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Describing your Characters

Tue Jun 5, 2012, 1:16 PM

Enjoy my Work?



- Check out My Gallery

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Writing Tips



- The Drafting Process

- An Argument for "Said"

- More from Inkfish7


Prose Selections



- Final Frontier

- Archetype


Questions?


If you have any questions related to my writing guides or about writing in general, feel free ask. We'll see if I can help!


Describing your Characters

When it comes to characters, we writers have a certain goal: to bring these people to life in the readers' imaginations. But for this to work, two things need to happen. 

1) The character needs personality. 

2) The readers need to be able to visualize the character as they read.

The first is achieved through characterization, while the second is traditionally thought to be achieved through physical description. What I’d like to discuss in this journal entry, however, is how physical description also needs to contribute to a character’s personality, and how it’s actually characterization, more than anything, that helps the readers visualize a character.


Character Description:

Take a look at the following example.

1) When I entered Mr. Jed's office, he stood and smiled at me. He had a big nose and short, brown hair. He wore a dark suit. I shook his hand. 

What do you know about Mr. Jed from this brief  scene? The physical details I’ve given say that he has a fat nose and short, brown hair. He’s also wearing a dark suit. You can visualize him well enough, but can you tell me anything about his personality from these details, something about his life or past? I suppose you could gather he’s a businessman considering the suit and setting, but what does his fat nose say? His brown hair? 

Although these details provide an image, what they don’t do is tell a story. The really effective details do, and that’s what you need to strive for. With that in mind, let’s rewrite this scene with useful, story-telling details.

2) When I entered Mr. Jed's office, he stood and smiled at me. He wore a suit with a crisp tie and glinting cufflinks. I shook his hand. The knuckles were rough, callused, and his grip crushed my hand. 

Alright, now what can you tell me about Mr. Jed? Well, we can now see that he's a finely-dressed businessman with that crisp tie and glinting cufflinks, not just a man in a dark suit; someone with perhaps a tad more refined taste than his previous incarnation. And now what about his rough, callused knuckles? Are they the sign of a violent past, or a violent present? His crushing grip sure is intimidating.

You should now have a much more complete and compelling image of Mr. Jed living in your imagination. The key, once again, are details that tell a story. As for details that don’t (for example, Mr. Jed’s fat nose and short, brown hair), I find them more often than not worth cutting. They’re usually checklist details, anyway: useless details included to satisfy some imaginary description quota.

Now that you've seen the difference between these two types of description, I'm going to give you an easy tip to follow that will lead you to the story-telling variety.


Be specific:

Not just a dark suit but one with a crisp tie and glinting cuff links. Not just a handshake, but the feeling of callused knuckles. When you get specific as in the above example, the details will begin to say something about your character (whether you want them to or not), because specificity forces you into characterization. For example, to hear that Lucas wears cologne won't tell you much about him other than the fact he cares how he smells. But how do your perceptions change when you hear it's Acqua Di Gio he wears? Or what if it's a bottle of Axe: Dark Temptation? We humans are assumptive creatures, and we jump on any and every clue to make those assumptions. And hey, if the fish are biting....

But please, do try to be purposeful with your specificity. In other words, avoid randomly including the details if they don’t reflect the desired image. Remember, you’re adding these descriptions to be useful for characterization. If you just throw them in willy-nilly, your prose, first, could get fat and sluggish from excessive details that are really just a more colorful variety of checklist details; and second, the image you want for your character could be lost in a jumbled mess of mixed signals.

I’d like to point out that in the previous paragraph I kept referring to the “image” you’re crafting. I used this term  because the initial image of a character (often based on appearance) doesn’t always reflect the character’s personality. As such, although you’ll usually use details to reinforce personality, you can also use details to build up a false image to be broken later (or left intact as a contradictory image). Just be aware of the image you’re building and build it with purpose.


Deciding what details are appropriate:

To figure out the details appropriate for your character, you should sit down and really think about that character. Maybe go fill out a character sheet: dA has a bunch of them (but avoid transferring checklist details into your story, those useless images like Mr. Jed's "fat nose" and "short, brown hair"). When you have a grasp of your character's life and personality, try and imagine how those things could be reflected in her appearance or demeanor.  

But hey, let’s say your character’s clothes and appearance really aren’t important to who she is. Let’s say she’s actually pretty average. What should you do? Well, I’d argue that if you really tried, you could find something to write down. But there’s another option, too: just don’t describe her much. 

