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What is your preferred drawing software?

Vote! (114,909 votes) 6,669 comments
79,325 Deviants Online











May 29, 2013, by $techgnotic




There is no cosmic law that states artists must suffer many long years and demeaning day-jobs before a window of opportunity cracks open just enough to hop on through.




Fellow deviant Brian Kesinger is a case in point.




His first “day-job” in 1996—he was hired straight out of his senior year of high school—was drawing Tarzan for Disney.

Brian stayed at Disney and he considers every day there a part of his ongoing education as an artist. He most recently worked on “Wreck It Ralph,” and has become active in the story department, where he dreams up fresh narratives and new characters with fellow Story Artists and Disney directors.


But more and more, he is being recognized for his own style and own creations independent of the Disney dream factory right here on deviantART. Deviants are currently singing the praises of several evolving *BrianKesinger series.
















Victoria is a Victorian-era lady and Otto is her pet octopus. What began as a whimsical sketch of a fine young lady walking her pet octopus on a leash has mushroomed into a fan favorite inspiring cosplay and body art of the green-haired Victoria. Brian is releasing “Walking Your Octopus” to be published by Baby Tattoo Books with a more intimate look at the Victoria and Otto relationship.




Brian’s skills as a storyteller really shine in his characters’ motivations and subtle emotions expressed in facial cues and physical attitudes all in a single image. Making “readers” care about characters, a skill finely honed by his extraordinary Disney experiences, marks him as a great illustrator – a real storyteller.
















Ever wonder what a Transformers would be like if it had been created with steampunk technology and aesthetic?


Wonder no more.
















A delicate mash-up of fetchingly attractive young Victorian-garbed ladies enjoying their afternoon tea, with added accents of Japanese geisha fashion, fantasy figures, steampunk and painted with real tea.













Community of Artists




























Having had your “dream come true” as a gainfully employed working artist, do you feel a special obligation to help fledgling artists gain a foothold in the business?




No question, that said its not just an obligation, I actually enjoy helping others. My parents are teachers and I think I may have inherited the gene that lets me feel good when I can help someone who might be struggling with a concept finally "get it". The only reason I am where I am in my career right now is because of other artists sharing their knowledge with me. It's one of the great things about the collaborative nature of animation. Having a group of artists that you trust to be able to share your work with is the only way to make your art the best it can be; deviantART is the perfect place for that too. I've seen no other site that connects artists in such a great way in order for you to share your work with others and learn from each other. It's one of the reasons I am a member of the site because its very easy to help share what I know with others and learn so much from the artists that I follow.


I do know that studios look for these mentorship qualities in the artists they hire so it is a good idea for fledgling artists to start learning about how to communicate their ideas on deviantART.










Should illustrators focus on drawing their interesting characters, or do they need to flesh out story narratives for those characters, even if that means collaborating with other artists and writers?  What’s the best way forward in this increasingly decentralized arts distribution system?






Story should be driving every detail of your character design. What distinguishes a good artist from a great artist is the presence of storytelling in your work. Their are a lot of good artists out there that can render a bad ass space marine or menacing creature but to take your work to the next level is to consider how that character got to where he or she is in the moment that you decided to draw them.


Consider their upbringing, their bad habits or maybe even their goal in life and once you've done that then try to think of visual queues that can represent those ideas. If you can keep it in the back of your mind you will see great improvement in the quality of your work. All artists are storytellers and the more you infuse story into your work the more it will stand out in the often overwhelming amount of art that is being viewed these days thanks to the decentralized arts distribution you speak of.



What trends in animated narratives do you see, working on the inside of the studio system, that we outsiders might not see?




As you know there is no secret sauce when it comes to creating narratives for film. Lots of writers will try to sell you their books on how to crack the code and while there is merit to those books no two stories are created in the same way. I have worked on over 10 films during my career at Disney and not one film production had a predictable trajectory. I will say that I believe that an animated film really works when it's able to tap into a universal idea and change the point of view to the unexpected. We all understand the concept of an over protective parent who is fearful of sending their child off to school, but when you tell it from the point of view of a fish you get Finding Nemo. A very relatable idea told from an unexpected point of view of fish added a fresh take and a fun world to draw humor from. My book was inspired by not only raising two young children but also our little puppy. Most people can relate to the ups and downs of taking care of something or some one so I thought: what must it be like to take care of an octopus? Once I had that core idea the rest of the story development process really flowed nicely.







How do you see making one’s living as an illustrator changing in the next few years?




I think that audiences are getting more sophisticated and that while there is more opportunity for artists to have their work seen there will be a demand for something new, something people haven't seen. That's really hard to deal with. People are viewing art at a volume and speed like never before. I know I can get lost for hours on deviantART scrolling through Daily Deviantions and think about how many images you are seeing in that hour compared to the old way of browsing in a book store or art gallery. So our challenge will be finding ways to stand out from the crowd and that comes not just with keeping our skills up but also the way we think about things and our point of view on the world.







Can you describe what it’s like to now have cosplayers portraying your characters, or people getting tattoos of Otto & Victoria that began as sketches on your drawing pad?






Cosplay is an art onto itself and I follow several cosplayers on deviantART because I love seeing their craft of turning 2D sketches into 3D art!


I can't think of a higher compliment. It truly is special to see your work embraced in such a way that a person is compelled to pull a character that you created off the page and transform their physical appearance in order to bring my work to life.








Fan Art










If you had to choose the most essential component of education for a new artist beginning her or his journey, what might that be?




