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What is your preferred drawing software?

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86,731 Deviants Online
 

We're celebrating the back-to-school season by supporting an arts education program, launching a brand-new deviantWEAR backpack, highlighting a talented young art student, and helping you prepare for a future in the arts.

 

Advance education through the arts and look good doing it with the dA Nomad Bag. We will donate 10% of every purchase of the dA Nomad through September 15th, 2011 to InSEA.org. With enough room to store your laptop, textbook, and sketchbook, the dA Nomad Bag is your perfect campus companion.

Shop Now

The International Society for Education through Art (InSEA) is a global community working tirelessly to advance, advocate, and encourage education through the arts. InSEA wholly believes that creative activity is a fundamental need and that arts education is an essential discipline in the complete development of the individual.

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We're putting the spotlight on University of Pennsylvania and Pennsylvania Academy of the Arts student Lindsay Rapp (aka *LindsayRapp), whose incredible traditional art style and hard work has earned her several scholarships, placements in art competitions, and features in magazines. We reached out to Lindsay to get her perspective on balancing student life with artistic endeavors and what advice she has to current or prospective students going into the arts.

Read Interview

We held three live interactive discussions with professors from the prestigious Otis College of Art and Design, University of California, Los Angeles (UCLA) and New York University (NYU) Steinhardt who answered your questions and offered advice on how to attain the art education you've always dreamed of.  Pick your favorite topic or view them all!

Interviews are available for viewing at: http://www.youtube.com/user/deviantart

Otis College of Art and Design

Topic: "Academia: How Students Survive (Thrive) in Art & Design School"

View Now


UCLA School of the Arts and Architecture

Topic:"Admissions: The Ins and Outs of Applying to Art School"

View Now


NYU School of Fine Arts

Topic: "Creativity: Students Artistic Exposure and Growth"

View Now
U.S. Only

It's not enough that Toshiba is the laptop expert and makes the best laptops for your school experience. You've gotta take it one notch further: super-size your cool factor, turn the dial up to 11, radiate awesome from every angle. Go nuts and design a laptop skin that exemplifies the very essence of cool that you and every other student out there needs.

3 Steps to Victory
  1. 1. Download the Skin Template provided below.
  2. 2. Design your skin within the boundaries of the template.
  3. 3. Upload your work to deviantART!
Download Skin Template Read Official Rules Skin Example by $reiiz

For those seeking a super-size PC with desktop-like performance, plus Toshiba quality, style and value, the Satellite® L675 laptop is a great choice. Whether you're working, studying, creating multimedia, or just up for widescreen high-def entertainment, the 17.3" diagonal TruBrite® HD display on this notebook makes it better. And for those thinking about replacing their desktop computer, this PC offers the newest multi-core processor from AMD®, a DVD player, along with all the memory and storage they'll need to tackle whatever the day may bring. Draped in style, it comes with our acclaimed Fusion® finish in a range of striking colors. Toshiba "Smart" Features—like a TouchPad™ with Multi-touch Control and our PC Health Monitor—mean you can do more and worry less. And with Wi-Fi®, a Webcam plus plenty of expansion ports, you'll have all the freedom you need to do your best. With this Toshiba laptop, you'll be living large for sure. Check it out!

Check out these sweet prizes you can win, and all you gotta do is make an equally sweet laptop skin. It's like taking candy from a baby, right?

  • Toshiba Satellite® L Series AMD Quad Core 17" laptop
  • $1,500 USD
  • 16,000 deviantART Points
  • A 1-Year Premium Membership to deviantART
  • Toshiba Satellite® L Series AMD Quad Core 17" laptop
  • $1,000 USD
  • 12,000 deviantART Points
  • A 1-Year Premium Membership to deviantART
  • Toshiba Satellite® L Series AMD Quad Core 17" laptop
  • $500 USD
  • 8,000 deviantART Points
  • A 1-Year Premium Membership to deviantART
    
    

Sharpen your pencils, crack open that fresh box of markers, and bring deviantART with you when you're headed back to school! What could possibly be more fun than going back to school in true devious fashion? The sale only runs through August 23rd, so stock up now!

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Hoodies have never been priced this low—so act fast! Super cozy and warm, our hoodies are perfect for pulling an all-nighter (to ensure you pass calculus) and they'll also keep you toasty at the big game.

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Beautify your new space! Cover those boring bare walls with awe-inspiring art pieces! These ultra high quality posters look stunning when framed, but can also instantly transform a room with only a ten dollar bill and a few pieces of tape.

Shop for a Poster Now!
    
Artist United - Shop for this T-Shirt Now! El Diablo - Shop for this T-Shirt Now! Make Art Not War - Shop for this T-Shirt Now!

If you're looking for something fresh and hot off the press, our latest deviantWEAR shirts are sure to get your school year started off on the right foot. But if you're going retro and have always coveted an older deviantWEAR design, all of our stylish tees are on sale for $15.

Draw This Again Contest

Thu Sep 6, 2012, 4:34 PM































































The air is crisp and the leaves are changing, which can only mean one thing - school is back in session! DeviantART is celebrating the new school year with an improvement-themed contest, inspiring interviews, and an opportunity to help those in need.

















