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Artwork copyright © Wilson Williams, Jr.


With the growth in popularity of the e-book many authors are seeing a glimmer of hope and realizing that they can get their work out there without having to break into the velvet roped publishing house exclusive party. This means that you will begin to get even more solicitations from those authors looking for artists to bring visuals to their words.

If you have a website or have done any degree of online advertising of your artwork, you have probably gotten an e-mail with a similar message as the title. If not, you will at some point. It's best to be prepared now. For those who have gotten it, nine times out of ten you aren’t sure how to respond to it, what should you ask, how do you respond?

I was tired of retyping essentially the same letter over and over again.  I finally saved a template of the letter I use in this situation and I’d like to share it with you. This letter is set up to not only gauge the potential project but to also get a measure of the knowledge of the person I would be working with.  For a person who has no knowledge of  what it takes to produce a book, this letter is quite intimidating. That's the point. You only want serious prospects when it comes to these types of projects, otherwise the jobs end up being more of a burden than a benefit.

Please take the letter and alter it to fit your needs. Within it you should find all the integral questions you should be asking anyone approaching you with a job of this nature. The more you know the better a position you’ll be in to decide whether or not the project is worth your consideration.



You can download the file in Word and as a PDF on the original blogpost here.

So why those 10 questions you ask? See below!

1. Is this your first Children’s Book?
If it is then you may have to not only be the Illustrator but the teacher as well. In most instances very few have taken the proper steps to educate themselves about the process and kind of work that goes into making a children’s book.

Many pick up a children’s book, read it and say to themselves that they could do this and seek out an Illustrator skipping all the information gathering that they need to do. It's also very likely that they won’t know how to answer the majority of the rest of the questions.

If the  answer is no, then you can ask for titles and do some online research to see what their other products look like and how successful they have been.

2. I would like to see the script for your story. You can send a NDA (Non-disclosure agreement) pre-emptively if you feel compelled to do so.

You need to read the book before you decide to draw it.  For one, you may not like it. I've gotten some pretty out there inappropriate stories from authors.

You also need to see how complicated the images may be to determine how much you should be charging.

3. How many pages will your book be? (Please include the cover, back cover, copyright page, and title page  in that number.)

This is integral to coming up with a price since it will let you know about how many illustrations you may be doing.

4. What age range is your book intended for?

If the writer tells you the book is for 4-7 year olds and then sends you a 5000 word script, you know there is a problem. The age range should give you an idea of how simple, complex and bright your images should be considering the age range. The younger the audience the simpler and brighter the images should probably be.

5. Do you have a budget in mind for this artwork?

I rarely  get the answer to this question. But it never hurts to ask. If they do answer truthfully you may save yourself the trouble of reading the script if what they are budgeting is too low. I recently  got a letter asking for 35 illustrations for $5 each. In the trash.

6. Do you have an estimated date that you would want the artwork completed by?

This is necessary to determine if their scheduling  is realistic and will fit within your schedule.

7. How do you plan on publishing and marketing the book?


Do they have a publisher already?

If so, is it a vanity press or a smaller publisher or a larger one.  Be sure to research them online to see who you may be dealing with.  Larger publishers don’t generally have the writer select an illustrator.

If not, are they just trying to put something together to shop their story to a publisher? This is a no no as well. Publishers don’t want book submissions from authors and illustrators who are not the same person. They want the ability to select the artist for particular stories themselves.  If submitting a script all they need is to prepare it to the submission guidelines of that  particular publisher and submit it. Illustrations aren't necessary.

8. What outlets will you be using to sell the book?

Where do they intend to sell the books; Bookstores, Online, Amazon, Barnes and Nobles?  Again this is to help you gauge their research and planning. What steps are they considering to make sure the book will be a success.

9. What rights are you interested in purchasing from me?

The rights sold by most publishers are usually limited to what they specifically need to reproduce the book alone, first time publishing rights. This may include e-book rights but not always. For example, if the publisher decided to create plush toys, a video game or a cartoon based on your creations they would need to renegotiate your contract and your financial compensation since they are creating something beyond the specific published book you created.

The artist generally retains the copyright of the artwork they create in these situations. Don’t be surprised if the person soliciting you asks to buy all rights, which means they own the artwork copyright and everything and can essentially do whatever they like with or without your permission. If you sell those rights at the very least make sure that you are financially compensated for it.

10. Will you be hiring a designer as well, or will it be necessary for me to perform those duties?

Illustrators don’t typically do the layout, type or book design. If you are expected to do it then you should charge more.

If you are new to this you will learn quickly that there is a lot to learn about what we do. You need to keep up on all the business side of things that may seem cumbersome to learn but are essential to your survival as a professional. We'll do our best to provide knowledge and tools based on our experiences here at OnceUponASketch.  Take advantage and let us know if you see anything that can be added or improved.