To never stop learning. An artist never leaves school they just find new teachers. There was a time when I had not been drawing that much. I had transitioned into more of a CG role at Disney and there was just no time for me to sketch like I used to. I quickly learned that I needed to make time. Your talent is a muscle that must be exercised.





Can you share with us the secrets to always moving a story forward in every single frame and within every element in that frame?




Research and details. We have a saying around work, "one shot; one story." What that means is as an artist you have the power to control every detail within the frame. Especially in animation where you are starting with a blank page and you must decide how to fill it. What helps you decide what to put in there is whatever helps you tell your story. For instance lets say you wanted to paint a scene of a baker who has had lousy business. It's a vey generic idea. But, first you could research what bakeries look like and pick out certain visual details that help show that he gets no business and perhaps even allude to why he gets no business. (Perhaps it is a pretty rundown bakery.) It is a continual layering of visual clues that supports the big idea translating into every shot of a movie on a microscopic level that you would not believe. Artists that can keep these ideas in their minds are very valuable to the animated process.








Storytelling








If you look closely at Brian’s desk in the video you’ll see:


The Golden Zoetrope (an Annie award for individual achievement for storyboarding);


A wall plaque for 10 years of working at Disney;


A Sorcerer Mickey Statue for 15 years at Disney;


A Conductor Mickey for contributions to Disney's Art for Music Education Program.

















:iconbritt315:


*Britt315
Should save more often...

*Britt315 has such great energy in her line work. She has a real talent for capturing an emotion not just through facial expressions but through the entire gesture of the figure.











:iconbriannacherrygarcia:


`briannacherrygarcia
Brianna Garcia

`briannacherrygarcia is a great storyteller I really enjoy her Alice and Mad Hatter fan art.











:iconkhallion:


*khallion
Karen Hallion

*khallion's art really appeals to the pop culture side of me. Not only is she a great graphic designer but her sense of humor really stands out in her work with the fun twists she puts on geek culture icons.











:iconmeganlara:


=MeganLara is known for her art nouveau work but I am really inspired by her color palette, especially in her portrait and non t-shirt work.













:iconulafish:


~UlaFish
Kindra T. Haugen

~UlaFish is great about posting her thought process through sharing sketches of facial features or work ups of characters' silhouettes to maximize the visual punch of her designs!

















Be one of the first to bring Otto home.


Brian Kesinger’s book is in its first week of publication.
Check it out















  1. Would you like to share the name(s) of artists on deviantART who have really helped you to improve your craft and technique?


  2. Would it be your preference to gain formal art skills on the job?


  3. Do Brian’s thoughts on fan art change your opinion about learning through example and by copying the masters?


  4. Has luck played a role in your development as an artist?













How has your week been? Tell us through artwork using the new Journal editor.

How to Participate


Simply post a Journal entry with three deviations that represent your week (or your week to come).
  1. Start a new Journal entry
  2. Using the new "Add Media" sidebar, search deviantART for three deviations that represent your week and then place them in your Journal (for example, if you went on a date this week, one of your deviations might depict two people having dinner).
  3. At the end of your Journal, add a link back to this Journal by copy and pasting the following text:
    "This was MyWeekThroughArt. How was yours?"
  4. Title your Journal "MyWeekThroughArt" and submit it!


Examples





Browse MyWeekThroughArt Journals »




In our continuous effort to improve the deviantART experience, we're publishing weekly Site Updates to keep members informed and to gather feedback. Below is a list of recent changes to the site, bug fixes, and feedback that was brought up by members in the last Site Update.

What's New


Undiscovered (Beta): Unearthing Quality Art

Each day, hundreds of thousands of pieces of art are submitted to deviantART. As more and more artists join, create, and share their work, it becomes easy for high quality art to miss its chance to stand out and be seen. 

Our new browse mode, Undiscovered, aims to bring new, high quality artwork to the foreground.



The New Way To Write Journals

Writing a Journal is easier than ever with the new Write a Journal Entry page. Add formatting, artwork, files, Journal Skins, and emoticons to your Journal for a more dynamic journal creation experience!

Read more »


Notifications for Commissions

A new set of notifications have been added to the Message Center to bring more exposure to artists offering Commissions! 



Change Log

  • Clicking on a username inside the "Who faved this?" modal would open that deviant's Profile inside of the modal. Fixed by $muteor
  • The "Give Points" modal would stretch in Firefox and not display properly. Fixed by $inazar
  • For Internet Explorer users, the "Send Note" modal on Profile Pages was briefly broken. Fixed by $shahyarg
  • The "Submit to group" modal stayed open when using browser back button and going to previous deviation page. Fixed by $muteor
  • Chat failed to load for a short period. Fixed by $shahyarg
  • Selecting multiple categories when setting up a Channel would generate an incorrect search query. Fixed by $DEVlANT
  • Clicking a thumbnail in the footer would display an error before loading the deviation page. Fixed by $muteor
  • The order of examples included in a Commission would change when saved. Fixed by $adahacker
  • The Website Button was removed because of its lack of use. Removed by $shadowhand
  • When updating a Journal in the Journal Portal, selecting "Notify your deviantWATCHERs" did not work. Fixed by $randomduck
  • Social widgets in Journals did not work when those Journals were reached using the "Next" or "Previous" buttons. Fixed by $shadowhand
  • Banned users would encounter unhelpful error messages when attempting to install widgets. Fixed by $adahacker

deviantART muro


  • In rare situations, mostly due to browser incompatibilities, the Fill tool could behave incorrectly when watching a Redraw. Reported by ~MangaDeity99 and fixed by $mudimba