To celebrate artistic growth, we're turning one of deviantART's most popular memes, Draw This Again, created by the amazing *Bampire, into a site wide contest. We're challenging you to take a piece from your past and draw it again to show how you've grown. Use the template below to submit your past and new work as a single entry to the Draw This Again Contest.



50 Semi-Finalists and 10 Finalists will receive bundles of prizes. Details below.






























Select one of your pre-existing deviations from your current Gallery (traditional, digital, or photography).






Recreate this work using your newfound abilities in the medium of your choice.






Place the original work into the left side of the template and your new work into the right side of the template.







Once you're done, submit your finished work to our contest category, remembering to link to your old work in the deviation description.



























Ten Finalists will receive:



  • Their new work as a Framed Fine Art Print

  • One-year Premium Membership to deviantART

  • dA PRO Nomad Bag

  • DeviantART Hoodie of their choice*



Fifty Semi-Finalists will receive:



  • 100 deviantART Points

  • 3-month Premium Membership







  • Select one of your existing deviations from your past work, posted to deviantART prior to September 6, 2012;

  • Make a new and improved version of the past work. Place the past work (on the left side) and the new work (on the right side) in the template provided;

  • Submit your completed template as either a .JPG or .PNG file to the contest gallery, providing a link to the "Past Work" deviation in the artist description;

  • You may use any visual medium other than video, film or animations.  Literature will not be accepted;

  • You may enter as frequently as you like but only one of your Entries may be chosen as a Semi-Finalist and/or Finalist;

  • Must be submitted to the "Draw This Again" gallery under Contests 2012 on or before 11:59:59 PM (Los Angeles, CA, time) on September 30, 2012;

  • May not contain any stock images unless you yourself have created on your own (licensed stock brushes and textures are acceptable);

  • Must be completely your original work, not collaborated with another artist, and follow deviantART's Etiquette and Submission policies;






50 Semi-Finalists and 10 Finalists will be selected by full-time deviantART staff.


All Entries will be judged on the following criteria:



  • Demonstration of progression as an artist

  • Creativity

  • Overall impact of the works



















* Subject to availability






















We're highlighting the careers of four professional artists and their journeys through art school. We asked them questions on how their paths formed, challenges along the way, and how education in the arts helped them to be where they are today.




























Charity Bundle Young Arts
Young Arts


To show our support for education through the arts, for 2 weeks we will be donating 10% of all sales of the brand-new Back-to-School Bundle to Young Arts, a charity that assists young emerging artists in their educational and professional development.


















One of the most frequently asked questions on this site is the infamous: "Is there a point in going to Art School?" It makes my blood pressure rise every time, not so much the question itself as the fact it is asked to, and answered by, people who have no business giving advice on the matter. This article seeks to answer it once and for all, and be warned that it may come across as cutting in certain places. There's a link to my CV in my journal for those who might wonder about my own qualifications.

The short answer is: Yes, there is a point. In fact, if you want to make a carreer out of art, or design, you must go to art school. You can dispense from it if one of the following applies to you:
:pointr: You're a genius in your chosen field. You have an innate grasp of art/design principles and the ability to impose your ideas in the field so that you don't even need to learn the nitty-gritty. Unlikely, or you'd be famous by now.
:pointr: You need a formation but you have the vision and discipline necessary to get one as complete as a school would provide on your own. If that were the case however, you certainly wouldn't be asking The Question.
:pointr: You have no intention of making a carreer out of art or design but just want to dabble with either on the side.

If you recognise yourself in one of the above (without lying to yourself; "my friends say I draw amazing fan art without having learned how" or "I know where to look for tutorials" certainly don't qualify), no need to read on.

Now here are reasons why you should go if you're serious about art. Notice "getting a degree" is not even on the list.

1. Learning.
Is it actually possible to believe that people get a higher education just to get a piece of paper that says they know something they could have learned on their own? What kind of hippie reactionism is that? We go to school to learn, people, not because someone is forcing us to, but because we care about our field, want to know everything we can about it, and actually improve in it! Here are a few things about learning:
:pointr: There is a lot to learn, about many media and within each medium, conceptually and technically. And no better place to find it all concentrated than a good art/design school.
:pointr: You will never learn as much on your own as you will learn in school. Never. You are one brain where school offers you many, and you only have one life where school allows you start from the sum of knowledge amassed by many masters over many lives. If you insist on spending 10 years learning something you could have learned in one course in school, that's your funeral. Other people are more interested in exploring something new than in reinventing the wheel.
:pointr: Moreover, and I see this in every amateur on this site and elsewhere, in every first year student: you have no idea how little you know until you enter the major. So it's not like you can look up everything on your own: there are things you don't even know you should look up. You wouldn't question the necessity to go to engineering school, yet you can find written material about every aspect of it. Not so with the arts, where much of the teaching is subtle and can be only transmitted indirectly (you can't be taught to design, you can only be guided towards it). Yet you don't think a structured training is necessary for a discipline that can't be pinned on paper?
:pointr: In school you do not only learn. You become. The curriculum deconstructs the way you think and reconstructs your mind for the purpose of art. That is what sets a professional apart from an amateur. An amateur will always be "doing art". A professional is hardwired for it. It's not something you can even comprehend until you've been through it. That's what a formation is about.

