As the old adage goes, the mind is a muscle - or was it the mind is a monkey?
I haven't really written anything in a long-ass time, being more of the sort that daydreams in pretty pictures full of boobs and explosions, so man have I got my work cut out for me. As an aspiring comicker, the dream involves rationalizing and crafting experiences, directing the visual senses to create something unique. That entails a lot of delicious hard work and constant refinement.
Been revamping Ba Gua!! again, rescripting from the ground up after cutting my teeth the first go around. Hopefully I'll have a tighter turnout this time, we shall see in the coming months; if I'm not done at least one by Christmas that means I've probably broken my hand or something

In other news, I played D-Pad Studios' Owlboy demo not a few hours ago, available for download on the front page of the developers' blog:
[link]This is a beautiful game, though that much was never in doubt. The controls took a bit getting used to at first (first time for me using WASD and mouse for a platformer, personally) but after a while the experience becomes second nature. The puzzles are quite clever and mesh with the world at large, feeling like an organic part of the Owl Temple.
If I had to stretch a parallel, think Kirby meets Zelda, solving puzzles with the capability to pick up Tails and throw him. Suffice to say, it's familiar yet fresh.
Aside from a few small problems (like Otus dropping gunners on a hair's breadth of platform touchdown, or straight into the nest of eyeball-bats past a boss gate automated without my input) it is shaping up to be something really special. It really left me wanting to explore more of this world of wacky adventures in the sky.
Kudos to the guys at D-Pad!

...but the way it ends though, argh, what a tease!
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