Sta.sh / Submit


  • An extra "Upload" button would appear in Sta.sh. Fixed by $drommk
  • When opening the Schedule menu, people would sometimes see NaN instead of the date, and scheduling wouldn't work properly. Fixed by $kouiskas
  • The layout of the Submit page was broken for iPhones and iPads. Fixed by $kouiskas
  • Duplicate tabs would appear when refusing to accept the Terms of Service. Fixed by $kouiskas
  • For some deviation types, first-time submitters were being asked to accept the Terms of Service, even if they already had. Fixed by $drommk
  • The category preview panel wouldn't clear when going to or from certain categories. Fixed by $drommk
  • Some users would get an alert mentioning fatal errors when trying to submit to Groups. Fixed by $kouiskas

Sta.sh Writer


  • The toolbar was widened slightly for a cleaner layout. Fixed by $inazar
  • Pasting markup into Writer could become a potential XSS vector. Fixed by $Alisey
  • Pressing Tab to jump from a Sta.sh comment to the "Submit Comment" button did not work. Fixed by $inazar
  • When previewing a comment, the comment box view did not resize if the window was resized. Fixed by $inazar
  • The Preview button in the toolbar did not always reflect the correct state. Fixed by $inazar
  • When previewing a comment in Sta.sh, the "Close Preview" button overlapped with the scrollbar. Fixed by $inazar
  • The conversation sidebar would not display at all if only some of its contents failed to load. Fixed by $inazar
  • Browsing away from a Sta.sh item would not reset the sidebar. Fixed by $inazar
  • Clicking into a comment box at the bottom of the page would expand the Writer toolbar and sidebar off the bottom of the screen. Fixed by $inazar

Your Feedback


Thank you for the feedback left on last week's Site Update! Here's some of what you had to say:
  • Deviants were pleased with the launch of Multi-Submit and Scheduled Submit. Some deviants mentioned that they would like these tools to be open to everyone, while others said that they feel they are good Premium Member features.
  • Deviants were positive about the new Ideas Forum. We are still actively reading through and analyzing suggestions, but we encourage you to continue to use the new forum, or try it out if you haven't done so yet!
  • Responses to the Discuss topic varied. Some deviants said that they don't use mobile apps when creating art, while others mentioned frequently using them to create. Some of the apps that deviants mentioned include Sketchbook Pro, ArtRage, Procreate, and Art Studio for iOS.

Discuss!

The New Journal Writer
Have you given the new Write a Journal Entry page a try? If so, what do you like about it? Do you prefer to use rich-text, or do you switch to HTML mode? What features do you find most useful, when writing a Journal?


Lightbulb Have a suggestion, idea, or feedback? Leave a comment on this article!
Lightbulb Want to keep track of known issues? Check out our Status Forum!
:bug: Find a bug? Report it to the Help Desk(Be as detailed as possible!)



In our continuous effort to improve the deviantART experience, we're publishing weekly Site Updates to keep members informed and to gather feedback. Below is a list of recent changes to the site, bug fixes, and feedback that was brought up by members in the last Site Update.

What's New


Multi-Submit and Scheduled Submit (Premium Member Features)


Upgrade to Premium Membership to use these new features!

Multi-Submit and Scheduled Submit, two often-requested features that will make submitting to deviantART even easier, have been launched to Premium Members!

Multi-Submit is a tabbed interface built into the Submit page which allows you to upload and submit multiple deviations at once, and Scheduled Submit lets you set a future time and date for uploaded files to be publicly posted to deviantART. 

For deviants with a busy schedule, or who like to upload and submit multiple deviations at once, this gives you the opportunity to prepare and present your work to your watchers without having to worry about flooding Message Centers or risking works going unnoticed!



Trying Out A New Suggestions Forum

We've been running a limited trial of the Ideas Forum on our Customer Service Central, and have just expanded this trial to more deviants. This forum allows for a great deal of flexibility in how we approach suggestions, including giving staff the ability to mark suggestions as complete, planned, or not planned, the ability for community members to vote up suggestions they agree with, and more!



Merging Journals in the Message Center

A few years ago, we merged News and Journals. Until now, Journals submitted to the Journal Portal still came through to the News section of the Message Center. Today, all of these messages — and all future messages — have been merged into the Journals section of the Message Center for clarity. 

Change Log

  • The "More" buttons in a Group Gallery did not show if the window was too wide. Fixed by $shahyarg
  • The global settings for Group Gallery submissions were not being enforced properly for the Featured folder. Fixed by $randomduck
  • Clicking a "Visit Journal" link in the Message Center would open the Journal, but the "Next", "Previous", and "All" buttons would not display. Fixed by $muteor
  • Links containing FTP URLs would break when formatted. Fixed by $shahyarg
  • Browsing Collections in More Like This results only opened first item loaded by 'view more' and scrolling. Fixed by $helloandre
  • There was a display issue when collecting thumbs on profile page. Fixed by $shahyarg
  • Opening a thumbnail in the footer by using ctrl+click (command+click, for Mac users) would open that deviation on the same page instead of in a new tab. Fixed by $helloandre
  • Journal thumbnails would have cosmetic issues when stacked in a Group Gallery. Fixed by $shahyarg
  • Promotional discount price changes would not display properly in the "Buy Prints" box. Fixed by $shahyarg
  • Prints Shop thumbnails were briefly broken. Fixed by $muteor

deviantART muro


  • Filters were not behaving properly, often turning the layer either pure black or pure white. Fixed by $mudimba
  • There was a cosmetic bug in the layer palette when a file had a large number of layers. Fixed by $mudimba