2. Discipline.
Discipline is not self-imposed. It must be imposed from the outside. You'd have to be exceptionally iron-willed to put yourself through what we go through in school: the endless readings, the tight deadlines, the projects you really don't feel like working on, the redos that drive you nuts, the competition, the overnights, the imposed subjects, etc. I don't think it's humanly possible. I'm extremely disciplined and driven, yet after I graduated, and despite really wanting to, I never once re-read the school notes I had promised myself to read. And so one misses out. Self-taught people have the natural tendency to go straight for what they want to learn. They don't take sidetrips. But it is the sidetrips that feed your skill and give you an edge. An elective in psychology for instance can inject wonders into your work.
I see some very skilled self-taught artists with one large weakness that betrays the fact they received no education: they can only do one thing. They have one style, one medium. They may be very good but it gets boring for everyone, it gets outfashioned quickly, and it's a dangerous situation on a professional level. An art career, or a freelance design career, is a gamble: you make it safer by being versatile and able to answer any commission. Such versatility comes from being forced to do things you would not choose to do on your own, and exposed to ideas you would normally not be interested in. Think about it next time you turn up your nose at a teacher that forces you to step away from your cherished style...

3. Mentoring.
If you think getting feedback on dA helps you improve, imagine getting monitored and mentored daily by experienced, active professionals who can spot your weaknesses and know how to make you work through them. People who can evaluate your work not based on personal preference, nor even solely against a set of art principles, but in the context of the past and current art scene. Who can train your mind alongside your skills and show you how to marry concept and execution. Whose contacts in the real world can take you far. Who can force you to create a future for yourself with your skills instead of wasting them on something that will never get you anywhere in life. Or did you really think college teachers are just fossils that they keep around to keep anime drawers out?

4. Exchange.
Taking classes implies classmates. Setting aside how much more fun it is when you have road companions, think of them as extensions to your creativity. They are the ones who will come up with stuff you would never have thought of, and vice-versa. They're the ones who will look at your work and, empowered by their intimate acquaintance with it (after the first couple of years, you'll be able to spot each other's style a mile off, for life), suggest fixes or give you wild ideas, to complement the more realistic approach of the teachers. They're the ones who make the learning and experimenting fun and the worst chores (like creating a Munsell solid) bearable. You will learn from their mistakes and from their successes, and you can experiment on them, as well as enroll their help when in dire need of extra arms.

5. Connections.
During your scholarship, you will participate in workshops, attend lectures, go on field trips, be sent on internships, enter department-wide or nationwide competitions, meet professionals, handle small freelance jobs. By the time you graduate, you will have a foot in design circles, a useful list of connections, and enough professionals should have heard your name to give you a start in your career. People in art school typically don't have to worry about ending up jobless.

6. Credibility
Potential employers rarely ask to see a degree. They prick up their ears, though, at the mention of your school, especially if it's a reputable one. Here's what the fact you graduated from art school tells them on the spot:
:pointr: Your skills have been tested and recognised by art professionals, who will vouch for you upon request.
:pointr: You are familiar with the workings of the system and the details it is your job to know.
:pointr: You can make a deadline.
:pointr: You can work under pressure.
:pointr: You have professional standards for quality and pricing.
:pointr: You can do the best job for them their money can buy
And so on.
Someone without an official education is at a disadvantage, because no client wants to invest time into verifying all the above about you, as they would have to do since nobody else can vouch for you (unless you come in with a letter of recommendation from someone reputable, but how are you going to reach such a person in the first place if you're not introduced by the school body?) An amazing portfolio may not be enough, because the other factors (speed, reliability etc) are just as important. They may choose to take the chance, but they won't pay you the same. Very few people will pay professional rates to someone untrained, because for that amount of money they can hire someone with much more credibility. See the catch? You may end up spending your life doing mediocre jobs for cheap clients. Your chances of breaking into the higher circles, where the best in art and design take place, are slim at best if you're on your own.

7. Equipment.
Where else are you going to be able to experiment with so many media without spending a fortune? Our design (not even art) department put at our disposal, to name a few, work spaces, fully equipped etching and silkscreen rooms, a photo lab, a computer lab, projectors, digital cameras when they were not so readily available, and, of course, an enormous library. We also got student discounts on art supplies and printing services.

I can think of more, but 7 is a good number to end at.

In conclusion, here's a suggestion to those who seek advice on the forums: Don't. When something may potentially determine your path in life, you should ask only people you can trust. People who have been there and can respond based on solid personal experience. I see too many deviants responding with the completely cliché and shallow "you don't need a degree,all that matters is your skill" while they are not even of age to go to art school yet. Do you look up the info of those who give you such advice, to make sure they are actually over 13 and have a clue what they're saying? You should. As for the advice-givers: unless you are an art student with some insights to share, or better yet a successful professional with solid arguments to contribute on either side, show some responsibility and abstain. Whether you're well-meaning and naive or plain arrogant, you are causing more harm than good.