- Wilson W, Jr.











I am very excited to announce a strategic partnership between deviantART and Madefire, the leading Motion Book application in Apple’s App Store.  (iPhone & iPad)


Together with Madefire, we are releasing the Madefire Web Reader on deviantART in a new category on our front-page called "Motion Books.” You will immediately find a dozen Madefire Motion Books there, with more books released each Wednesday.


Browse Motion BooksTM













deviantART & Madefire are undertaking an epic journey






In the coming months, you will see many more Madefire Motion Books on deviantART as deviants gain access to Madefire's Motion Book Tool. When Madefire integration on deviantART is fully complete, deviants will be able to make, read, sell, and buy books and comics, and transfer them to mobile devices -- all within the deviantART experience.




We have every imaginable comic and book format on deviantART and the most advanced community of comic book artists, writers and storytellers. One of the Madefire founders, =LiamSharp, has been a deviant for six years and represents both an artist in need of this solution and one of the driving forces behind its creation.






Madefire's Motion Book Tool











The Story So Far...




For years we have been searching for the right way for deviantART to enable deviants to tell their stories. We have such incredible stories here on deviantART, and few true story telling tools to aid our Literature community and our Graphical community to come together in unity and develop stories together. We've been asked with great passion by our members to bring such a capability to deviantART for a long time.







Many solutions we reviewed are backward focused on print strategy, where formats for publishing stories mirror the needs of paper printing. One of our challenges is that deviantART is a global, digital community that thirsts for great tools that enable digital story telling first. Digital-first means that a book is created for the purposes of being distributed digitally. Yet all digital-first tools didn't seem to take full advantage of new platforms.


We were immediately enamored with Madefire and its digital-first approach. It just looks so fantastic, exploding cells off the ‘page’ with the pop vibrancy that the comics style had always suggested, but never achieved until now.


Madefire's Motion Book Tool is Web-based, which inherently provides collaboration capability. DeviantART is obviously Web-based, and our new Sta.sh cloud storage solution already features Sta.sh Muro and Sta.sh Writer which will now be joined by Madefire's Motion Book Tool. Using Sta.sh, all of your files are easily accessible to you and (soon) your collaborators as you build Motion Books. You can easily use the deviantART Premium Content Platform to sell the books, and the stories you will create can be truly brilliant, limited only by your imagination!






Let Me ExplainHow It Will All Roll Out





  • The Motion Books category is live now on the front-page of deviantART.

  • The Madefire Web Reader is available now, with the Premium Content Platform integrated.

  • Various books available inside of the Madefire iPhone & iPad App are released on deviantART now, with more books each Wednesday.

  • The Madefire iOS apps including iPad and iPhone are available for download.

  • Very limited access is available for the Madefire's Motion Book Tool which is just not ready for full release to an audience as expansive as deviantART. We will allow more and more creators in as the creation software becomes ready for the big time!






  • In two (2) months time an initial larger group of members (hundreds) will be given access to the tool for testing. These members will be selected randomly.

  • Based on feedback we will roll out the tool to thousands and then millions of deviantART members.

  • To gain access to the Motion Book Tool, simply +watch the #MotionBookTool group and hang tight! Work on your comics and books as you have been, we will be reaching out especially to deviants who are posting their stories on deviantART already!







Ultimately, Madefire software will be available to all members for FREE and will permit you to convert existing static comics or books into Motion Books or create fresh new books using the tools! All books can be formatted for Web (deviantART), iPad and iPhone with support for other devices coming in the future. Unfortunately, Android is not currently supported. We decided to do "Web" first!











You will be able to make your Motion Books available for FREE or you will be able to use the Premium Content Platform to set a price and make money though the deviantART My Earnings interface.  With the same free software, you will be able to simply convert your static books to the Madefire Reader. And soon, following the roll out plan the full Madefire's Motion Book Tool will be available to members, again for free, through Sta.sh so you will be able to build Motion Books from scratch.


You will then have the option of publishing Motion Books both on the web through deviantART and on mobile for the iPad and iPhone through Madefire.


I am really proud that deviantART is once again at the lead edge in giving artists the tools they need for extending their creative and financial career possibilities in the arts, while liberating their artistic independence through the ultimate collaboration with other artists.





The walls of traditional commerce that limited the practical distribution of your work and imagination are burning down. Now you can join with other artists and writers to build fantastically illustrated worlds, populated with the coolest characters engaged in the most exciting story narratives, coming to life with incredible sound and fury, and make your storytelling career a reality – without the benefit of massive personal financing or winding your way through the maze of the traditional publishing world.


After you’ve had a chance to sample Madefire Motion Books come back here and let us know what you would do with this medium or share with everyone who you would most like to see tell a story with a Motion Book. I have a few favorites of my own that I’ll drop into the discussion once its gets started. For now, enjoy a great read.