Sta.sh / Submit


  • The "+New" button would disappear in Internet Explorer 8. Fixed by $kouiskas
  • For Multi-Submit, if there was only one tab left open before refreshing the page, it wouldn't have the close button after refreshing. Fixed by $kouiskas
  • A "Saved to Sta.sh" popup would incorrectly appear when opening a remembered tab. Fixed by $kouiskas
  • When closing all previously open tabs and then uploading new items, a duplicate tab would appear. Fixed by $kouiskas
  • Clicking the close button too early would make the button disappear instead of closing the tab. Fixed by $kouiskas
  • Resetting a tab wouldn't remove saved settings. Fixed by $drommk
  • When switching tabs while scheduling a submission, the Schedule menu would close but the calendar would still display. Fixed by $drommk

Sta.sh Writer


  • Writer could fail to display included emoticons under certain circumstances. Fixed by $kemayo
  • Big thumbnails were broken, and would instead display the same as thumbnails created using the standard :thumb: code. Fixed by $kemayo

Your Feedback


Thank you for the feedback left on last week's Site Update! Here's some of the feedback you left for us.
  • Feedback regarding the Discuss topic varied. Some deviants mentioned posting features for art they like or art they feel fits a specific theme, while others mentioned that they post features to showcase a specific artist or artists.
  • Some deviants mentioned that they'd like an easier way to add thumbnails to features. In response, other deviants suggested using Sta.sh Writer's sidebar to add images more quickly.
  • =SingingFlames suggested having different size options for literature thumbnails, to match the different size options between :thumb: and :bigthumb:, when posting features.
  • Deviants generally did not like the suggestion regarding Polls being automatically removed from the Message Center after voting.
  • Some deviants would like to see more of their transaction history using deviantART Points. Suggested by *Xeshaire

Discuss!

Creating Art with Apps
There are many apps for mobile devices that are designed for creating art when on the go. Do you use any apps for creating art, when on your mobile device? If so, what apps do you use, and why do you prefer to use that app (or those apps)?


Lightbulb Have a suggestion, idea, or feedback? Leave a comment on this article!
Lightbulb Want to keep track of known issues? Check out our Status Forum!
:bug: Find a bug? Report it to the Help Desk(Be as detailed as possible!)

The Problem With Character Sheets

Tue Jun 11, 2013, 6:00 AM


Alright, there are some pretty awesome character sheets out there. I don't personally use them, but I've seen others make them work. I'm not here to dispute the fact that they've got some utility, but I am here to point out one big problem with relying on a list of traits—which is generally how character sheets present these things—to define your character.

(Note: This also applies to Mary Sue tests. 'Not a Mary Sue' just means your character isn't a perfect storm of coincidence. It has nothing to do with likeability or even believability. <insert dictator here> isn't a Mary Sue, either.)

  • Strengths
  • Weaknesses
  • Quirks

I think this approach is, if it's the only approach you take to figuring out a character, a really bad idea.

Take a moment to think about your best friend. What's their favorite food? What are they good at, and what are things they do that make you Google good places to dump a body?

While you were coming up with answers to these totally not intrusive questions, did you really just pull the information from some mental dossier, or did you picture past situations where these things have come up? (Anyone who watches 'Supernatural' knows about Dean and pie.)



The people you know aren't a list of traits or neatly checked boxes on a sheet of paper. They're an aggregation of moments and scenes, things they've told you and things you've seen them do. (Especially seen. People grossly overestimate how much data words actually offer. Go outside, guys.)

Let's take a simple trait like 'outgoing.' Being outgoing could mean working in a field that involves a lot of face time, enjoying parties, talking to random people on the train. But a college professor probably doesn't spend weekends half-conscious in a puddle of vomit or make polite smiling faces at every pleb on the bus. A 26-year-old high school teacher, on the other hand, would totally go out more—but what about during finals week when she's got to get all those grades in? What about a high school teacher with war PTSD, or a college professor who's, like, super chill dude?

Traits on a page don't say much about behavior, which is what happens in scenes, also known as those things your readers will actually be reading. Reducing someone to a series of flaws/strengths/quirks overlooks the fact that people don't behave consistently.

Environmental factors FTW, not to mention state of mind at the time. Do you behave the same way at work, home, and when you're out with friends? Would your boss list the same strengths and weaknesses in your personality as your sibling or your best friend?

If you're going to use character sheets, don't let them be the be-all-end-all of how you create or develop your characters.


What am I supposed to do now that you've ruined everything?!


Seriously, you can still use character sheets to track information. :P

Visualize these traits. A lot of people write scenes for practice, which is a fantastic way of figuring out a character. I base all characters off aspects from my own real life and interactions. When that's impossible (e.g. murderers), I look at TV shows, movies, and case studies, in particular Oliver Sacks' work for the weirder stuff. I always start with a mental picture.

Mental pictures are good.

See a person within that demographic act out a situation, and then make it happen on paper. Pull and twist like taffy so you've got exaggerations in the right places, and bam, motherfucker! (As a cross between Emeril Lagasse and Samuel L. Jackson would say.)

When you're writing a character, you need to consider reasons that might pull them one way or the other, factors that will draw out certain traits and weaken others (chew that taffy). All actions result from some type of motivation, anything ranging from your money to your life to your sanity. (Motivation runs a wide gamut. My favorite motivation for characters is trying to escape the inevitable misery of the plot.)