No School vs School day ... in gifs :D

Journal Entry: Tue Jan 17, 2012, 10:00 AM
When you get up and open the curtains to a lovely sunny day;

No school:



School day:



Getting breakfast;

No school:



School day:



Leaving the house to seize the day;

No School:



School day:



Anyone tries to talk to you;

No school:



School day:



Hours between 9 to 5:

No School:



School day:



Someone says 'Have a nice day!':

No school:



School day:



Then, the rest of the evening;

No school:



SCHOOL DAY = HOMEWORK FOREVER:


-----

Hope you enjoyed that :L

Journal CSS By ~dot-Silver
  • Mood: Humor
  • Watching: Pretty little liars
  • Playing: Back to the Future: The Game :D Good craic
  • Eating: Poptarts

Back to School

Journal Entry: Mon Aug 15, 2011, 2:21 PM
:icontechgnotic:



They are the three words that roil the senses like no others, that stir an inner emotional stew of mixed emotions that inscribes us, for both good and bad, for a lifetime. It's the inevitable arrival of late summer and the call to the classrooms that makes us tremulously anticipate the new anxieties and challenges that are about to be sprung upon us – but also the sweet rewards of ascending to new levels in pursuit of a life goal. For visual artists on their personal missions to achieving their own unique visions of success, in art and life, it is once again time to seek out the guiding wisdom of the old masters as well as the new kids with all the new tricks of the trade.


Featured Artist, Lindsay Rapp

Linday Rapp is an aspiring artist enrolled in not one, but two universities simultaneously this fall including the prestigious Pennsylvania Academy of Fine Arts and Ivy League school, UPenn both in Philadelphia, Pennsylvania. So I thought she might be a good candidate to answer some questions about art education and the unique pressures of this time of year for anyone about to hit the books once again.














Guest Interview

A Few Questions For Lindsay Rapp

By $techgnotic




Lindsay Rapp was kind enough to answer some questions I had for her about her art and let me share the Q and A with all interested deviants:




$techgnotic:

How much of your art is of purely aesthetic purpose (simply to be enjoyed), and how much is it about a message to the viewer?



*LindsayRapp:

Art is a constant learning process of growth within an artist. I cannot imagine ever becoming so good that you have nothing more to learn in creating a brilliant piece of artwork. Even Michelangelo had a mentor to develop and improve his talents. So, going to an Art School has stretched me on so many levels. When I first decided to attend an Art School, I expected to learn an instructor's technical skills while expanding my own horizons of how I envisioned art.


However, not only have I been able to enhance my technical skills, but I have also learned more about the theory of art and even the psychology of art which actually gave me more insight about myself as an artist. While attending an art school, I have gained a confidence to trust my gut and take more risks. What was particularly surprising for me, in terms of attending an art school, is how I am constantly learning from my surrounding art students just as much as from my instructors.


The students tend to inspire each other. I find myself consistently being broken down and then inspired. It is an ongoing process of building, breaking down, and then building to new heights. The experience of attending an art class envelops me with encouragement to push myself beyond current expectations and make every effort to take my work to a higher level. It is truly an amazing, blossoming process. I feel confident that my decision to attend art school has enabled me to take my artwork to new levels.
























$techgnotic:

Has it been challenging to attend two different schools simultaneously?



*LindsayRapp:

Yes, it is extremely difficult. I am much more artistically minded than academically minded. I keep in mind, however, that the process of educating myself affects my art in positive ways. Taking liberal arts studies has given me a solid work ethic and has stimulated my perspectives of the world when I go back to my easel. Admittedly, it also serves to enforce my choice of passion — for I would much rather find myself behind an easel than behind a desk working in a cubicle. I, therefore, am motivated to excel. The classes at Pennsylvania Academy of Fine Arts are enlightening and enriching, and I find myself surrounded by extremely talented students from all around the world. On the other hand, in attending classes at the University of Pennsylvania, I have been faced with the most difficult classes I have ever taken. The students at UPENN inspire me with their brilliance and dedication to exceed. I must work very hard academically to stay in step with those exceptional students. It is a different world between those two schools. I am constantly going back and forth between the world of the Ivy League "preps" and the art student "hipsters."


Both worlds have enabled me to develop my outlook into the world. I feel so fortunate to have this balance of people and perspectives with these different schools. I have really connected to people at both schools and love each campus for different reasons. I truly could not have asked for a better college experience –attending a gorgeous Ivy League college, like the University of Pennsylvania with its beautiful campus and traditional ways, while attending the first art school of the country, Pennsylvania Academy of Fine Art, with its prestigious background, instructors and amazing students. It is a lot of stress sometimes, but it is such an awesome experience. I cannot begin to describe how truly fortunate I feel to have this wonderful opportunity to stretch my talents and my mind by attending these schools simultaneously.








$techgnotic:

Do you think art history and art theory are as important for aspiring artists to learn about as basic mechanics like composition and technique?



*LindsayRapp:

I absolutely do. First and foremost, art is all about expression. But the fundamental elements to express yourself in an effective way calls for Theory, concept and technique. Neither one should stand on its own—all three give strength to a piece of work.



$techgnotic:

How did you go about finding the best art school(s) for your own needs?