I’d like to remove an illusion for you. Character descriptions aren’t necessary. Characterization is necessary, but stories can get by and even flourish with very little character description. 

My favorite example of an author who understands this is Orson Scott Card. If you read any of his books, you'll quickly realize that he spends little to no time describing his characters (you're often only given age, gender, and ethnicity to go off of, if even that), but his characters still come to life. This is due to potent and plentiful characterization, particularly in his dialogue and his narrators' internalized thoughts. We can already picture the characters, you see, on an intimate level, so we don't necessarily need all those visual details. If you want to see this in action, I recommend reading Card's Nebula and Hugo award-winning novel Ender's Game.

Whether you choose to be heavy or light on character descriptions is really a stylistic choice. I personally align more with Card and prefer less; there’s an argument that goes: the more you describe a character, the more you tear down the image already formed in the reader’s mind, an image the reader quite liked, actually; and I believe it. Particularly with faces. I hate it when I’m told too much about a character’s face (though there are always exceptions). That being said, I’m not a complete supporter of extremes either. Although Card is one of my favorite authors, I’d say he takes his minimalism too far at times. I think Kazuo Ishiguro hits it right on the money, though, in his novel Never Let Me Go (if you care enough about my opinion to check it out).

But once again, to each his own. There is no universal answer, just varying responses to varying styles and situations. What I really want is for you to keep in mind the storytelling details when you want to describe, and if you really don’t think extensive description complements the moment, remember that descriptions aren’t necessary. You don’t have to tell us that Lisa is a brunette with hazel eyes and high cheekbones. You don’t need to force yourself into a checklist of details, giving us her hair color, eye color, height, weight, bust, yada yada. The fault is often in the desire to recreate in words the exact image you hold in mind. This is an honorable goal, but an unattainable one. You're working through an imperfect form, writing, and the best you can often do is portray the personality accurately. Sensually, you'll have to leave a lot of it up to the readers' own interpretations. All you can do is leave suggestions

Here's a phrase to live by in regards of description, whether it be for characters, settings, or what have you: It's not how much you describe, it's what you choose to describe. After all, you could describe every hair on your character's head, every pimple, if you wanted to. But who would want to read that? So you need to just give the readers choice details that act as a framework of both sensual and character perceptions, and then let them do the rest. If you have any doubts about a detail, simply ask yourself what that detail says about your character. If it says nothing or says something you don't like, it’s time to seriously consider scrapping it.


The End:

Happy Writing! 



About a year ago I posted a news article called "Making Your Comments Look Nice". Since then I have found out many other codes that I think would be helpful to share with other deviants who may not know them, or are just looking for some new codes to spiff up their journals and comments! However, I can't say I have ALL of the codes available on deviantART. I just have posted the ones I have heard of. If you have any new ones not listed here, feel free to comment with them.

You can also check out the deviantART FAQ, which has info on these codes as well: FAQ #104: What HTML formatting can we use on deviantART? And what is the format for these codes?




To start things off, let's learn how to make these HTML codes work (:

In order to make a code work, you must use this format: <CODEDOESHERE>
For example, if I put b into the format I showed you, it will come out as <b>.
This will then allow me to type in bold font!


If you only want to put a code onto ONE word, you would have to do this: My name is <CODEGOESHERE>Bob</CODEGOESHERE>, nice to meet you.
Using the same bold code as before, I would put my sentence like this:
My name is <b>Bob</b>, nice to meet you.
Which will then look like this:
My name is Bob, nice to meet you.

I know some of this is somewhat confusing, as I am very bad at explaining things clearly ^^;
If you have any questions, feel free to ask me in a comment.




Codes


:pointr: Typing <sub> will allow you to type in subscript like this. The more times you type <sub> infront of text, it gets further down and gets smaller. For example: Look how small it's getting!

:pointr: Typing <sup> will allow you to type in superscript like this. The more times you type <sup> infront of text, it gets further up and gets smaller. For example: Look how small it's getting!

:pointr: If you want to make your text go wiggly, alternate between <sup> and <sub>. For example, I am wiggling, woooo!. BUT, you must type <sup>text goes here... </sup>. If you don't put the closing tag, the text will get super super small.

:pointr: Typing <b> or <strong> will allow you to type in bold like this.

:pointr: Typing <u> will allow you to make your text underlined like this.

