Deadliest Debate Six
Greetings one and all, and welcome! I am your host and moderator: ScarecrowsMainFan, Scarecrow for short. I trust you are all well this fine evening? You are? GOOD!
Why am I talking like this? All will be revealed in time! Last week, we witnessed a battle of fearsome proportions as the Jedi, the masters of the Force, took on the savage Xenomorphs. Most of you seemed to be of the opinion that a group of Jedi (usually mixed) could take on as many as a hundred Xenos! Very well, it seems that once again the universe is safe from danger
But this week, we're going old school. I mean really old school. ANCIENT GREEK old school! That's right, it's time for two fighters to enter into the Deadliest Warrior Arena, where only one can survive. This week, watch as we witness a battle to the death between
Yes, while each warrior is heavily influenced by Greek culture, they are otherwise completely different. One strives for peace, the other war. One possess the blessings of the gods themselves. One killed all of those gods. Now before we begin, let me tell you about
The Ghost of Sparta; Kratos barely needs an introduction. As a leader of the Spartan army, Kratos was nearly beaten by the Barbarian hordes, and called on the god Ares for aid. The god agreed, for a price; and thus began Kratos long servitude to the gods. This lead Kratos to do many terrible things, the worst of which included killing his own family. This act alone caused Kratos to be cursed, with ashes of his family affixed to his skin for the rest of his life.
Eventually, Kratos managed to kill Ares, followed by nearly every other god and titan in the Greek pantheon. This caused many great catastrophes, and cost many innocent lives. But Kratos cared nothing for them; only his vengeance mattered. Over the years, Kratos has collected numerous weapons and magics, all of which were put to use for his one and only goal: Revenge. Any being, mortal or god, who slights Kratos is doomed to feel the full extent of his wrath.
Physically, Kratos is far stronger then any mortal. During a battle with Hercules, who in Greek myth is considered to be without peer in terms of strength, he constantly proved to be the stronger. He was even able to tear off the head of the sun god Helios with nothing but his bare hands. This strength is assumed to come from him being the son of Zeus, with a partial increase in strength after he absorbed the soul of Hades.
In addition to his vast strength, he also possesses incredible agility and speed (about that of an olympic level athlete). He is capable of sensing danger and possesses great skills and accuracy with all forms of weapons and magic. He is also able to regenerate from most wounds at a fast rate, though he didn't regenerate from the scar on his stomach caused by the Blade of Olympus and the scar over his right eye caused by Ares. Due to these abilities, Kratos is able to challenge monsters and even the Gods themselves. Kratos also possesses high resistance to most forms of attack and magic that would easily kill most humans or magical beings.
But it is weapons where Kratos really shines. Over the years he has collected an arsenal that is both vast and terrible. With it, Kratos can attack at virtually any range. His arsenal includes:
Close Range Weapons:
The Gauntlet of Zeus: A heavy punching weapon that deals great amounts of damage. However, it is very slow.
Blade of Artemis: This is a large, cumbersome blade given to Kratos by the goddess Artemis. It is quite slow, but can decapitate a minotaur in a single swing.
Arms of Sparta: A Spartan Spear and Shield, can be thrown and will always return, but don't seem much stronger then a regular shield and spear.
Thera's Bane: Taken from the Titan Thera, this power can imbue the Blades of Exile with fire.
Barbarian Hammer: A slow but powerful melee weapon, Kratos can deliver powerful slams and smashes, and also summon legions of souls.
Spear of Destiny: Kratos can perform deadly swipes and stabs, and can also fire dangerous piercing projectiles at enemies.
Nemean Cestus: Taken from Hercules, this weapon can be used to perform impressive combos, yet slow ones compared to the other weapons. Kratos could make shockwaves by slamming them into the ground.
Blade of Olympus: A weapon created by Zeus to end the war with the Titans, this weapon has the power to kill a god. However, it's use puts a strain on the user, limiting its use. This explains why Kratos didn't use it all the time once he'd gotten it.