Browse Motion BooksTM




















Our guest post today comes from established Children's Book Artist Donald Wu.  Don is a San Francisco Bay resident with a huge portfolio of success under his arm that includes more than ten published books to date. If anyone can tell you what it takes to be successful and stay successful it's him! So please join us as Donald helps to walk you through putting together the most important  tool you'll need to establish yourself and start getting work, your portfolio!




Every now and again, I get asked the question, "What should I put in my portfolio?".  So, I wanted to take a moment and share some tips and suggestions you might consider when putting together an illustration portfolio. Specifically, a portfolio of illustrations catering to children's publishing; although websites and social media play an ever-increasing role in promoting your work, having a physical portfolio will still come in handy the next time you attend a nearby illustration conference or if you find yourself lucky enough to be given some face time with an art director. So let's get started...

First off, let's get the basics out of the way; a typical portfolio should contain anywhere from 12 to 15 images, bound in a nice, clean, and simple, 8" x 11" portfolio. The thing to remember is this: showcase work and talent, so the portfolio itself should NOT distract or compete with the artwork. So rule of thumb ...keep it simple! Be sure to include pocket at the back of the portfolio with postcards and/or business card for someone to take.

Now for the most important parts of any portfolio, the ARTWORK! Here are a few key points to remember:

        
  • Order & Pacing: Typically, a portfolio should open with a sample of your best work! The point of this is pretty obvious, you want to WOW your viewer and grab their attention right from the start. Once you have it, it's a matter of sustaining that interest throughout the entire portfolio. To achieve this, you want to space your artwork out evenly and build a rhythm between some of your good/solid pieces and some great/better pieces. And to end it on a high note, you'll want to include another one of your best illustrations. Ideally, this will leave them with a lasting impression of your work, or even better still, leave them wanting more!Below is a quick diagram to better illustrate this. One thing you will notice is that depending on the quality and the number of pieces in your portfolio, as well as the fact that you will be constantly update your portfolio, we will have some variations, but the basic structure should still be followed.




          
    • Consistency of Quality: Your portfolio is only as good as it's weakest piece. So if you have an illustration that you are not sure about, it's best to leave it out. To a potential client, a weak piece will also have the potential of leaving a lasting impression, but for all the wrong reasons. Your portfolio should only contain your best work, so in some cases, less is more. So remember, even if it means a thinner portfolio, only include work that you are actually proud to show off.

    • Consistency of Style: Along with demonstrating a consistent quality of work, you also want to define a consistent style in your art as well. A big mistake you can make is filling your portfolio with work in several different styles and techniques. Below are several scenarios someone might decide to do this with their portfolio. In each case, first, I'll give the rationale behind these choices followed by reasons why you shouldn't.

      1. By showing a wide range of styles, there is a belief that you are showing the art directors that you are versatile and capable of handling multiple mediums and styles. Instead, what ends up happening is that you'll leave them thinking, "What kind of art will I expect if I hire you?" And this is not what is desired.  

      2. By including a portfolio with different styles, you are hoping this will help you land more jobs because you are in essence casting a wider net. Unfortunately, the downside of this is that you are also diluting your portfolio in the process. So instead of having a full portfolio of 12 solid pieces highlighting your individual style, you are only able to show potential clients 4 or 5 pieces. This will make it more difficult for them to accurately assess your skills and make them reluctant to hire you.

      3. Let's face it, sometimes you just need a filler. You might run into a case of simply not having the number of illustrations to fill up your portfolio. So you decide to round out the 12 pieces with an illustration that's different just to bulk up your numbers. The thing to remember is that any capable art director will see right through this as well, which will lead to them to question your experience. And just as bad, this misplaced illustration will stick out like a sore thumb and disrupt the flow to the rest of your portfolio.


      At the end of the day, the person looking at your art needs to be able to associate your name with your work. So the clearer and simpler you make it for them and yourself, the better.





    • Content: The next area I want to cover, I also feel is the most important, and that is the kind of illustrations you should showcase. So let's get down to the nitty-gritty...

      1. Children: Seeing that we are creating a portfolio for children's publishing, naturally, a huge majority of our time will be spent drawing and painting children. So knowing the subject matter will be crucial! From sad to happy, or surprise to shock, being able to convey children with emotion and life will be an important part to master. This means that your portfolio should not only cover a diversity of races, gender, and ages of children, but you can also cover a variety of situations and scenarios a child can relate to.

      2. Animals: Aside from drawing children, in this business, you will also be asked to draw lots of animals. So in your portfolio, it would be beneficial to include some animals as well. This can be your more realistic and lifelike animals to your more anthropomorphic variety.