*LindsayRapp:

The most helpful and revealing ways that I learned about a school was to visit the school and actually talk to the attending students. I do not think that you get a true read for a school with a student tour guide with their "canned speeches." The actual students are the most candid in their descriptions of how the school really is. I also found it helpful to learn about specific department interests. Personally, my interest lies within the painting department. I found by asking questions to students with my department of interest, I was able to gather a true analysis of the school. It is important to visit the schools so that you are able to take this approach. Also, while visiting the schools, it is necessary to pay close attention to the student artwork. Do not be afraid to ask questions to both students and teachers. I actually asked students about their favorite teachers and why they considered them their favorites. I asked about the teachers in general; and asked about various homework assignments. Talking to teachers was revealing as well. I discovered their focus and gained insight on what they like to teach, see, do, and do not do, within a classroom environment.













"Art is a constant learning process of growth within an artist. I cannot imagine ever becoming so good that you have nothing more to learn in creating a brilliant piece of artwork."









$techgnotic:

You're a real renaissance artist, being not only a painter but also a sculptor and also working in photography. Are there even more media that you want to work with? Which is your favorite—and are there special pleasures and rewards for you unique to each medium?



*LindsayRapp:

At school, I declared my major as painting, and decided not to have a minor in order to concentrate more on my major while keeping sculpting as a more free, fun extra art class to take. Photography is not offered at PAFA---which is unfortunate for me. However, I am planning on taking a digital photography course at UPENN, which has fabulous instructors. I am fascinated by all forms of art. I gravitated towards painting early in my life (eleven years old); and it has stuck with me. It, therefore, seemed natural to declare myself as a painting major. I actually won awards in a variety of mediums—sculpting, charcoal, water colors, pastels, acrylics, and oils. Each offers its own advantages and disadvantages. All in all, however, I tend to prefer oils.



$techgnotic:

How would you assess the impact of deviantART in its educational role amongst aspiring artists? Besides actual tutorials, do you think simply having access to communication with other artists is a key to becoming an artist? How important is the feeling of being supported by other students of the arts to the struggling artist?



*LindsayRapp:

deviantART is amazing. I love the feedback/critics/and encouragement on this site. It is remarkable how much feedback that is generated, as well as how much activity takes place on this site. It is discouraging when there are people around who do not understand or support your artwork, deviantART let's artists know there are still other people and artists in the world who do support you, believe in your work, and truly appreciate the work. It is tremendously helpful to be given feedback from other artists. Communication is absolutely a key in art. Art is a language within itself, and if your artwork reaches out and speaks to someone, it is truly rewarding to be given that response and feedback. In college, half of its benefit is communicating with others, creating a lifetime of contacts and connections, and exchanging critiques and feedback. DeviantART supplies that type of networking and critique exchange. It is a wonderful site that I think every artist needs.








$techgnotic:

What's on your course schedule for the upcoming semester? Which courses are degree requirements and which ones are all about your enquiring mind's burning need to know? Is there one in particular you are especially looking forward to or one that you are not looking forward to at all?



*LindsayRapp:

I am looking forward to every single one of my art classes at PAFA, honestly. I am such an art nerd! The only classes I really dread are my liberal art classes at UPENN. I am not as academic as I am artistic and when you add the level of brilliance with Ivy League students and professors, I get intimidated. I am stubborn enough to stick it out, even on the days that I ask myself, "Why?" It is those days that I stop and reflect on this incredible path that I embarked from the start. The UPENN degree will help me stand apart to be recognized as a credible, knowledgeable artist. Art has opened up this opportunity to be a part of UPENN and it offers me an education that is better and more thorough that I could possibly ask for. This superior education encourages deep thinking, provokes imagination and great goals, and offers inspiration to my artwork. All of which keeps me on my path with my passion for art. So, even with the extra demands of a competitive institution as UPENN, I do not consider it a hindrance to my art path. It all contributes to my growth as an artist.



$techgnotic:

Would you like to teach art someday? Or as an artist, like every artist, aren't you an art teacher anyway, instructing those who follow you by example if not by actual in-person instruction?



*LindsayRapp:

Art is a wonderful thing where teachers and students alike learn from each other. As I mentioned earlier, art is a constant learning process. There is no ceiling or peak where you finally have "arrived" and know all there is to know about art. It is a life-long quest acquiring, sharing, and exchanging knowledge. Currently, I am trying to maintain an open mind about my future. I am not opposed to becoming an art teacher, as I would consider it a privilege to share what I have learned to the fresh eyes of young students embarking on their art path. We will just have to see where my art path ultimately leads me.


























$techgnotic:

What advice would you give to an aspiring artist who is currently considering art school?



*LindsayRapp:

I would definitely suggest going to the art school. It is important to determine which direction you are leaning in your art path---whether it is music, writing, painting, animation, photography, graphics, sculpting, or whatever. The aspiring artist should concentrate on finding a school that has an excellent department in their field of choice. They should try to visit the school, if possible; ask to sit in on a class; and do not be afraid to ask questions afterwards to the students and/or the teachers. I visited colleges from Massachusetts down to Miami. It was worth it for me as I was confident in my final decision—even considering I was attending a college far from home. If you cannot visit all the colleges that interest you, seek out students from that college on facebook. Facebook could be a good resource in your quest to get a good read on a school. It is amazing how willing people are to offer help and advice.