Mid Range Weapons & Magic:
Efreet: A fire demon, it creates a wave of flames around Kratos.
Charon's Wrath: The mask of the ferryman, it fires a blast of necrotic magic that eats away at foes. However, its range is not very far, and its duration is not long.
Blades of Exile: (also called the Blades of Chaos, or the Blades of Athena) The most iconic weapons Kratos uses, some form of these always exists throughout each of his adventures. They are a pair of razor sharp swords with chains that connect the hilts of the swords to his arms.
Poseidon's Rage: This calls down lighting to strike foes in Kratos' immediate vicinity (a 10ft circle with Kratos at the center).
Medusa's Gaze: The head of a gorgon, this allows Kratos to turn his enemies into stone. However, the bigger or stronger the opponent, the longer it takes, and it is possible to run out of magic before the transformation is complete.
Scourge of Erinys: This creates a sort of 'negative space' which pulls matter towards it. Any creature that touches it is struck by painful shockwaves.
Horn of Boreas: A horn that when struck against the ground, releases a pulse of magic that can freeze foes solid. But, like the head of Medusa, the larger or stronger the foe, the more it can resist the magic.
Cronos' Rage: A slow moving floating ball of lightning.
Atlas Quake: Kratos strikes the ground, causing earthquakes near him (only works on non-flying enemies).
Claws of Hades: Taken from the god of the underworld himself, these serrated hooked weapons allow Kratos to summon the souls of monsters (either a multitude of small monsters, or one big monster) briefly. More sinisterly, he can use them to pull out the soul of his opponent, and absorb it into himself. That said, this takes a lot of effort, and is best used if the opponent is exhausted.
Nemesis Whip: Made by Hephaestus, It is a pair of triple blades chained together. It possess the power to project electricity.
Head of Helios: The head of the Sun God, this dismembered head can project beams of intense light, blinding a foe.
Army of Sparta: Kratos summons a phalanx of Spartan spirits to protect him via spears and arrows.
Light of Dawn: Balls of pure energy that Kratos can hurl at his enemies.
Zeus' Fury: This allows Kratos to hurl bolts of lightning.
Army of Hades: This allows Kratos to summon the souls of undead warriors to fly at his foes. Unlike the Claws of Hades, this can only summon human souls.
Eye of Atlantis: A relic from the sunken city, it fires a concentrated beam of electricity to stun foes, and destroy weaker ones.
Typhon's Bane: A bow-like weapon that fires blasts of wind.
Bow of Apollo: This bow is similar to Typhon's Bane, however it fires arrows of flame, instead of wind.
Special Weapons & Magic: These are items or magics that don't necessarily have an offensive purpose, but can be used as such. This allows includes defensive items.
Sun Shield: This is what it sounds like. Taken from the Temple of Helios, this magical shield can be used to block attacks, and in some cases return them.
Poseidon's Trident: This allows Kratos to spend an indefinite amount of time underwater, no matter how deep.
Golden Fleece: Kratos' preferred defense system. This is a golden armlet which Kratos can use to reflect attacks and projectiles back at their sender. Of course, to be effective, he has to raise it in time.
Icarus Wings: A pair of feathered wings that Kratos takes from Icarus. With them, he can glide short distances while jumping and float on air currents. He CAN NOT however, fly.
Boots of Hermes: These allow Kratos to increase his speed for a short time, at the cost of some magic. These greaves allow Kratos to make a short dash forward, ramming through enemies and throwing them aside, as well as giving him the ability to run alongside or up walls.
Rage of (Gods/Titans/Sparta): Whatever it's called, this is where Kratos flies into a rage, and for a very brief time, all his powers are strengthened.
Now, one would think that with all these weapons Kratos would be nigh unbeatable. You would be wrong.
Kratos, while being smart enough to lead a Spartan army, is often reckless to the point of stupidity. He single-mindedly pursues his goals, regardless of the consequences to himself or others. He will often let himself get hit in order to try and cause his opponent damage. Also, despite being constantly lied to by others, Kratos is often tricked, be it by gods or Titans.