I find that this method inevitably includes character development (not necessarily positive or progressive). The person you started with hasn't had those experiences during the plot to sway them one way or another. Once they have, they're going to behave differently...or the reader will see their actions differently because of new information.

The best way to make a character a convincing person is to have them be a person.

:peace:



How to Plot Like a Grim

Journal Entry: Wed Jun 12, 2013, 9:00 PM
In ten simple steps, you too can plot like a Grim.  ;P

1. Get an idea


This can be a brief snippet of dialogue. Or an ending that just seems perfect.  Sometimes it's just the concept of what I'd like to see a character go through.  I write that down.  Usually it doesn't see the cold light of day for at least a couple months, but when I've thought about it long enough and can't seem to get the idea out of my head, that's when I sit down and start plotting things out a bit.

2. Work out the basic plot


Now that I've got the idea, I need to work out the basic details.  But how do I do that?  Well, I write it down.  Then I think about the different angles to get to that idea.  I write those down.  If it's dialogue, who's talking? What do they feel? Who are they talking to?  If it's a snippet of a scene, who's in the scene? Why are they there? What are they doing? What's going on outside of that scene?

From there, I construct the basics of a story.  The beginning, the conflict, major arc of events, the climax and finally the conclusion.  Just brief details, nothing massively plotted.  At least, not just yet.

And that's the bare bones of the story.  Honestly, one could technically start writing from this, but I don't.  Not even close.



3. Create the characters


With the story basics written down, I now need to populate the story with characters.  I start with the main character/hero, antagonist/villain/obstacle to overcome, and then move to the secondary characters (sidekicks, evil minions).  

The main character gets the most attention, and is given at the very least a back story/history.  I need to know how they got to the start of the story.  Same goes for the antagonist.  Once I know every dirty little detail about them, I move onto the secondary characters.

They don't get the same amount of attention, but I figure out the basics (how they look and where they're from).  There's no need to go into grand detail unless it's something that's important to the plot.


4. Plot Sheets!


First things first.  Before getting into too much detail, I write down what I already know and have plotted.  Each scene getting it's own sheet.  Then they're arranged chronologically.  Knowing how I want the story to progress, I start filling in the blanks.

Many times, I'll plot out scenes that I later cut, but at this point, I'm trying to get the story down on paper.  My sheets include the characters that are in the scene, the mood of the scene, significance of the scene, obviously what happens, as well as any vital information received.  

The mood allows me to put the characters into a proper frame of mind when I sit down the write the scene later.  The significance is necessary, because if I can't come up with one, the scene is obviously not needed.  It also helps later on when I need to cut scenes out.  Finally the vital information can be anything.  It can be the main character's realization on why they want to fight the antagonist or the key to a puzzle he couldn't figure out.  Sometimes there only one bit of information I put here but other times there's a short list.  It all depends on the scene.





5. Can't forget the character sheets


This is actually something I do while I'm filling out plot sheets.  It's easy enough to fill in the information I already know about my characters, but as I work through the plot, I often change things about my characters to make it better suit the story.  I could go into a long winded explanation on how I fill in characters sheets, but it's a whole lot easier to just point you in the direction of my Guide on using them.



6. Figure out what drives the characters

In other words, what motivates your characters to do the things that they do?  Because without motivation, there really isn't a story.  Unlike Character Sheets, the motivational sheets need to be filled out with as much detail as possible.

Obviously, I don't fill one of these out for every character.  The main character, antagonist and some secondary characters each get a sheet.  At this point, if I can't come up with a strong enough reason for my main character to go through the trials of the story, then I need to go back and rethink my plot.





7. Research – No way around it


It has to be done.  There is always some aspect of a story that I don't have personal knowledge to back up my writing.  That's when I hit the library and nag a couple librarians for a few hours.  If I'm writing in a period piece, I need to learn social norms for that time, dress, linguistics, etcetera.  And I absolutely refuse to rely on Wikipedia.  It just doesn't have all the answers.  I take my laptop and phone to the library.  If I'm not checking the books out to take home and scan, I'll grab a picture of a couple pages, or jot down notes in a word document.

If I'm unable to find the information I need at the library (which has happened, not everything can be found in a book), then I start looking at professionals.  I'll contact college professors, or call up a local group/club/business that's an expert in the field.  If I need to find out the ins and outs of horses and how a stable runs, I'm not going to get the correct knowledge from a book, but a local farm is the perfect place to start.  Just remember to be courteous.  They're doing you a favor.

8. Grab References for EVERYTHING


Now that I've got the plot and characters hammered out, and I have all my research done.  I need to start building the world and it's people.  Hunting down visual references is fun, but tedious.  Using dA, stock image sites, and even Google, I start collecting character references.  I want to have a set of pictures I can rely on to bring me back to that character.  What they look like.  What clothes they wear.  Even references for how they'd interact with other characters or how they'd hold their cigarette.  Maybe they have a special piece of jewelery that is crucial to the plot and I'll need to recall it quite often.  Hair styles are a big one too.  Especially for female characters that might change their style throughout the story.

Along with characters I also want references for the places in my story.  Images that at a quick glance I can set myself inside that room and start writing about it.  Maps also come in handy here.  A map of the town, the layout of an often used building or an entire world map may be required if you're writing an epic fantasy.  



9. Build the Binders


I have three binders for every lengthy story I write.  One each for characters, plot and places.  It keeps me organized and is an easy reference when I need to check on something.  I use binders mainly because they can be rearranged a lot easier than computer files.  Once again, I have guide already written on how to build your binders.