After all, I am sure that they remember being just as confused and uncertain when they were embarking on their quest to find the perfect college for themselves. College is all about finding yourself, and how you will fit into the world. I would encourage all aspiring artists to seek a college that will best direct you to the person and, specifically, the artist that you desire to become. Look at the students, the teachers, the general attitude. Imagine the feeling of being at that particular school, at that particular location, and being a part of the artwork created by the students of that school. Look at the actual artwork being generated from that school, the school's reputation, and for what that school is known.


Ask yourself if this is something you want to become a part of? Every school has its pros and cons; therefore, consider your priorities to help sort through the pros and cons in making your decision. This process will better enable you to feel confident that you made the best choice for your art path as well as the most beneficial choice for your overall future. For me, I did not think that a university alone could satisfy my quest to be a successful painter. I needed to attend an institution that excelled in painting where the paintings generated by graduating students were impressive giving these graduates the best position for a successful future. I also wanted a college experience offered by a university. The journey to achieve such a unique criteria brought me to Pennsylvania Academy of Fine Arts with a dual enrollment at the University of Pennsylvania---two excellent and challenging institutions.












"I would definitely suggest going to the art school. It is important to determine which direction you are leaning in your art path..."








Feedback

Questions for deviants going back to art school:





  1. How well do you feel that the arts institution in which you are currently enrolled is serving your intended purpose?  

  2. What is your advice to other deviants considering enrollment in an arts school?






Questions for deviants going back to general public or private high school or college:





  1. How much emphasis is placed on the arts as an essential part of any student's general education in your school?

  2. In your art classes, do you feel you are acquiring the skills and information that could lead to a real career in the arts?

  3. Is your art education mainly academic or does it include current useful real world applicability to serve your needs?














I mentioned I had a rant about art schools and many of you said you wanted to hear it.  Well, its long so I hope you meant it.  This will make some of you angry, but I hope not.  I love art schools and I love their instructors even more!  Many art instructors are friends of mine.  This rant is about the art school teaching SYSTEM.  Money drives that, just like any other business, so there will be mistakes made because of greed.    So, without further ado.....


My Art School Rant


I have a love-hate relationship with art schools.  I love what they stand for- the pursuit of and love for creating great art!  I still get excited walking into an art school.  Seeing all the rows and rows of wonderful Macs, the energy (or lack thereof- we ARE talking about art students, after all), the artwork on the walls, the postings of upcoming events and guest speakers, the dirty floors, the whole deal!  The GOOD instructors.  The ones that still love the subject they are teaching.  The ones that did it for years themselves- and are STILL doing it- and show lots of examples of their own work and the work that is out there now that they are excited about.  As usual, everything I love about art schools begins and ends with the artists on both sides of the table/podium.  What I hate is how they are run/ set up/ organized/ developed.  Simply put, how they go about it is what I hate.  

I am generalizing here, but my overall impression of many art schools (especially when I was visiting them via my Disney job during the 90s) was that they were not adequately preparing people for the real world of getting a job as an artist.   THIS SHOULD BE JOB NUMBER 1 FOR A SCHOOL!  And I am specifically speaking about the fields of animation and cartooning (comic books, comic strips, and video game design included).  Most art schools did okay with teaching illustration and rendering techniques, but not thought process in how you create an image or character or performance.  The bigger, well-established art schools have gotten better at that in these last 10 years.  Still, I feel there is a big gap.  We are not being honest with students that have little to no talent either.  The art schools drive is to make money.  They are a business, so I can understand this to some degree- BUT they should NOT ACCEPT a student that is not preforming at"entry level" ability and/or does not have the motivation to improve him or herself!  

Side story/ example here:  My brother Tony and I went to California Institute of the Arts way back in 1988.  Even then, it was known as a tough school to get into because it was (again, at the time) the only school in the US that had a character animation program.  We sweated out putting together our portfolios all summer and get them in on time for them to get reviewed by their board.  We found out we were accepted and it was a very happy day.  Now we just needed to get the huge amount of money needed to get BOTH of us into school.  Somehow, we did.  Upon our first day checking into the dorms at Cal Arts, we were excited to meet some of our fellow Cal Arts Character Animation freshman.  Checking into her dorm right across the hall was a nice girl that said she was in the Character Animation program also.  She was timid but said she really wanted us to see her portfolio because she was scared of the upcoming challenges of the program.  We looked it over and our jaws dropped.  The portfolio was made up of scraps of paper with what I would call "phone doodles" (what you draw when you're in a long conversation on the phone).  But not good doodles.  Not even elementary school level.  Our hearts sank.  Why did we kill ourselves to get into this school?  Was it a good school?  Was all this money we worked all summer to earn going to get wasted?  Everything we had built up about Cal Arts was thrown out the window in that moment.  That nice girl made it worse by saying (and this is a quote, because I will never forget it), " I just threw this together because I had to show SOMETHING.  These are all sketches I did years ago in high school!  I HAVEN"T DRAWN IN YEARS!"  Giggle.  She said that she had written a touching letter about how being a dental hygienist wasn't her dream and that she wanted to have a second chance and become an animator.  We went back to our dorm room momentarily destroyed.  We soon found out that that year was the largest class of Freshman Character animation students that Cal Arts had ever accepted – about double the amount.  Why?  Because they needed the money.  Don't get me wrong, we soon found out that there WERE many great artists in our class.  Pete Doctor, Paul Rudish, Ashley Brannon, Greg Griffith (now the head of Cal Arts character Animation program), and many others that were excellent choices.   