Kratos also only possess a limited amount of magic, which regenerates very slowly. With few exceptions, all of Kratos' weapons use magic in some form or fashion. Without magic, Kratos would be unable to summon souls, fire elemental arrows, use either the head of Medusa or Helios, etc. etc. Because of this, Kratos must use his magic wisely, which due to his recklessness is often not the case. Kratos is a powerful warrior capable of taking down gods and monster; but he often accomplishes this through sheer brute force and ferocity. He never, in any of the games, fights an opponent who is smarter then him.
No matter what version of the story you read, some things stay the same: Diana (her real name) is a warrior princess of the Amazons from the island of Themyscira. She left that island in hope of spreading the ideals of love, peace, and sexual equality to the "world of men".
Her exact origins have changed somewhat over time. In the past, she was molded from clay by her mother Hipplyta, and then had life breathed into her. As of the 2011 DC reboot, this is no longer the case. Now is a demigoddess; the daughter of Hipplyta and Zeus.
Mystical in nature, Wonder Woman possess powers far beyond that of mere mortals. As a child she was blessed by six of the olympian gods, which granted her various metahuman abilities (except Aphrodite, who blessed Diana with great beauty and a loving heart).
Demeter, the goddess of agriculture and fertility, blessed Diana with strength drawn from the Earth spirit Gaea, making her one of the physically strongest heroes in the DC Universe and the strongest female heroine of all in the DC Universe. How strong is she? Well, besides holding her own against the likes of Superman and Captain Marvel, she has also been observed assisting in preventing large chunks of the Moon from crashing onto the Earth. Furthermore, unlike most of her contemporaries in Man's World, Diana is willing to use deadly force, which gives her more options to deal with opponents as circumstances dictate. This means Kratos won't get a free pass just because he's fighting a superhero.
Athena, the goddess of wisdom and war, granted Diana great wisdom, intelligence, and military prowess. Athena's gift has enabled Diana to master over a dozen languages (including those of alien origin), multiple complex crafts, sciences and philosophies, as well as leadership, military strategy, and armed and unarmed combat. She can mimic voices, although it is more difficult for her to mimic a man's voice. More recently, Athena bound her own eyesight to Diana's, granting her increased empathy.
Artemis, goddess of the hunt, animals, and the Moon, graced Diana with the Eyes of the Hunter and Unity with Beasts. The Eyes of the Hunter ability gives Diana a full range of enhanced senses, including telescopic vision and super hearing. Unity with Beasts grants her the ability of empathy particularly that to communicate with all forms of animal life and to calm even the most ferocious of beasts.
Hestia, goddess of hearth and home, granted Diana "sisterhood with fire, that it might open men's hearts to her." This power has been shown to control the "Fires of Truth," which Diana wields through her lasso, making anyone bound by it unable to lie. This ability also grants her resistance to both normal and supernatural fire.
Hermes, the messenger god of speed, granted Diana superhuman speed and the ability to fly. She is one of the fastest beings (obviously slower then the Flash Family and an equal to Superman). By concentrating, Diana can mystically defy the laws of gravity and propel herself through the air to achieve flight. She is capable of flying at speeds approaching half the speed of light. She is swift enough to deflect bullets, lasers, and other projectiles with her virtually impenetrable bracelets. Her brain can process information at an incredibly fast rate.
All versions of Diana depict her as a masterful athlete, acrobat, fighter and strategist, trained and experienced in many ancient and modern forms of armed and unarmed combat, including exclusively Amazonian martial arts. Batman even noted that she is the greatest melee fighter of all.
While not invulnerable, she is capable of withstanding great concussive force, shrugging off high-powered rifle fire with some pain but little injury, being knocked through a building, and even surviving a warp-core explosion. She is durable enough to survive the rigors of space until she runs out of breath. While her superhuman strength affords her great resistance to blunt-force trauma, her skin can be cut by weapons if they are sharp enough. Her muscles do not produce lactic acids, giving her great stamina.