      3. Make Believe: Fairy tales and the fantastical play a big part in children's publishing, so it would be a natural choice to include them in your portfolio. However, here's a caveat for those who decide to illustrate a popular one, and that is the risk of it being generic or cliche. Personally, I feel that unless you can introduce something new to the table, or add your unique twist to a classic, I would stay clear of them. Instead, you should use the opportunity to show off your creativity, and imagine your very own fairy tale.

      4. Storytelling: In children's publishing, a big aspect of what we do is tell stories with pictures, and so your portfolio should reflect this. Your illustrations should tell a story. The bulk of your illustrations should include work that shows a characters interacting with either their surroundings or with each other. You should limit posed, glamour shot or pin-up type of illustrations. In other words, focus on the illustrations you would find inside the pages of a children's book and not so much on the illustrations you would see on the cover.

      5. Continuity: Another part of telling stories with pictures also involves being able to demonstrate continuity. So a good addition to your portfolio would be to include a couple of illustrations (no more than 2-3) that shows you can handle a series of sequential illustrations involving the same character(s).

      6. Licensed Characters: Lastly, this seems pretty obvious but you should definitely avoid using licensed characters in your portfolio. Unless you look really good in strips or bright orange, just stick to your own original work. Not only would you be coming across as unprofessional, this too, is another missed opportunity to show that you can be creative, by inventing your own original characters.


      When deciding on the content of your portfolio, the best advice I can give you is to make the most of each illustration.  You are limited by the number of illustrations, so each and every selection becomes all the more important when trying to make a good impression. Be deliberate and even strategic about what ends up in your portfolio. A solid, well-rounded portfolio will show potential clients that you can do a job, and do it well.







  • Know Your Audience: Within children's publishing, there are lot of niches, so it's important to know who you are showing your portfolios to. From educational, to religious, to trade publishers, each one of these publishing sectors have their own requirements and preferences. So do your homework and know what these clients are looking for, and then cater your portfolio to fit those needs.

  • Updating Your Portfolio: It's a good idea to keep your portfolio current. As your work continues to evolve and mature, so too should your portfolio. While some pieces remain staples in your portfolio, others will be quickly be replaced. One thing to remember is to stay flexible depending on what's needed by the potential client.



Well, I think I have covered just about everything! In closing, I just wanted to say that this business of illustration can be quite frustrating and challenging! Not only is the competition as high as ever, but add to that the economic climate of these past several years... things couldn't be more daunting for anyone trying to succeed in this business. Which is all the more reason you need to build the strongest portfolio possible to stand out from the crowd. And for those persistent and determined few, I hope this has helped. Good luck and I wish you much success!





For more of Donald's work be sure to visit his;
Website
Blog
Rep-MB Artists


 


OnceUponASketch is a Children’s Market Blog.

Norman Grock
and Wilson Williams, Jr
have come together to give insight, education and news about the many
facets of the Children’s Illustration Market. From Children’s Books to
Character Design, Storyboarding, Toys and Lic. Products. Find articles,
interviews and resources to help fuel your education and growth. Jump on
to learn more about the varied industries and what it takes to become
successful and make it in them.

how cool would it be if you could buy a book of all your favourites from DA?!

or say you could buy a 50 page book, or 100 page book, and just pick your favourite favourites to be in it?

and if one of your images was included in another deviant's book, then you'd receive a little bit if money; so if you were in lots of deviant's books, you'd get some good money, which would be sweet! :P

and DA would make nice profits on it and maybe make the site ever hotter than it already is! :P

(but you could also have the option not to be included in people's books!)

if you like the idea, and think you'd buy a book of your favourites, fav this article!

marty :)

OnceUponASketch is a Children’s Market Blog.

Norman Grock
and Wilson Williams, Jr
have come together to give insight, education and news about the many
facets of the Children’s Illustration Market. From Children’s Books to
Character Design, Storyboarding, Toys and Lic. Products. Find articles,
interviews and resources to help fuel your education and growth. Jump on
to learn more about the varied industries and what it takes to become
successful and make it in them.



covers


Whether you are creating a dummy, just got an assignment or are a writer testing out your page breaks, it's a good idea to be familiar with how picture books are structured and layed out.

Now, most of you know that a standard book is 32 pages in length. But not all of the pages are for your artwork. Generally only 24-30 are images with the remaining pages being used for end papers, dedication pages, the half title page, title page or copyright page. The placement of the extra pages can vary from book to book depending on the art direction and how the illustrator may want to integrate them into their design.

In a 32-page picture book, you don’t actually have 32 pages for your story. You only have 24-30 pages since 8 are used for the book ends, copyright and title.  24 pages translates to 12 spreads (an illustration that spans the two opened pages in a book).

There are two different types of format layouts for a picture book;  separate ended (colored ends) or self-ended.

Over on  Editorial Anonymous they posted a great way to immediately know the difference between the two.  As well as a very informative explanation of how and why publishers have come to use these formats.  (Definitely worth checking out!)