10. Start Writing












About Artists on Writers


•••



Writers will always find inspiration in the visions of artists, always feeling compelled to tell the stories behind the moments captured in artists’ unforgettable images,




Just as,




Artists will always find inspiration in the words of writers, always feeling compelled to lend visual reality and habitat to the characters described in the scribe’s haunting words.








If the severely acne-scarred face and coarse exterior brought on by his alcoholic and depressed life was the book cover of his being, then Charles was the ultimate book that could not be judged by its cover. The exquisite collection that was this everyman artist’s art consisted of thousands of poems, hundreds of short stories and six novels—mostly all wrenchingly autobiographical, mostly all about moments of epiphany and grace in an otherwise miserable and unhappy existence. The perfect explication of the common man's deepest truth; it's not easy to be here.




Unvarnished and brutal blunt force trauma underlined with hope, beauty, longing, and love. Therein lies the power of his poetry and his prose that strikes to the very soul of the reader that allows his legendary cruelties toward the people in his life and his many general misdeeds to be mostly forgiven—a price worth paying in light of the beauty of his words in those moments when his artistry transcended the ugliness beaten into his heart by an abusive father. A small but loyal fan base has grown up around his poetry and novels. A bourbon-soaked slice of his life was portrayed by Mickey Rourke in “Barfly.” But his works remain just beneath the popular radar, a treasure chest of sparkling gems that remain to this day hard to sell, victims of the stained brown bag packaging they were first delivered in.














A Quote From Charles Bukowski


•••

“Find what you love and let it kill you.”
— Charles Bukowski










Quotes from BUKOWSKI


•••






“You have to die a few times before you can really live.”










“Bad taste creates many more millionaires than good taste.”










“Poetry is what happens when nothing else can.”











Bluebird


by Charles Bukowski

There's a bluebird in my heart that wants to get out
but I'm too tough for him,
I say, stay in there, I'm not going to let anybody see you.



There's a bluebird in my heart that wants to get out
but I pour whiskey on him and inhale cigarette smoke
and the whores and the bartenders and the grocery clerks
never know that he's in there.



There's a bluebird in my heart that wants to get out
but I'm too tough for him,
I say, stay down, do you want to mess me up?
You want to screw up the works?
You want to blow my book sales in Europe?



There's a bluebird in my heart that wants to get out
but I'm too clever,
I only let him out at night sometimes when everybody's asleep.
I say, I know that you're there,
so don't be sad.



Then I put him back,
but he's singing a little in there,
I haven't quite let him die
and we sleep together like that with our secret pact
and it's nice enough to make a man weep,
but I don't weep, do you?












Oh Yes


by Charles Bukowski

There are worse things than being alone,
but it often takes decades to realize this
and most often when you do
it's too late
and there's nothing worse
than too late.










Alone With Everybody


by Charles Bukowski




The flesh covers the bone
and they put a mind in there
and sometimes a soul,
and the women break
vases against the walls
and the men drink too much
and nobody finds the one


But keep looking
crawling in and out of beds.

Flesh covers the bone and the
flesh searches for more than flesh.


There's no chance at all:
we are all trapped by a singular fate.






Nody ever finds the one.


The city dumps fill
the junkyards fill
the madhouses fill
the hospitals fill
the graveyards fill


Nothing else fills.
















What Bothers Them Most


excerpt by Charles Bukowski

They simply never understand,
do they,
that sometimes solitude is
one of the most beautiful things
on earth?













Quotes from BUKOWSKI


•••






“Genius might be the ability to say a profound thing in a simple way.”










“You begin saving the world by saving one man at a time; all else is grandiose romanticism or politics.”










“An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.”












Questions For the Reader


•••


  1. Does an artist’s life story necessarily serve as an element of his or her art?  Can you even try to separate the work from the life of the artist?

  2. Does “real” artistic commitment require excesses and the testing of boundaries in the real-time of your own life experience?

  3. In your experience has your art been affected by the way you conduct your life?

  4. Can the actions of an artist be so negative as to dismiss all of the artist’s work?  For example, Ezra Pound a poet who embraced fascism or Leni Riefenstahl who made infamous and some say brilliant propaganda films for the Nazis.








Research & Curation


•••








The New Way to Write Journals

Thu Jun 13, 2013, 4:46 PM


Writing a Journal is easier than ever with the new Write a Journal Entry page. Add formatting, artwork, files, Journal Skins, and emoticons to your Journal for a more dynamic journal creation experience!

What's New

  • Rich-text formatting is supported! You can use familiar keyboard shortcuts or Sta.sh Writer's rich-text toolbar for a simple, straightforward experience when formatting your text.
    • For deviants who prefer to use HTML, you can still type your HTML as usual, or you can turn off the rich-text by switching to HTML Mode from the Edit menu!
  • Make your Journal more engaging without having to work harder! Use Sta.sh Writer's sidebar to easily add deviations and files from your Sta.sh into your Journal!
    • Premium Members can also improve their Journal by adding a custom Journal Skin using the Style section of the sidebar.
  • Use the Emoticons tab of the sidebar to explore and add a combination of official and community-created emoticons to your Journal!
  • Save an unfinished draft of your Journal to your Sta.sh or open an unfinished Journal draft from the File menu in the toolbar!
  • Create, customize, and submit your Journal, all from one page, all in one step.

Try it out! Visit the Write a Journal Entry page!




Article cowritten by *ShadowedAcolyte and ^neurotype.

We've chosen to present this in bullets. The first few are ways to tell when your planning has gone too far; the rest are how to get past that.

