I know that my income will not come only from doing commissions (hence why I am looking for a job), but It would be nice to have a bit more money in my pocket, yeah? 

Also, I want to get my artwork out there as much as possible and I think this is the best way to do so:D
So, let's get this thing going!

Info here!----->>>>> [link]

FREE COMMISSIONS!!!!!

 

I will gladly make art for people (or try to) upon request, and for FREE! I just like making art and what's even better is when other people want my art! (No, you can't ask to "claim" any of the pictures I've already made.)

There are a few problems though... There are times when I'm just not in an "artsy" mood, or when I'm busy with school or other stuff (which shouldn't be a problem at all this summer), and I tend to want to be a perfectionist when it comes to making art for other people, so it could take a while, and if you've seen my gallery, I easily get distracted with art projects in the middle of other art projects...

If you ask me to make a picture for you, I'll try to get it started and done as soon as I can!

I'll put your name on a list with the specifications you want for the picture, and as soon as I have free time, I'll get to work!

This Group is now closed due to lack of activity. ~Infinite10

VP NaNoEmo - Week 2

Journal Entry: Sat Jun 15, 2013, 2:38 PM
We are now two weeks into June and I am starting to wonder where the time has gone! #NaNoEmo is still going strong with a new batch of emotes which have been created this week. It has been fantastic looking through the gallery at all the awesome pieces.

If you have created any emotes for VP NaNoEmo please make sure you submit them to the gallery. Whilst it is great to see you taking part, we would love to help share your work and keep a collection of emotes made for this event. All emotes should be submitted to the 'featured' folder and the admin team will move them to a designated VP NaNo folder after the event has ended.

If you haven't had time to make your emote this week, don't worry. You can always skip a week or make a second emote later in the month. If you have yet to start VP NaNoEmo, it is not too late. We are happy for people to join at any point in the month.

If you are looking for inspiration, do check out our list of contests on our front page. We full support you entering NaNo emotes into contests and projects around the community, so don't feel you can't kill 2 birds with one stone.

I look forward to seeing the next round of emotes submitted this week and I will leave you with some of my favourites submitted over the last 7 days.


 


Descent Pyro-GX Transparent Wireframe by ~1DeViLiShDuDe

Community modding/mapping &  Applying for project positions


Alright everyone, here are a few answers to some of the top questions getting asked by community members:


SOL Contingency-Pyro Blue-Light Grad-LG by ~1DeViLiShDuDe    SOL Contingency-Pyro Lime-Dark LG by ~1DeViLiShDuDe     SOL Contingency-Pyro Turquise-Light Grad-LG by ~1DeViLiShDuDe    SOL Contingency-Pyro Green-Bright Grad-LG by ~1DeViLiShDuDe

Can we mod the game? Can we map for the game?
And - "Can I become a team member / developer?


Before we opened the forum to the public, we only used it for development discussion (in the private subforum hidden to non team members) where we established a few guidelines for developers. Obviously fans who are not developers (just players) and want to make maps and other stuff for the game (when it's playable), so I'm putting together a few guidelines for that too. I'm starting off with these and this thread may grow once the game's development gets further along.

SOL Contingency-Pyro Purple-Dark Chrome-LG by ~1DeViLiShDuDe #1 State of the game - can it be modded &SOL Contingency-Pyro Gray-Grad by ~1DeViLiShDuDe
mapped for at this stage?

Short answer: NO. The core of the game (mostly technology-related) is not finished, thus the game is only playable in a form that we would not hand out to anyone except team members, not even beta testers (and those would be the first to start mapping/modding, I believe). The game will eventually reach a state where we will have testing phases and select people will be able to play and map for it, but not yet.

SOL Contingency-Pyro Green-Shiny GlowLG by ~1DeViLiShDuDe #2 What tools do we need for mapping? SOL Contingency-Pyro Red-Dark Grad-LG by ~1DeViLiShDuDe

The same tools we use to make the game: UDK and its editor to create BSP (which forms the basis for a map) and, if you want to make meshes for your maps, a 3D creation package such as Blender, Maya or 3DS MAX, plus a few converters. So yes, you can create levels for the game without spending money on software (using Blender or other 3D app for meshing, and the free UDK tools for mapping).
~ Minimum requirements for the UDK
  • Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
  • 2.0+ GHz processor
  • 2 GB system RAM / Can use less - but slower
  • SM3-compatible video card / needed to install UDK
  • 3 GB free hard drive space
You will need:
a.) A computer capable of handling the tools.
b.) Quite a bit of patience and knowledge to make a good map.
If you know how maps are made for modern games, you will know the answer to this - while it depends on your scope of detail, in general it's a much more involved process compared to the mapping we did in the 90s on engines such as id-tech 2 (Quake) and of course the original Descent. In Descent you used a form of cubic subtractive BSP to make maps, and they were pretty much error-free. In Unreal it starts with BSP, but creating clean and efficient BSP is very important to begin with and not as easy as it sounds. Then, to make a map look state-of-the-art, you won't get around many more things such as meshing, decorating with meshes, lighting, using particle effects, scripting with Kismet etc.
Yes, you can make a map purely from BSP and texture it, put some lights in and leave it at that. Just don't expect it to look any different from Descent 1.

SOL Contingency-Pyro Gray-Floral LG by ~1DeViLiShDuDe #4 Can I become a team member, SOL Contingency-Pyro Red-Bright Shiny-LG by ~1DeViLiShDuDe
or as a level designer? 