Go to your bookshelf.  Grab a few picture books. Open one to the first page and grab the first two pages you can hold between your fingers.

Are the two pages made of two different kinds of paper? You're holding a separate ended book.

Are the two pages made of the same kind of paper? You're holding a self ended book.

I did the experiment and came away with two books.

Pingo, written by Brandon Mull and Illustrated by Brandon Dorman is a separate ended book.

The Best Birthday Party Ever written by Jennifer Larue Huget and Illustrated by LeUyen Pham is a self ended book.

A separate ended book has what we call end papers.


pingo_1


End papers are the colored papers that are inserted between the front and back cover and the book block. Thus the other known name for the format of colored ends.


pingo_2


The book block is the portion of the book made up by the half title, title, dedication, copyright and illustrated spreads of the book.


pingo_3
In the separate ended format you have 32 pages and get 14 spreads and two single page illustrations.  Making for a total of 15 spreads for story. This format allows for an additional 2 1/2 pages for the book block.


OUAS_COLORED_SEP-ENDS-LAYOU


A self ended book has no end papers.


birthday_1


The book block is attached directly to the cover rather than the end papers. This limits the usability of the first page or so of the book block since librarians use these pages to place information, scanning stickers and whatnot.

birthday_2


In the self ended format you still have 32 pages but only around24 are for story, which means a total of 12 spreads available to the artist. However you can see that artists like LeuYen use these pages to start the story early!

OUAS_SELF_ENDSLAYOUT_WEB

This is a revolution.
Fans, creators and publishers in the same space. Here you'll be able to learn how to build your own Motion Books using the tool that Madefire developed for storytellers. You'll be able to upload assets, manipulate them, and publish to the dA community.
deviantART is the biggest creator environment on earth and we want you to be part of this next step, to feedback to us and help evolve this new medium.
Read the books in the new Motion Books category, then follow this group for updates and early access!
Thinking outside the box can be tough.


:iconzeecaptainplz: of the [link](Romantically Apocalyptic) comic, presents a tutorial on how to think outside the box to create/publish your own comic, if no publisher has discovered your work and joo want to get into the comic industry.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Step one: STORY and ART
Comic gota have a CATCHY story- come up with one, or collaborate with a writer.
Where to find a writer? Browse through stories category on DA- if anything pleases yours senses and has lots of appreciation, contact them!
If you are a writer- you can find artists who love collaborations on here as well- there's millions of student artists on this site who are interested in comic collabs, but for this your story must be solid and already popular material standing out as a written piece on it's own.
(Extra note: if you're a comic artist and want to get hired in the industry, don't set the bar low- calculate your page rate and your hourly wages well, don't work for below minimum wage!)
If anyone asks you for "page rate"- google current page rates in the industry! Don't work for pennies.

In comics good humour, solid art and simplicity are key.
You have to release comic pages at a quick rate. The faster- the better for promotion and popularity of the comic itself.

To be a success, comic generally needs:
a)well executed art (example: "the meek")
b)have great humour (examples: "explosm", "xkcd")
c)Connect with viewers on a sexy/cute/emotional level
d)relate to a huge popular topic with a huge audience such as computer games/board games/popular events, etc (example: "penny arcade", "ctrl atl del", "goblins")

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GETTING IT OUT THERE:
Create a simple website for your comic- collaborate with a programmer or use a pre-built comic code if you are lacking in knowledge of html.
Simply google "making a comic website", and a whole bunch of most recent sites will come up that offer free comic hosting to comic artists.

HOW TO PROMOTE YOUR COMIC:
Post your comic book pages one by one on deviantart- gather fans!

Get on comic lists like:
[link]
[link]

Start threads in MOST POPULAR art/design/general forums such as conceptart.org or 4chan
Just google popular forums and post your comic pages in a single thread, until the said thread gets thousands of views.
If your comic becomes a meme, you're in business!

Create a facebook, twitter account, myspace page!

Invest in ads:
google ads, www.projectwonderful.com ads, any kind of ads that are cheap and will reach a mass audience.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Looking for a publisher. Google local publishers or try:
[link]
Write as many publishers as possible, don't give up.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Printing it yourself:
To print the comic yourself, you gota invest moneys and have existing audience to sell the comic to + have confidence that you will sell the comic + have time to ship the comic/hire someone to do it/use a service that prints and ships the comic with an in-built store such as lulu.

www.lulu.com LULU costs quite a bit per comic but offers GREAT quality of books and an online store. All you have to do is know how to make a pdf file for the comic.


[link] Kablam. Cheap prices, but low paper quality, thin paper(won't work for high detail comics)

[link] comics express. Cheap printing cost, mild quality of product.