Here's the point:  that girl never worked a day in the animation industry after she finished those four years at Cal Arts.  She went back to being a dental hygienist and if she's lucky she's paid off all her student loans by now.  She wasn't the only one out of our freshman class either.  Art schools should have SOME responsibility to whom they accept.  Portfolios SHOULD be needed to get in.  You don't have to be great, that's what the schools are there to do- make you better- but you should have some ability.   Cal Arts KNEW that girl wasn't good enough and if they wanted to help her out because they felt something for her dream, then they shouldn't have charged her.  But they did.  

I have seen too many GRADUATED art students portfolios that look like they are still at the high school level of drawing ability!  They are not ready to work in any advertising agency, illustration house, animation studio, or elsewhere they will be looking for work.  That's a sad situation when they have just spent a fortune on a four-year degree!  I thought about it one day and realized that the majority of what I had learned that got me that first job at Disney I had learned from an art book BEFORE I even went to art school!  Cal Arts was great, don't get me wrong, but it was one of the TOP art schools at the time and the only one in the United States (at the time) teaching character animation.  Yes, I got what I paid for there.  But for many, even today, they can learn more from good art books than art school.  The reason: because art books are created by working artists- professionals.  Usually, artists that are at the top of their profession.  They wouldn't get a publishing company to publish their book if they were not.  The sad truth of art schools/programs is that many of the professors and instructors (not every professor or art school, mind you) are NOT experienced enough in their fields.  They are NOT the top in their industries.  Lets face it; they don't get paid enough to be.  Some schools like Savannah College of Art and Design, Ringling in Sarasota, Joe Kubert School, Art Center and Cal Arts in California, The Art Institutes and others like them are strong schools with good instructors.  I speak mostly of the state schools and other schools that are not "art schools" but schools that have started up their art programs in the last 10 years because "animation and video games are hot" and they feel they can cash in on the demand by creating new departments and programs for that field.  The two big reasons why we have this problem is 1) money- not paying enough for stronger professors and instructors but spending any money necessary to have the most up to date technology and 2) the drive to meet accreditation standards.  This means that the instructor more than likely will have to have a bachelor's degree- or usually- a master's degree to be employed by a university or art school.  That cuts out many of the working artists with experience out there.  I don't have a degree.  I wish I did, but it just was not needed when I got into the industry.  I don't think it is now. For every job I've ever had, I have never been asked if I had a degree.  Ever.  Except when I was curious about teaching at a local art school (that I won't name).  It was THE FIRST question they asked me.  And that was to teach a character design class where they were ALREADY using my book as the textbook for the class.  I was qualified to do the job for major studios, write the book, but not teach the class.  This isn't just me; I've seen this happen time and again.    

Some of your are going to read this and say, "Tom is saying don't go to art school.  Teach yourself.  Don't get a degree either."  I'm not saying those things, but I'm also NOT saying them either.  It's a big decision and it's a personal one based on your ability, your financial background, and what schools you are looking at.  Personally, I DO think artists should go to art schools.  I think we need to learn motivation and hard work before we jump into the talent pool and try and get that first job.  If it's a good school, they will still get mad at you if you don't turn in an assignment.  That happens outside the school, but when it happens in real life, you don't get paid and don't eat.  Another big reason is your peers.  Your fellow students end up teaching you as much or more than the instructors.  Their passion and ability is equal but different from yours- so our their influences.  You learn about new blogs, websites, and artists from them.  More importantly they become (hopefully) life long friends and people that help you find jobs for the rest of your life.  I can get into (almost) any studio on planet Earth because of my past art school connections.  After school ends, everyone goes their separate ways and that's a good thing.  Stay connected to them.  Oh, and then there are the artistic things you learn at a good art school.  I'm not even going into that, but that's the main reason to go.  You should leave there with a portfolio full of things you would not have even thought to have included had you not gone to art school.  

I do think getting a degree is helpful also.  You never know when you may think, "Hey, I'd like to teach a class based on this new book I just wrote."  When I was 20 that never crossed my mind, but things change.  

I still love you art schools.   Just get better, kay?  Stay cool.
  • Listening to: pandora
  • Reading: Invincible
  • Watching: Modern Family
  • Playing: by writing this journal
  • Eating: too, too much.
  • Drinking: afternoon coffee

Fan Art Law

Mon Sep 10, 2012, 6:58 PM by $techgnotic:icontechgnotic:







Fan Art Law


Mon Sep 10, 2012 by $techgnotic












I

t seems there’s nothing quite as dear to the hearts of many of our deviants as their production of fan art, and at the same time, there is nothing so knotted with legal and ethical headaches. Imitation may be the sincerest form of flattery, but in the form of fan art it has also become one of the most frustratingly complicated. At some point, the sheer volume of fan art around a single property may become so large that the issue rises to another level of scrutiny by the creators of the original work.



With this dynamic in mind, we thought the following panel that Josh Wattles, our Advisor In Chief here at deviantART, and a mystery guest named Harold Smith, gave at Comic Con this year might be of immense help in understanding the ever evolving elements of fan art law.



