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$8 Commission for :iconLazyandy
thanks for commission me! :heart:

:heart: Comments are highly appreciated :)

My commissions are closed.
*
Sorry, commissions are closed because I'm working in a remake of Koji's comic.
* If you want to know when my commissions will be open again please ask me to tell you, and I'll send you a note when I open them :)
* I'll submit adoptables sometimes to keep gaining some money.
* When I open commissions again, the ponikemon 3x2 will be still avaliable
thanks, and sorry!
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Elemental Eye in symbol form.

A table of elements I'm working on called the Elemental Eye. That's all I'm willing to say about the project it will be used in for now, but it is not Pokemon; elements and typing have been around in games for a LONG time before that! It is based on an extended version fo the five chinese elements, the Wu Xing. Here's a few more details on the eye:

I wanted something in the shape of a symbol you could call up on a screen quickly to look at. I also wanted it to be fairly simple and not too 'spidery' and cross-crossing like Pokemon's type system; there are a few other little details that should be noted, mostly to do with what monster design would fit in where:

:bulletblue: MYTH
--------------------
Not only will you find dragon-type designs here, but anything based on signature legendary creatures such as Griffins, Minotaurs, etc.

Myth and legend are created by the minds of man, but equally able to confuse them

:bulletblue: MIND
------------------
Designs based around psychic and magical powers - powers based on the mind, obviously - will be under this element.

The minds of man create myth, but can be confounded by their presence

:bulletblue: VOID
-------------------
Ghost and Dark-based designs - as well as anything sinister and supernatural - will be found under the Void element.

Void casts a shadow over the earth and blackens it with taint

:bulletblue: EARTH
-------------------
Rock and ground-based designs are all under the Earth element umbrella term. No need to over-complicate things.

Earth grounds the storm's lightning and passes it harmlessly through its form

:bulletblue: LIGHTNING
--------------------
Anything based around electricty will be a lightning element. I was tempted to headline this under 'air' but designs like my electric snail, for example, would look a little weird being an Air element ;p there are also creatures in nature that use electricity as a weapon so making it a seperate element makes more sense.

Lightning splits the clouds and sky, arcing unrestrained through the air

:bulletblue: AIR
-----------------
Designs based around flying creatures or sky/cloud based creations are classed as air. Anything thay may use wind and wings as a weapon.

Air can turn to mighty winds, hurling the strongest of matter as if it were nothing

:bulletblue: MATTER
------------------
I may change this to Might or Brawn, I'm unsure yet. This is your fighting type designs, anything that bases its attacks on enhanced muscle strength or martial arts fighting skills.

Matter contains almighty strength that can bend even metals with focused force

:bulletblue: METAL
-------------------
Anything that has metal as a primary design feature is in this element. Metal is one of the five elements of the Wu Xing and is traditionally the counter of Wood, but I had to make some adjustments.

Metal is resilient to viruses and unyielding to poisonous corruption

:bulletblue: BIO
------------------
Designs that use poison in any form (including radiation and industrial substances) will be classified under 'Bio'. Although I could have looped this under 'nature' at a stretch, designs like Tartar and other industrial ideas would look a little strange without this element.

There is no living thing found in nature that can't be felled by germ or poison

:bulletblue: NATURE
------------------
Compiling bug and grass into nature seems pretty logical to me, so that's the designs you can expect to be found under this element.

Every living thing found in nature takes sustenance from the waters of life

:bulletblue: WATER
-------------------
I've combined water and ice into the one 'water' type; ice is frozen water, so why not? Any design based on snow, ice, water or aquatics will be classified as the water element.

Water and cold takes the rage and aggression from heat and flame

:bulletblue: FIRE
--------------------
Should be obvious, this one ;p if it's fire or heat? It's a fire element.

Even the smallest flame can light the darkness and keep the void at bay

Sorry, this is a personal work and can't be used by others.
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*GunsSmoke commissioned two horse coat designs from me: "one silver bay with a flashy, crazy face markings & minimal white patches on the body," and "a black few spot/minimal leopard." I figure the bay in my design will have some type of sabino, but Poppy, feel free to edit/label these designs however you want! I hope you like them. =D

*GunsSmoke is the only person allowed to use these designs.
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Play the action-packed high score arcade experience, "Bounce or Die", on the PC!

Play as Joe, trapped in a bizarre factory that produces spears, fish, bouncy balls, beds, squids, concrete, and more as you bounce your way to a higher score and survive as long as possible. Grab the floating cheeseburger to get twice the points and grow twice as large or the floating coffee cup to get twice the speed and distance!