[link] medium prices, great quality of customer service, great quality of books

...OR you could go to local print shops and ask for quotes, but generally local print shops are bitches and will want you to buy 1000 books for the price to be anywhere worth it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Selling the comic:
Your best chance for selling the comic yourself is at comic conventions or anime cons, a place where people come to buy new comics. (It doesn't matter that your art isn't anime by the way)
A comic con table costs about from 70-400 dollars, but it's your best chance at seeing who really buys your comic.
You can split a table with another comic artist, if you fear that the price is high, or even split a booth between 5 comic book artists!
Booths cost 1000+ dollars at New York comicon for example.


Getting into a comic book store is improbable if your comic is unknown, as the industry in very tightly controlled and comic book shops buy from a specific distribution company (Diamond in Canada, for example):
[link]
You can also try calling comic book shops yourself and trying to convince them to buy a couple of of your comics, but that's tough work, and you gota be VERY convincing.

~~~~~~~~~~~~~
Don't forget to +fav :+fav: this article if you enjoyed the informative informations within.


Also, this being interactive news- Leave a comment on HOW you would promote/print/sell a comic!

OnceUponASketch is a Children’s Market Blog.

Norman Grock
and Wilson Williams, Jr
have come together to give insight, education and news about the many
facets of the Children’s Illustration Market. From Children’s Books to
Character Design, Storyboarding, Toys and Lic. Products. Find articles,
interviews and resources to help fuel your education and growth. Jump on
to learn more about the varied industries and what it takes to become
successful and make it in them.



There are versions of these types of templates all over the web.  Ours was far from the first! So I was surprised when folks were asking if they could get .PDF's of the ones we showed in a previous post. Awesome!

I personally use these when I am laying out my Children's Books and doing my thumbnails. Whether digitally or traditionally.   I also use them to lay out the type and get an idea of where things will flow the best. This is also helpful in giving the client a visual idea of how there book will be layed out and appear.

DOWNLOAD PACKETS AT END OF POST!


We altered these a bit so that they could be used for that purpose better.

OUAS_SQUARE PAGE_PB TEMPLATE


We moved the page numbers and descriptions above the page so that you can scribble on them freely.

OUAS_TALL PAGE_PB TEMPLATE OUAS_WIDE PAGE_PB TEMPLATE


OUAS_SQUARE PAGE_PB TEMPLATE


We included three page size formats; Tall, Wide and Square.

OUAS_SQUARE PAGE_11X17_PB TEMPLATE


We made 8 1/2" X 11" as well as 11X17 variations of all of the above to give you some versatility in scale.

Follow the link to download the ones that work best for you and your needs! Enjoy!

Art book Contest + Points Raffle

Journal Entry: Sat Jan 12, 2013, 7:11 AM









:new:Edit: DEADLINE EXTENDED TO JULY 10th
The reason for this is because there seems to be a lot of deadlines happening around the same date. We don't want to stress you out if you only have a limited amount of time so here's your extension, and it is the final extension we are giving so please, work on your entries as soon as possible.

----------------------------------------


Raffle Results


as seen here using random.org we came up with a winner,

CONTRATULATION NUMBER 37, :iconriz--chan:
you have won our 1000 point raffle!!!

Thank you everyone who entered!! Despire the raffle being closed, we do appreciate any help in spreading the word about this project, any help is appreciated :D

You can also win an additional 1000:points: just by sharing about the news on your journal and commenting under this journal with the URL linking us to your journal so we'll know.!

One winner will be drawn randomly, but you MUST let us know that you have entered in the comments below or your name will not be entered.

What to put in your journal?
Must at least contain our group icon which is (without spaces) :icon ethereal-artbook: and say that winners will have their art published.

Examples:
[link] | [link] | [link]

Raffle Ends: 20th March, AEST






Artbook Contest


Unfortunately all spots for guests artists are all full, however, we're holding a contest to give you the chance to be able to contribute to this charity artbook and get your work published and have your work next to some of DeviantArt's most talented artists!

Theme: Our Earth



There will be 4 categories that you can enter in which will be judged separately

Categories. Blue | Green | Yellow | Red


Deadline. 10th July



Rules & Terms.
♦ Artworks must fit in to specifications
♦ One entry per category is allowed (so maximum of 4 pieces per person. However only one piece will be allowed to be chosen as a winner.
♦ 2D traditional or digital drawings ONLY. 3D digital elements are allowed to be included in digital paintings for backgrounds and detail, but it cannot be purely a 3D render by itself.
♦Must be your work only, meaning no collaborations.
Dimensions: (Portrait) 15.3cmx23.4 (Horizontal) 23.4x30.6cm.
♦ Please submit them as 300dpi and RGB
♦ Must be able to sign Copyright terms: Download here
♦ Having chosen your category, please try not to make the colours too placid
♦ Has to be either Digital or Traditional NO PHOTOGRAPHY
♦ Must include a red kite in your pieces somewhere (can be as obscure as a tattoo or fabric pattern)