:pointr: Typing <i> will allow you to type in italics like this.

:pointr: Typing <tt> will allow you to type like this.

:pointr:

Typing <h1> will allow you to type like this.


**HOWEVER, this only works in news articles. It will not work on journals, comments, etc.**

:pointr: Typing <strike> will allow you to put a strike through your text, like this.
**HOWEVER, this does not work in literature or in comments, but it will work in journals and news articles**

:pointr: <dd>Typing <blockquote> or <dd> will allow you to indent your text like this.


:pointr: Typing <hr> will create a line, like this:


which can be used as a divider.

:pointr: Typing <li> will allow you to make bullets in front of your text, like this.</i>
  • every time you type <li> in front of something,
    • it will create a new bullet point.

      :pointr: You can also create a numbered list by using the same process of <li>, but instead putting <ol><li>
      1. it will create a list
        • like this
          • with numbers


    :pointr: To create a link to someones page, you type :devUSERNAME GOES HERE:. If I used my username, it would come out to look like this: ~Wuhzzles

    :pointr: Another way to create a link to someones page is to type :iconUSERNAME GOES HERE:. This will show there icon, which will link to there page. If I used my username, it would come out to look like this: :iconwuhzzles:


    </blockquote></blockquote></blockquote></blockquote></blockquote></blockquote>




    As well, you can combine two or more of these codes. For example, combining <b>, <u> and <sup>, I will get this effect:
    Hello everyone!</u></sup>

    I hope this article has come in handy!
    If you have any questions, feel free to ask :)

Tutorials and techniques 2

Sun Nov 18, 2012, 7:12 PM




It's time to refresh the tutorial journal! Added some new ones and removed those which, after some time, I found a bit misleading.
Below you'll find a list of tutorials I personally think of as the best on dA. If I have any problems with painting something I usually take a look at one of those.

   
Is there anything you're having troubles with? Need help looking for a good tutorial? Or maybe you'd like to see a video walk-through of me painting something?

I'm open for suggestions for what kind of tutorial/walk-through you'd like to see from me. If you're interested in anything, post your suggestions in the comments!




Poses, composition and perspective

Expressions and emotions




Colour theory, selection and mixing VS light




Human anatomy




Skin
 



Animal anatomy




Details and special effects
 



Photoshop functions, tools and tricks




Walkthroughs to study
 

 


 

Textures can really improve the look of your artwork. They add so much expression to the piece and I use them very often lately.

I've gathered some textures to help you achieve different effects,I recommend that u experiment and combine to create something really unique and outstanding.

In case you need some help with applying textures on your artworks or you need some ideas how to use them here are some useful tutorials that will surely help you;

:thumb20607858:






And now some textures:

:thumb72245395:   







And now I would love to feature ~sheispretty because she is brilliant example of how textures can be used to achieve amazing effects and atmosphere.








I hope you enjoyed and find this helpful.
If you need any help or If you have any questions note me.
:heart:
Macro Photography - Show the Detail not Visible to the Eye

Approaching macro photography for the first time can be full of ugliness especially if your first attempts fail badly. Many beginners discover the Depth of Field (DoF) is very small, images are out of focus because the focus is critical in macro photography with the small DoF, Camera shake and subject movement (due to using longer shutter speeds to allow for small apertures and/or not using a sturdy tripod), increased noise (if you use a higher ISO to compensate for the small apertures needed), or badly composed photos. And this can get frustrating.

(the following was already covered in my first article Welcome to the
World of Macro
but here is a reminder)


Macro Photography requires special equipment which can get expensive, but so what we photographers like to spend money on equipment. Without some form of macro equipment you will not be able to produce a photo with a high enough quality to please yourself.

For macro Photography (in most other forms of photography as well) the camera body is not as important as a quality lens and the best to start off with macro is to go out and buy a dedicated macro prime lens. I strongly suggest buying a lens with the ability to magnify 1:1. Watch out for lens manufacturers calling normal lenses macro lenses due to an ability to focus slightly closer than normal. These are not proper macro lenses and normally offer only 1:5 or 1:4 magnification.

There are several other techniques for macro photography, please review the article : Welcome to the World of macro for more information !

When it comes to macro technique, you need to be aware of a few common bad habits. Light is of essence in macro photography (as it is in most forms of photography). Using very small apertures to get a good DoF means using longer shutter speeds even in good light. This causes camera shake and subject movement issues. That is why you should never attempt macro photography without a tripod if you want to achieve the best image possible. Using a tripod is one of the problems solved! To get better light you might want to consider an external flash or if you really wanna go for it get a macro
twin light.