Featured literature was chosen for its ability to present exposition: good pacing, tantalizing hints, etc.

How do I know I've planned too much?


  • When you can't hold it all in your head.
  • When you can't explain it without a long-winded summary.
  • "So you've planned X. How will you reveal X to the reader?" If you can't immediately think of a good idea, it's probably overplanned.


Volume: how much of your story is world-building/backstory?


  • Properly spaced, you could get up to 10% world into a story without ruining the book (e.g. for an epic fantasy or something else not set in a place readers will immediately recognize). The rest should be happening now.
  • If the setting is much more familiar—like, Everytown, USA, it could easily be 1% backstory.


When is planning infecting my writing?


  • When more space is given over to past events than current ones.
  • When you need to cut off the action mid-line to explain what's really going on.
  • When every scene opens with a long bit of overplanned material.
  • When what you have planned isn't relevant to the story at all, and doesn't inform any decision making in the story.
  • In general, bad pacing is an excellent indicator of overplanning.


18.07.12Max had waited for this moment since the day he’d been first activated. So what if the Council had subsequently determined that his model was too unstable for actual combat and repurposed them as crossing guards. Max had been created to be a hero, and no amount of reprogramming was going to stand in his way.
          Granted, his first two attempts hadn’t gone exactly as planned. There was no one to actually save in the first fire he set. He made sure there were at least five in the second, but some dumb X9 model had beaten him to it and got all the credit. Not this time, though. This time had been perfect. Plenty of heartstring-tugging potential victims, the nearest X9 units experiencing temporary technical difficulties, and a news crew with a perfectly timed tip.
          And it’d worked. Exactly as planned. In the end, he’d only gotten out four of the twenty, but t
A Halo for Red Betsy 51530 Sunday 1 May 1949

While I was driving around Chinatown looking for Slim, I noticed that the One-Eyed Jack, a bar I’d known from before, was still where I’d left it, at the corner of Hotel and Smith. Its weather-beaten, oversized, one-eyed Jack of Clubs swung from the awning over the door. I knew Jack, the owner, from San Diego.

Jack was a retired Chief Boatswain Mate that I’d met when I was still a cop. He had gotten hellishly drunk one night in downtown San Diego, and was doing a pretty good job of resisting arrest. He was a bear of a man and would have given any four men difficulty when sober.  That night he was fee
Apartment 301Apartment 301

Blue smoke hung gloomily over the north side, pouring out of refineries which had nearly become obsolete not so long ago, in the good old days. Gord Bondarchuk had lived in Edmonton all his seventy-two years, and he could remember a time when fusion power was coming to save the day, when hover cars had begun to crisscross the sky, and when space planes were fast becoming the best and safest way to travel. He could not for the life of him, however, remember a time when living on any one of the little offshoots of 118th Avenue was not miserable and intimidating.

Gord sat in his ancient rocking chair—the one he kept hidde
Godbox I strained to listen through the static for the voice of God.

Those moments of waiting seemed to stretch out to infinity. The heat and humidity felt stronger with each passing second, smothering me the way that the static was grinding against my nerves. I'm no stranger to heat, but I was so close to my goal now that every small inconvenience was magnified into insufferable torment. I licked my chapped lips, staring at the brassy box I'd paid so much for, wishing it would find a clear reception already.

Faintly I heard clicking noises from the rear of the device. Something in the back of my head told me that the Lock Breaker was deliberat
The Claire Witch ProjectThere are many things you can easily explain to your parents. Accidentally blowing up your uncle is not one of them.

“You are so busted, Claire,” said my sister Lindsay, eying the singed curtains and the freshly made crater in my bedroom floor. “Wait until Dad finds out you were practicing transmorph spells in your room unsupervised.”

“We can still fix this,” I replied hurriedly, switching spellbooks on my Kindle. But I’d only downloaded the basic transmorph spells and hadn’t gotten the counter-curses yet. Blast it.

“Claire, look!” Lindsay hopped off my bed and stepped towards the


How to use your planning:


  • Space it out. Avoid at all costs an entire paragraph of backstory. Sprinkle details throughout.
  • Think really really hard as to whether readers need to know something and whether there is an appropriate place to insert it.
  • Why are you telling the reader this? "So you've planned X. Why should the reader care about X?"


It's OK not to explain everything!


  • You can mention satellite details—like foreign nations—in passing, and if it's not relevant, it can stay a passing remark.
  • Don't expect readers to remember a one-liner in the middle of a longer sequence. If it adds to the mood/etc., that's a valid reason to keep it in, but it takes a lot of energy to memorize every detail of a story.
  • If everything is a confusing reference, that's bad, but you've got to pare down your description to the essentials.  Make use of prior knowledge—it's okay for the distant spacefuture to have a President instead of a Zxypl'grast.


Planning is fun—sometimes too fun. It's easy to forget that you've also got to write a story, and especially if you've been developing these ideas for years, it's hard to realize that no one will ever see them. But the thing about stories is that people need incentive to read them, and that may mean relegating more trivial information to your website or an appendix.

The story comes first.

:peace:



PE: Developing your personal style

Sun Jun 9, 2013, 6:00 AM


Developing your personal style


:iconprojecteducate:


You obviously love to create, you do it often and now the time has come when you realize that this is no fling, this is something you would want to do for the whole life. You can learn a lot about techniques from numerous sources, you can find the right audience on the internet but there is one thing nobody can help you with but yourself - how to gain a specific style of your own?

:bulletpurple: What is a personal painting style?