♦ Simplicity of the background is up to you but MUST have a background.
♦ Must have at least one human/creature/animal/character that is visible included in the artwork. Cannot be empty landscape/background

Download the contract here


(Only winners will be asked to sign the contract)

Entries will be disqualified if it has:
♦ Fanart
♦ Any form of tracing or stolen art
♦ Nudity
♦ Gore
♦ Rude gestures
♦ Anything that may suggest fantasy or extraterrestrial backgrounds and landscapes. No anthros, hybrids, creatures based on human anatomy, ogres, dragons, elves, magicians, chimeras accepted.
♦ Unfinished
♦ Fully black and white
♦ Been submitted before today (12/1/2013)


So what does the theme mean?
The theme for this book is 'Our Earth'. Whatever you see on our Earth is allowed.

:bulletgreen:Green could be images of forests, summer, spring, jungles, plains etc.
:bulletblue: Blue could be winter, oceans, skies, night, water, etc.
:bulletred: Red/pink could be sunsets, flower fields, volcanic environments, fire
:bulletyellow: Yellow/orange could be autumn, deserts, beaches

♦ Any style is accepted; interpretation of the theme doesn't have to be literal and doesn't need to depict only 'nature'.
♦ Anything that exists on our Earth is allowed; this includes buildings, cityscapes, vehicles, marketplace, interior etc.
♦ Please keep it as positive as this book is mainly to support the cancer victims and their families. Through this book we would like to show some hope and support.


Make sure it:
♦ Belongs to the right category
♦ the 'Earth' theme is recognisable enough
♦ a red kite is visible. This is an example of the 'red kite' that we are looking for: [link]


How to Submit
Become a member of this group (membership is now auto-approved), and submit your pieces in our Contest folder.

Artist Description
In your artist description of your entry please include:
♦ Preferred name (Real name/Username etc.)
♦ Country
♦ Category you've entered
♦ Mention that it is a contest entry for the charity art book created by:
:iconethereal-artbook:



Prizes:  1st x 4 ★ ☆


♦ Artwork in Ethereal ArtBook
♦ Free copy of the book
♦ 300:points:


♦ 3 month premium membership from =Alex-Blaszczynski
♦ Features by :iconalex-blaszczynski:
♦ Features by :iconunknown-artists-club:
♦ Features by :iconbestofanimegirls:
♦ Features by :iconstarfire-hero:
♦ Features by :iconanimedeviants:
♦ Winners Package from :iconanothercontestgroup:
♦ X1 free commission of your OC from :iconshatishamararie:
♦ x1 free chibi comission from :iconmireielle:
♦ Features by :iconmireielle:
♦ x1 free commission from :iconriz--chan:
♦ X1 free chibi commission from :icondevinaatart:
♦ X1 free semi-realistic headshot OR anime fullbody from :icondevinaatart:
♦ Features by :icondarknessprotection:
♦ x1 free commission of your OC from :icondarknessprotection:
♦ x 1 free commission of either chibi from :iconangelz-devil:
♦ x 1 free commission of another chibi, semi-realistic headshot or fullbody anime/manga from :iconangelz-devil: (must ONLY choose one)
♦ x 1 free chibi commission from :icondangojukama:
♦ x 1 A5 print from :icongreyradian:
♦ x 1 colour chibi commission from :iconmartinicup:
♦ x 1 sketch commission from :iconnightmaresky:
♦ x 1 chibi sketch commission from :iconyiamme:

---------------------------------------------------------------------------------

*In addition to those prizes, Winners can choose one of these: (First come First Serve basis)


♦ x 1 bust commission from :icondangojukama:
♦ x 1 A4 print from :icongreyradian:
♦ x 1 colour bust commission from :iconmartinicup:
♦ x 1 colour bust commission from :iconmartinicup:
♦ x 1 chance to be interviewed and featured by :iconanimedeviants:

-LIST INCOMPLETE-


*All prize donations that cannot be equally given to all four winners

In addition, 4 more Honorable mentions will be awarded and also have their images published in the book!




Prize donations are always welcome!


Judges
:iconmiwaakai:
Looks for harmony, originality and detail in artworks. Loves to see passion in style, and can be a quite picky but loves uniqueness.

:icongreyradian:
Looks for unique personality and style, yet aesthetically pleasing. Extremely picky but knows When she sees effort and talent.

:iconry-spirit:

:iconofskysociety:
Appreciates good backgrounds and strong compositions.

:iconyamio:
Loves all kinds of art, but finds that the colours and composition are most important, while looking for drawings mean that something and tells a story. Likes to think a lot when she see pictures so she will aim to look for ones with a deep meaning.

:iconmuddymelly:




For interested writers, please visit: :iconwrite2livecancerfree:
They are a essentially a similar group, also aiming to bring joy to cancer victims by publishing written works!








(Short) History and Art of Children's Book Illustration




Children's Book Illustration would be defined like any type of picture or decorative work produced for books specifically intended for a youthful audience. This article tend to give people a large idea of what is children's book illustration. I'm not going into details, but speaking a bit about what we do (illustrators) is another step to recognize that our job is an entire form of Art.

Also, this article will be added to the library of our deviantART group *childrensillustrators


:pointr: A short History of Children's Book Illustrations.




+ The beginning.