However, this does not negate that fact that weapons of a mystical nature can injure her. Diana can have her soul pulled out, or be impaled by the Blade of Olympus. Magic is also capable of doing some damage to her, with varying success.
But just because she has superpowers does not mean that Diana does not carry weapons. Like Kratos, Diana has an arsenal of powerful god-forged weapons at her disposal, the difference being Diana did not once kill anyone for hers.
Her signature weapon is the Lasso of Truth; forged by Hephaestus from the golden girdle of Gaea. It is virtually indestructible; the only times it has been broken were when truth itself was challenged. Hippolyta claims that not even Hercules can break it. The Lasso burns with a magical aura called the Fires of Hestia, forcing anyone within the Lasso's confines to be truthful.
The Golden Tiara: This accessory doubles as a dagger and a throwing weapon, returning to her like a boomerang. Its sharpness and mystical nature proved enough to cut even Superman. With Diana's strength, if thrown hard enough it could prove deadly if it hit the right spot.
Diana occasionally uses additional weaponry in formal battle, such as ceremonial golden armor with golden wings, war-skirt, chest-plate, and a golden helmet in the shape of an eagle's head. She also possesses a sword forged by Hephaestus that is sharp enough to cut the electrons off an atom.
Other weapons include a double bladed battle axe, a spear similar to that of a Spartan, and at one point a long bow. These weapons were not overtly magical, with the only enchantments on them being to keep them sharp and nearly unbreakable.
Her greatest defense outside of any armor though, are her bulletproof bracelets. They were formed from the remnants of Athena's legendary shield, the Aegis, to be awarded to her champion. These forearm guards have thus far proven indestructible and able to absorb the impact of incoming attacks, allowing Wonder Woman to deflect automatic weapon fire and energy blasts. Diana can also slam the bracelets together to create a wave of concussive force capable of making Superman's ears bleed. Recently, she gained the ability to channel Zeus's lightning through her bracelets as well. Zeus explained to her that this power had been contained within the bracelets since their creation, because they were once part of the Aegis, and that he had only recently unlocked it for her use.
Diana is a powerful warrior, and not afraid of using deadly force if necessary. That said, her time amongst the Justice League has made her often only take a life as a last resort. Thus, she may allow her opponent one shot to many before she cuts loose. Also, it should be noted that her ceremonial armor is just that: ceremonial. It is not nearly as durable as her bracelets. Finally, her powers of empathy, when used against a particularly dark or warped mind, may cause slight mental backlash, with effects ranging from headaches, nausea, and emotional flux. However, this rarely happens, given Diana's training; but it is still a factor to be considered.
There you have it ladies and gentlemen! These are your combatants, and it is time to begin! For the next week we shall debate which of these two demigods would best the other in battle to the death.
Assume the battlefield is a neutral ground, benefiting both warriors equally.
Will Kratos, the slayer of Olympian gods be able to best their most blessed champion? Will Wonder Woman be able to put down a man with not but fury and vengeance in his heart? YOU decide!
For more information about Kratos; check out: [link]
For more information about Wonder Woman; check out: [link]
If you feel I have forgotten any important information, please bring it up in your comment.
If you have any questions, please ask.
Now that you have the information, please comment. Make an argument for your side. And when others comment, comment on those! Let's get some interesting discussion up in here. Be prepared to explain your opinion, or have X-Factors thrown your way. For instance, I may ask how Kratos would handle Diana if she was suddenly given her Star Sapphire Ring which she had during the Blackest Night Saga. Or how Wonder Woman would deal with Kratos if he suddenly regained his God of War stature. But don't think I'm the only one who can ask you that, your fellow debaters might as well.
It is now July 15: 11:59 pm. Unless otherwise stated, the debate will close July 22: 11:59 pm.