To make the tripod issue even more important: another issue is the depth of field. You need a very small aperture (high number = small aperture) to get enough depth of field in your macro work. The narrow depth of field often encountered in macro work is sometimes used to give a macro photograph a certain special feel or bokeh, but this has to be used wisely and very selectively because in most cases, it will be better to have sufficient depth of field.

To get sufficient depth of field you need to stop down the lens (aperture of 16 or higher,high number = small aperture). So your subject most likely has already too little  light on it. You are letting a very small portion of that through to your digital sensor. This underlines the necessity of the tripod !!!

Composition seems to be a bit more difficult with macro photography especially if you are taking nature macro photos. Here you run into the problem that your subject might be a bee or a dragon fly or another moving insect. So you might end up being in a tricky situation since you need to approach the insect very carefully. Decent composition can be difficult at times but there are no golden rules you can follow, you simply need to play around with composition until you find something that works.

It is also important to realize that for insect photography early mornings tend to be the best time for photography as the insects will still be warming up from the cold night and are more approachable at this time. When they warm up they will fly off at any hint of danger or movement.

My best advice I can give you, take your equipment, go out there and practice, practice, practice ...plenty of it ! This is the way to improve and get better, you know that no master of photography was born overnight.

Related Articles :

- AR-News : Welcome to the World of Macro
- AR - News : Macro November 1
- AR News: Macro Photography November II
- Aperture in Macro Photography !
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:thumb70305134:



______

Visit #macroART

Regards
`hellfirediva
ABSTRACT :

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FLAT :



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METALLIC :

:thumb83605188:







MISCELLANEOUS :










PLAIN :










RUST :


:thumb95572022:

:thumb110008251:





WATER :

:thumb237462::thumb76086114:








WOOD :

:thumb92279574:



:thumb77763226:
Every day, there are more and more posts on here seeking "artists" for everything from auto graphics to comic books to corporate logo designs. More people are finding themselves in need of some form of illustrative service.

But what they're NOT doing, unfortunately, is realizing how rare someone with these particular talents can be.

To those who are "seeking artists", let me ask you; How many people do you know, personally, with the talent and skill to perform the services you need? A dozen? Five? One? …none?

More than likely, you don't know any. Otherwise, you wouldn't be posting on here to find them.

And this is not really a surprise.

In this country, there are almost twice as many neurosurgeons as there are professional illustrators. There are eleven times as many certified mechanics. There are SEVENTY times as many people in the IT field.

So, given that they are less rare, and therefore less in demand, would it make sense to ask your mechanic to work on your car for free? Would you look him in the eye, with a straight face, and tell him that his compensation would be the ability to have his work shown to others as you drive down the street?

Would you offer a neurosurgeon the "opportunity" to add your name to his resume as payment for removing that pesky tumor? (Maybe you could offer him "a few bucks" for "materials". What a deal!)

Would you be able to seriously even CONSIDER offering your web hosting service the chance to have people see their work, by viewing your website, as their payment for hosting you?

If you answered "yes" to ANY of the above, you're obviously insane. If you answered "no", then kudos to you for living in the real world.

But then tell me… why would you think it is okay to live out the same, delusional, ridiculous fantasy when seeking someone whose abilities are even less in supply than these folks?

Graphic artists, illustrators, painters, etc., are skilled tradesmen. As such, to consider them as, or deal with them as, anything less than professionals fully deserving of your respect is both insulting and a bad reflection on you as a sane, reasonable person. In short, it makes you look like a twit.

A few things you need to know;

1. It is not a "great opportunity" for an artist to have his work seen on your car/'zine/website/bedroom wall, etc. It IS a "great opportunity" for YOU to have their work there.

2. It is not clever to seek a "student" or "beginner" in an attempt to get work for free. It's ignorant and insulting. They may be "students", but that does not mean they don't deserve to be paid for their hard work. You were a "student" once, too. Would you have taken that job at McDonalds with no pay, because you were learning essential job skills for the real world? Yes, your proposition it JUST as stupid.

3. The chance to have their name on something that is going to be seen by other people, whether it's one or one million, is NOT a valid enticement. Neither is the right to add that work to their "portfolio". They get to do those things ANYWAY, after being paid as they should. It's not compensation. It's their right, and it's a given.

