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Just something I drew, with the fallout 3 poster as reference.

Played it too much already, seriously.
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I wanted to draw that soldier from Fallout 3, he has a pretty cool outfit. It reminds me of Jin Roh: The Wolf Brigade. Great anime. It looks pretty real in certain areas of the drawing. I did notice I made the barrel of the mouth a little long but hey the pic is still awesome to look at.

I might send this one to Game Informer, they still take artwork, I have seen some cheesy drawings from artist, so I thought, why don't I try and place something in their magazine.

Few days and many hours.
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I couldn't help myself, after playing Fallout 3 (PS3) I just had to make some artwork on it!

This is basically what my character looks like in the game.. I tried to make him look like Jason Statham hahaha! And the dog (Dogmeat) is sooo cool, It's one of my favorite features about the game.. Just scoping out the wastelands, just me and my dog haha!

- Done in about 15-20 hours
- Using Photoshop CS2/Wacom Graphics Tablet

I really suggest getting Fallout 3! I LOVED IT!

Comments would be highly appreciated ;)
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a little drawing of the Fallout 3 game
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Purchase Prints & Posters of my work from my Store || Commission Me

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E-mail Me - ronguyatt@hotmail.com


PURCHASE PRINTS AT MY ETSY STORE

Thanks to Kotaku.com for the Feature :)

Hey Everyone

I am finally finished my Fallout 3 Poster. Lately I have been working on a series of posters for my Advanced Imaging class. This is poster 2 of 4, the video game "Fallout 3" I worked on this piece over the last few days, approx 10hrs. The picture includes one texture I made with watercolour paints.

The poster includes allot of things from the game such as Nuka Cola Bottles, Dog Tags and Protectrons. I really want to capture as many elements from the game as I can. The original size of the poster is 13"x19". Of course credit goes to the creators of Fallout.

Thanks for Looking

Later

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Hi there!

I'm happy to present you one of our latest projects at Meduzarts: Fallout 3 - Destroyed Washington DC.
We've created three huge 9000x9000px matte paintings, that are going to be used widely for publicity purposes of the game.
You'll find a new demoreel and our latest work in the portfolio section of meduzarts.com: [link]
Additionally we also got the opportunity to design the background of the fallout 3 website: prepareforthefuture.com [link]

The game has been finally released!
[link]
[link]


Following people are beeing credited here:

Jessy Veilleux (jessyv.com / meduzarts.com: [link] / [link]) - Creative Director / CoFounder Meduzarts (Art Direction, Digital Matte Painting)

Nadia Salvaggio (LinkedIn: [link]) - VFX Producer (Client Contact, Coordination / Management)

Sylvain Berger (LinkedIn: [link]) - Technical Director (R&D, Character Rigging, Data Conversion)

Julien Chabot (LinkedIn: [link]) - Digital Environment Artist (CyGen Operation, Environment Modelling, Shading, Rendering)

Alexander Tessier (LinkedIn: [link]) - Digital Environment Artist (Character Modelling, Shading, Rendering)

Daniel Kvasznicza (inetgrafx.com: [link]) - Lead Matte Painter (CyGen Development and Operation, Digital Matte Painting, Texturing)


Artwork Description:

The first artwork out of three was the most challenging one.
Our task was to create a 9000x9000 pixel wide matte painting of destroyed Washington DC
matching a previously done concept art from Bethesda.
The client requested a version with and without the Character (Brotherhood of Steel) in the foreground.
The challenge was to create a destroyed city in a postapocalyptic environment at a very high resolution.
To create the 3d geometry for this vast matte painting we relied besides traditional modelling a lot on our inhouse tool "CyGen".
Julien Chabot operated CyGen and was responsible for the modelling, shading and lighting of the scene.
Alexander Tessier took care of the foreground character. He remodelled and shaded the existing game character to fit into a 9000px resolution,
while I repainted the character's textures to ensure a high quality for print.

Besides doing the actual matte painting I've spent lots of time on developing and improving CyGen for our production needs.
CyGen helped us to procedurally generate destroyed buildings as well as distributing them in the background of the scene.
This process saved us days of additional work and also improved the quality of our 3d work.
A description of an earlier version of CyGen is available on my website: inetgrafx.com: [link]

Tools used:
Autodesk Maya,
CyGen,
Mental Ray,
Photoshop,
...
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ShinyVerse: Fallout 3
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this scene reminded me on Fallout the game of course...I hope you like it ;)

maybe you'll like this one too, all fallout related - [link]

and this one [link]
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HEHEHehhksjdfhzdskgjhgldfg

Well playing more Fallout 3 ;u;
so.. fun... i can't... dskdjkldsfj

But all my art programs are down so i probably wont be posting digital art for a while. D:

I LAV HAVING CHARON AS MY PARTNER HE CAN SNIPE THINGS WITH HIS SHOTGUN AND CAN DETECT THINGS BEFORE I CAN AND IS SUPER AMAZING <3

dkfjldsfs
Fallout3/Charon doesnt belong tome
KAITE DOES
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