Although children's literature had its beginnings in the early seventeenth century, with books intended to teach rather than to amuse, it was not until the mid-eighteenth century that books intended specifically for children books began to emerge. By the nineteenth century there was an established market for children's books and a need for illustrators of these books. George Cruickshank was perhaps the best known illustrator in Britain in the early nineteenth century. His work included illustrations for the first English edition of Brothers Grimm's fairy tales.

Most illustrated books produced in the early years of the nineteenth century contained wood engravings; By the 1860s colour printing was in widespread use. Chromolithography had been used some time but the images printed in this way were often garish and unappealing, and, later, the introduction of photographic processes had a significant impact on illustration.

A further technical development was the introduction of offset printing, a commercial variation of the lithographic process, in the 1920s. Offset printing offered several advantages : the reproduction of very fine lines, a wide variety of paper stock could be used and original artwork did not have to be reversed prior to reproduction. Offset printing allowed for variations in the placement of text and illustration, resulting in an increased integration between image and text.


+ Today.

During the twentieth century the illustrated children's book emerged as an important component of the publishing industry. Improvements in print technology have made it possible for illustrators to work in a variety of different ways and the range of styles seen in illustrated children's books is immense. Children's Book Illustrators never had as many freedoms and possibilities of creation as today. Traditional approaches such as pen and ink, watercolour, paint and coloured pencil are popular, as are techniques such as collage and assemblage and the use of computer 'digital' generated imagery.




:pointr: Children's Book Illustrators: who they are.




Children’s book illustrators have a difficult job. Unlike the artist who creates a self-contained piece, the illustrator works within the constraints of the "book." In a picture book, each illustration must respond to the story. While the artists may interpret and add details, it is not their job to retell a tale. At the same time, the illustrator is responsible for enhancing the story through visual clues. The artist also needs to layer the illustrations, so that each reading brings new visual discoveries.

Children's book illustrators may have a degree in illustration (Art institutes, Beaux-Arts, University...), or in "Art" in general. They also may be self-taught artists. In both cases, they are totally aware of the market, and they know how hard it is to convince a publisher, and to create, launch and promote a children's book. The most difficult part of the job is not the creation, nor to find some awesome ideas, but probably the "waiting phase". When you are waiting for the revisions the Art Director or publisher may ask you.




:pointr: Working on a children's book.


exemple of steps you may encounter while working on a children's book.



- A few personal question before starting anything: Think of the contract. What you want, what you absolutely don't want to do. How many pages / spreads is the story. What is the size of the pages. How many samples will I be provided. Deadline for first sketches. Deadline to see finals. Deadline for delivery... and a lot of other questions.

The planning phase is important and necessary.

- And here come the research phase, and the first sketches.
Then you submit your sketches to the publisher. Generally by e-mail. It's very important to provide them your sketches in good form. Good quality of jpeg or pdf files. Invite feedback from the publisher.

- You're now waiting (several days most of the time) for them and what they think of your work. It's the first damn waiting phase! grrr...

- They send you their thoughts. And they ask for some revisions. Sometimes you have to change everything and it's important to provide them as soon as possible some new sketches. Sometimes they like the piece, but they ask to change some minor details. You're lucky, you got it. Depending on the publisher, they can ask you 1, 2, 3,... 10 revisions. You must be able to say "stop" when needed.

- Working on finals. The best part of the job if you want my opinion. You add colors on your sketches.

- Submitting Finals.

- Another waiting phase... for approval. Sometimes this can take some time (one week in most of my assignments). Your work has to be reviewed by a lot of people, and it's a good thing.

- New revisions, but very rarely at this stage. They may ask you to change a color or two, not important things.

- Waiting phase..

- It's ok. You'll have to send them your illustrations, via FTP or postal services. And that’s it! Now you have to wait to see your books published. Often this can take several months.

- Don't forget to ask for payment (;

- Promote your new baby!


As I said, this is only some examples. Each illustrator may work in a different way than another one. These are steps I always encounter when I work.


-----

I hope this little article has helped you to understand a bit more our world. I also hope that the dear members of *childrensillustrators will appreciate.

If you are interested in joining us, at *childrensillustrators, please send a note, entitled "join". Talk a bit about yourself and your attraction to children's book illustration. You must be a children's book illustrator or a wannabe to join us. You must have a great amount of children's book illustrations in your deviantART gallery.


[ sources:
Charles Sturt University, Wikipedia]