Continuing from my above explanation, if you want to map for the game as a developer, you will really need to know your stuff with UDK. Even if you just want to make BSP layouts (which is perfectly reasonable) you should have the knowledge and skill to make clean and fast BSP that is scaled correctly and can easily be worked with when someone else takes it over for meshing. If you want to decorate your own map with meshes or even create those meshes yourself, keep in mind this is a time-consuming process that not every old-school mapper can get to grips with. I'm speaking from experience here; I love mapping in the old style but have a lot of problems differentiating between what BSP is used for these days and where to stop and start modeling meshes (which I find tedious).

We will only accept applications from level designers who have experience with modern mapping, not necessarily in Unreal although that is preferred. If you just want to get your head around modern mapping with UDK, you should stick with it and learn the craft before applying. Applications with no reference work (i.e. levels you built in a modern engine) will be turned down.

SOL Contingency-Pyro Green-Shiny AlienLG by ~1DeViLiShDuDe #5 What else can we mod? SOL Contingency-Pyro Blue-Light GlowLG by ~1DeViLiShDuDe

Since the game is currently an unlicensed non-commercial project, the source code will be partially open to people interested in programming, and you will probably be able to mod the game with add-ons using UnrealScript. Then of course you can also use the pretty powerful Kismet scripting system to make additions in your maps. You could also use Scaleform to change the menu system and interface. It will also be pretty simple to swap models or add additional ships, for example - some of these things will probably be supported in a limited fashion by the team because we will use workflows that make it easy for us to put such content into the game in the first place. It is also my goal to keep documenting important parts of development (like the 6DOF scripting doc) so everyone can benefit and in turn make good mods and maps.

SOL Contingency-Pyro Pattern-Outline by ~1DeViLiShDuDe#6 What about multiplayer mapping? SOL Contingency-Pyro Default-White by ~1DeViLiShDuDe

With community members being so interested in making their own maps and engaging in the game beyond playing, I'm seriously considering an option that would make the multiplayer component of the game more open than the single-player game. This would entail an easy system to allow hobbyist mappers to make and add maps to a repository that every player could access, effectively letting the community generate most of the multiplayer content themselves. This would be in line with what Descent was: a collection of user-made levels that were distributed through official channels (such as Interplay's website and Levels of the World) and played a lot more than the handful of official MP maps. It would also give us developers more time to focus on the single-player campaign while the game could exist in the public as a growing multiplayer 6DOF shooter which gets its fresh content from users and not just the developers. 
SOL Contingency-Pyro Blue-Light Floral-LG by ~1DeViLiShDuDe We will see if this is possible -SOL Contingency-Pyro Green-Shiny by ~1DeViLiShDuDe
  from a technical and legal standpoint.
 Quoted from: Max aka MadMax1998 @ forum.preparefordescent.com
 1DVD: Content creation is where it’s @ SOL Contingency-Pyro Red-Light Grad-LG by ~1DeViLiShDuDe



All links were valid as of this writing, note me if you find a bad one! :D


this is me as a hedgehog i don't know my human form yet...
anyway DO DA FLOP!!!
Blake: *flop*
XD LOL
Maybe this is it for this pic
DUEL OR FLOP!!!!! XD

URGENT!!!!!! SALE !!!!! FAKE POLAROID PHOTOS!!!!!!

Journal Entry: Fri Jun 14, 2013, 3:57 PM
Deviant [D] began pestering DeviantART [DA] at 12:54


THAT'S RIGHT PEOPLE
I'M SELLING FAKE POLAROID PHOTOS
THESE COST ONLY 5 POINTS EACH
TWO WEEKS TILL THE SALE ENDS
ENDS JUNE 28New Life 00.2 by ~iamthatgey
 Name suggestions contest 300 points to the winner

also i give 30 random llamas a day so...and if you want more llamas i'm up for any trade offer

You and I wake up naked. Using Four words only, what would you say to me? 

             Note: if you comment, you must copy and paste this to your journal.



:star: Hello new Members and welcome to the Guild! :star:


Currently we are 7 People and i hope that there will be more arstists, who will enter the group as well.

...I would say that this is a bit to small for a guild.

So i wanted to ask if you could try to get more Members for the group.

They must be interested in: Demon-Hunter characters, Magic users for hunting and Characters who use weapons for hunting Demons.

As well i would ask you to upload some images of your characters who are fitting into the guild.

I personaly have Kuroi is already contributed to the Folder "Professional Hunter". There are more Folders like this and if you don't know to which folder you have to upload the character, feel free to ask me. ^^ i will not bite you C:

As for the Guild Master i had in mind to draw a echidna character called Igaru.

I hope that you and i can work together on the goals to get new members and upload pictures in here to achive an amazing and cool guild together.

Update Blogs will come soon from me.

Thank you for reading this.
  Featuring; Scarlett Johansson,  Hillary Duff, Jennette McCurdy, Miranda Cosgrove, Natalie Portman, Stephanie Courtney (aka "Flo,") Kari Byron, Michelle Obama, Anna Faris, Elizabeth Gilles, Jamie-Lynn Spears, Vickie and Shaul Guerrero, Miley Cyrus, Natalya Neidhart, Velvet Sky, Ashley Alexiss, Emma Watson & more on Tumblr, click links below. (if you're 18+)
For the pictures too sexually graphic for this site! =]

[link]
Tumblr -  See ALL my celebrity fakes too hott for this site
on my tumblr page! 8^)
-followers may very well win a free celeb fake picture (^_^)

[link]
Twitter -For all the latest news on whose being faked and how! =]
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