Josh Wattles, $makepictures is an expert on copyright law bringing perspective and experience to the issue from multiple creative industries. From art, film, music, and books, Josh has been directly involved in or advised on copyright issues for the biggest properties in the world. He is also a copyright professor teaching courses at at Loyola, Southwestern and the University of Southern California law schools in Los Angeles.











And for all of you Star Trek Fans out there, Josh was the first lawyer at Paramount Pictures to work with Gene Roddenberry on creating policy around the massive quantities of fan fiction submitted to Gene and to the studio some of which ended up as Star Trek stories published by Simon and Shuster.



















Interview withJosh Wattles







Should I worry about drawing or writing stories about characters from my favorite books, TV shows and movies?


$makepictures:Not if it is a private activity.



Does whether I sell them or not make a difference?


$makepictures:Yes. It’s not the best idea.







Can I copyright my own fan art which is based on already copyrighted material?


$makepictures:It depends on how much of the original work you used and if the original work can be completely removed from the second work. When you file for a copyright you must disclose all pre-existing content that does not belong to you and you must have authority to use it. That’s a complicated question with fan art.









Different authors, artists and companies seem to have different attitudes about fan art, with some encouraging it and others forbidding it.  How can I find out which entities I might get in trouble with and who’s completely cool?


$makepictures:You can’t unless you contact the owners yourself and ask. There are some situations that are ok because the owner is encouraging fan art, such as in contests.



Is there a list or index?


$makepictures:No.






Am I responsible for other people circulating my fan art all over the Internet without my express approval or even my knowledge they’re doing it?


$makepictures:Technically, maybe.



Are there websites I should familiarize myself with that explain how to stay “safe” within the bounds of “legal” fan art creation?


$makepictures:
















2 QuestionsFOR DEVIANTS ABOUT FAN ART:






How do you feel when creating a piece of fan art or fan fiction around your favorite character or story?   







Is fan art a pathway in your evolution as an artist?















:icontechgnotic: Aug 15, 2012 by $techgnotic


"Scars can come in handy. I have one myself above my left knee that is a perfect map of the London Underground."—Prof. Albus Dumbledore


Early life becomes an exploration of invisible parameters, circles beyond circles, as one pushes out to test the boundaries of safety. There is one’s bedroom, one’s home, neighborhood, school and town, state and nation. Early on, maps become important documents – declarations of being and rights and privileges. In the art world, throughout history, maps have been a constant measure of human progress, from the Phoenecians recording their trade routes over 2000 years ago, or pre-Columbian times in which maps pictured the world as a flat chessboard balanced atop huge elephants or whales, the oceans spilling over the edges as waterfalls in infinite space – to the latest details of the surface of Mars, courtesy of the Curiosity probe. There’s something beyond the purely practical in always knowing where you’re at, look no further the mania of checking in with digital GPS devices. Somehow, just knowing you have a map in your pocket to guide you, maybe even one that speaks to you is a kind of a liberating power over the common frustrations of life.







The opening credits of HBO’s “Game of Thrones” features a massive raised relief map of the series’ warring kingdoms. In genre fiction, maps of the mythic lands in which the stories take place have always been a special enjoyment. From finding the Garden of Eden, to elaborate maps guiding Indy on his quest for the Holy Grail, or the map of “Hyborian Times” sketched out by Robert E. Howard to better immerse you in the wanderings of his barbarian hero Conan, storytellers have always known that there’s something about the “authentification” of seeing a map that can make even the most dubious quest seem real.



Mythical Maps are currently enjoying a resurgence in our favorite videogames, detailed 3D virtual "maps" upon which the mayhem of Call of Duty, Skyrim, and Gears of War are played out, are things of wonder in and of themselves. The DLC cry of “new maps” has become the call that new magical killing fields are at the ready to be tested for their vicarious thrill-potential. Where once explorers sought out maps to the Fountain of Youth or the gold-paved streets of El Dorado, today’s adventurers seek out the perfect multiplayer map.







Let us celebrate the imagination of our mythic mapmakers on deviantART.


From our shared common knowledge of the islands and coves within Peter's Neverland, to the navigation of the Dothraki Sea, to the celestial cartography of hidden maps to unknown worlds within the stars above us, mythical maps have carved out a space for themselves right along side, and just as important as, the maps based on a “knowable” earth. The importance of a map to any fantasy story reader is the key, the literal base anchoring the fantasy, to be referred to over and over again as a story unfolds. So much background information, and so much added story texture, can be conveyed to a reader through the art of a carefully thought out and executed map.


A small part in each of us is the sense of where we are not only physically but psychically and spiritually. Whether real or not, a great map tells a great story. One could argue that a masterful cartographer must be a skilled storyteller as well. As we create our mental maps of the fantasy realms we prefer to inhabit as part of our existence in the sometimes mundane world, let us celebrate the imagination of our mythic mapmakers on deviantART.


















QuestionsFor the Reader



  1. What’s your favorite map of a fictional land?

  2. Do you think the increasing similarity of “cosmic” maps as created for videogames and superhero movies is dulling our collective sense for adventure?

  3. Which videogame maps do the best job of totally immersing you in another world?

  4. Is there an actual map hanging anywhere in your home, and what is it of?