Features:

-Full screen support
-Native gamepad support
-Two player deathmatch
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colour genetics


base skin


without any modifications, all Rikshiramayans are Rust coloured, with mid-green eyes and brown leathery skin. their hair may be slightly lighter or slightly darker but it doesn’t vary much. their inner ear is always white because they were used to signal over distance in the red desert.
Extension
[E] this gene in either hetero or homozygous form turns the skin a dark brown colour with darker leathers and no change to the eyes.
Agouti
[A] effectively removes the extension colour from the central body. is expressed to a lesser extent with A- but this is recessive to A.
Dust
[D] lightens the overall skin colour and makes the eyes more yellow. homozygous is stronger than heterozygous.
Stone
[St] takes the majority of red pigment from the skin, replacing it with dusky grey colours. turns the eyes blue and the leathers a dark grey.
Dust/Stone combination
any combination of the Dust and Stone genes result in a very pale skin colour with dark hair. the eyes are an aqua green and the leathers are a brown colour.
Mask
[M] makes the points and hair darker and changes the eyes orange. distinguishable from Agouti by the solid markings, eye colour and leather colour.
Tarnish
[T] darkens appearance overall. eyes and leathers are not affected.
Polish
[P] lightens the central body, leaving extremities and muzzle darker with rings around the eyes and dark ears.

markings


in all of these genes, the heterozygous form is less extensive than the homozygous form. stripes in combinations create really whacky patterns. white turns the leathers it sits over pink but does not effect hair.

Bleached Hair
[Bl] lightens the hair.
Tanned Hair
[Tn] darkens the hair.
Marble
[Ma] makes rounded swirling stripes. centred over the large muscle masses like thighs and shoulders.
Bengal
[Be] makes thin waving stripes. centred over the forearms, shins, shoulders and face. always creates a rim around the ear.
Zebra
[Ze] makes thick, angular stripes. centred over the back and bottom. usually patterns the face and where possible frames the eyes.
Mackerel
[Mk] makes thin, dotted stripes. centred over arms and back, does not cross the dorsal line along the body.
Pale
[Pa] makes the stripes lighter.
Multiply
[Mp] makes the stripes darker.
Fade
[F] makes the stripes fade towards the ventral line.
White
[W] bleaches colour from the skin entirely. spreads from digits, muzzle, under the eyes, tail tip, chest and pubic areas. can cover the whole body.
Soft
[S] blurs the edges of white. can make it seem like the stripes cross into the white.


feel free to ask any questions!

the main sheet is here -> [link]
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Hooooola ñlsdak hace mucho mucho tiempo que no subía nada ;o perdón/: les debo chorrocientos mil recursos que dije que les subiría en una semana más ^^ espero poder cumplir xd ñsakdsf &&& mi vida no es nada interesante, así que no hay mucho que contar;_ sdlkfasd me gustó el blend:3 es super sensisho xd lo tengo en psd, pero no se si subirlo._. siempre me los piden & luego que? sacan los recursos & obvio, sin créditosXD i hate it. ñldskf usé dos texturas de *PrincessDontCry & brushes & un style mio e_e ñsdlkdf eso(: que dios los bendiga, amén. :la:
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Relax, and release your grip on conscious thought.
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:iconoz-thevirtualcity:


yet another part! ..I did this before tr1p was accepted (though I knew celestite was entering.. yet still hasn't been officially accepted?? e _ e )
hopefully there'll be more applicants for a full part III-otherwise tr1p will be alone ; u ;

celestite_azure (c) ~DeoPhobos
headshot (c) *stephydraws
Dullahan (c) *DeadisAliveButEnding
Liam (c) *Immonia
forte (c) me
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Weee.

Rules -
-Credit me at all times.
- No re-uploading anywhere, without credits.
- Feel free to change the hue.
- No need to link back, but it would nice if you would c:
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Available here: [link]

A great man once said "Let the Wookiee win." Now you can always remember this wisdom wherever you go!

This tote features an original illustration of the fluffy sore loser Chewbacca getting his Wookiee rage on!

Printed on an Eco-cotton tote (100% biodegradable, made from natural unbleached cotton) using Permaset Aqua inks (100% solvent free, environmentally friendly and vegan).

Size: 38cm wide x 41cm deep, from top of bag to apex of handles roughly 30cm

Available here: [link]

www.katiewhiteart.com

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