 - It's an identifiable style that enables the viewer to determine that the artwork was done by you
 - In some cases, your style can be viewed as an extension of your personality

:bulletpurple: How can one develop it?


 - Developing your style takes time, time and time once again. Don't have the time? No style for you!
 - It's not acquirable in an art class. While it can be helpful to study by an assistance of someone who's mastered the craft, what they can teach you is technique.
 - It can still change and it probably will. You will keep on developing it for the whole life, each painting is a different step on the road.
 - It grows as you do what you do so often you get CONFIDENT of doing it.
 - You can help it by eliminating the elements from your work that aren't working, keeping the ones that work.
 - Process of developing a style is bound with defining yourself and growing, which includes study.

:bulletpurple: What factors can influence it?


 - Most of all, your choices. Things you like and incline towards are most likely to end up as a part of your style.
 - Work of other artists. There is a lot of opinions on how helpful is to be inspired and influenced by others. However, inspiration is something we can't escape, especially while keeping in touch with an art community, and it can help pointing out a certain direction on our road. Some advice even recommend to copy a specific style for learning purposes. Temporarily.
 - Money. Don't they influence everything? While it's great to be a starving under-appreciated artist as long as you have your freedom and your original idea that one day everyone realizes...no, wait, it's not really that great. You will probably want to balance what you want to create with what others like to see and buy. It's still up to you what proportion of your style will be dictated by money. Warning, this will probably get you frustrated, eventually.






As an aspiring artist being on a way of developing a personal style, you should:




 :bulletblue: Get acquainted with an art history. Knowledge of different styles done by famous artists, their lives and influences is crucial for your growth.

 :bulletblue: Visit museums and galleries as often as you can. Browse for interesting artworks online too, of course.

 :bulletblue: Try as many techniques as you can, experiment. Interesting exercise: Paint same subject several times using different techniques and styles. Come back to them after a few days and observe your strongest points.

 :bulletblue: Evaluate your work, seek critiques and use them for improvement. Remember, developing a style is by no means a search for the easiest way.

 :bulletblue: On the road, you will probably find a "comfort zone". It does not mean you have done searching for a style. BREAK IT to discover a whole new level.










:frail: *takmaj Maja Wronska, Poland

"I think it's very important for an artist to be unique and have a recognizable style. Young artists usually explore arts in the books and on the internet, and it's really hard for them to resist copying someone else's art. When I was 15, I was redrawing all Van Gogh's works with oil pastels. I was pretty good at this, and I remember I wanted to be as good as him one day. You asked me what factors were influencing my style. Well, Van Gogh's work for sure."

Shanghai by *takmaj  Saint Petersburg by *takmaj  Tower bridge by *takmaj




:frail: ~guillembe Guillem Marí, Spain

They say an idea is a new combination of existing elements. I would say something similar about an artistic style. It's a combination of techniques, motivations and sensibilities. It's about paying attention to artists you like, enjoying their art, then combining all these things you like about them and somehow integrate them in your own artistic process in a fresh and personal way. I'm not saying to do this in some scientific mathemathical way, but to follow our instinct as much as possible, always staying true to ourselves and to our audience. To find our own voice it's important to first listen to what others have to say. "



The fertile ground of uncertainty by ~guillembe  Inwards by ~guillembe  Alternative by ~guillembe 



 
:frail: ^SylwiaTelari Sylwia Cader, Poland

"Style isn't something you can acquire desperately, you won't get it consciously. Creating what you like and focusing on improving your technical aspects is the best thing you can do, the more, the better. Style comes on its own if you train to improve all the rest and that's what I basically do. I don't focus on drawing one work after another exactly like I did a previous one (which is easily noticeable by looking at my works in general); I test new mediums to find the one I really like while depicting what I love."

And you never know by ^SylwiaTelari      Never enough by ^SylwiaTelari    Who were you, forgotten? by ^SylwiaTelari




:frail: *andreuccettiart Alessandro Andreuccetti, Italy

"Building a personal artistic style is an activity that cannot be improvised from nothing, it takes years of study and filling dozens of notebooks with sketches and notes. Even those who are naturally gifted will not obtain satisfactory results without the daily practice. Your life experiences have a profound effect on your style - every event is reflected in your work. A meeting, a visit to a museum, a story, a disease, everything is transformed in our minds and then crystallizes, forming new ideas, new perspectives. Each brush stroke is the result of years of study, because that brushstroke, that color, that shade have a history, are the distillation of centuries of art that, more or less consciously, they flow through the hand, then the brush and finally settle on the canvas, determining the character of the work."

Per Strada by *andreuccettiart  Ultima Fatica by *andreuccettiart  Suonatore di sitar by *andreuccettiart




:frail: *Rssfim Ronaldo Serafim, Brazil

"I can include myself in this pursuit. It started many years ago and it hasn't stopped. The conclusion is that I'm still developing my way of painting. On the other hand, I can confess a long path has already been trailed. We should not hurry up this process. Just let it happen in a gradual way, with no expectations. One day you'll find yourself pretty satisfied with your artworks. This can be the first sign you're getting to the point. Norman Rockwell, for example, spent decades of his life trying to paint what he'd call "His Great Masterpiece of His Life"...The best thing to do is to paint. Over and over... exaustively...In addition, I think we all should read some books, not only the artistic ones, but those from all subjects (history, fiction, architecture, photography, comics...). They can give us excellent ideas! Some of them will catch your attention and you'll want to transfer them to the painting. Unfortunately, there's no magical ingredient but hard work, discipline and dedication. And please, do not get anxious during this long learning process. Anxiety can be a real obstacle. "