4. Stop thinking that you're giving them some great chance to work. Once they skip over your silly ad, as they should, the next ad is usually for someone who lives in the real world, and as such, will pay them. There are far more jobs needing these skills than there are people who possess these skills.

5. Students DO need "experience". But they do NOT need to get it by giving their work away. In fact, this does not even offer them the experience they need. Anyone who will not/can not pay them is obviously the type of person or business they should be ashamed to have on their resume anyway. Do you think professional contractors list the "experience" they got while nailing down a loose step at their grandmother's house when they were seventeen?

If you your company or gig was worth listing as desired experience, it would be able to pay for the services it received. The only experience they will get doing free work for you is a lesson learned in what kinds of scrubs they should not lower themselves to deal with.

6. (This one is FOR the artists out there, please pay attention.) Some will ask you to "submit work for consideration". They may even be posing as some sort of "contest". These are almost always scams. They will take the work submitted by many artists seeking to win the "contest", or be "chosen" for the gig, and find what they like most. They will then usually have someone who works for them, or someone who works incredibly cheap because they have no originality or talent of their own, reproduce that same work, or even just make slight modifications to it, and claim it as their own. You will NOT be paid, you will NOT win the contest. The only people who win, here, are the underhanded folks who run these ads. This is speculative, or "spec", work. It's risky at best, and a complete scam at worst. I urge you to avoid it, completely.
So to artists/designers/illustrators looking for work, do everyone a favor, ESPECIALLY yourselves, and avoid people who do not intend to pay you. Whether they are "spec" gigs, or just some guy who wants a free mural on his living room walls. They need you. You do NOT need them. Say NO to free art.

And for those who are looking for someone to do work for free. please wake up and join the real world. The only thing you're accomplishing is to insult those with the skills you need. Get a clue.

If you agree with the above important information, please pass it along. The more people know, the faster we can correct this.

How to : Find Art Thieves

Journal Entry: Thu Jan 3, 2013, 12:12 PM
Please :+fav: this journal, so that a lot of people can read it.

I noticed that a lot of people don't know how to search for their photos on the internet, so here is a short tutorial. Unfortunately there isn't much you can do about art thieves, but i still think it is important to look out for them.

1. visit Google.com

2. Go to the page of the photo you want to search and click "show image"


3. Copy the Link and paste it into google.


4. This page should open, click "search by image".


5. Now you can browse trough the results.


6. The less results the happier you should be.



EDIT : You can also use websites like : tineye.com and iqdb.com
This was pointed out to me by some people, personally i have no experience with them, but i am sure that they work too. :aww:

Journal CSS By ~dot-Silver
Since it's humble beginnings in the late 1980s, Photoshop has become an industry standard for graphics professionals. And being such a large program with a wide variety of artists using it daily, one may find it hard to wrap their head around all the functions the program can do.

No matter what you skill set maybe with Photoshop, below you'll find some of the best websites that will help you learn and maybe master the program. Enjoy!

:iconkel-----bel:

Editor-in-Chief of #Photo--Assignment



:star: :star: :star:
























This article is meant to explain the relationship between Fan Art, celebrities, and the characters they portray.

First and foremost:

Portraits, pictures, photographs, drawings, paintings, etc. of a celebrity themselves (not in character) are not Fan Art.

Any artwork you create, or photograph you take which is of a celebrity themselves, be it portrait, full body, or somewhere in between should always be uploaded into the proper corresponding gallery (digital, traditional, photography etc.) in the people/portraits category.

:thumb35089247:

All of the above examples are not Fan Art, and reside in their respective galleries.

Furthermore artworks depicting rock stars, sport stars, etc. are also not considered to be Fan Art and should be uploaded into their rightful galleries under the people or portraits category.

So what about artworks or photographs that portray the celebrity as a character he/she has acted as or performed as?

These are Fan Art.

Images which depict the celebrity as a character and not as himself/herself are considered to be Fan Art.




All of the above examples are Fan Art and reside in their respective Fan Art Gallery categories.

In closing I hope this has helped clear up any questions that you may have had regarding Fan Art & Celebrities, remember, when in doubt, just ask, the Artist Relations Team is here to help.  For more information and regular updates regarding the Fan Art Gallery, please make sure to have the Gallery Director of Fan Art `animator on your watch list!